Well I think that story and concept of new Mass Effect will be similar to the Star Trek : Voyager.
I think there won't be any organized colonization of Andromeda galaxy (especially couse even Milky Way is not properly explored) , I think this leak might be a mistake in interpretation or translation , I think is more likely that crew of one ship accidentally find themselves in other galaxy against their own willing (maybe they passed through some warmhole , some new undiscovered mass relay or maybe the ultimate weapon from the end of Mass Effect 3 created some rift in space and time in which one ship accidentally dropped and find themselves in other galaxy).
And since Andromeda is too far and they would need a dozens or maybe hundreds of years to get back in Milky Way even by FTL speeds and since they can not wonder through the space forever they decided to try to find some suitable planet and to establish a colony there.
So probably concept will be that one ship will be lost in unknown and unexplored space and they will be faced with a plenty of adventures , challanges , exploration , diplomacy , conflicts.........etc and all that will have one ultimate goal which is establishing a new colony.
But I think that somehow at the end of new triology they will find a way to back to Milky Way and probably we will be faced with a new big decision (like at the end of original triology when we could choose beetwen destroy , control and synthesis) , so maybe this time our big choice will be should we go back to Earth or stay in established new colony.
Mass Effect 4 like a Star Trek : Voyager
#1
Posté 21 avril 2015 - 01:14
- Mixon aime ceci
#2
Posté 21 avril 2015 - 05:54
So ... we can has a 7of9 NPC?
#3
Posté 21 avril 2015 - 06:07
Actually, OP, that end decision would be pretty cool!
But I doubt they'd ever do it, unless the next game after was a whole new story, setting etc. I just can't see BW following on from that choice. Would they design a whole milky way, for only a number of the player base picked that choice? Unless they some how written it into the story at despite of player choice, the player will end up at X location.
#4
Posté 21 avril 2015 - 06:12
"Space, the final frontier. These are the voyages of the starship Normandy. Its 3-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone..." oh wait. No, that whole RGB starchild thing happened. I guess we better reboot and somehow miraculously end up in a new galaxy...
#5
Posté 21 avril 2015 - 07:03
"Space, the final frontier. These are the voyages of the starship Normandy. Its 3-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone..." oh wait. No, that whole RGB starchild thing happened. I guess we better reboot and somehow miraculously end up in a new galaxy...
Funny, made me laugh a little bit. And that would make for a good show... OH WAIT...
#6
Posté 21 avril 2015 - 07:32
How do you accidentally go to another galaxy? And why not to much more closer galaxy?
It's very absurd.
#7
Posté 21 avril 2015 - 08:23
The Voyager concept while cool is incredibly hard to make decent. The original Voyager didn't really and I am not confident at all in the BioWare's ability to do it also. It sounds cool but unless you start bringing in familiar things through the whole thing its going to fail. Meh. I am not interested in it at all.
#8
Posté 21 avril 2015 - 08:27
Spacemagic.
#9
Posté 22 avril 2015 - 10:39
The Voyager concept while cool is incredibly hard to make decent. The original Voyager didn't really and I am not confident at all in the BioWare's ability to do it also. It sounds cool but unless you start bringing in familiar things through the whole thing its going to fail. Meh. I am not interested in it at all.
Easy actually, but it is well known and documented that the Voyager writers were incredibly inconsistent at writing not just continuity but the characters themselves. If they had stuck to their guns, planned it out and written it like the two parter Year of Hell, then it could have been epic, particularly if we got to see Voyager limping home with crew critically wounded and injured and the ship basically in tatters.
At some point they just said 'screw it' and didn't even try anymore, if they were even trying in the first place.
;;
#10
Posté 22 avril 2015 - 10:45
But I could write books on my space opera television fandom.
Anyway, whether ME4 brings forth a strong feeling of TOS, VOY, BSG, Stargate Atlantis, or something else entirely remains to be seen, I think, but it makes for good discussion material.
- KrrKs aime ceci
#11
Posté 22 avril 2015 - 03:15
I'd argue the fourth and fifth seasons were the zenith of that show, with the third and seventh not far behind. So it was all over the place in general. Even the best years of its run were remarkably inconsistent though and there was always a reset button handy. It was nice to see Enterprise essentially make its own Year of Hell fully realized in Season 3.
