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What is Mass Effect to you?


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#26
N7Jamaican

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What makes Mass Effect "MASS EFFECT?"  Simple, story/lore, characters, locations, technology...  Everything... 


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#27
Loufi

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Nothing very specific actually :

 

1- Mass Effect is a sci-fi action-RPG game involving space exploration and interactions between multiple alien races. The main protagonist is able to build strong relationships with his allies and must take decisions having an important influence on how the story evolves ;

2- A strong story and a deep and realistic background in terms of technology, history and economy ; 

3- A combat system mixing weapons and powers use. 

 

In other words, I don't think that Mass Effect is specific to a person (Shepard) or a location (Milky Way). I'm not worried about moving to the Andromeda galaxy.



#28
Bob Walker

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There are several crucial points for me that make Mass Effect what it is. I hope I can name them all without forgetting one:
1. The art style: This is probably the most important actually, the way it looks. Sleek lines, lot's of lens flare, lot's of reflections, double barrel guns, the layered hard suits, all that is extremely important. If they were to change that, I'd not recognize it at all. I already have trouble seeing a lot of ME in the comics or in Paragon Lost because they don't quite capture that (interestingly, the Marauder Shields comics capture the art style of the franchise way better than the original comics) :).
2. The technology. Give us Eezo and build pretty much everything else on extrapolations of modern day science (more or less). That's when ME is at it's best. There are a few instances when this rule was broken in the trilogy and these are exactly the worst parts of it IMO.
3. The Music. There are a few very distinct themes in the Mass Effect OST. They belong into any ME medium that has music IMO.
4. A protagonist with a space ship. Of course, you can make an ME game where the protagonist doesn't have a space ship but it would diminish the ME experience to no end. Ok, maybe the PC doesn't have to own the ship but space travel in some form at least is crucial. For example, sometimes I hear people ask for a GTA like game on the citadel, I wouldn't want that.
5. A sense of wonder and scale: In ME1 it was the uncharted worlds, in ME2 it was the danger of the terminus systems and in ME3 it was the scale of the war. Every time we had something that gave us this sense of wonder and scale in the ME universe.
6. Prolific characters! Need I say more? In that sense, all the ME publications so far speak for themselves.

 

Ditto.

 

Besides, Mass Effect is the franchise that made me like Bioware games.



#29
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Buffoonery in Space. And guns....lots of guns.

 

edit: OK, that last bit is only true for the 3rd game.



#30
BraveVesperia

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To be honest, a combination of a lot of things. They come together to make ME a unique experience for me:

Shepard

Reapers

Alien races (asari, turian, salarian quarian etc etc)

The Normandy

Crew/squadmates

Galaxy map

Mass relays

Biotics (and other powers, but mostly biotics)

Omni tools

The Citadel/Council

The Alliance



#31
Silcron

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I think ME needs to keep its art style (from the few images I've seen I don't have a complaint there) we need some familiarity, as in species, some technology. If the game is indeed in Andromeda I hope the focus in on our familiar elements exploring the new ones, getting to know each other. I don't need to be stuck in one galaxy dealing with the same elements again, as long as the old elements are there and not ignored I'm glad new ones can be introduced. The moment for it is now if you think about it, after all the Shepard trilogy is done.

So as long as the old stuff isn't ignored I think ME can explore new places and people and still be ME, in the same way that Star Wars has explored times far back and forward from the movies timeline and it still was SW. SW explored new time parts of the timeline, ME can explore new galaxies.

#32
Winterking

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Living out my Captain Kirk fantasies by sleeping with hot alien babes.

 

Seriously, the thing that appealed to me is the whole Band of Brothers feeling that your PC had with his/her crew members. 

 

I remember in the original Mass Effect of thinking that I need to finish this mission so I can have a chat with my squadmates. The fact that dialogue appealed to me more than shooting the random enemies was what made Mass Effect different from other games I had experienced. 

 

 


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#33
aoibhealfae

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No more silent main character..... and badass female MC :) They did great with multiple character developments which is rare in any RPGs. But telling the story through singular main character does limit the gaming narrative. 

 

I was definitely more invested with some of the real science and biology implemented inside the lore. Thane condition was interesting. So was Shepard's Lazarus reconstruction (despite being hush hush space magic thingy). Medi-gel. The idea that despite being set in futuristic world, human still suffer genetic diseases despite being in a golden era of science and technology.

