In light of the recent discussions about ME:Next taking place in Andromeda galaxy, several people, myself included, said that it "won't be Mass Effect". But then I decided to give it more thought. What makes a Mass Effect game?
I thought, if the game does take place in Andromeda galaxy, what can be done to make it feel like Mass Effect? Obviously some familiar technology should be there, like the locked/unlocked/hackable icons on doors, omni-tools, biotics etc. Some degree of familiar gameplay, like cover-based TPS, tech and biotic powers etc. And Council races. In a similar thread some time ago, I had written only these three factors.
But then I played the new Thief reboot. It was a very good game, with well-crafted animations, challenging AI and interesting (at least to me) storyline and characters. But it didn't feel like a Thief game to me and I think I know why. The technology and gameplay were mostly the same, only more advanced. Races were of no issue in those series. But...
Thief spoilers below:
The game was still great, and I will recommend it to all the fans of stealth genre, but it wasn't a Thief game to me.
New galaxy (and, well, any new area, be it Milky Way or Andromeda) will level the playing field. The old alliances will crumble, new ones will be formed, the balance of power will shift. New races will be introduced, technology will advance (especially in case of a new galaxy)... With all those changes, I fear that despite (most likely) being a great game, it won't feel like a Mass Effect game to me.
Now why did I write all this? I don't really know, maybe I needed to write down my thoughts to organize them. But I wasn't able to answer the title question. I look forward to reading your comments in hope that they will help me to answer it ![]()





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