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How did you feel killing the Grey Wardens/Red Templars?


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#51
Loghain Mac-Tir

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I keep seeing this, but DA:O portrayed the non-HOF (or HOF recruited) Wardens as the biggest conglomeration of idiots in Thedas. About the only thing they were good for was getting killed by darkspawn without amounting to much, except for Riordan, who mostly committed suicide. Let's review:

 

1. Duncan knows this is a blight and that there is an AD. His plan is to agree to stick all GWs in Ferelden (save 2, and only because Cailan asked) in the pits of Ostagar, where a single strafing run by a flying creature that breaths blighted fire could kill 'em all. End result: Coincidental betrayal by Loghain, all GWs die. 

2. Riordan knows this is a blight, that only GWs can kill an AD, and that there are only 3 GWs in Ferelden. His plan? Separate himself from the others, and then leap off a building by himself, which has as much of a chance of succeeding (and I mean landing on the AD success) as hitting a bullet with another, smaller and slower bullet. 

 

In DA:A, we have:

 

3. The darkspawn sensing GW get wholesale massacred to the last person by a horde of darkspawn, with the fortress only being coincidentally saved by the Warden, the Oghren, Anders and Ms. Redshirt. 

 

The Wardens are terrible at their jobs. 

 

Agree with everything you said, except about Riordan . Sure it was a pretty foolish (and badass) way to die. But he was the one who disabled the Archdemon by making so much love to him (and destroying his wings) in that iconic scene. That's the reason the Warden got to kill him in what I believe was kind of mild end game battle. I found Flemeth more challenging. 



#52
QueenCrow

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To be fair the children given over to the Templars are raised and educated by the Chantry first until they reach the appropriate age, so they're not necessarily directly caught up in the war. Whereas the apprentices were raised in the Circle Towers so they're pretty much swept up by the action.

 

Oh thank you!  One less thing to feel bad about :D



#53
DarkKnightHolmes

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Killing people for XP is fun.


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#54
Lumix19

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Oh thank you! One less thing to feel bad about :D


Yeah, the things these games do to children sometimes...
Reminds me of GOT where the baby got taken to the Others and I was glad, whatever his new life is like it couldn't be worse than what would happen to him in Westeros.

#55
The Dank Warden

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I was in good terms with the Wardens until they kill that elf agent (if you don't recruit her) that you find outside of crestwood's village, man, that was like a kick in the stones....



#56
Moghedia

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Once someone begins to ingest red lyrium they are beyond help, and should be killed.
In my opinion trying to incarcerate red templars is beyond foolish they have innate powers that grey wardens simply do not.

#57
sylvanaerie

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I felt worse killing the dragons.  While I enjoyed that they tried to make it a  moral conflict, for the most part, I wasn't bothered by killing any of the templars, red or not--even familiar ones like Carroll.

 

Most of the templars are too far gone to help, so killing them is a mercy.  Or they are killing innocent civilians (like the ones in Hinterlands) or worse, growing more red lyrium out of innocents (Emprise Du Leon).  Samson not only embraced his fate but orchestrated the fall of his fellows, so he gets no pity from me at all.

 

I'm glad I was able to spare some of the wardens, but the mages were too far gone (Corypheus' puppets).  Erimond (the real culprit) got executed/tranquiled on my runs.


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