 

But there were more aspect of ME that wasn't well-fleshed through Shepard's eyes like the social prejudice inside human and alien communities especially toward human biotics (DA cover this well with mages), the interesting aspect of galactic governance... I do wish the fourth novel doesn't suck... its been years since I heard any news on the revision or any new continuation to the verse. Since ME4 aren't going to be set in Shepard's verse, I don't see any problem producing more book serials on this timeline.

 

Other than that, its quite average really. There was a lot of influences from Starship Trooper, Battlestar Galactica, Star Wars, Star Trek, Firefly, Babylon 5, Stargate, Do Android Dream of Electric Sheep.. etc. Yes, I'm well aware other scifi RPGs too but... the general feel is like a fanfiction. Good fanfic but still....



#34
Legenlorn

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Let's see...

1) The iconic Mass Relays (or something similar as a way of transportation)

2) The unexpected/hard moments - a squad member dying right at the beginning on the series. Then when you get to know them better you have to choose between the lives of two others. Killing or persuading Wrex. The whole mission with the asari and the plant like creature. The racni talking via a (dead?) asari scientist. The choice to save or abandon the council and how bad ass it looked when the human fleet came in to the rescue.

3) The music

4) Exploration of planets where you could find ancient artefacts pointing to secrets about the human race (the silver sphere). Also those missions in abandoned spaceships.

5) The Citadel and the abilities to explore it like in ME1

6) The different type of weapon and armament facturers

7) Omi-tools and hacking puzzles

8) Your own ship (though I hoped for space battles)

9) The Mako (even if it was funny to drive)

10) Humanity as just another race among all other races

11) The graphic design of the art (Curves!!!)

12) The Paragon system

13)The characters and how you just loves to spend time with them

14) The choices (Ex. ME1 Bring down the sky)

15) Character development

16) Different ways to solve a problem



#35
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Mass Effect means a lot of things to me. It means the Citadel and Mass Relays, yes that means the Milky Way as well. First contact. Largely, it's about the human experience and interacting with extraterrestrial life for the first time. It's about the rise of humanity from being an underdog needing to prove itself to a member of the Council races. It's about a mysterious sentient race of machines with plans beyond the comprehension of any organic or synthetic. It's about discovery, exploration, building relationships, and becoming better for them.

 

Mass Effect, in my opinion, is a more grounded and more realistic Star Trek. Humanity isn't the center of the universe. They aren't even the center of the galaxy. We see disputes, conflicts, moral and philosophical questions, and a galaxy built on the principles of democracy and trying to work together to resolve problems. I'd be remiss if I also didn't mention the amazing and iconic soundtrack that each game offers. They are all unique and set their own tone, yet they are also familiar enough to be synonymous with Mass Effect. Above all else, what truly amazes me about Mass Effect is the sense of hope even in the darkest hour. I think this line from Mass Effect 2 encapsulates that quite well: https://youtu.be/pQzB1X6q1vw?t=2m16s

 

I believe if many of these themes and elements are lost in the next Mass Effect, we'll largely have an empty shell of what made Mass Effect so great to start.

Couldn't have said it better !

 its a shame that Bioware is throwing the Mass Effect we know out of the window for some bs reboot


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#36
Balkankerverkoper

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Mass Effect = Milky Way. Might as well start a new franchise.


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#37
Legenlorn

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Mass Effect = Milky Way. Might as well start a new franchise.

You could also say that Mass Effect = Commander Shepard

 

Others see Mass Effect as something else than the Milky Way.



#38
Luke Pearce

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Mass Effect to me is pure escapism into a universe I wish I was actually in! I love the diversity and the amazing environments.

 

I was actually so immersed in ME2 that I was standing at Illium looking at the skyline for 5 minutes before remembering I was just playing a game :(


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#39
The_Other_M

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Mass Effect to me was what Drew Karpyshyn wanted Mass Effect to be during the planning process:

 

"The spread of Dark Energy - a force used for mass effect fields and biotic powers. It goes that Reapers were created to stop the spread of Dark Energy, which would ultimately destroy everything. That's why Reapers, every 50,000 years or so, processed (turned into a Reaper) an entire species - to slow the spread of Dark Energy. The Human Reaper was to be the last throw of the dice for the Reapers. The ending of Mass Effect 3 would be you deciding whether to sacrifice the entire human race, and create a Human Reaper, or take your chances that humanity could come up with another alternative."  

