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Has BioWare become lazy?


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#126
Das Tentakel

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In my opinion there is a level at which you can analyze the differences in strengths and weaknesses in worldbuilding, mechanics and writing between BioWare and Bethesda, but that would be a very extensive and complex discussion (and requires more eknowledge and expertise than most of us have). However, subjectively, I would say that Skyrim (and other Bethesda games) is a game where the open world, the lore, the mechanics etc. support each other much better as far as the ‘world’ aspects are concerned than Bio’s games do. They are far from perfect however; the list of improvements I’d like Bethesda to make is pretty large actually. Until DA:I, very little of this was relevant to BioWare games in my opinion, but with DA:I – and possibly ME4 as well – that is no longer the case.

Four key aspects are 1. the consistency / cohesion of the world (‘does it make sense, barring the magic aspects’), 2. whether it’s a single seamless world (‘you can go from A to B without barriers or noticeable loading screens, up to the boundaries of the world’), 3. whether NPC’s, animals, weather and the landscape etc. simulate a living world reasonably well and 4. the interactivity with those NPC’s, animals, environment etc. There’s lots of things there Bethesda games do way better (again, ‘in my opinion’) than DA:I, without them being either perfect, ideal or even really good. ‘In the land of the blind, the one-eyed man is king’.

For instance, take worldbuilding. DA:I has subtropical jungle areas and parrots in what is the Thedosian southern hemisphere equivalent of central Scandinavia. No reasons are given (as far as I know). I suspect the reason is probably that these were assets originally developed for subtropical areas in northern Thedas that were scrapped as such, perhaps the region named Arlathan on the Thedas map. I remember reading on the German BSN that Gaider actually admitted that the Temple of Mythal, where you run into these the first time, was originally intended to be part of the cancelled DA2 expansion.
If true, that’s a very economical use of resources as well as a very, hmmm, interesting approach to worldbuilding.
You could probably say the same of the desert areas. In theory (lore…), these are ‘cold deserts’ that came into existence because Blights passed through them. However, for some reason they are crawling with reptiles (‘but they could be warmblooded in Thedas, not cold-blooded’ yadda yadda yadda) and they look like old, eroded deserts, rather than relatively young, magically created landscapes. In short, Bio created traditional hot deserts with quasi-Jurassic fauna, rather than extrapolate from their own lore and create ‘dead’ or ‘sickened’ landscapes.
Skyrim has some pretty dumb things as well, like farms on a mammoth-infested tundra, yet it isn’t as noticeably dumb as DA:I’s. Northern landscapes, ‘Viking-ish’ farms, tundra, they are all present in Scandinavia and there used to be mammoths on the tundra, so…
Skyrim isn’t always ‘compacted’ in an intelligent way, but the different elements are, or were until relatively recently, jointly present in the real-world Scandinavian inspiration.
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#127
Riven326

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Yes, really. The trilogy being sold on "choices mattering" and "choices will carry over" amounting to nothing more than a handful of brief references,emails and cameos(and if you played Renegade, you didn't even get THAT) is the epitome of "lack of ambition". 

 

For all the world building Bioware did in ME1, all it ultimately amounted to was a linear corridor shooter with dialogue options and spellcasting when it comes down to it.

Choices did matter and choices did carry over.



#128
Eternal Phoenix

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I don't think they've become lazy, they've simply lost direction from their roots. I enjoyed Inquisition but still think Origins was way better.

Mass Effect 2 was great though. IMO it was the perfect blend of RPG and action gameplay that Bioware needs to return to for the next ME game. ME3 was completely dumbed down in terms of RPG elements whilst having good gameplay.
 

im just tired of people treating BG2 like its gods gift to gaming, not to mention that it took David Gaider making a mod to make the game decent :P

 
I played BG1&2 for the first time a few years ago without any mods and they were great RPG's and games. This is the majority opinion of the gaming community too.
 
I'm tired too, but tired of BG's detractors acting as if all fans of the series haven't played it since or only think it's good because of nostalgic reasons.
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#129
Rawgrim

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Choices did matter and choices did carry over.

 

How did anything you did in ME 1-2 affect the ending?



