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DaMP losing its edge.


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#51
GrommitSmit

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My 2 coppers.

Early promotional info seemed to indicate that BioWare was onboard to implement this mode as a adjunct cash-cow to SP. Like in ME3. However, due to the unexpected early large number of game-breaking bugs, DAMP never got the same level of enthusiasm from the global player base, not just BioWare enthusiasts.

The Destruction DLC was released just before the holidays after a game stabilizing patch was released. This might tide the player base and new "Christmas-gift" gamers over. But the DLC broke the game in ways that could not be addressed until after the holidays, leaving a sour taste in the mouths of a large number of people who tried it out during that period and never came back.

End of year figures did not show significant revenue generated from this game mode, so many of the dev team was either re-assigned or eventually did not have their contracts renewed.

Many people also appear to have moved to the ME dev-team, like Scylla, one of the leads on DAMP. Possibly others moved to the new IP which Casey Hudson was helping to develop before he left.

I can see why management internally might decide not to as actively support a less than stellar performing game-mode in an existing title, in favor of ones that could potentially be more lucrative in titles which will generate more positive buzz for the studio.

It seems that DAMP due to poor timing, possibly bad pre-release testing of game performance over larger networks, besides internal network testing, and a lack of in-game currency revenue have all led to the lack of significant ongoing game development up to this point.

This is all just speculation on my part, but the narrative makes sense to me. I have no direct evidence of any of this, just inference from the limited amount I know of business, and game development and my Twitter-stalking some of the game Devs for any info on both the Dragon Age and ME titles.

I just hope they release the teased/leaked DLC content soon.

MOAR DRAGONS PLOX!
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#52
CassMandra

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It doesn't seem like something they would say. I think its bogus.



#53
Catastrophy

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Whetstone DLC confirmed?



#54
Kenny Bania

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Unwilling to give others the benefit of the doubt?

Not always, maybe, kind of depends on whether their argument holds water.

You're trying to imply fanboyism? If so, probably true  :).

 

My mistake. My intent wasn't to merely imply fanboyism.



#55
Silversmurf

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If I can keep hosting my own game I will be playing this off and on until next year I'll bet.

I like the pick up and play. I have a wife and two kids and happily smash away game after game because timewise I cannot immerse myself in something bigger.

I enjoy the gameplay** If you get hooked on repetitive play and the casino style chests then you will probably be playing this game for a long time.

For me it has pretty much the same hook as the 80's Gauntlet which I greatly enjoyed and was even more repetitive than anything you can imagine. (the top down one). DAIMP is an improvement on that and something my generation of gamers will probably appreciate more than the next generation. Each to their own.


**DISCLAIMER: I do not excuse all the faults and bugs
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#56
SofaJockey

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My mistake. My intent wasn't to merely imply fanboyism.

 

Well I don't own shares in the company <_< , I'm not sleeping with anyone there :blink:, nor am I an employee with an alt  :ph34r:

so what are you implying exactly? I'm not a mind reader...

Go on, spit it out, I think people are allowed to post their opinions, positive or negative without being sniped at with personal innuendo  :mellow:



#57
Cheviot

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Well I don't own shares in the company <_< , I'm not sleeping with anyone there :blink:, nor am I an employee with an alt  :ph34r:

so what are you implying exactly? I'm not a mind reader...

I think he's trying to suggest that he wasn't just implying that you like a game that he has burnt out on, he was stating it outright.

 

I think people are allowed to post their opinions, positive or negative without being sniped at with personal innuendo  :mellow:

lol



#58
Kenny Bania

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Well I don't own shares in the company <_< , I'm not sleeping with anyone there :blink:, nor am I an employee with an alt  :ph34r:

so what are you implying exactly? I'm not a mind reader...

Go on, spit it out, I think people are allowed to post their opinions, positive or negative without being sniped at with personal innuendo  :mellow:

 

Personal innuendo? Not sure what you're suggesting there.

 

My intent wasn't to imply fanboyism, it was more about stating it explicitly.



#59
SofaJockey

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I think he's trying to suggest that he wasn't just implying that you like a game that he has burnt out on, he was stating it outright.

lol

 

Personal innuendo? Not sure what you're suggesting there.

I intent wasn't to imply fanboyism, it was more about stating it explicitly.

 
Well that's fine then, guilty as charged...


#60
CassMandra

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For me it has pretty much the same hook at the 80's Gauntlet which I greatly enjoyed and was even more repetitive than anything you can imagine. (the top down one).  DAIMP is an improvement on that and something my generation of gamers will probably appreciate more than the next generation.  Each to their own.

 

I had this very same thought today. A 3d version of gauntlet. I do think our generation would like it more.


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#61
Texasmotiv

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An unnamed representative said it would be supported 'far beyond' ME3 MP (whatever that means) according to PC Gamer.

 

http://www.pcgamer.c...-mass-effect-3/

 

Though the lack of a named source makes the quote less than rock solid...

I've scoured for additional attributed quotes, but can only find this one.

 

 

End of year figures did not show significant revenue generated from this game mode, so many of the dev team was either re-assigned or eventually did not have their contracts renewed.

Many people also appear to have moved to the ME dev-team, like Scylla, one of the leads on DAMP. Possibly others moved to the new IP which Casey Hudson was helping to develop before he left.

 

 

I think its entirely possible that this unnamed developer was one of the ones now no longer works on this game... Its like a musician that has a big virtuosic concept album planned for his sophomore release but his first album didn't hit the charts so his label dumped him. That may have been the intention of the development team pre-release but when it comes down to it, its the bean counters that have the final say.



