(to Paul E Dangerously) I believe Saint Row 2 still had set animations for certain situations regardless of which walk style you picked during character creation. I think two examples of this, if I remember correctly, would be during the cutscenes at Aisha's place and at the underground base.
Will Bioware ever fix human female body posture?
#26
Posté 25 avril 2015 - 09:34
#27
Posté 26 avril 2015 - 11:06
#28
Posté 26 avril 2015 - 12:27
My Inquisitor walking to her throne:

My Inquisitor sitting on her throne:

Look i get it's an animation headache, but after a couple of hours of my character using unmistakably male animations in every cutscene it kinda stops being funny..
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#29
Posté 26 avril 2015 - 03:54
@Rasande: You made your point.
Argh. Rather cruel to use Al Bundy though. Poor me. Hoped never to see that guy again.
#30
Posté 26 avril 2015 - 05:25
Next game should have choice of picking the walk styles like Sims 4 so everyone can be happy lol
#31
Posté 26 avril 2015 - 05:47
It did make me laugh when my poor Trevelyan mage lady decided to walk like she was built like Brock Lesnar, but I doubt anything will be done about it sadly. Its even more noticeable in comparison to Cassandra's more fluid walking animations.
Ya I notice Cassandra's walking animation is the right one for female, which puzzle me on how Bioware can afford to allow this to happen ![]()
Next game should have choice of picking the walk styles like Sims 4 so everyone can be happy lol
That would mean in another 2 years at least...
Really hope Bioware would support modding for DA:I. Pretty sure we will get excellent mods that fix the body postures and walking animations much sooner than waiting for the next installment
#32
Posté 26 avril 2015 - 05:55
Next game should have choice of picking the walk styles like Sims 4 so everyone can be happy lol
That is not a bad idea, I sure hate the more hips movement option so I could choose not to use it.
It could be actually 3, one more neutral, one more for hips movements and another for less.
#33
Posté 26 avril 2015 - 06:11
Next game should have choice of picking the walk styles like Sims 4 so everyone can be happy lol
Well that would be nice and all, but alteast for me it's not that big of a deal. It's more that Bioware only use male animations in cutscenes to save time/money.
They did it in Mass Effect too where Shepard will only use female animations if the cutscene only happens to females(like the Traynor romance scene).
Add a little black dress and things get... awkward...
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#34
Posté 26 avril 2015 - 06:14
Well that would be nice and all, but alteast for me it's not that big of a deal. It's more that Bioware only use male animations in cutscenes to save time/money.
They did it in Mass Effect too where Shepard will only use female animations if the cutscene only happens to females(like the Traynor romance scene).
Add a little black dress and things get... awkward...
Yeah, but it does make the "Investigate" option so much more interesting.
#35
Posté 26 avril 2015 - 07:37
I just wanted to bring up something funny from DA 2, since someone mentioned it. It's obvious that there are remnants of gendered mannerisms in culture/society that are on their way out, but I wasn't trying to get into that.
I'm cool with the hip sway actually, but the hunched over chest caving in thing bothers me. Whatever Bioware wants to do is fine with me as long as that goes away.
I didn't mean to come off badly, sorry. I just haven't responded to this discussion yet and all my thoughts piled out
But I agree, whatever they do with hip-swaying etc, bad posture is just bad.
Damned if you do, damned if you don't. When they didn't have any for ME/DAO, it was no good. So Bioware goes overboard with DA2 and the ME sequels. It kinda ping-pongs from there.
The only way I can see them ever fixing this is just to do what Volition did for Saints Row 2 and give your character an animation style option during creation.
It's true. While I personally think they should have neutral animations, I'd be all for a choice if it made everyone happy.
#36
Posté 26 avril 2015 - 07:42
Look i get it's an animation headache, but after a couple of hours of my character using unmistakably male animations in every cutscene it kinda stops being funny..
I maintain my unpopular opinion that males and females don't sit or walk inherently differently. There are some valid complaints here, I just don't think these are one of them. And don't get me wrong, I'm annoyed that they make everything default to male, then try (or sometimes not even try at all) to adapt those things for female use, ex Formal Attire. It's clearly made for a male human Inquisitor and "stretched" for females.
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#37
Posté 27 avril 2015 - 02:29
#38
Posté 27 avril 2015 - 03:45
I maintain my unpopular opinion that males and females don't sit or walk inherently differently. There are some valid complaints here, I just don't think these are one of them. And don't get me wrong, I'm annoyed that they make everything default to male, then try (or sometimes not even try at all) to adapt those things for female use, ex Formal Attire. It's clearly made for a male human Inquisitor and "stretched" for females.
You remind me on how hideous and misfitting armor design and sizes in this game for female characters. I agree with you that all the armor are made for male...
Come on Bioware, is this not something that you can fix with patch? It just seems to me that the more things discussed here, the more glaring and silly defects found in the game ![]()
I just want her to sit like a lady and put her knees together occasionally.
