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decreased mobility is an absolute no-go


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#76
wolfhowwl

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Playing ME2 after ME3 feels like trying to steer an oil tanker down the Panama Canal of BioWare's level design.


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#77
Quarian Master Race

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I see you're still bitter that Proxy Mines > Arc Grenades.  Why do you think we didn't bother stealing those, they are garbage compared to our mighty mines.

lolno. Why would we need those crap mines when we have the superior Tacticool scan for debuffs and the superior Arc grenades for everything else. Don't get me wrong, those mines are good enough that we gave them to our robot servants, but they can't get you a gold killstreak medal within 20 seconds of exiting the shuttle.



#78
Salarian Master Race

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I'm kind of the same way.  I activate Marksman only after I know I'm in a good position to start laying down some sustained fire, or when I know the enemies are all at mid-range or farther.

 

I actually skip PM on the Turian Soldier entirely.  The debuff you get from PM is almost offset by the fact that you are locked out of Marksman for like 4 seconds.  CS has a quick cooldown and reliably staggers mooks.  It doesn't have the area stagger that PM does, but it also lets you get back into Marksman quickly.  

 

Plus, maxed CS is an incredibly underrated Barrier-stripping power.  Takes away a lot of the concern for getting your dodgeless a$$ synced by a Banshee when you can strip its barriers in just a few seconds with a combination of Raider firing and CS spam.

 

Turian Soldier with Adreneline Module is good, but with Proximity Mines he is even better.  You can shoot the floor and stagger multiple Phantoms, giving you an opportunity to deal with them offensively rather than defensively.

 

 

lolno. Why would we need those crap mines when we have the superior Tacticool scan for debuffs and the superior Arc grenades for everything else. Don't get me wrong, those mines are good enough that we gave them to our robot servants, but they can't get you a gold killstreak medal within 20 seconds of exiting the shuttle.

 

Your Tacticool Scan needs to go back to the drawing board, or maybe the scrap heap.  It doesn't work off-host without beating it half a dozen times.  And by then whatever damage boost I would have gotten from it is negated by the time spent derping around with it.  Why do you think some Quarians themselves spec completely out of it?  Because even they know how unreliable it really is.

 

Proximity Mines also enjoy complete disregard for AIU grenade munchers, and can even be used in conjunction with other grenades, sans compromise.  In their collapsed state, you can carry so many as to consider your supply virtually unlimited.  They can be launched with absolute impunity.

 

Also I will note that our mines do the jobs of TWO of your separate technologies, making the mines much more efficient overall.

 

Looks like the Geth outsmarted you if you thought you were giving them the lesser tech.



#79
grailseeker91

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I tend to find myself never really dodging as my reaction time is so terrible I either am too quick or too late most of the time anyhow. My way of dealing with sync killers on the dodgless kits is to shoot shoot my gun kill them right then. and if not gallantly play Sir Robin and bravely run away preferably in the direction of a player that's pissed me off. Going in circles while listening to Piccolo scream dodge also works.



#80
Cryos_Feron

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double post



#81
GruntKitterhand

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One example where stacking more is beneficial would be the Cabal, as Biotic Focus grants her +40% of whatever her current maximum is.  So increasing the maximum increases the amount you get from Biotic Focus.

 

You sure about that?

 

I'm wondering the same - I thought I'd learned something new.  My Cabal is melee-based, and I seem to find that 6b in Biotic Focus works better, and this might explain why, especially if I'm using a Cyclonic. I'd like to know for sure though.



#82
Cryos_Feron

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How do you feel about the Spitfire?

 

Does the weapon weight really make a difference?

 

I thought it would only affect the cooldowns.



#83
panda5onix

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****** phone.

 

Cat_matrix_deja_vu.gif

 

Spoiler

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#84
Cryos_Feron

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It's not about not being able to play ponderous characters.

 

Or about having high shields in return, to survive more of the attacks.

 

It is about the limited feeling you have when doing so.

 

PLUS: when you only play nimble speedsters with no or little fitness,

you learn a lot. 

So it would be like a "step back" to play a tank again.

 

 

But what Nitrocuban said is perfectly right:

I love that ME tries to take the race-characteristics into account.

In Dragon age MP, the rogue archer is exactly as slow (I wanted to write fast but that would have

been ridiculous) as the dwarfen legionnaire.

(I just hate that game for so many reasons by the way)

But why don't those characters have at least SOME kind of dodge mechanism. I mean, even the volus have this cute roll.



