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decreased mobility is an absolute no-go


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#26
Marksmad is waving goodbye

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Somehow it's much less of a problem for me with Batarians and Krogan than Turians.

The fat Turians are much slower runners than Krogans or Batarians.



#27
DarkOrgasm

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With the reach a Turian has there's no reason why he should not be able to roll any which way but loose and bang again


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#28
Snow_Leopard25

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When I run low on Cyclonics inventory, I will use the tankier Krogans/Batarians/Turians so that I can build the inventory back up again.  The cursed RNG store never gives me enough Cyclonics to play squishy characters on gold/plat. It is tricky switching from a character that has a good dodge to a Batarian with no dodge; just stay away from those ****ing Banshees and headshot those Phantoms before they can get to you! 



#29
TheN7Penguin

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I play Quarians 99% of the time. I think they have the best mixture of shield strength and manoeuvrability. I CANNOT play Krogan, no matter how hard I try.



#30
TheShadyEngineer

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I used to be like that as well. Hell, in a way I'm still kinda like that. No dodge kits eat up my ops packs supply something fierce.

 

Two tips:

 

1) Try to be near hard cover as much as possible so you can quickly dive in to avoid homing attacks like cannon barrages from your various artillery units, banshee warps, rocket troopers etc. 

 

2) When a sync kill unit gets close, instead of slowly backpedaling away do a quick 180 and run like hell. Saved my behind countless times and fairly easy to do. Especially if you play with higher sensitivity controls.


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#31
Ashevajak

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Adrenaline mods makes Turians plenty mobile.

 

I mean, what else are you gonna use on their armour slot anyway?


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#32
NuclearTech76

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Adrenaline mods makes Turians plenty mobile.

 

I mean, what else are you gonna use on their armour slot anyway?

Stability mod obviously for when my passives fail. 


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#33
TheNightSlasher

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I don't mind kits with low speed like the jugg. I actually like playing the jugg or using spitfire or revenant.

I dont like dodge less, sync killable kits much, except krogans. Krogans are the exception because they are resistant to stagger. I don't play batarians or OG turians much.

#34
Miniditka77

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When I run low on Cyclonics inventory, I will use the tankier Krogans/Batarians/Turians so that I can build the inventory back up again.  The cursed RNG store never gives me enough Cyclonics to play squishy characters on gold/plat. It is tricky switching from a character that has a good dodge to a Batarian with no dodge; just stay away from those ****ing Banshees and headshot those Phantoms before they can get to you! 

 

When I run low on Cyclonics, I play Drell.  Cyclonics don't help them anyway, and if you max Fitness, you don't need an adrenaline mod either.  


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#35
Marksmad is waving goodbye

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The cursed RNG store never gives me enough Cyclonics to play squishy characters on gold/plat.

I am slowly learning that Cyclonics are mostly a waste of a power amp or adrenaline mod slot on gold or plat. Everything hits hard enough that they make very little difference.

 

When I run low on Cyclonics, I play Drell.  Cyclonics don't help them anyway, and if you max Fitness, you don't need an adrenaline mod either.  

Yeah. Or zero fitness humans.


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#36
Turian Master Race

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The fat Turians are much slower runners than Krogans or Batarians.

Yeah but they have an arsenal of CQC powers like overload, conc shot, proxy mine and ... techarmour!!! Not to mention their guns: headshot is the best CQC.


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#37
Marksmad is waving goodbye

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Yeah but they have an arsenal of CQC powers like overload, conc shot, proxy mine and ... techarmour!!! Not to mention their guns: headshot is the best CQC.

Batarians can use their speed to run away. Krogans use their speed to run towards the enemy to smack them across the face. Turians just stroll around shooting :)


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#38
stephenw32768

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2) When a sync kill unit gets close, instead of slowly backpedaling away do a quick 180 and run like hell. Saved my behind countless times and fairly easy to do. Especially if you play with higher sensitivity controls.

 

Once Banshees lock onto a player and teleport-chasing them, do they ever stop, no matter how far the player runs?  If I attract the aggro of a Banshee, one of three outcomes is inevitable:

  1. Another player helps me kill it;
  2. I kill it with a missile;
  3. It drops me, either with a Warp attack or (more likely) a sync.

"I kill it by myself without resorting to a missile" is basically not a thing, if it's targeting me.

 

If I'm playing an infiltrator, I can at least cloak to attempt to drop aggro.  But if I'm not, I'm essentially doomed, dodge or no dodge.  Is the solution really as obvious as just running, and running, and running?



#39
Darth Volus

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Yeah but they have an arsenal of CQC powers like overload, conc shot, proxy mine and ... techarmour!!! Not to mention their guns: headshot is the best CQC.

