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Will Bioware ever fix human female body posture?


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96 réponses à ce sujet

#51
BansheeOwnage

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@Banshee: You never read their response (or even the exact question) but believe some paraphrasing of another user. What you have is a rather strong opinion about said paraphrasing. I would be more forgiving with that if I were you.

Okay, so what am I supposed to do? Not believe anyone? Search the entire internet for it? Sources are great, but I've actually seen them (Bioware in general) say so many stupid things I never doubted this one.



#52
agonis

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@Banshee: I take everything with a grain of salt.

 

And, Lord, I have read (and written) a lot of stupid things on the BSN.

 

(Often the devs said something and it was repeated and misunderstood so many times that it became something else entirely.)



#53
Bayonet Hipshot

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Human female body posture ? What about broken male elf arms ? 



#54
BansheeOwnage

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@Banshee: I take everything with a grain of salt.

 

And, Lord, I have read (and written) a lot of stupid things on the BSN.

 

(Often the devs said something and it was repeated and misunderstood so many times that it became something else entirely.)

Yeah, it's a good idea, guess I was just venting a bit too much and used it as an example.

 

Human female body posture ? What about broken male elf arms ? 

Well, I don't think anyone here is opposed to fixing those, but there is already a thread for that. Fix both!



#55
Jaron Oberyn

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Human female body posture ? What about broken male elf arms

 

 What about broken male elf arms ? 

 

 male 

Patriarchy I spoke of. How about we get some female animation equality before we worry about broken male animations? I weep for our society.



#56
agonis

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Patriarchy I spoke of. How about we get some female animation equality before we worry about broken male animations? I weep for our society.

 

Here, take some valerian. You obviosly need it.



#57
Jaron Oberyn

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Here, take some valerian. You obviosly need it.

Sure, but only if you agree to exchange it for my dictionary. You obviously need it. ;)


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#58
agonis

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Sure, but only if you agree to exchange it for my dictionary. You obviously need it. ;)

 

Deal. *laughs*

 

But I did well. No one cares for an "u".


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#59
BansheeOwnage

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Here's a picture of the problem, for reference =] Not the best angle, though.

 

vaNRMEZ.png



#60
Riven326

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What's with the hunching? That's really all I want to know.



#61
Xerxes52

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If the next game is current gen only, how about designing a cinematic animation set for each sex? That would be more expensive and time consuming (possibly to the point of requiring them to design every cinematic twice), but the quality bump would more than make up for it imo.

 

If they're going human-only, I hope they do that for the next Mass Effect.



#62
BansheeOwnage

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If the next game is current gen only, how about designing a cinematic animation set for each sex? That would be more expensive and time consuming (possibly to the point of requiring them to design every cinematic twice), but the quality bump would more than make up for it imo.

 

If they're going human-only, I hope they do that for the next Mass Effect.

I disagree completely, for reasons stated previously. I'd rather they have neutral animations and allocate resources to something more important, or if they're not going to do that, have 3 options for styles of animation.


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#63
PhroXenGold

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If the next game is current gen only, how about designing a cinematic animation set for each sex? That would be more expensive and time consuming (possibly to the point of requiring them to design every cinematic twice), but the quality bump would more than make up for it imo.

 

If they're going human-only, I hope they do that for the next Mass Effect.

 

If they do that, we'll still end up with women who walk like their spine isn't connected to their pelvis. As Banshee says, neutral animations are what we need, possibly with the option of clearly sex-specific ones in addition.


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#64
dixophilia

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What I didn't understand is how sometimes they used the female walk animation and sometimes they didn't. There's a cutscene at the end where the female Inquisitor uses the "feminine walk animation" and it was jarring because she didn't do that for any other cutscene prior?



#65
Brain Defect

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What I didn't understand is how sometimes they used the female walk animation and sometimes they didn't. There's a cutscene at the end where the female Inquisitor uses the "feminine walk animation" and it was jarring because she didn't do that for any other cutscene prior?

Pretty sure she has a "feminine" animation in that balcony conservation with Vivienne.

Also she has it in scenes of female specific romances.

She doesn't have that for the whole game, I guess, because it would be too costly to make 2 different animations, or too much of a effort.

