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Will Bioware ever fix human female body posture?


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#1
Elleria

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Be it in cutscenes or close-up cinematic dialogs I can't help notice my human female Inquisitor hunched while walking. Also, she walks like an ape with legs spread too wide and both arms slouch forward; really painful to watch it :(

 

Will Bioware fix it or is it something that takes a miracle to do?


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#2
tmelange

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I noticed the same thing when I played as a female my second playthrough. First, the dragon armor makes her walk like a guy. It's as if the armor doesn't distinguish between male and female bodies. I was so happy when I made a set of good armor for her. Her entire walk changed while in the field. But when she's in the castle in the pajamas, it's back to walking like an ape.

 

Then the hunching. I cannot STAND the constant hunching. I want to smack my female inquisitor upside the head and tell her to stand up straight. It really annoys me.


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#3
Elleria

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I noticed the same thing when I played as a female my second playthrough. First, the dragon armor makes her walk like a guy. It's as if the armor doesn't distinguish between male and female bodies. I was so happy when I made a set of good armor for her. Her entire walk changed while in the field. But when she's in the castle in the pajamas, it's back to walking like an ape.

 

Then the hunching. I cannot STAND the constant hunching. I want to smack my female inquisitor upside the head and tell her to stand up straight. It really annoys me.

Yeah, really does annoy me much at the same time make me sad that DA:I, such a great game marred with silly glitches such as this.

 

I wanted to turn to mod but alas, the mods for this game is still at its infancy...



#4
Junebug

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Yeah, a lot of people pointed out the awkward gait she walks with. Nobody in the history of ever walks like that unless they have back/shoulder problems.



#5
Nimlowyn

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I don't they think its going to change. So much money and work goes into the models. Hopefully it'll be improved in the next installment.

#6
Elleria

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I don't they think its going to change. So much money and work goes into the models. Hopefully it'll be improved in the next installment.

But is it that expensive to fix the posture issue? There are excellent modders that managed to come up with skeleton models that are more elegant than the original ones in Skyrim and I doubt it involved money so I would wager it be very plausable for Bioware to do a quick fix?



#7
Panda

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I doubt they will change it in this game. Maybe for next game they will realise that they can't reuse human male animations for every gender and race. Who am I kidding, they will just do same next game.

 

Not that the female running and walking animations are any better though.



#8
Paul E Dangerously

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It's somewhere in line with the male elf's broken arms and the Qunari archer arm problems.



#9
Elleria

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I doubt they will change it in this game. Maybe for next game they will realise that they can't reuse human male animations for every gender and race. Who am I kidding, they will just do same next game.

 

Not that the female running and walking animations are any better though.

That would mean we have to wait for a long while before we get to play the next Dragon Age installment or other Bioware RPGs. I certainly hope that's not the case as I sincerely think that they could have fixed the broken character postures via DLC and such...

 

 

It's somewhere in line with the male elf's broken arms and the Qunari archer arm problems.

Oh good to know cos I haven't tried roleplaying both Elf and Qunari characters yet.  I appreciate Bioware bothers to make feminine cat walk on female characters but the end result is so inconsistent, which is a shame.



#10
duckley

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Next game maybe?

#11
aoibhealfae

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Now I'm worried about the next Mass Effect's FemMC



#12
llandwynwyn

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You know they won't. We can hope for next game. Same with the male elves model.

But is it that expensive to fix the posture issue? There are excellent modders that managed to come up with skeleton models that are more elegant than the original ones in Skyrim and I doubt it involved money so I would wager it be very plausable for Bioware to do a quick fix?


Skyrim doesn't have heavy cinematics. Too much work for BW now.
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#13
Ananka

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She has to walk like a gorilla because the cutscenes are made to portray a manly man inquisitor to make it come across just how much of a manly man he is. It doesn't only look bad when you're playing a female, it also looks bad when you're playing a male character that's not doing the whole macho thing.

 

Personally I'd just like to animations to be neutral. No cat walk running, no gorilla walk.

It most likely won't be fixed in this game. Tbh, I doubt we'll sre any improvement soon in other games either.


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#14
nightscrawl

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Even though both DA2 and DAI have female standing and non-combat running animations (the hip sway), in the cinematics most of the females are using the male animation set, which is why it looks awkward. There are specific occasions where there is a female set used (Cassandra walking with Inquisitor after arrival at Skyhold), but most of the time they are using the male set.

 

I can understand that they want to use a single set to save resources, but if that's the case then I would prefer a more neutral posture, rather than choosing between gorilla and Dragon Age Barbie.


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#15
Elleria

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She has to walk like a gorilla because the cutscenes are made to portray a manly man inquisitor to make it come across just how much of a manly man he is. It doesn't only look bad when you're playing a female, it also looks bad when you're playing a male character that's not doing the whole macho thing.

 

Personally I'd just like to animations to be neutral. No cat walk running, no gorilla walk.

It most likely won't be fixed in this game. Tbh, I doubt we'll sre any improvement soon in other games either.

 

Even though both DA2 and DAI have female standing and non-combat running animations (the hip sway), in the cinematics most of the females are using the male animation set, which is why it looks awkward. There are specific occasions where there is a female set used (Cassandra walking with Inquisitor after arrival at Skyhold), but most of the time they are using the male set.

 

I can understand that they want to use a single set to save resources, but if that's the case then I would prefer a more neutral posture, rather than choosing between gorilla and Dragon Age Barbie.

I agree with Ananka and nightscrawl in that, Bioware should have just used normal posture for both male and female characters if it's indeed too stretching for them to do seperate posture animations for both genders.


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#16
Chardonney

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It's also not just human female. I play with elf females and they, too, have hunched posture, their shoulders pushed forward. But I doubt they're going to do anything about it, though. 



#17
Elleria

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It's also not just human female. I play with elf females and they, too, have hunched posture, their shoulders pushed forward. But I doubt they're going to do anything about it, though. 

So I think it's safe to say that Bioware just used a single animation package for all the possible genders and races in DA:I...

 

Very bad move Bioware :(



#18
Lethaya

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I could swear they've done that in the past, though? At least with ME. So I wasn't surprised by it. When my Quizzy started ah. Waddling? Her way across Haven, I kinda just sighed and accepted it. Wasn't surprised, just a bit. Sigh. xD

 

That said, there are things I'd rather they spend their time fixing or developing. I doubt this will be changed, and it wouldn't surprise me if this continued to be a thing in Bioware Games. Its just simpler to run through the cutscenes with one set of animations, I would think.



#19
CathyMe

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When my quizzie's hunched posture first hit me like a shovel to the face I just rubbed my temple, sighed, and resigned myself. And while it was obvious the DA2's cinematics were made with a manly man Hawke in mind, I don't recall ever coming across a hunch-back of Notre Dame level of bad posture for femHawke, and whatever bad posture she had, it was harder to notice because of the overall unnatural and jerky animation that has become a staple for BW games. And in ME, at least the animation was the same for both genders both in and out of cutscenes. As far I as I concerned, I've played these games so much that I just stopped noticing, nor do I believe they'll waste time and resources for better animation in their games.


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#20
Shechinah

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(to CathyMe) Both Hawke and Shepard were criticised by some in regards to their animation with the most prominent complaints, if I remember correctly, being directed towards their sitting animation. I believe examples of this can be seen with a female Hawke sitting during a cutscene in Fenris' mansion and with a female Shepard sitting during a specific cutscene with Garrus on the Normandy in ME2.



#21
CathyMe

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(to Shechinah) Oh I remember femShep's sitting posture when talking with Garrus or Mirranda :lol: ...it was glorious, especially with that black dress on, but it never bothered me, matter of personal opinion I guess. The same with femHawke's sitting posture. I don't really mind unlady-like postures, but quzzie's hunchback is plain unnatural/unhealthy



#22
Nimlowyn

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(to CathyMe) Both Hawke and Shepard were criticised by some in regards to their animation with the most prominent complaints, if I remember correctly, being directed towards their sitting animation. I believe examples of this can be seen with a female Hawke sitting during a cutscene in Fenris' mansion and with a female Shepard sitting during a specific cutscene with Garrus on the Normandy in ME2.

I wanted my femHawke to visit Fenris looking all nice but she sat like a man and I saw up her skirt. I reloaded. XD



#23
BansheeOwnage

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I wanted my femHawke to visit Fenris looking all nice but she sat like a man and I saw up her skirt. I reloaded. XD

I agree it's a problem with skirts, obviously :P But in Inquisition, you're always wearing pants, so I don't see why it matters. I don't personally think sitting with your legs (not even very far) apart is masculine or feminine, just comfortable. I also don't really understand why people want separate animations for gender. In my experience, women and men don't walk noticeably differently - unless they're trying to. I mean naturally though. The hip-sway is ridiculous. I am, however, all for different animations for different sized people, like races, but since women are the same height as men in DA:I, I don't see the need for different animations for different genders of the same race. I'm also for making animations less clunky in general.



#24
Nimlowyn

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I agree it's a problem with skirts, obviously :P But in Inquisition, you're always wearing pants, so I don't see why it matters. I don't personally think sitting with your legs (not even very far) apart is masculine or feminine, just comfortable. I also don't really understand why people want separate animations for gender. In my experience, women and men don't walk noticeably differently - unless they're trying to. I mean naturally though. The hip-sway is ridiculous. I am, however, all for different animations for different sized people, like races, but since women are the same height as men in DA:I, I don't see the need for different animations for different genders of the same race. I'm also for making animations less clunky in general.

I just wanted to bring up something funny from DA 2, since someone mentioned it. It's obvious that there are remnants of gendered mannerisms in culture/society that are on their way out, but I wasn't trying to get into that. :P I'm cool with the hip sway actually, but the hunched over chest caving in thing bothers me. Whatever Bioware wants to do is fine with me as long as that goes away.



#25
Paul E Dangerously

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I agree it's a problem with skirts, obviously :P But in Inquisition, you're always wearing pants, so I don't see why it matters. I don't personally think sitting with your legs (not even very far) apart is masculine or feminine, just comfortable. I also don't really understand why people want separate animations for gender. In my experience, women and men don't walk noticeably differently - unless they're trying to. I mean naturally though. The hip-sway is ridiculous. I am, however, all for different animations for different sized people, like races, but since women are the same height as men in DA:I, I don't see the need for different animations for different genders of the same race. I'm also for making animations less clunky in general.

 

Damned if you do, damned if you don't. When they didn't have any for ME/DAO, it was no good. So Bioware goes overboard with DA2 and the ME sequels. It kinda ping-pongs from there.

 

The only way I can see them ever fixing this is just to do what Volition did for Saints Row 2 and give your character an animation style option during creation.