 

On a Turian Soldier, once you enter Marksman, you have to commit to it, because you can't use your CS or PM under it. And you want to spend as much time in Marksman as possible, otherwise why play OG TSol right? But imagine turning on Marksman and then running into a fantum around the corner who instantly slashes you and staggers you. You can't dodge, can't use powers, you have no Tech Armor or Barrier to detonate and the next thing is sync-kill.

 

And then you make a fail montage and post it on N00bTube.   :P



#40
GruntKitterhand

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I find the 'upgraded' Turian dodge to be genuinely problematic, and much, much prefer the originals who don't have it.  The others will be bouncing around the place avoiding cover and overshooting their melees while the other two are congratulating each other on their 'Textbook' headshots.

 

I'll go so far as to say that the Asari dodge is the only one I make deliberate active use of in an enjoyable way which enhances my damage output, and I really prefer the dodge-less non-human characters overall.  I do like jiggling around as a Quarian in between waves though.  I mean, who doesn't?!

 

Learning RHA, how to use hard and soft cover most appropriately, and thinking ahead are crucial.  Most of the characters without a dodge can take a hit or two, or even three, so it's a case of knowing your limits.  As for sync-kills - I am as susceptible to them whether I have a dodge or not.  Seriously, if I'm getting grabbed it's because I've become too focused on what's in front of me, not because I can't dodge out of the way of whatever has sneaked up behind me.

 

Running away like f*ck is an underrated tactic, sometimes.  :D


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#41
Darth Volus

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Once Banshees lock onto a player and teleport-chasing them, do they ever stop, no matter how far the player runs?  If I attract the aggro of a Banshee, one of three outcomes is inevitable:

  1. Another player helps me kill it;
  2. I kill it with a missile;
  3. It drops me, either with a Warp attack or (more likely) a sync.

"I kill it by myself without resorting to a missile" is basically not a thing, if it's targeting me.

 

If I'm playing an infiltrator, I can at least cloak to attempt to drop aggro.  But if I'm not, I'm essentially doomed, dodge or no dodge.  Is the solution really as obvious as just running, and running, and running?

 

Shoot her to make her stop and start throwing Warps. At this point she can't sync-kill you. So just shoot her some more, while avoiding blue balls of doom. 


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#42
GruntKitterhand

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On a Turian Soldier, once you enter Marksman, you have to commit to it, because you can't use your CS or PM under it. And you want to spend as much time in Marksman as possible, otherwise why play OG TSol right? But imagine turning on Marksman and then running into a fantum around the corner who instantly slashes you and staggers you. You can't dodge, can't use powers, you have no Tech Armor or Barrier to detonate and the next thing is sync-kill.

 

And then you make a fail montage and post it on N00bTube.   :P

 

I play him slightly differently, though I get your point completely.  I do tend not to run around corners when I'm in Marksman mode, for the reason you've given.

 

For me, depending on the weapon, I am very happy to spam CS on mooks, mostly saving the PM debuff and clip refill of Marksman for the big bosses.  I know that's not optimal in terms of DPS, but it's crazy fun with a weapon like the Striker and Cryo Ammo, if CS is specced appropriately.


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#43
Deerber

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Shoot her to make her stop and start throwing Warps. At this point she can't sync-kill you. So just shoot her some more, while avoiding blue balls of doom.


Or, just keep going around killing other stuff, ignoring her multiple requests for hugs.

#44
Turian Master Race

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Turians just stroll around shooting :)

 

This human understands. :)

 

On a Turian Soldier, once you enter Marksman, you have to commit to it, because you can't use your CS or PM under it. And you want to spend as much time in Marksman as possible, otherwise why play OG TSol right? But imagine turning on Marksman and then running into a fantum around the corner who instantly slashes you and staggers you. You can't dodge, can't use powers, you have no Tech Armor or Barrier to detonate and the next thing is sync-kill.

 

And then you make a fail montage and post it on N00bTube.   :P

 

Well, it depends on the type of weapon. With SMGs I will spam marsman, but with most shotgun I will spam CS as reload hide or reload cancel. Also fat turians can afford to equip geth scanner which should help you out in your hypothetical example. 

 

I am not saying that sync kill units are not dangerous, obviously they are, that is why I always bring scorpion/acolyte side arm with fat turians. Ofc if a floaty crabs sneaks upon you from behind you are as good as dead -an acolyte won't save you- but htis holds for 99% of the other kits as well.

 

As for the question why play fat TSol if not for MM spamming: (i) because Garrus (ii) he is a turian, (iii) glorious turain passives, (iv) MM + CS + PM offers a huge variety of playstyle with all kinds of weapons, hm ... did I mention Garrus?


