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Electronic Entertainment Expo 2015 (E3)


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#401
Queen Skadi

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Has Bethesda even hinted they would reveal Fallout 4 on this E3 or are we working with conjectures and fishy internet rumors?

 

Far as I can tell conjecture and flaky rumors.



#402
TheChosenOne

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ME:N........

 

 

ME:N.............

 

 

ME:N...............

 

 

MAKO!!!!!!!!!!

 

 

 

**Mod Edit**


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#403
LPPrince

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The XB1 and PS4 are the exact same - Microsoft backed off the attempts to make its console unique and the two machines are virtually identical for all intents and purposes. However, the dilution is now even greater as developers continue to make games for old gen and next gen, despite it being close to 18 months after release.

 

Truth.



#404
Jehuty

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What would you do if the big Bethesda reveal IS Doom and there is no Fallout 4 to be seen?

Cringe. 

 

tumblr_n9jno3uvtc1shvhjuo1_500.jpg


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#405
TurianRebel212

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I can't wait to see what DOOM looks like. 

 

 



#406
Kaiser Shepard

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I still wish this new Doom will turn out to be part of the current Wolfenstein timeline, with Deathshead being responsible for the mechanized demons.



#407
Naughty Bear

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I want the new Doom to be a horror :/



#408
felipejiraya

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Will Spike TV make that really good E3 coverage they do every year?

 

I didn't hear anything about it (yet) and there's the fact Geoff "Mr. Mountain Dew" Keighley is not more working for them (and he seemed the guy who organized the whole thing).



#409
Dominus

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I just want DOOM. :P

The Quakecon preview way back had fans blown away - if it resembles the almighty Brutal Doom Mod with Next Gen Graphics, I'll be a happy camper.

#410
bEVEsthda

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The consoles themselves had little to do with this, but more to do with how similar their structures were. They were both able to run the same caliber games at the same level (despite what fanboys of either system might say), which made the temptation to make games for both systems very appealing, much more so than other console generations.

Which both made console games much more crucial for developers, as well as make PC-only gaming exceptionally less appealing. Which meant PC games were increasingly part of the console release model, which utilized nearly none of the platform's strengths.

The XB1 and PS4 are the exact same - Microsoft backed off the attempts to make its console unique and the two machines are virtually identical for all intents and purposes. However, the dilution is now even greater as developers continue to make games for old gen and next gen, despite it being close to 18 months after release.

 

I disagree that the problem was that they had similar capacites (which they had) and that they had similar structure (which they didn't, exactly).

Having gaming platforms with similar capacity, is not a problem, as long as the limitations of that capacity doesn't become a mold for the games. That was the problem with previous generations of video game consoles. They were built from the assumption that a video game was something that had a specific format and adhered to certain paradigms. The PC, otoh, is a general computer.

 

The XB1 and PS4 now have the memory and cpu to run innovative, advanced games. That's never been the case before. Only PCs could do that. Console generations only improved in graphics. That's the difference. We're now still waiting for developers to take advantage of anything else than the increased graphics capabilities.

 

One reason we're drowning in interactive movie, archaic 'level' and shooting gallery gameplay, is that it's basically all that those old consoles were made to run. Another reason is that it has built an inbred, isolated, little duck pond of a market, not expecting anything else.

 

Take a couple of shooters like the original Far Cry (PC) and Gears of War (XB360), for instance. (I know Gears have some admirers here, but don't count me to them :pinched: ). Far Cry had an extremely advanced gameplay, open environment, full tactical freedom and brilliant AI. Gears of War catapulted FPS'ers ten years back (or more really, as even Doom was more advanced) with a corridor to follow with regular stops at shooting galleries and 'Bosses'. The FPS genre given the ancient 'Space Invaders' formula. Unfortunately, it was Gears of War -not Far Cry - that changed the face of the FPS genre. :sick:  The publishers got the message that there were enough kids out there to make crap and drivel successful, as long as it was packaged in fancy graphics and sexy, testosterone attitude. So goodbye to the PC-shooter. Since then we only got console-shooters. On the PC too.

 

The XBox 360 has 512MB ram and 10MB video ram.