But I could write books on my space opera television fandom.
Anyway, whether ME4 brings forth a strong feeling of TOS, VOY, BSG, Stargate Atlantis, or something else entirely remains to be seen, I think, but it makes for good discussion material.
To me the idea has a strange mix of Titan A.E. and Lost in Space, but I think no matter what direction BioWare was to go with even if the ending issue never happened with Mass Effect 3 there are going to be a lot of people that don't like one aspect of another.
#12
Posté 22 avril 2015 - 03:20
They'd be better off basing it off ds9.
- KotorEffect3, KrrKs et CINCTuchanka aiment ceci
#13
Posté 22 avril 2015 - 03:45
Actually going by the rumors in the "Leaked Survey" (if you believe it), it's going to be something like DA:I except in Space. With perhaps a little bit of UFO: Enemy Unknown thrown in.
You get to build a team for "dungeon crawling" similar to the first ME Trilogy, but then there is also Base Building, Planet/Area/Zone Conquest, Resource Gathering, Tech Unlocking/Upgrading, plus the in-game AI controlled "squads" you create and send out on missions.
Oh and lets not forget the now ubiquitous Space Gods, with their Space Magic, and Space Magic Relics.
...
And of course we can always use Space Magic to either a) miraculously stumble across a unique Mass Relay type device that leads to a hitherto unexplored location. or
After many years some race in the Milky Way Galaxy discovers a way to make a Mass Relay type device that can span Galaxies.
Dat Space Magik rocks hey?
#14
Posté 22 avril 2015 - 04:12
Anyone remembering Stargate Universe?
A group of people trapped on an ancient spaceship in another galaxy.
- Robbiesan et Karlone123 aiment ceci
#15
Posté 22 avril 2015 - 05:08
Anyone remembering Stargate Universe?
A group of people trapped on an ancient spaceship in another galaxy.
Yep, was enjoying the show, being a SG fan. Too bad they canned it.
#16
Posté 22 avril 2015 - 05:13
That crazy scientist could have been a Salarian. Reminds me very much of ME2 Mordin.
And the conflict between military and civiilians while fighting for survival was great. Got a little too much daily soap in space in between though.
#17
Posté 22 avril 2015 - 09:21
The big difference between Star Trek: Voyager and the ME: N "leak" is that the new alleged plot will involve creating a foundation for civilization instead of trying to get back home. Seems really exciting actually, think of it as being the first explorer of a Civ game while also making the strategic decisions.
#18
Posté 23 avril 2015 - 12:29
I can see the difficulty that BW will have...
1) It's a Mass Effect game so it has to at least be familiar or have some nods to the original ME Trilogy = "Wah it's just Shepards Tale 2.0 ... Wah"
2) Different enough for new players to think 'I'll try that' = "Wah ... it's not an ME game ... Wah"
3) Have gameplay mechanics not used before in the original Trilogy = "Wah ... it's just 'xxxx' with an ME sticker on it ... Wah"
4) Similar enough in gameplay mechanics so that the creative team at BW actually have the skills to create it = "Wah ... it's just DA:I in space ... Wah"
You don't want "Mass Trek", and you don't want "Effect Age:Inquisition" ... Tough to do.
#19
Posté 23 avril 2015 - 01:14
I can see the difficulty that BW will have...
1) It's a Mass Effect game so it has to at least be familiar or have some nods to the original ME Trilogy = "Wah it's just Shepards Tale 2.0 ... Wah"
2) Different enough for new players to think 'I'll try that' = "Wah ... it's not an ME game ... Wah"
3) Have gameplay mechanics not used before in the original Trilogy = "Wah ... it's just 'xxxx' with an ME sticker on it ... Wah"
4) Similar enough in gameplay mechanics so that the creative team at BW actually have the skills to create it = "Wah ... it's just DA:I in space ... Wah"
You don't want "Mass Trek", and you don't want "Effect Age:Inquisition" ... Tough to do.
How about "Andromeda One"?





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