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#45
TheNightSlasher

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I find that 'Why do you need dodge when you can headshot and have CQC powers' works well for arguments but not so much in reality.

 

When a phantom melees you, you get staggered. OK, let's say you headshot or use some power that she dodges and performs a flip. The phantom is STILL primed for a sync kill. Unless you can OSK a phantom with said power or headshot, she CAN sync kill you if you don't cover a good amount of distance in that interval.

 

So, while headshotting and CQC power works, it doesn't have the 100% escape factor a dodge has (ya, lag can screw it up but if you dodge back/sideways after a phantom melee, she won't sync kill you).

 

And powers like tech armor can save you from a sync kill but they have cooldowns and won't always be active. So, the 100% guarantee is lost.

 

tl;dr - Yes, there are other ways to escape sync kills than dodging but none of them are nearly as efficient. There is absolutely no substitute for dodge.


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#46
Darth Volus

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TNS sums it up quite nicely. 



#47
Chealec

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And powers like tech armor can save you from a sync kill but they have cooldowns and won't always be active. So, the 100% guarantee is lost.
 

 

With Tech Armour, the Graal and the Krogan Happy Backhand I very, very rarely get synch-killed by Phantoms when playing as a Krentinel... you wanna see me get synched a lot? I'll play a Batarian Vanguard - I almost guarantee that at some point I'll attempt to BC > Falcon Punch a Phantom that has just swiped at a team mate, meaning she's still in synch-kill mode, and my BC will just end with a shank animation :(


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#48
Darth Volus

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This human understands. :)

 

 

Well, it depends on the type of weapon. With SMGs I will spam marsman, but with most shotgun I will spam CS as reload hide or reload cancel. Also fat turians can afford to equip geth scanner which should help you out in your hypothetical example. 

 

I am not saying that sync kill units are not dangerous, obviously they are, that is why I always bring scorpion/acolyte side arm with fat turians. Ofc if a floaty crabs sneaks upon you from behind you are as good as dead -an acolyte won't save you- but htis holds for 99% of the other kits as well.

 

As for the question why play fat TSol if not for MM spamming: (i) because Garrus (ii) he is a turian, (iii) glorious turain passives, (iv) MM + CS + PM offers a huge variety of playstyle with all kinds of weapons, hm ... did I mention Garrus?

 

I play OG Tsol with a Geth Scanner and there will still be situations, where you get in big trouble. And Marksman for me is his bread and butter power. If I want to spam CS, I'll go Human Soldier who can do it under Adrenaline Rush. If I want to spam PM, I'll go Geth or Salarian, who can do it under Cloak. 

 

The whole point of TSol is those glorious Turian stability passives coupled with Marksman's accuracy and ROF for face melting goodness (which Quarksman lacks) If I'm not in MM I feel bad.  :)



#49
Loufi

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I find that 'Why do you need dodge when you can headshot and have CQC powers' works well for arguments but not so much in reality.

 

When a phantom melees you, you get staggered. OK, let's say you headshot or use some power that she dodges and performs a flip. The phantom is STILL primed for a sync kill. Unless you can OSK a phantom with said power or headshot, she CAN sync kill you if you don't cover a good amount of distance in that interval.

 

So, while headshotting and CQC power works, it doesn't have the 100% escape factor a dodge has (ya, lag can screw it up but if you dodge back/sideways after a phantom melee, she won't sync kill you).

 

And powers like tech armor can save you from a sync kill but they have cooldowns and won't always be active. So, the 100% guarantee is lost.

 

tl;dr - Yes, there are other ways to escape sync kills than dodging but none of them are nearly as efficient. There is absolutely no substitute for dodge.

That's for sure.

 

I find that using an ops pack to nullify the sync-kill is also quite reliable. This little glitch has saved me many times against Phantoms, once or twice VS Brutes and Atlases. Alas the i-frame doesn't last long enough to cancel the other enemies' sync-kill.  



#50
GruntKitterhand

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With Tech Armour, the Graal and the Krogan Happy Backhand I very, very rarely get synch-killed by Phantoms when playing as a Krentinel... you wanna see me get synched a lot? I'll play a Batarian Vanguard - I almost guarantee that at some point I'll attempt to BC > Falcon Punch a Phantom that has just swiped at a team mate, meaning she's still in synch-kill mode, and my BC will just end with a shank animation :(

 

Haha yeah, me too, regarding both characters.  The Batarian Vanguard is undoubtedly the character I'll die with more than any other, though in my case it seems to be Scions and Brutes who get me most often.  I'm a total scrub sometimes but I just can't help it.  I love him.  JIM!!!