#85
TheShadyEngineer

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Once Banshees lock onto a player and teleport-chasing them, do they ever stop, no matter how far the player runs?  If I attract the aggro of a Banshee, one of three outcomes is inevitable:

  1. Another player helps me kill it;
  2. I kill it with a missile;
  3. It drops me, either with a Warp attack or (more likely) a sync.

"I kill it by myself without resorting to a missile" is basically not a thing, if it's targeting me.

 

If I'm playing an infiltrator, I can at least cloak to attempt to drop aggro.  But if I'm not, I'm essentially doomed, dodge or no dodge.  Is the solution really as obvious as just running, and running, and running?

 

Here's how Banshees work in a nutshell: They will charge whoever they locked onto until stopped. I don't know the science behind how much damage she has to take before she stops but it's usually when you drop her barriers or after multiple, quick headshots (I stopped Banshees at 40% barrier with a Saber before). As soon as she stops you should start looking for an RHA spot or hard cover if the former is unavailable because as soon as she stops she's gonna start throwing warps around. If you have a projectile power, use it. It will make her bubble up and remain (mostly) stationary for longer. If she hasn't been killed in that time frame, she will go back to charge mode and you'll have to start all over again (damage, immobilize, bubble, kill). 

 

Also they can't kill you when they're not glowing blue or when there's an elevation difference b/w you (ramps). Hope it helps.  :)


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#86
capn233

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You don't realize how good dodge is until you play a vanilla Turian. :)

 

As far as CS or PM, I think CS is actually more helpful.  The trick against a Phantoms is that you need to drop her barrier, then hit her with it mid flip, which will finally ragdoll her.  If she ever takes you by surprise with a swing and stagger, you probably aren't going to be able to do much with it unless whatever weapon you have can rapidly kill her, or...

 

The other thing as has been suggested is to try weapons that stagger on these characters, like the Graal, GPS or the unholy Venom.  Of course with TSol you might feel like MM goes to waste that way.


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#87
Darth Volus

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Another really important thing is that getting up from downed state with a no dodge kit can be very problematic. With an evade kit you can start dodging as you're getting up to sort of cancel the animation and this way get yourself into a somewhat safer position. 

 

We all go down once in a while, that's just how it is and when you go down with an OG Turian for example, you better pray there's no sync-kill or even stagger units nearby, because high chances are, you're getting either synced or back on floor eating dust, since you have to get fully up and then run, but all no dodge kits have very slow acceleration. 


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#88
Turian Master Race

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I was merely comparing dodge with headshotting and CQC power spamming. Not the situation with geth scanner. That changes things. Geth scanner changes everything in this game. It makes things a whole lot easier.


Edit: If you need geth scanner to avoid sync kills as a no-dodge character, that's a clear indicator of the weakness of no-dodge.

 

I do not need a geth scanner to avoid sync kills I played fat turians well before the geth scanner was introduced. Yes, it makes life easier (for every kit), and I do not see why shall we pretend that it does not exist when it is the most obvious choice of equipment for fat turians.

 

 

I disagree with the second point. CS is not a dodge - hell, it's not even close. I already gave an example before. Phantom will flip when you use CS and she will still be primed for a sync kill and there's a good chance she will. Any dodge will give you 100% guarantee.

 

Why would it be a 100% guarantee? You can dodge a phantom into an atlas missile, into a turret, into a pyro, into a banshee or into an other phantom. It happens all the time.

 

 And as I said before, CS has cooldown, dodge doesn't. And on the TSol, you are using MM most of the time to have CS available.

 

CS is a good power but not even remotely close to dodge.

 

 

CS has a very short cooldown like below 2 sec for most weapons (combos). Also I do not spend most of my time (or at least it is highly weapon dependent) in MM exactly because I value the benefits that CS and PM provide more in certain situations than the benefits of MM.

 

To be honest I do not see what is the big problem. Of course dodge-less kits play out differently than kits with dodge but the beauty of ME3 MP is the variety of kits and the variety of playstyles. In case of fat turians with all the tools at your displosal (CQC powers, geth scanner, stagger sticks, cyclonics, superior weapon passives) dodge-lessness is a not a big issue, it is more of a playstyle thing then a handicap.


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#89
TheNightSlasher

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I do not need a geth scanner to avoid sync kills I played fat turians well before the geth scanner was introduced. Yes, it makes life easier (for every kit), and I do not see why shall we pretend that it does not exist when it is the most obvious choice of equipment for fat turians.

 

Why would it be a 100% guarantee? You can dodge a phantom into an atlas missile, into a turret, into a pyro, into a banshee or into an other phantom. It happens all the time.

