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Has BioWare become lazy?


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#1
DSiKn355

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Hello everyone I would just like some opinions as I think BioWare has gotten lazy with the development of their different modern franchises.

 

For example.

 

MASS EFFECT

 

This series although the graphics have improved as the series went on the actual content and gameplay became smaller, shorter and more simplistic.

 

The freedoms or general abilities and options you had disappear as the series goes on.

 

Actually driving around planets exploring even though the planets were very simple got replaced with a scale around the planet scan with probes.

 

Which was later replaced with a sonar radar ping near planets.

 

Crew interactions became less optional even with your so called love interest who apparently wants to spend every last moment with you before the final battle yet brushes you of with "Talk later, I'm busy" and then goes into full conversation with another team mate lol.

 

The combat became easier as in difficulty level as well as easier with inputs and skills or techniques needed.

 

There are other issues but I wont list them as of now as I want to make my point of their signs of laziness...

 

And so now we have:

 

DRAGON AGE

 

First off I will admit I havent played DAI yet but...

 

Wow the difference between DA:O and DA2 is just shocking!

 

Can't give armour to your team mates!? Are they supposed to die every battle? lol

 

The repetitive backgrounds.

 

The simple battle style. (just tap R lol)

 

And so...

 

Opinions please...

 

Has BioWare become lazy? Does it show in DAI? Is it a sign of things to come in ME4? Can BioWare be trusted to make a decent game series without getting lazy?

 

Opinions please!

 

 



#2
Guest_Stormheart83_*

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I don't know about Bioware, but I'm certainly lazy. I'm sure this will be an interesting conversation and or debate that eventually turns into a flame war. * Gets popcorn *
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#3
Kaiser Arian XVII

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Bioware actually corrected a few of its mistakes (from DA2) in DA:I. But it still has laziness in Writing, Dialogues, and Choices & Consequences.



#4
DSiKn355

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I don't know about Bioware, but I'm certainly lazy. I'm sure this will be an interesting conversation and or debate that eventually turns into a flame war. * Gets popcorn *

 

Lmao not my intention ^_^

 

Bioware actually corrected a few of its mistakes (from DA2) in DA:I. But it still has laziness in Writing, Dialogues, and Choices & Consequences.

 

I was upset with the non patching of ME1 when your characters turn into black blobs on the Rachni mission and the last mission.

It should be the game developers job to fix their mistakes not ours.

 

And I am positively pis$ed at DA2's bug of the "Wayward son" mission which made me have to restart my 12hrs33mins game all because the map i needed was not given to me from Danzig's body.

 

If it happens again on my new game I aint playing this game lol.



#5
Garryydde

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Lazy? No.

Incompetent? Definitely.
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#6
Dermain

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Lazy? No.

Incompetent? Definitely.

 

That assumes that there was competence in the past that isn't covered by nostalgia glasses.


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#7
wolfhowwl

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Rose tinted glasses thread?

 

"The combat became easier as in difficulty level as well as easier with inputs and skills or techniques needed."

 

No it just became better. ME1 wasn't deep or difficult, it just sucked and was a chore to actually play.


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#8
Liamv2

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Bioware aren't lazy. They just lack talent on the gameplay and RPG side of things with poor balance and dodgy AI. Bioware has always had issues with this stuff.
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#9
Dermain

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Rose tinted glasses thread?

 

"The combat became easier as in difficulty level as well as easier with inputs and skills or techniques needed."

 

No it just became better. ME1 wasn't deep or difficult, it just sucked and was a chore to actually play.

 

That's this forum in a nutshell.


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#10
mybudgee

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Any IP is always less work once the brand is established. That said, yes I personally believe biower has gotten very lazy.
By "lazy"I mean: they stopped fighting, they quit giving players the benefit of the doubt.
I used to feel like biower was the David in a crowd of Goliaths, that they could do anything. I loved this company. They were my "team"
When ME3 shipped, all my fears which became tangible with DA2 were confirmed, EA had bought their most sacred value; integrity.
I have not paid for a single biower product since then, likely will not again. It is a damn shame.

#11
Degenerate Rakia Time

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no, but the trolls have


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#12
mybudgee

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Bioware actually corrected a few of its mistakes (from DA2) in DA:I....

Go on...



#13
DEUGH Man

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They made the games more accessible for everyone, and they are oh so rich because of it.

#14
Decepticon Leader Sully

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Lazy? no i sware i saw one of the Devs get up to get coffee.



#15
DSiKn355

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Lmao guys/girls come on you know what I mean.