#130
Farangbaa

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The reality being that even in the 90s when I was a little kid I could play games just fine without having any decent level of skill. I remember beating the D&D game Dark Sun without actually knowing what anything did. I literally just hit buttons at random until I figured out this button heals and this button does damage. Anything else got disregarded.


Awesome.

But older games, especially older console games like those from the NES, were artificially difficult. You couldn't save (and your parents would turn the machine off... unless you had it in your room :P), but there's zero other reason for this than to up the difficulty. In Final Fantasy 1 you can already save your game.

1987 ,people. 1987.

#131
Seboist

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How did anything you did in ME 1-2 affect the ending?

 

It goes beyond anything affecting the ending, the faux-choices had no tangible impact on either the gameplay or the story for the vast majority of the trilogy. Whatever you did or didn't do, you're still going down the same linear corridors and popping the same moles. Someone whom plays Full Paragon gets the same game that someone whom played full Renegade gets, or a pro-cerberus player gets the same thing as an anti-cerberus one,etc etc.

 

Most of the choices that actually did have a tangible impact were in ME1,where you could avoid certain fights and each Shepard background had some minor sidequest to them.

 

It's pretty sad how an old action game from the early 90s like Contra: Hard Corps wipes the floor with this faux trilogy with it's branching stages, alternate enemies and alternate endings that aren't the result of pushing a different button.



#132
KingTony

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Here's a bit of perspective for you guys: nearly everyone I meet playing DAMP thinks Inquisition is the best of the series and one of Bioware's best games. Not quite like here, where peopke act like the gane is universally despised.
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#133
Farangbaa

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Here's a bit of perspective for you guys: nearly everyone I meet playing DAMP thinks Inquisition is the best of the series and one of Bioware's best games. Not quite like here, where peopke act like the gane is universally despised.


I'm going to get my popcorn and wait for the screams, and possibly even a post the size of a small article, about casuals, how modern gamers are all stupid and a whole lot of superiority feelings.

edit: deep insights are coming to me.

You're a casual if you only play singleplayer games. This makes me a casual since I've stopped playing DotA 2, btw. Yay :D
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#134
Cyonan

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Awesome.

But older games, especially older console games like those from the NES, were artificially difficult. You couldn't save (and your parents would turn the machine off... unless you had it in your room :P), but there's zero other reason for this than to up the difficulty. In Final Fantasy 1 you can already save your game.

1987 ,people. 1987.

 

That's kind of what I was getting at. A lot of games were "difficult" because they barely gave you any information, quite a few used fatal mechanics that you couldn't have known about until you already died from it, and a few other things like that.

 

It did used to make sense when they were being made as arcade games, which a lot of the mechanics from that got transferred over in the late 80s and early 90s. Arcade games needed to be fun but in order to maximize money, they also needed to kill you a lot to get you to spend more money.

 

Although a lot of games from the NES days were actually not difficult.



#135
Riven326

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How did anything you did in ME 1-2 affect the ending?

I'm not talking about the quality of the ending or anything in between. It's  been debated on the BSN for years and I'm sure you can find a list if you try hard enough.

 

The idea that Bioware is lazy, incompetent, or lacks ambition, is ridiculous and insulting. The fact of the matter is you guys feel like you can say anything because you're on the internet, and you say things that you otherwise wouldn't say in real life; things you wouldn't say in person to the people who put years of work into these games. You guys haven't the slightest clue as to how game development actually works or how many extra hours the people at Bioware and other game companies put in to try and make sure their games measure up to your expectations.

 

It's one thing to criticize someone's work, that's fine. But when you start saying someone is lazy, or that they aren't ambitious, or that they're incompetent, just because you don't like the end result of their work, that's ****** insulting, it's wrong, and you should be ashamed for even suggesting it.


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#136
Seboist

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Handling divergent content in a worse manner than an early 90s Sega Genesis game is by definition incompetence. Although, I'll give the ME branch of Bioware the benefit of the doubt and say that they prolly never had any intention on making "choices" amount to anything more than inconsequential "flavoring" at best.