There is no 'obvious' choice of equipment. I don't like using scanner in PuGs. Not everyone has to use it just because it's there. And you can't blame it on a player for not choosing geth scanner and then getting synced due to lack of dodge. Scanner is a choice for every character, dodge isn't.

 

As for the second point, you're completely missing what I am saying. I was talking only about a phantom sync kill, not dodging a phantom into a different enemy. They are two different things. When I dodge a phantom into another enemy, the chances of it being a sync kill capable enemy is not 100%. And I can ops pack or gel if I get taken down by an atlas. Same can't be said about the sync killed character. BIG difference.

 

All I said in my first post was that CS is not a substitute for dodge when a phantom is about to sync kill you. You are changing the setting by introducing external variables like geth scanner, dodging into other enemies etc. 

 

 

In case of fat turians with all the tools at your displosal (CQC powers, geth scanner, stagger sticks, cyclonics, superior weapon passives) dodge-lessness is a not a big issue, it is more of a playstyle thing then a handicap.

This sentence summarizes why you are missing my point. You are talking about geth scanner, stagger weapons and cyclonics, none of which are unique to OG turians. TSol has CS and TSent has tech armor to escape from a sync kill. Just compare those with dodge (without other things like scanner and stagger weapons). The former will never be as reliable as the latter - never, not in any circumstance.

 

The discussion initially (atleast my post, which you responded to) was about CS vs. dodge. With those things, the lack of dodge against phantoms is not that big a deal but can you say the same without those. An asari vs. turian without scanner or cyclonic or stagger stick (neither of which are unique to that class/race).



#90
GruntKitterhand

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The discussion initially (atleast my post, which you responded to) was about CS vs. dodge. 

 

I'm loathe to come between you guys, but I just have to say that I would take CS in preference to the so-called Turian dodge seven days a week and twice on Sundays, in any circumstances, with or without any additional kit or weapons.  CS v Asari dodge is the opposite.  Asari dodge is one of the greatest things in the game.  Turian dodge is one of the worst.  I know where I am with the Fatboys, and wouldn't have it any other way. Not picking a fight, just telling it as I see it.



#91
Darth Volus

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I'm loathe to come between you guys, but I just have to say that I would take CS in preference to the so-called Turian dodge seven days a week and twice on Sundays, in any circumstances, with or without any additional kit or weapons.  CS v Asari dodge is the opposite.  Asari dodge is one of the greatest things in the game.  Turian dodge is one of the worst.  I know where I am with the Fatboys, and wouldn't have it any other way. Not picking a fight, just telling it as I see it.

 

And yet, having a simple Geth/Quarian hop would do wonders for OG's


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#92
GruntKitterhand

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And yet, having a simple Geth/Quarian hop would do wonders for OG's

 

Yes, agreed 100%, in case it wasn't clear - I hate the jetboots, that is all.



#93
SwoopIM

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Turians are some of my favorite kits.  Slap on an adrenaline module and even a fat Turian can move pretty well.  To not play a kit simply because it lacks a dodge capability seems silly IMHO.  That's part of the fun of this game--trying to master each character's diverse abilities.  As for phantoms, just whip out your Scorpion... pistol.

 

Turians are cool!  Turians with jet boots are really cool! B)



#94
acicm2

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 To not play a kit simply because it lacks a dodge capability seems silly IMHO.  That's part of the fun of this game--trying to master each character's diverse abilities.  \

 

 

WGbW1.gif

 

man, you missed the golden ages on BSN forums  where this would get you hated.



#95
SwoopIM

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Yeah, I know.  Haters gonna hate. 



#96
Ashevajak

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WGbW1.gif

 

man, you missed the golden ages on BSN forums  where this would get you hated.

 

From what I remember of the golden age of BSN, pretty much every opinion would get you hated.

We've been slacking.


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#97
Dunmer of Redoran

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Then two guys duo'd gold with level 1 Krogan kits and people were like "whoa, these kits are good after all!"

#98
Darth Volus

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Then two guys duo'd gold with level 1 Krogan kits and people were like "whoa, these kits are good after all!"

 

And when they got buffed like crazy + grenade gear. Just sayin' :rolleyes:  



#99
Terminator Force

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Cut it out sinful, you're making too much sense in this thread!

 

I'm sorry. I didn't smoke anything that day.



#100
Dunmer of Redoran

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And when they got buffed like crazy + grenade gear. Just sayin' :rolleyes:  

 

That too, but Krogan kits were always pretty good. Giving them better shields and buffing their stagger resist certainly didn't hurt that.