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When you played did you create your own or use a slider?


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16 réponses à ce sujet

#1
Cody2Hottie

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Just like it says. When you created your character did you spend hours on making your own Inquisitioner or did you manage to find someone who posted a slider online and use their character?

For me it's a little difficult I did manage to create my own character first he was a Dwarf however some real life things happened causing me to not play for quite a while. I soon forgotten the story causing me to restart , this sadly caused me to forget how to recreate my dwarf causing that Dwarf I had....to be forgotten (sad face.)

My second character was a Qunari , very manly I say. I even got a picture of him.
http://oi57.tinypic.com/25s6g4z.jpg
(Hope that link works)

Made him into a shield warrior , however I felt like... I wanted to be different. Most of my characters have always started out as some sort of warrior route , I wanted him to be different. So I restarted and made him into a mage....thing is how trying to remake him I got a bit nitpicky and the more I nit pick the more I begin forgetting most of his figures what level I made them and such and he became lost aswell.

Now I manage to find someone elses Slider on here and considering using it for my playthrough , what I'm asking is do you believe your first time character through the game should be something you made yourself? or is it fine using someone elses creation?

Edit: 
Seems like that link doesn't work , well heres a link of the thread I posted him on asking if he was too generic looking lol.
http://forum.bioware...i-look-generic/



#2
stop_him

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I've made all my own characters. 

 

It's fine to use sliders.... don't see why anyone would be against this.


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#3
Freedheart

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Just to add to what stop_him said, I'm sure a lot of people also spend no time in character creator, and are happy to use a pre-set just so they can start playing the game.  I figure whatever works best for you is the best way to play...the important thing is to have fun, right?   :)


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#4
Mintsong

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Ive done my own, im such an addict on CC, love making new unique faces! :)

Also dont mind sharing, so using sliders i dont see anything wrong with .. Would only be happy if ppl find my "work" in CC so nice that they wanna replicate my faces!

 

Gaming is about having fun, so one shall do what one find most of it! 



#5
Cody2Hottie

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Well you guys are alot nicer about sliders more then the Dark Souls threads on another website lol.


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#6
Poisd2Strike

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In hindsight, Bioware probably should have included face codes in DAI similar to Mass Effect.  That would have allowed people to share the code with other players.  From what I understand, however, last gen systems (PS3 and Xbox 360) do not support scars.  So, perhaps that factored into the decision not to include face codes in DAI since it would not have been possible to share the face codes across all supported platforms.



#7
auronvigo

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I always do my own characters. It builds a personal connection with them. It is also an exercise in overcoming your own inner hypercriticalness. Fun to look at others' creations too. I usually spend about 30 - 60 minutes on a character. I only have a few guidelines I follow

  • Make all of my characters unique
  • If the creator can support it try out different ethnicities
  • No celebrity lookalikes
  • If a character is from a different universe, it stays in that universe (In other words no Shepard, Game of Thrones, Han Solo clones)

If you've been trying for hours and can't get it right, or you really need your character to look like Jon Snow, or you like someone else's style better there is no shame in using sliders or a reference picture.


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#8
MelissaGT

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I make all of my characters. I also don't mind sharing sliders, for all of them except my facial self-insert. That would be weird.  :lol:


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#9
Mintsong

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I make all of my characters. I also don't mind sharing sliders, for all of them except my facial self-insert. That would be weird.  :lol:

 

That would be like sharing yourself  :lol:  :blink:


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#10
MoonblaDAI

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I always do my own characters. It builds a personal connection with them. It is also an exercise in overcoming your own inner hypercriticalness. Fun to look at others' creations too. I usually spend about 30 - 60 minutes on a character. I only have a few guidelines I follow

  • Make all of my characters unique
  • If the creator can support it try out different ethnicities
  • No celebrity lookalikes
  • If a character is from a different universe, it stays in that universe (In other words no Shepard, Game of Thrones, Han Solo clones)

If you've been trying for hours and can't get it right, or you really need your character to look like Jon Snow, or you like someone else's style better there is no shame in using sliders or a reference picture.