Yup, no adult feminine females would sit with leg spread open like that unless she is still a child, declares herself butch or practically no manners ![]()
Talk about sitting position, I deliberately sat like a man with legs spread open and my bf noticed it less than a minute later with pretty annoyed face ![]()
#39
Posté 27 avril 2015 - 06:02
I just want her to sit like a lady and put her knees together occasionally.
I still disagree that there is anything wrong or masculine about sitting without your legs locked together. It only matters if you're not wearing pants. Do you guys never relax and sit comfortably? I'm really not trying to pick a fight, just asking.
You remind me on how hideous and misfitting armor design and sizes in this game for female characters. I agree with you that all the armor are made for male...
Come on Bioware, is this not something that you can fix with patch? It just seems to me that the more things discussed here, the more glaring and silly defects found in the game
Yup, no adult feminine females would sit with leg spread open like that unless she is still a child, declares herself butch or practically no manners
Talk about sitting position, I deliberately sat like a man with legs spread open and my bf noticed it less than a minute later with pretty annoyed face
Agree on the first point; it's really annoying that they design outfits for males first, instead of from a neutral standpoint. Have to vehemently disagree on the second point though. Of course, everyone has their own definition of "masculinity" and "femininity", but I don't identify as butch and sit like the Inquisitor sometimes. I mean, I don't spread my legs out a ridiculous amount or anything, but still. I don't think it's "sitting like a man" either.
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#40
Posté 27 avril 2015 - 07:48
I maintain my unpopular opinion that males and females don't sit or walk inherently differently. There are some valid complaints here, I just don't think these are one of them. And don't get me wrong, I'm annoyed that they make everything default to male, then try (or sometimes not even try at all) to adapt those things for female use, ex Formal Attire. It's clearly made for a male human Inquisitor and "stretched" for females.
Well that's your opinion and that's cool. Personally i think there's a slight difference on how we move and what's naturally comfortable based on hip width and balls or lack there of, that's exaggerated so we appear more masculine or feminine to the rest of society, subconsciously or not.
Being feminine or masculine doesn't make someone a man or a woman but some are perfectly comfortable with the societal norm and it's what feels natural. If that doesn't apply to you, cool whatever feels right to you and makes you comfortable. There's absolutely nothing wrong with not sitting like a dainty little flower.
But to me it doesn't quite look "right" since it's my character. Also since the walking animation is this super dainty catwalk so the difference in cut scenes is pretty jarring.
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#41
Posté 27 avril 2015 - 08:41
I maintain my unpopular opinion that males and females don't sit or walk inherently differently. There are some valid complaints here, I just don't think these are one of them. And don't get me wrong, I'm annoyed that they make everything default to male, then try (or sometimes not even try at all) to adapt those things for female use, ex Formal Attire. It's clearly made for a male human Inquisitor and "stretched" for females.
I guess I half agree with your point. There is certainly a large crossover between how males and females walk and sit. And a well made single set of relatively neutral animations would work fine for both. But take it to the extreme ends of the scale, and pretty much no women act like the most "manly men", and men don't act like the most "womenly women". Unfortunately, rather than taking their base point as somewhere in the region when a single animation would work fine for both sexes, Bioware always tend towards these extremes. The male animations don't even look OK on all men - not every guy is a hulking mass of muscle that slouches everywhere - let alone women. Likewise, when they do female only animations, they tend to base them on a rather exaggerated view. While some women do sway the way Hawke did, most don't, and it usually ends up looking just as ridiculous as DA:I's female characters using male animations.
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#42
Posté 27 avril 2015 - 10:07
Well that's your opinion and that's cool. Personally i think there's a slight difference on how we move and what's naturally comfortable based on hip width and balls or lack there of, that's exaggerated so we appear more masculine or feminine to the rest of society, subconsciously or not.
Being feminine or masculine doesn't make someone a man or a woman but some are perfectly comfortable with the societal norm and it's what feels natural. If that doesn't apply to you, cool whatever feels right to you and makes you comfortable. There's absolutely nothing wrong with not sitting like a dainty little flower.
But to me it doesn't quite look "right" since it's my character. Also since the walking animation is this super dainty catwalk so the difference in cut scenes is pretty jarring.
Perhaps we need a general option for animations either in the CC, or based on dialogue, kind of like how the Inquisitor sits differently depending on your first line in judgements. 3 options should suffice. At the very least, I'd just like the option for running. It's clear you are annoyed at being forced into a certain style of animations just as much as I'm annoyed at being forced into another style. Sort of like if we'd been forced into a dress during the ball. Some people wanted that, I'd have hated it. Options are always good. I just think if they aren't going to have options for whatever reason, they should be neutral, and the Formal Attire did a satisfactory job of that. I also agree the difference is jarring between adventuring and cutscenes, for 2 reasons. One is the style is hugely different, obviously. The other is that even though it's very extreme, the super-dainty catwalk is at least fluid and contrasts with the clunky animations of cutscene movement.
