yes
yes
Guest_TrillClinton_*
the Bioware of "then" is nothing like the Bioware "now".
The people, the drive, the passion, the focus, the direction, the priorites, and on and on and on and on. Completely different beast. Is that a bad thing or a good thing? Do you like DAO more or DAI?
I haven't played DA:I yet (no PS4) but I like DA2 more than Origins.
im just tired of people treating BG2 like its gods gift to gaming, not to mention that it took David Gaider making a mod to make the game decent ![]()
@Psychevore
Nice idea but a data size for a planet maps complete with monster/enemies and a on planet location is nowhere the same amount of data as flying by a planet and letting out a sonar radar ping lol.
The amount of content is not the same understand?
I am talking about laziness in the lack of producing content for the gamer.
Yes. Like all absorbed EA devs do- DICE, Visceral, Maxis (well EA killed them lol, but yeah).
Yes they are lazy and have been for years.
By lazy OP means Bioware devs used to wake up late, after some programming/designing desert it and spend time with "babes" thanks to the money they earned by the original game. And at evenings go out of office sooner to spend time in jacuzzi and Thai massage parlor.
That picture just makes me sad. It's evidence that Bioware still has not mastered the ability to give characters long hair. They've had years and still they waste time and effort on unimportant matters like physical effects, blood spatter and other irrelevancies.
Long hair now!
Lazy? No. xD
DA2's problems weren't due to Bioware being lazy, they were due to ridiculous time constraints placed on the game by EA. I actually thinks it's kind of impressive since they only had, what, a year and a half of development time? By comparison, Origins was on and off of development for seven years or so. If I recall correctly from what I've read, it seems as though most of DA2 was completed in the first 8 months.
Not lazy. Rushed and forced. And sad, when you consider what the game might have been had they been given a realistic amount of time to work on it.
As for recent games: the ME series? It became simpler, yes. Buuut it also offered a lot more in other departments, and redistributing your efforts to new priorities or nicer graphics or bigger cutcenes will inevitably take away from aspects of the game you spent more time on before said redistribution. I wouldn't call that lazy, the same amount of effort is going in to the project, just in different ways. If you disagree with those ways? Then it's more along the lines of bad management than lack of effort.
I would not call DA:I lazy, either. The efforts of the art team alone in that game impress me. I mean, damn. But I'm a fan of stuff like that, so. XD And Inquisition has a ton of content. Whether or not that content is to your liking, though... well, that's the thing, now isn't it?
That picture just makes me sad. It's evidence that Bioware still has not mastered the ability to give characters long hair. They've had years and still they waste time and effort on unimportant matters like physical effects, blood spatter and other irrelevancies.
Long hair now!
And at evenings go out of office sooner to spend time in jacuzzi and Thai massage parlor.
You make that sound like a bad thing. ![]()

The only explanation you need.
Mass Effect 2 was the best Mass Effect.
That is all.
Here, here!
You make that sound like a bad thing.
I censored the part about the Massage girl being a hooker!
I censored the part about the Massage girl being a hooker!
well that makes it even better ![]()
well that makes it even better
Huh? Instead of making a better game in the time EA had given them? ![]()
I laugh every time someone mentions ME1 and good gameplay.
Don't get me wrong, I love the game. But the gameplay is incredibly shakey, at best.
Five frame rate per second, go! You can't beat that!
In comes Baldur's Gate, backed by the AD&D ruleset, finding a compromise between Diablo's fast gameplay and the slower style of traditional RPGs, set in a very thick and lore deep setting that gamers could really sink their teeth into. Bam. Along with Fallout, it breathed life into the niche.
As for KotOR, that one is easy. Along with Morrowind, they were the first WRPGs that really flourished on the home console, setting out two distinct directions for the genre that people today still think are immutable - the open world RPG that uses the protagonist as a vehicle to immerse players in a world and the cinematic RPG that puts the player in the shoes of a protagonist in an interactive story with gameplay filler in-between sequences. KotOR was the first WRPG that I'm aware of that offered that kind of cinematic feel, and people's love of that game has been the driving point for the majority of BioWare's design direction since.
I still liked KotOR a heap even if I have very little good to say about BioWare today. I'm just not blind to it's numerous flaws and the direction it pointed at. As for the relevance of all that here in this thread, I don't like the "BioWare used to be better" mentality that's laid on really thick on these forums. To say that BioWare was radically different in their approach to making games and saying laziness is the reason for the decline, is a little lazy intellectually IMO.
Well, that's what I mean when I say BioWare isn't good with world design and quest design. It's still content, even if it's pointless or worthless content.
I'd agree with this. I still consider KotOR (and to a lesser extent Jade Empire) my favorite of the Bioware bunch, but for me it's eerie how similar a lot of old Bioware games are to criticisms directed at their more recent titles. Whenever I hear talk of how "choices used to matter" or "no role-playing opportunities", my first instinct is to be skeptical.
Even looking at titles like BG1 and Neverwinter Nights, I really can't consider them in the same league as Planescape: Torment or even POE in terms of enjoyment. But that's just my two cents.
The only explanation you need.
westwood ![]()
C&C Red Alert still one of my all time favs.
Guest_Stormheart83_*
I think people either have no idea what the word lazy means.
This. I don't think it's fair to call game developers lazy. It would be more accurate to say the company has changed over the years. Unlike some, I believe this change started with the original Mass Effect, before the EA acquisition.
To be honest, games now have to be playable by six year olds. Why do little kids play CoD and not Armored Core? Because the former is easy to play while the latter takes time, dedication and trial and error. Games like Destiny were supposed to be massive in scope but again, were made simple so that the younger audiences could play them.
As a 16 year old who'll be 17 in a few months, I've searched back and found what made games great... and was shocked at what I encountered. Games that required a lot of thought to play and skill, such as UT 2004. Then reflecting, games today are being made to be easier to play and so on and so forth. Their quality is simply not as high as it used to be. Remember the days of BRs Halo fans? Map lockdowns? Then in Halo 4 that was removed in favor of a noob friendly environment.
It isn't BioWare being lazy, it's more like they're trimming the fat off. However, at times they cut too far and take the meat off as well. ME3 being a prime example. It's a great game and all and somehow was the only game I've been able to do plus 42 playthroughs and still be able to play today, but you cannot explore planets and you cannot truly upgrade your weapons and stuff like you could in the last two mass effects. It was heavily simplified.
It's also about the cash, since parents will buy their children games and people such as myself can sink in more time than say, an adult. People want games that are easier to play, so that's what the devs are going to work on. It isn't a bad thing, but ultimately it depends on if I want to play the game again or not.
That's just my two cents though.