 

http://www.eurogamer...-drew-karpyshyn

 

That's what the original ME3 was going to be about, that was the setup for ME4, and that was what the Mass Effect series was suppose to be about.  

 

Then in final version of ME3, for some ill-begotten reason, it became about Organics VS Synthetics.

 

And if that Reddit leak is true, then Mass Effect is now just an EA/BioWare version of Star Trek--and I like Star Trek. It's probably the only reason I'll give MEnext a shot.



#40
Tonymac

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Mass Effect to me was what Drew Karpyshyn wanted Mass Effect to be during the planning process:

 

"The spread of Dark Energy - a force used for mass effect fields and biotic powers. It goes that Reapers were created to stop the spread of Dark Energy, which would ultimately destroy everything. That's why Reapers, every 50,000 years or so, processed (turned into a Reaper) an entire species - to slow the spread of Dark Energy. The Human Reaper was to be the last throw of the dice for the Reapers. The ending of Mass Effect 3 would be you deciding whether to sacrifice the entire human race, and create a Human Reaper, or take your chances that humanity could come up with another alternative."  

 

http://www.eurogamer...-drew-karpyshyn

 

That's what the original ME3 was going to be about, that was the setup for ME4, and that was what the Mass Effect series was suppose to be about.  

 

Then in final version of ME3, for some ill-begotten reason, it became about Organics VS Synthetics.

 

And if that Reddit leak is true, then Mass Effect is now just an EA/BioWare version of Star Trek--and I like Star Trek. It's probably the only reason I'll give MEnext a shot.

To be honest, I loved ME1 and all, but I hate that Dark Energy theory.  Its a damn sight better than the tripe we got though. 



#41
HydroFlame20

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A volus getting down in the club and having no regrets.

#42
Dr. Rush

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Mass Effect is all about aliens to me. Everything about aliens. Alien planets. Alien weapons. Alien vehicles. Alien languages. Alien cities. Alien cultures.

 

Everything alien. I love Salarians. I love Turians. I love Quarians. I REALLY LOVE KROGAN! I could go on and on. but the point is, Mass Effect to me, is the culture and the design of alien worlds. I loved learning about these aliens and I want to learn and see even more.

 

This is why I don't mind losing Shep or the Milky Way. I think all of the most important elements of ME can be imported into a new galaxy. My problem with Andromeda is that it just feels like a timid and cowardly design choice that shies away from being accountable for the last ME games.


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#43
Farangbaa

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Best game series ever.

With the absolute worst possible fanbase.
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#44
The Elder King

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Mass Effect to me was what Drew Karpyshyn wanted Mass Effect to be during the planning process:
 
"The spread of Dark Energy - a force used for mass effect fields and biotic powers. It goes that Reapers were created to stop the spread of Dark Energy, which would ultimately destroy everything. That's why Reapers, every 50,000 years or so, processed (turned into a Reaper) an entire species - to slow the spread of Dark Energy. The Human Reaper was to be the last throw of the dice for the Reapers. The ending of Mass Effect 3 would be you deciding whether to sacrifice the entire human race, and create a Human Reaper, or take your chances that humanity could come up with another alternative."  
 
http://www.eurogamer...-drew-karpyshyn
 
That's what the original ME3 was going to be about, that was the setup for ME4, and that was what the Mass Effect series was suppose to be about.  
 
Then in final version of ME3, for some ill-begotten reason, it became about Organics VS Synthetics.
 
And if that Reddit leak is true, then Mass Effect is now just an EA/BioWare version of Star Trek--and I like Star Trek. It's probably the only reason I'll give MEnext a shot.

So we'd be in the same spot Right now. They'd have chosen between making a prequel/sidequel, a canon ending or a galaxy move. The only difference is that nobody could Ask about an ending merging.

#45
Tonymac

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A volus getting down in the club and having no regrets.

Yes - in Flux.

 

After you talk to him you can dance with Ash or Liara.  That was a pretty good moment, I even have videos of it saved.