 

Besides, the Dragon Age branch of Bioware wiped the floor with the entire ME trilogy of semi-reboots when it comes to handling diverging and tangible content. In the battle of denerim, the actual allies that I choose were saddling up and fighting alongside me in the gameplay, not showing up some 2-3 second fluff cutscene.



#137
Seraphim24

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I don't think they've become lazy, they've simply lost direction from their roots. I enjoyed Inquisition but still think Origins was way better.

Mass Effect 2 was great though. IMO it was the perfect blend of RPG and action gameplay that Bioware needs to return to for the next ME game. ME3 was completely dumbed down in terms of RPG elements whilst having good gameplay.
 
 
I played BG1&2 for the first time a few years ago without any mods and they were great RPG's and games. This is the majority opinion of the gaming community too.
 
I'm tired too, but tired of BG's detractors acting as if all fans of the series haven't played it since or only think it's good because of nostalgic reasons.

 

Baldur's Gate was my first and still favorite Bioware game to be honest, if I was more of the arguing type I would be quite fervent that it's objectively the best Bioware game and one of the best games of all time. I still have the original 6 CD case thingy sitting around with me somewhere.. it didn't simply try to overwhelm you with snark or sarcasm like modern Bioware does (although Edwin probably trumps most of those characters for me anyway), it built a slow burning tale of heroism in a vividly realized fantasy setting (IMO) that eventually culminated in the spectacular epic finale that was you and all these people you met dueling an ascending god in space at the end of Throne of Bhaal so as to become one yourself.

 

And screw nostalgia I would replay that every 3-4 years up until maybe like only 2 years ago, same for NWN a bit.

 

I kind of became less excited with each iteration, NWN, DA:O, DA:2.. etc... but hey that's a lot of entertainment over a long period of time, it's quite impressive and well done for all that. However, each time they seemed to lose a bit in terms of mechanics, abilities, RPG elements, and more ambitious characters became increasingly obsequious and deferential to the point where they only appeared exciting by comparison to an equally watered down gaming environment, and to be fair probably just people who weren't around when those games first came out. They've tried to compensate by upping the theatrics and snark to lunatic proportions but that's no substitute for soul IMO.



#138
KingTony

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I'm not talking about the quality of the ending or anything in between. It's been debated on the BSN for years and I'm sure you can find a list if you try hard enough.

The idea that Bioware is lazy, incompetent, or lacks ambition, is ridiculous and insulting. The fact of the matter is you guys feel like you can say anything because you're on the internet, and you say things that you otherwise wouldn't say in real life; things you wouldn't say in person to the people who put years of work into these games. You guys haven't the slightest clue as to how game development actually works or how many extra hours the people at Bioware and other game companies put in to try and make sure their games measure up to your expectations.

It's one thing to criticize someone's work, that's fine. But when you start saying someone is lazy, or that they aren't ambitious, or that they're incompetent, just because you don't like the end result of their work, that's ****** insulting, it's wrong, and you should be ashamed for even suggesting it.


Mad respect for this.

#139
Jorji Costava

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Awesome.

But older games, especially older console games like those from the NES, were artificially difficult. You couldn't save (and your parents would turn the machine off... unless you had it in your room :P), but there's zero other reason for this than to up the difficulty. In Final Fantasy 1 you can already save your game.

1987 ,people. 1987.

 

In a lot of cases, the US version of NES games was artificially made more difficult than the Japanese version; for instance, in the US version of Ninja Gaiden III, you take double damage from everything, can only continue after you've lost all your lives twice, and start from the beginning of a stage rather than the beginning of a screen every time you die (the Japanese version had a password system as well).

 

I'm not 100% sure about this, but I've heard it had something to do with video game rental policies in the US versus in Japan. Developers didn't want you to be able to rent a game, beat it, and then return it without ever thinking about it again; they wanted you to actually buy the games. This was a real concern since if you had enough skill, many NES games could be beaten in under half an hour. In Japan, renting games is pretty much illegal, so developers didn't have this extra reason to increase the difficulty.


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#140
SlottsMachine

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I'm not talking about the quality of the ending or anything in between. It's  been debated on the BSN for years and I'm sure you can find a list if you try hard enough.