While the 3.2 GHz tri-core Xenon CPU is fast at shuffling around data, its performance on branch- and conditional heavy code (typical computer code) is around the level of a single-core x86, Pentium III era, 1.5GHz Celeron. Not so good for adaptive content, simulation, path-finding or AI. And the memory is very constricted.

 

The processor architecture of the PS3 is actually quite different, from a programming point of view. XB360 is 6 threads running on a sheduler, very rational, very much like in a modern PC. PS3 has a 3.2 GHz Cell processor, which is essentially a dual thread, single core processor, but one that is dispatching small, repetitive code segments to be executed, in parallel, in six lean, slave cores (there are eight, but one is always disabled for production yields, and one is reserved).

 

Both the Xenon and the Cell processor are based on IBM's PPC ISA and hardware execution modules. That has made a lot of people assume they are similar. They are not. In practice, their performance has turned out to be roughly similar, though the Cell processor should have a substantial theoretical advantage. The problem is that it's hideously difficult to program. If the PS3 had enjoyed the sort of dominance that the PS2 had, the story could possibly have become different, with developers learning and building up a vast toolbox of tricks. As it is, programming for the PS3 has become an on-the-side also-task. Not good for either reliability or performance. But hey, have a look at Grand Turismo 5 for a take of what the PS3 was capable of.

 

Both MS and Sony learning from Sony's mistake, the new consoles put emphasis on being easy to program. But they also bring computing resources to the gaming console by a whole new magnitude. (PS4:) APU with eight, out-of-order, x86-64 cores, and eighteen graphics compute units for 1.84 Teraflops, and 8 GB GDDR5 ram.

All famous developers have been drooling over the specs, but it still remains to see something really new. Sony's The Order is definitely not it. My point is that the new consoles are now only limited by their controllers. And I'm obviously never talking about graphics here.

 

There's no point for a manufacturer to make a console have different structure. That's pointless and likely to cause the kind of software misfortunes that the PS3 had. If they really want to be different, they must think about the interface. That's what Wii did, but in the wrong direction, if you ask me.



#411
LPPrince

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Will Spike TV make that really good E3 coverage they do every year?

 

I didn't hear anything about it (yet) and there's the fact Geoff "Mr. Mountain Dew" Keighley is not more working for them (and he seemed the guy who organized the whole thing).

 

It will be streamed and Spike TV will still air it, yes.


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#412
TurianRebel212

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E3 is mostly hype and big publisher shills patting themselves on the back. But every now and then you get something special at E3, I hope this year we get greatness. Cause the last like 3 or 4 E3's have been kinda lame. 



#413
Fast Jimmy

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Half Life MMO


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#414
Dovahzeymahlkey

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What would you do if the big Bethesda reveal IS Doom and there is no Fallout 4 to be seen?

well thhis is the same company that made the Home Alone movie game, they ARE prone to mistakes.



#415
Kaiser Arian XVII

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Gaben III:

"My grandfather started the Half Life franchise and we're proud of it. I have a surprise for our fans. We'll finally release Half Life 3 in a few years!"

 

His reaction after saying that:

 

Spoiler



#416
Kaiser Arian XVII

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I want the new Doom to be a horror :/

 

Isn't it already? Doom 3 creeps me out.

 

I still wish this new Doom will turn out to be part of the current Wolfenstein timeline, with Deathshead being responsible for the mechanized demons.

 

Yeah. With some similar design buildings and uniforms, but with more diverse weapons.



#417
LPPrince

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http://www.gamespot....r/1100-6427696/

 

I no gets invites



#418
PrinceofTime

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Im only interested in Betheseda conference and some of Microsoft panels. Hope they dont disappoint.



#419
Riven326

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I want the new Doom to be a horror :/

I would prefer a return to form. DOOM 3 did the horror thing and I thought it was very boring.



#420
General TSAR

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Any real news or w/e?



#421
Fast Jimmy

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Any real news or w/e?



Honestly, at this point, I feel like its a tradition that I post this video in every year's respective E3 thread.

#422
LPPrince

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#423
LPPrince

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Countdown on the Fallout Bethesda site

 

http://fallout.bethsoft.com

 

Countdown ends tomorrow



#424
Jstatham1227

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http://i.imgur.com/368xPY7.jpg



#425
LPPrince

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I can see why you linked this as opposed to just posting the image itself.  :lol: