@ Lebanese Dude: Must have been a hell of a rock.
Something DAI lacks that DA2 did great (companion relationships)
#26
Posté 29 avril 2015 - 09:14
#27
Posté 29 avril 2015 - 09:24
@ Lebanese Dude: Must have been a hell of a rock.
Implying that I knew anything about the rock...
I just magically found out which companion liked rocks and gave it to them.
#28
Posté 29 avril 2015 - 10:00
@ Lebanese Dude:
You wizard. Poor me saved the game and used the method of trial and error.
#29
Posté 29 avril 2015 - 10:48
@ Lebanese Dude:
You wizard. Poor me saved the game and used the method of trial and error.
The Pokedex Codex instantly recognized what they like and informed you in the relevant companion page. ![]()
- agonis et Aren aiment ceci
#30
Posté 29 avril 2015 - 12:19
Da2 's system friendship rivarly was the best companion moraity systemin any bioware game for me. Sure sometimes it made no sense but that could be iweeked.
- Sweawm et Aquarius121 aiment ceci
#31
Posté 29 avril 2015 - 01:17
Merrill hated me, all the way down the rivalry path. Did that stop her from asking me to help her restore the mirror? No, because "I'm the only one she can trust". She even fought the mages with me without complaining about it.
That system had some major flaws.
#32
Posté 29 avril 2015 - 01:24
Merrill hated me, all the way down the rivalry path. Did that stop her from asking me to help her restore the mirror? No, because "I'm the only one she can trust". She even fought the mages with me without complaining about it.
That system had some major flaws.
Spoiler
She didn't hate you. She hated that you stood in the way of her dreams. Hawke on the rivalry path for Merrill was actually that of a concerned friend, unless you're very aggressive about it. In that case you're the angry concerned friend
. The friendship path is the enabler.
- pdusen et AlleluiaElizabeth aiment ceci
#33
Posté 29 avril 2015 - 01:36
She didn't hate you. She hated that you stood in the way of her dreams. Hawke on the rivalry path for Merrill was actually that of a concerned friend, unless you're very aggressive about it. In that case you're the angry concerned friend
. The friendship path is the enabler.
A friend will agree with you, but a true friend will disagree.
- pdusen aime ceci
#34
Posté 29 avril 2015 - 01:59
A friend will agree with you, but a true friend will disagree.
Which is why in my personal canon playthrough, I'm her rival despite being a mage who's pro-freedom.
Of course I had to be very careful not to bring her on any missions that can potentially favor friendship, thus highlighting one of the major flaws of this system. Very often you'd pick the companions that have relationship (rivalry/friendship) bonuses as opposed to those you think would be interesting to bring because points were rather scarce. A lot of times you'd have to rely on meta-gaming to hit the 100-mark, or even go so far as to use savegame editors.
On the other hand, DAI friendship builds incrementally in a much more nuanced and intuitive way. You don't have to worry about pissing them off occasionally via dialogue or actions since the changes to your rating in either way are comparatively minimal. There are many ways to appease them throughout the game if you desire, from giving them gifts via their personal fetch quests to killing certain members of a faction. Also, rivalry in DAI still exists in a subtle manner, with those that dislike you (yet still respect you) having different dialogues with you throughout the game along with unique and sometimes funny cutscenes that DON'T involve them necessarily leaving you like this one:
#35
Guest_Faerunner_*
Posté 30 avril 2015 - 02:48
Guest_Faerunner_*
So the one thing I always felt DA2 did great was the relationships between the companions. It felt like even when Hawke was not around they would all still hang out together and go on their own adventures minus the presence of Hawke.
I disagree completely. In DA2 we're TOLD that the companions supposedly hang out together and go on their own little adventures minus the presence of Hawke, but what we're SHOWN is that they stand around doing nothing until Hawke shows up. They all supposedly have their own personal quests and ambitions, but without Hawke there to hold their hand through the whole thing once every 3 years they make absolutely no headway. It takes Merrill 6 years to physically repair the mirror and needs Hawke to go with her every time she needs a new tool or a trip back to Sundermount, Fenris takes 6 years to shake Danarius and needs Hawke present for each new attempt, Isabela spends years puttering around a bar and needs Hawke to help her find a ship despite supposedly being this badass, freedom-loving pirate who hates being tied down (why doesn't she just go steal a ship?) etc.
Not to mention those horrendous "3 years later" time skips where NOTHING CHANGES. Everyone looks the same, lives in the same place, has made the exact same amount of headway in their personal quests, etc. It literally would not change anything if Varric said "3 days/weeks/months later" instead of "3 years later," because nothing would have changed. They would still all be standing around in the exact same place Hawke left them off, with no differences in their living situations, spousal relationships, personal quest progress, etc.
If anything, DA2 made the companions seem more glaringly like video game companions to me, since we're told they all have active lives independent of the main character, but what we're shown is that they're NPCs who stand around doing nothing until the player character clicks on them.
But in DAI just like DAO it felt like the only thing bringing this group of people together was the main character. If the Inquisitor was not their none of your companions would spend any time together. I mean their is the Dorian Iron Bull romance but that is the only one I can think of and it is very easy to miss altogether.
Keep in mind that DAO and DAI have a different story and time frame from DA2.
DA2 is about a bunch of dysfunctional people puttering around a prison city fpr over 6 years. DAO and DAI are about a group of people who all band together to stop a giant crisis from engulfing the world (DAO is about stopping the Blight, DAI is about stopping the Breach) over the course of one year, and once the crisis is over they either stick around or go back to their own lives. They're not here to be chummy, they're here to accomplish a common goal.
They all still have interesting histories, backgrounds, personal quests, and ambitions for the future that makes them feel like real people (at least to me), but they don't get 6 years of off-screen time where the player is told they have their own lives but is shown that they don't do anything without the main character present.
#36
Posté 30 avril 2015 - 03:50
By way, I've done the Merrill romance as both a friend and a rival, and I found the rivalmance to be infinitely more satisfying. I know the system isn't perfect, but I felt like that particular arc really benefited from it.
#37
Posté 30 avril 2015 - 06:43
One thing I wish DA:I had was the ability to see how much approval/disapproval you had with the companions.
#38
Posté 30 avril 2015 - 09:59
Actually, this was a big problem with DA2. You would always see people hanging out together and having a good time (or arguing, or curing venereal disease), and then you would show up just as the party was ending to have some boring conversation. Hawke was the perpetual third-wheel in every relationship there.
lol I agree on that part.
I don't mid them minding their own life while I'm not there it adds a bit realism that way,but main problem in DA2 was that each time my Hawke appeared somewhere it felt like I'm that "not wanted" guy in that circle because once they see Hawke they all go like silent and like "We will discuss this later when someone is not around here".That is feeling I was getting all time when my Hawke bumped in my companion's little conversation,it seriously felt like I'm that dumb guy that is intruding somewhere where he is not wanted and I never got feeling like I'm considered to be friend of anyone in DA2 they all had their own life their own friends and Hawke always felt like guy that was not even supposed to be in there.
#39
Posté 30 avril 2015 - 01:06
I do sort of agree that they felt static in DAII. That definitely could have been worked on. It would have been nice to see the companions walking around somewhere and being able to go up to them and ask what they're doing, leading to a few "just for fun" side quests in between their big "story" ones.
One thing I wish DA:I had was the ability to see how much approval/disapproval you had with the companions.
Same here. I know that, logically, it's more immersive to not know where you stand with them, but it would still be nice to know just how close I am to having Viv move my furniture around xD





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