I guess I half agree with your point. There is certainly a large crossover between how males and females walk and sit. And a well made single set of relatively neutral animations would work fine for both. But take it to the extreme ends of the scale, and pretty much no women act like the most "manly men", and men don't act like the most "womenly women". Unfortunately, rather than taking their base point as somewhere in the region when a single animation would work fine for both sexes, Bioware always tend towards these extremes. The male animations don't even look OK on all men - not every guy is a hulking mass of muscle that slouches everywhere - let alone women. Likewise, when they do female only animations, they tend to base them on a rather exaggerated view. While some women do sway the way Hawke did, most don't, and it usually ends up looking just as ridiculous as DA:I's female characters using male animations.
The bold what I'm trying to say. If they don't have options (I'm all for more options as character customization gets deeper) they should strive to have a solid neutral tone. If you want exaggerated hip-sway, choose it - for males or females. I'm just annoyed when I can't choose and it's not at all neutral. And I definitely agree that Bioware, unfortunately, tends to choose extremes and ends up with very exaggerated results. Also, your last line, is exactly what I mean. Some women sway their hips like that (which seriously must require conscious effort) but not most.
TL;DR: Bioware, improve your animations in general for the next game please. It was fine in 2007, but is starting to fall a bit behind.
#43
Posté 27 avril 2015 - 10:52
It's 2015 Bioware, when do you think women deserve to have animation equality in video games? Clearly the result of a patriarchal dominated industry.
#44
Posté 28 avril 2015 - 12:19
Perhaps we need a general option for animations either in the CC, or based on dialogue, kind of like how the Inquisitor sits differently depending on your first line in judgements. 3 options should suffice. At the very least, I'd just like the option for running. It's clear you are annoyed at being forced into a certain style of animations just as much as I'm annoyed at being forced into another style. Sort of like if we'd been forced into a dress during the ball. Some people wanted that, I'd have hated it. Options are always good. I just think if they aren't going to have options for whatever reason, they should be neutral, and the Formal Attire did a satisfactory job of that. I also agree the difference is jarring between adventuring and cutscenes, for 2 reasons. One is the style is hugely different, obviously. The other is that even though it's very extreme, the super-dainty catwalk is at least fluid and contrasts with the clunky animations of cutscene movement.
The bold what I'm trying to say. If they don't have options (I'm all for more options as character customization gets deeper) they should strive to have a solid neutral tone. If you want exaggerated hip-sway, choose it - for males or females. I'm just annoyed when I can't choose and it's not at all neutral. And I definitely agree that Bioware, unfortunately, tends to choose extremes and ends up with very exaggerated results. Also, your last line, is exactly what I mean. Some women sway their hips like that (which seriously must require conscious effort) but not most.
TL;DR: Bioware, improve your animations in general for the next game please. It was fine in 2007, but is starting to fall a bit behind.
Agreed, neutral tone should at the very least be implemented as a fix to DA:I. I'd sincerely hope Bioware able to do it in the form of patch(after Black Emporium?)
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#45
Posté 28 avril 2015 - 10:22
Never really been an issue to me i just head cannon my girl had a load of brothers.
#46
Posté 29 avril 2015 - 12:36
I tweeted then awhile back about character "aesthetics" an the reply was basically "Aesthetics is not high on our list of things to do in a our games" which tbh bloody disappointed me greatly cause it is somein i care alot about in my rpg's
#47
Posté 29 avril 2015 - 12:43
I tweeted then awhile back about character "aesthetics" an the reply was basically "Aesthetics is not high on our list of things to do in a our games" which tbh bloody disappointed me greatly cause it is somein i care alot about in my rpg's
I agree, that's an idiotic and detached response. Customization and aesthetics in RPGs is paramount. That's why we have a character creator, customizable gear, etc. Wow. Not to mention it's a bit of a slap in the face to their entire art and animation team. That just makes no sense on so many levels.
*Sigh*... It makes me wonder if some of the higher-ups even play games, let alone their own games. Mike Laidlaw also said that the 8 skill limitation was because of console controllers, meanwhile every console player knows you could use all of your abilities in DA:O/DA2.
#48
Posté 29 avril 2015 - 03:55
I wonder if making the game for both the previous gen and the current gen held them back in some regards?
#49
Posté 29 avril 2015 - 05:51
I wonder if making the game for both the previous gen and the current gen held them back in some regards?
It did, and they've said so, but I doubt it would have held them back on things like this. I'm happy the next game will only be on newgen platforms to be honest.
#50
Posté 29 avril 2015 - 05:51
@Banshee: You never read their response (or even the exact question) but believe some paraphrasing of another user. What you have is a rather strong opinion about said paraphrasing. I would be more forgiving with that if I were you.
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