 

When I play a game that has a CC I spend an obsessive amount of time trying to create the one closest to how I imagine it and rarely use the default. In inquisition so far I've created 48 version of my original character that I've shredded because I do not like how certain details look under specific lighting. This doesn't mean that I never find "the one", at some point it happens and yes, I play the games proficiently too (I've finished ME3 in Insanity multiple times, with my own created Sheppard). If I try to move forward with a character with whom I don't find that "magic", the game becomes a chore instead of fun.

 

Before I start trying to create my characters I spend time researching the setting, check if there are hooks in the game with the real world that I can use as a template for what look should I aim. For example, I see a lot of South England inspiration in the Free Marches, so I try to find a name and a look that would meld there (all my Inquisitors have clear skin and blue eyes), similar to Auronvigo, I steer away from celebrity lookalikes.

 

I also look for inspiration in the setting, or elements of it, for example, the "Scout Hat" that you loot as a Rogue at the beginning of the game has a likeness to the "Conquistador" hat:

 

conquistador.jpg

 

As you can see, "Conquistadores" had beards, so voila! my Inquisitor has one...

 

Finally, I am aware that life in the time setting of the inquisition is harsh, so I steer away of "too handsome" characters, I add some ruggedness, to improve realism.

 

As you can see, all these pointers help me narrowing what I look. Still, the remaining possibilities could be overwhelming, but yes, I'm quite close now :). I hope it helps, for me, the character creation is one of the most fun parts of the game


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#11
Obsidian Gryphon

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Spent hours making the first few and then average about ten minutes for other PTs in making the char. They're all alike anyway; human female.



#12
berelinde

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The CC and I have grown quite close over the last few months. I wouldn't dream of forgoing the pleasure of another meeting.


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#13
Beregond5

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I prefer to make my own character, in all honesty. I do have a general idea of what I want them to look like, based on their class and race, and then I can spend a while in tweaking things here and there. Most often I end up scratching them out after an hour of gameplay because they don't sit well with me under some certain lighting or other, but I don't mind really. After so much trial and error, I remember how to create them again for a second playthrough in minutes. XD



#14
Seijuurou

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I used a slider as reference. Even that it took me 2 hours to create him XD I'm really glad how he turned out and have grown really attach to him since the 1st time I played him. He is really how I pictured a male elf protagonist would look like. Haven't visited character creator since because I don't want to create a new character yet when I haven't finish my 1st playthrough.



#15
auronvigo

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@ Moonblade

 

Kudos to you for your perseverance. It can be frustrating when the characters you're creating won't match your imagination. I know there were more than a few who wanted their character to look like the female elf concept model. Then they got to the CC and the long braided hairstyle wasn't there.



#16
Dieb

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I find the very notion to be "against" anyone using sliders ridiculous.

 

I'm "against" using sliders -i.e. would not do it- because I don't want to play other people's characters. I create one guy who is a cooler fantasy version of myself -in any game that allows it, a black guy with a hat and a bow. He thoroughly finishes the whole game & all DLC. All decisions he makes, even if they turn out horrible, become irrefutable canon to me. Hence, every hypothetical second character is a fraud from the start.

 

Maybe one or two weird ones for fun to try things out, but those mostly don't survive the tutorial plots. That's more like toying around with the webcam's filter & distortion function.



#17
MoonblaDAI

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@ Moonblade

 

Kudos to you for your perseverance. It can be frustrating when the characters you're creating won't match your imagination. I know there were more than a few who wanted their character to look like the female elf concept model. Then they got to the CC and the long braided hairstyle wasn't there.

 

Thanks for the compliment!

 

What I learn at each try is how far the CC can reach, most of the times I get to a point where I find some sort of compromise and I accept that no matter how much time I spend in it, I can't get that "perfect" character. Usually then I go back to the closest version to what I imagine, but now with a complete knowledge of the limitations of the graphic engine. For example, I imagine my inquisitor as a rugged, middle aged (40ish), with the typical look of a man of minor lineage during the XVth century. The beard is a key part to reach that look, however, in some attempts I gave up the beard because it clips terribly with the armor in some scenes, on the other hand, a clean shaven inquisitor was so far from the look I wanted that I decide to "tolerate" the clipping.