But personally when I look at that "feminine" animation, I'm wondering if animators have ever seen a woman walking. Because most normal women don't walk like this. Mostly models do.

 

 

If they do that, we'll still end up with women who walk like their spine isn't connected to their pelvis. As Banshee says, neutral animations are what we need, possibly with the option of clearly sex-specific ones in addition.

This. So much this. 

I think that first Mass Effect had cool animations. At least I don't remember facepalming at the sight of my femShep moving, so it had to be alright.


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#66
BansheeOwnage

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Pretty sure she has a "feminine" animation in that balcony conservation with Vivienne.

Also she has it in scenes of female specific romances.

She doesn't have that for the whole game, I guess, because it would be too costly to make 2 different animations, or too much of a effort.

But personally when I look at that "feminine" animation, I'm wondering if animators have ever seen a woman walking. Because most normal women don't walk like this. Mostly models do.

This is what I was getting at. Those models are trying to walk like that. It's not a normal walk.



#67
alex90c

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wouldn't they basically have to build cutscenes twice if they wanted to stick in separate male and female animations?

 

I mean they added a not-ridiculous animation for femshep sitting in LotSB but I mean that was just a DLC, not a full game so resource and time wise it was a lot more reasonable to do. but going through every cutscene ever and making the change, is that even feasible?



#68
BansheeOwnage

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wouldn't they basically have to build cutscenes twice if they wanted to stick in separate male and female animations?

 

I mean they added a not-ridiculous animation for femshep sitting in LotSB but I mean that was just a DLC, not a full game so resource and time wise it was a lot more reasonable to do. but going through every cutscene ever and making the change, is that even feasible?

Which is a point in favour of having good neutral, non-over-the-top animations.


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#69
von uber

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Cutscenes are built using the game engine, so it would just be a question of choosing the animations to use. Build up a library of them and then run them together.

 

Of course, if they made modding easier it wouldn't be an issue. They'd also probably sell more copies (a tactic which works well for Bethseda).



#70
thats1evildude

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Women in Dragon Age hunch their shoulders due to the weight of the patriarchy. :P

#71
BansheeOwnage

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Cutscenes are built using the game engine, so it would just be a question of choosing the animations to use. Build up a library of them and then run them together.

 

Of course, if they made modding easier it wouldn't be an issue. They'd also probably sell more copies (a tactic which works well for Bethseda).

I've said it before: Mods can't be a be-all-end-all solution unless the game is only on PC, whatever the issue is. And I have no programming knowledge, so I have no idea how annoying it is (or not) to alternate certain animations during cutscenes, but they do it sometimes for different races etc.



#72
animedreamer

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Be it in cutscenes or close-up cinematic dialogs I can't help notice my human female Inquisitor hunched while walking. Also, she walks like an ape with legs spread too wide and both arms slouch forward; really painful to watch it :(

 

Will Bioware fix it or is it something that takes a miracle to do?

.... video or it didn't happen.



#73
animedreamer

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Cutscenes are built using the game engine, so it would just be a question of choosing the animations to use. Build up a library of them and then run them together.

 

Of course, if they made modding easier it wouldn't be an issue. They'd also probably sell more copies (a tactic which works well for Bethseda).

 

except this would mean access to the X million dollar Frost Bite 3 game engine that EA paid exclusive rights to. Nope... ain't gonna happen.



#74
BansheeOwnage

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.... video or it didn't happen.

Please, if you're going to respond like that, read the thread. I posted a picture above! It's not the best angle, but it's a problem in many cutscenes, randomly it seems. I keep getting it in Dorian's mission. And I don't think you know how modding works; you don't need a toolkit to mod, it just helps.



#75
animedreamer

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Please, if you're going to respond like that, read the thread. I posted a picture above! It's not the best angle, but it's a problem in many cutscenes, randomly it seems. I keep getting it in Dorian's mission. And I don't think you know how modding works; you don't need a toolkit to mod, it just helps.

i saw picture, but im just having a hard time visually putting it all together? I admit i usually cut the human playthroughs short, because they're boring but i've never seen that, so a video does a better job of displaying it for me, i mean all i know is it happened in your PJ's.