To be honest, games now have to be playable by six year olds. Why do little kids play CoD and not Armored Core? Because the former is easy to play while the latter takes time, dedication and trial and error. Games like Destiny were supposed to be massive in scope but again, were made simple so that the younger audiences could play them.
As a 16 year old who'll be 17 in a few months, I've searched back and found what made games great... and was shocked at what I encountered. Games that required a lot of thought to play and skill, such as UT 2004. Then reflecting, games today are being made to be easier to play and so on and so forth. Their quality is simply not as high as it used to be. Remember the days of BRs Halo fans? Map lockdowns? Then in Halo 4 that was removed in favor of a noob friendly environment.
It isn't BioWare being lazy, it's more like they're trimming the fat off. However, at times they cut too far and take the meat off as well. ME3 being a prime example. It's a great game and all and somehow was the only game I've been able to do plus 42 playthroughs and still be able to play today, but you cannot explore planets and you cannot truly upgrade your weapons and stuff like you could in the last two mass effects. It was heavily simplified.
It's also about the cash, since parents will buy their children games and people such as myself can sink in more time than say, an adult. People want games that are easier to play, so that's what the devs are going to work on. It isn't a bad thing, but ultimately it depends on if I want to play the game again or not.
That's just my two cents though.
Are you implying there that exploring planets and upgrading weapons requires 'skill' or somekind of extra thinking?
Cause it's just pressing a button.





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