#46
Farangbaa

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Mass Effect to me was what Drew Karpyshyn wanted Mass Effect to be during the planning process:
 
"The spread of Dark Energy - a force used for mass effect fields and biotic powers. It goes that Reapers were created to stop the spread of Dark Energy, which would ultimately destroy everything. That's why Reapers, every 50,000 years or so, processed (turned into a Reaper) an entire species - to slow the spread of Dark Energy. The Human Reaper was to be the last throw of the dice for the Reapers. The ending of Mass Effect 3 would be you deciding whether to sacrifice the entire human race, and create a Human Reaper, or take your chances that humanity could come up with another alternative."  
 
http://www.eurogamer...-drew-karpyshyn
 
That's what the original ME3 was going to be about, that was the setup for ME4, and that was what the Mass Effect series was suppose to be about.  
 
Then in final version of ME3, for some ill-begotten reason, it became about Organics VS Synthetics.
 
And if that Reddit leak is true, then Mass Effect is now just an EA/BioWare version of Star Trek--and I like Star Trek. It's probably the only reason I'll give MEnext a shot.


Haha. This was NOT the intended ending, it was just an idea.

And it's far worse than what we got.
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#47
Iakus

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What makes Mass Effect into Mass Effect?

 

A narrative based science fiction role-playing game with:

 

1) alien races:  asari, turians, salrians, krogan, quarians, etc

2) mass effect fields:  kinetic barriers, biotics, eezo, dark energy

3) exploration:   mass relays, alien worlds, the Citadel.

4) Lore:  history, codex entries

 

There are also particulars that make the setting unique:  omnitools, Thessia, dextro based life.  Star Trek, Star Wars, and Stargate are all science fiction series, but they are not all the same thing, after all.  


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#48
Bizantura

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I am very curious what Bioware will cook up.  If reboot, will they get away with murdering Shepard and co for a second time and for good aswell this time?  In real life we don't care much for historical facts so I think the odds are very much in their favor.

 

Bioware can set ME in any universe they like, if they neglet the milky way roots it will never be ME feel for me even if they transfer all known races to that new universe.  You can't have a big strong tree without sufficient roots to support it.  You can pretend of course for a short time and thats why fads are so fleeting and allready in replacement when the previous one is still in full swing.

 

I think it is called consumerism.



#49
laudable11

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1. Interesting and wonderful interaction between squad mates and NPCs.
2. A layered antagonist.
3. ROMANCE!
4. Combat. Tech burst and biotic combos made combat fun.
5. Vanguards FTW!!!
6. Sexy humans and aliens. (catsuits in moderation won't hurt anyone, folks)
7. Exploration
8. That sci-fi 80s era music.
9. The absence of political agenda. The Mass Effect series was perfect in that regard. It was diverse and inclusive. As a black American I found that refreshing. Dragon Age: Inquisition on the other hand was overkill.

#50
N7 Shadow 90

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- Incredibly complex characters to fall in love with.

- Incredibly complex characters to cry over when they die.

- Consistent tone/themes. I felt that ME3 was brilliant for this. The ambient discussions on the Citadel all fit the themes and tone of the main story. Made it really feel like a huge, living galaxy. Same with the organics vs synthetics theme, but throughout the entire trilogy.

- Fun combat, specifically powers.

- Discovery, as a story theme.

- Epic showdowns with antagonists, particularly through conversation. (Adored talking to Sovereign, Saren, ME3 The Illusive Man, as well as fighting Kai Leng. Loved the trash talk.)

- Incredibly well-written, interactive conversations.

- Epic full-team missions. (Please more Suicide Mission-style missions in future games!)

- Choices, particularly meaningful ones. The Suicide Mission, Tuchanka (ME3) and Rannoch (ME3) were brilliant, to me.

- Mystery.

- The Citadel.

- Alien races. (Really excited to see new ones in the next game, although I wouldn't like to lose any despite this would be entirely understandable.)

- Awe-inspiring scope.

- Subtle electronic score, combined with epic orchestral music.

- Fresh plotlines and settings in every game. (Hell yes to the Remnant and Andromeda, I say!)

- Political intrigue.

- Huge, wondrous lore and world-building.

- The Normandy.

- The Reapers.

- Shepard.  

- Intense, exciting co-op Multiplayer.

- Diversity and inclusiveness. Bioware are fantastic in this remark, and I think they have done their best yet in DAI. I look forward to seeing this type of diversity and more in the next game. :)

 

While some of these will not be present in the next game, I'm incredibly eager to see what Bioware have up their sleeves. Thankfully, much of what Mass Effect means to me has a good chance of being retained, so I'm happy.