 

The idea that Bioware is lazy, incompetent, or lacks ambition, is ridiculous and insulting. The fact of the matter is you guys feel like you can say anything because you're on the internet, and you say things that you otherwise wouldn't say in real life; things you wouldn't say in person to the people who put years of work into these games. You guys haven't the slightest clue as to how game development actually works or how many extra hours the people at Bioware and other game companies put in to try and make sure their games measure up to your expectations.

 

It's one thing to criticize someone's work, that's fine. But when you start saying someone is lazy, or that they aren't ambitious, or that they're incompetent, just because you don't like the end result of their work, that's ****** insulting, it's wrong, and you should be ashamed for even suggesting it.

 

Haha. Someone's triggered. Anyway, not that I've bothered to read every post but from what I've seen very few peeps in this thread have said Bioware is lazy. 



#141
SlottsMachine

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 I'm tired too, but tired of BG's detractors acting as if all fans of the series haven't played it since or only think it's good because of nostalgic reasons.

 

True enough. Though you could apply that to most of there games. 



#142
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The only Mass Effect game that really failed horribly was the first one with its disastrous combat system that tried to play like a shooter and also wanted to shoehorn in RPG elements resulting in something that wasn't good at either and was miserable to just play.

 

ME2 for its problems wasn't actively fighting the player and was much less of a slog to play although it was still clunky and the series was at its nadir in depth.

 

ME3 demolished its two predecessors in the combat department. You have more mobility, more tactical options, and more customization than ME2.

 

And really there was never a good "Mass Effect RPG" to begin with, ME1 was actually a rather shallow game and had many "RPG features" that were just poorly implemented. When they went full action with ME2 it's not like anything of real value was lost and it resulted in a better product anyways.

 

Sure it's understandable that some people are upset with how ME2 and ME3 went off with their own direction as shooters instead of continuing with ME1 but that doesn't make all the crap in ME1 any less indefensible. The looting was terrible, the combat was terrible, and empty wastelands with copy-paste dungeons was as terrible in 2007 as it is today. Perhaps the sequels can be condemned for not trying to improve but they're still better games just for not having these awful things in them.

 

Come to think of it perhaps people should be complaining less about ME2 and more about ME1!

Oh no my criticism is not even with mass effect only. My criticism is with bioware in general.

Let us make a case study.

 

The most they have gone to exploring reactivity or interaction on such a scale is dragon age. This was easily possible because first series and there didn't exist such a thing known as the save import. They had creative freedom, development time and it came out as a relatively stable product.

 

Origins

advantages

-More Development Time

-More Creative Freedom

-No PC voice actors(which is debatable NPC's still had to account for permutations but not on the scale of the PC)

-Clean Slate

disadvantages

-Building base functionality and frameworks for the product takes up a lot of the time.

-Establishing a good team dynamic.

 

Dragon age 2

Advantages

-Can build on previous constructs and frameworks.

-They don't have to account for various technological changes within 3-6 years.

-publishes in an era where it was easier to fix and publish bugs.

-Introduction of  new technologies will make future implementations better

 

Disadvantages

-Less development time

-Had to account for previous choices

-Creative freedom is limited by release dates, previous dependencies and limitations of the dated engine. 

-Introduction of fresh concepts doesn't give enough experience and might account for a shoddy implementation

 

Dragon age Inquisition

Advantages

-Longer Development Time than 2

-Can build on previous constructs and frameworks.

-Better understanding of new technologies introduced

-publishes in an era where it was easier to fix and publish bugs.

-Outsourced engine to concentrate on building game content(even though the engine itself needed some tweaking which would probably hurt scalability)

 

Disadvantages

-Heavy Dependencies from two games

-Published in a generation shift era

-Creative freedom is limited by release dates, previous dependencies and limitations of the dated engine. 

-180 degree turn with direction, making races a shallow implementation.

 

 

It seems to me like things will continue going the inquisition route(although that is dependent on agreements). However, inclusion of a voiced protagonist and save import has limited the number of permutations that can be included in dialogue and world interaction in general.


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