#62
NRieh

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BioWare was onboard to implement this mode as a adjunct cash-cow to SP. Like in ME3. However, due to the unexpected early large number of game-breaking bugs, DAMP never got the same level of enthusiasm from the global player base,

My guess (just a guess) would be that ME3MP had other extra reasons for players to be involved into MP from the start. And that involvement does not necessarily mean 'enthusiasm'. You know, TMS.

 

I'm happy that DAMP does not follow this part of ME3MP, but it's also true that it was a motivation to try it out. 

 

At this point I'm not expecting anything good, neither for DAISP nor for DAIMP. It looks almost like they had given up upon DAI. ME3MP had much more life happening around it post-release. Patches, fixes, communications, announces. Also, people keep leaving the project, it does not look promising. Wish I was wrong about it.  



#63
Gya

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Well that's fine then, guilty as charged...


Looks like you took the 'biower defender' passive. +100 threat generation clearly works, but the 'impervious' upgrade's bonus to armour is bugged. If you spam 'GOTY' with flashpoint, you can reset Kenny's badges to zero.

As a fellow fanboy, I would help out, but I'm stuck in the zone 5 wall.
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#64
Sulaco_7

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Personally, I like this game for many of the reasons other people have already mentioned.  I definitely could see myself play this game for the next year... I just don't want to play it by myself.

 

There are many problems with this game, yes, but the one that hurts the most is the lack of players.  This above all needs to be addressed.  It is soooooooo frustrating to jump from empty lobby to empty lobby to empty lobby...  I think my record is 8 empty lobbies before finding one with one other person in it.  It doesn't matter - routine, threatening, perilous - it's all the same.  I even tried that random difficulty / random map.  

 

There is a very narrow time window each day in which you can find people to play with.  If you play outside the window, forget it, DAMP turns into single player mode.

 

If it's a matchmaking issue or netcode issue or region locking, then I would rather they address these problems than work on DLC content.  Forget the Dragonslayer DLC.  Push it off for the next 6 months - or never release it - doesn't matter.  Just fix the matchmaking.



#65
DrKilledbyDeath

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If they aren't going to add new content, why bother fixing the old? At this point I'd rather they just say **** it and move on to the next game. Seems like it is close to that point but the second they admit it, DAMP dies.


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#66
GrommitSmit

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If they aren't going to add new content, why bother fixing the old? At this point I'd rather they just say **** it and move on to the next game. Seems like it is close to that point but the second they admit it, DAMP dies.


My problem is that since DAMP still has not changed much since release, it could still be added to significantly and become something much more engaging. We have the ground work in place for something which could have a much larger variety of characters, mission-modes, enemies and environments. The lore and the game engine would both allow for this. That would be amazing.

It just seems that up to this point either the allocation of manpower or resources to achieving this has been limited. I'm not sure what to make of that, but I hope my fears are proven wrong. I hope we start to see more robust development on this, but I fear that once the DLC is released we might not see much further content expansion.

I am trying to stay positive, as I was really excited about the possibilities of an evolving Dragon Age experience that you share with friends, which might become as well developed as what we saw with ME3MP.
I still continue to hope, but am not going to place all my bets on it, since there has been little communication regarding long-term plans for DAMP.
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#67
llandwynwyn

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DAMP was a failure and they've given up on it. Probably just finish the already in progress dlc and call it done.


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#68
Beerfish

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DAMP was a failure and they've given up on it. Probably just finish the already in progress dlc and call it done.

This might not be too far from the truth.



#69
Headbasher

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DAMP was a failure and they've given up on it. Probably just finish the already in progress dlc and call it done.

 

 

Indeed



#70
hellbiter88

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Do we?

 

yes



#71
TormDK

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I doubt I'll quit playing DAIMP any time soon.

 

Prehaps when Fable Legends is out, since that is the same genre and sort of the same setup.



#72
DrKilledbyDeath

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In theory they could make every change we've ever asked about. But that costs time and money. Even if they overhauled everything, it won't bring a huge spike of new players. It will potentially bring back older ones who already bought the game and know it's useless to buy platinum. That doesn't really help them, other than the good feels they may get for satisfying their customer base. But feels aren't worth anything. And if they have decided to do a hell of a lot less for DAMP, I can't blame them for keeping it quiet. If I was them, I would wait until it's closer to a new release such as ME4. If all the regular Bioware fans are hyped up for a new game, it softens the blow about DAMP. Maybe the ME4 "leak" was on purpose.



#73
DragonRacer

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This might not be too far from the truth.

 

Sadly, I get that feeling as well. And everyone knows I'm a pretty big BioWare cheerleader.

 

:unsure:


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#74
TormDK

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We also have to consider what Mark wrote on twitter regarding Revenue Recognition , which is likely the real reason why we hear so little.

 

If it was not, I very much doubt he'd have taken the time to explain it in such detail on a media like Twitter.



#75
SofaJockey

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We also have to consider what Mark wrote on twitter regarding Revenue Recognition , which is likely the real reason why we hear so little.

If it was not, I very much doubt he'd have taken the time to explain it in such detail on a media like Twitter.

 

The difficulty is that:

  • no news but we are working on something, and
  • no news because there is nothing

are indistinguishable.

 

Yet on the weekly Twitch Blair and Billy continue to talk of a busy team of people doing things,

it's just that we don't know what those things are.


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