 

They start a series good but then somewhere along the way it seems they lose interest as the content level plummets.

 

From size alone

 

ME1 20GB

ME2 15GB

ME3 8GB

 

And as we know improved textures means more data so when you lose 12GB and get improved textures that means ALOT of content is missing.

 

Thus they get lazy and don't put in the work as they did previously.

 

But is it a constant thing?

 

I haven't played DAI so those who have can you say DAI is an improvement to DA2?



#16
Farangbaa

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I laugh every time someone mentions ME1 and good gameplay.

Don't get me wrong, I love the game. But the gameplay is incredibly shakey, at best.
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#17
Farangbaa

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Lmao guys/girls come on you know what I mean.
 
They start a series good but then somewhere along the way it seems they lose interest as the content level plummets.
 
From size alone
 
ME1 20GB
ME2 15GB
ME3 8GB
 
And as we know improved textures means more data so when you lose 12GB and get improved textures that means ALOT of content is missing.
 
Thus they get lazy and don't put in the work as they did previously.
 
But is it a constant thing?
 
I haven't played DAI so those who have can you say DAI is an improvement to DA2?


Looking at game size?

omfg.
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#18
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When you start looking the file size as an indication of anything remotely meaningful...

 

Just hold this L, OP.

 

That's this forum in a nutshell.

You're telling me you don't want Jade Empire 2? The followup to the best BioWare game ever because you could actually submit to the big bad? Choice as f*ck


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#19
A Crusty Knight Of Colour

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They do take a lot of shortcuts (re-used animations), but I doubt anyone lasts long in AAA game development if they are lazy. So I'll say no to this question.
 
However, I think their writing ability and design competence can certainly be questioned.
 

No it just became better. ME1 wasn't deep or difficult, it just sucked and was a chore to actually play.

 
I think it's funny, as the Mass Effect games progressed, the gameplay got undeniably better, whereas the writing got undeniably worse. Mass Effect 1 was clunky but showed forethought and effort when it came to world building and laying out the universe to make the Reaper storyline work (politics, technology, etc).
 
By the time it got to Mass Effect 3, the gameplay was tighter, more responsive, and more enjoyable while the story flew off the hinges, and the various factions and races of the universe lost any sort of subtlety or thought. I'm not talking about the ending mind you, just that it was obvious BioWare were winging it in Mass Effect 2/3, whereas Mass Effect 1 had a lot of thought put into it beforehand.
 

You're telling me you don't want Jade Empire 2? The followup to the best BioWare game ever because you could actually submit to the big bad? Choice as f*ck


As an Asian, Jade Empire was incredibly triggering. If BioWare are going to depict Eastern fantasy in games, they ought to avoid so many of the racially insensitive tropes that were in the game.

In fact, I am going to make a video series, entitled Sino Signal, which goes through and outlines each and every one of these tropes. My main goal is to show how these harmful tropes become ingrained in our culture and how games cause and perpetuate racism. Anyone who disagrees with me is a racist, so don't even bother trying to tell me otherwise. That would be racial harassment.
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#20
DSiKn355

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@Catch the Fade

 

To ignore file size and think it doesn't matter is ridiculous really.

 

You think a 4GB game will have the same amount of content as a 30GB game?

 

Really? It has no importance whatsoever?

 

Contents doesn't require data no?



#21
Liamv2

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@Catch the Fade

To ignore file size and think it doesn't matter is ridiculous really.

You think a 4GB game will have the same amount of content as a 30GB game?

Really? It has no importance whatsoever?

Contents doesn't require data no?


Yeah. But most of me1's content was **** filler sidequests.
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#22
Nattfare

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And big empty planets.


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#23
Decepticon Leader Sully

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lazy-coworkers.jpg

 

Sod it just shove in a 3 colour ending.


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#24
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@Catch the Fade

 

To ignore file size and think it doesn't matter is ridiculous really.

 

You think a 4GB game will have the same amount of content as a 30GB game?

 

Really? It has no importance whatsoever?

 

Contents doesn't require data no?

Content is not indicative of anything inherently positive so... yeah. 20GB of a game I hate wouldn't outweigh 4GB of a game I love.


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#25
Farangbaa

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@Catch the Fade
 
To ignore file size and think it doesn't matter is ridiculous really.
 
You think a 4GB game will have the same amount of content as a 30GB game?
 
Really? It has no importance whatsoever?
 
Contents doesn't require data no?


No, it does not. The way files are compressed/compiled changes over time.
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