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DA:I is a pretty decent hack and slash RPG.


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#26
TheOgre

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I have to disagree. The amount of information DA:I adds to Thedas's lore is pretty flippin' huge and they took a risk spicing up their gameplay mechanics which I can always respect. Like AWTEW said, it's definitely not hack and slash

 

It doesn't really do rogues much justice or casters much either. You hold A to do a twisty dance with your staff to launch projectiles toward the target no? Spells are lacking in power, and the removal of casted aura effects / buffs doesn't help it.

 

It plays very poorly from a min/maxing point of view too. Like you don't have so much control over what happens on the battle. It's AI is a major reason for that complaint too.

 

The lore they added is a fair point, I will say however they deviated hard from the hardcore dark themes of older DAO and DA2. It feels very... relaxed. Took away from the boldness that came with DAO and that's the tragedy that will keep this game from ever being good again in my eyes.


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#27
Rawgrim

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It was marketed as an action-rpg, so the hack and slash combat wasn't a surprise.


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#28
CassMandra

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The ability to pause is only there because you have 3 idiot lackeys following you around. Its so poorly implemented that I wouldn't call it a reliable game mechanic.



#29
CassMandra

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It was marketed as an action-rpg, so the hack and slash combat wasn't a surprise.

I like hack and slash games and multi-player in DA:I is really fun. Its just that the 3 maps are small and get boring fast. I wish MP had maps like single player and together we could run all over Thedas. Honestly if DA:I played like borderlands where other people could join your single player game it would be pretty epic.



#30
otis0310

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It was marketed as an action-rpg, so the hack and slash combat wasn't a surprise.

Except that the tactical play and pause and play combat was suppose to be true to what origins had.  As a result, I expected more Origins like combat, and so did many others. 

 

Don't beleive that it was marketed as such?

Here is one of the many "back to form"  or  "made for the pc" videos they made that convinced me to buy the game.

 

 

Looking back at it, I can't help but belieive they were intentionally misrepresenting DAI to sucker in the Origins fans.

 

For anyone who played the game on PC this is an open and shut case of misrepresentation.


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#31
CassMandra

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Except that the tactical play and pause and play combat was suppose to be true to what origins had.  As a result, I expected more Origins like combat, and so did many others. 

 

Don't beleive that it was marketed as such?

Here is one of the many "back to form"  or  "made for the pc" videos they made that convinced me to buy the game.

 

 

Looking back at it, I can't help but belieive they were intentionally misrepresenting DAI to sucker in the Origins fans.

 

For anyone who played the game on PC this is an open and shut case of misrepresentation.

I'm not a pc gamer, If I was I would be pissed. DA:I seems a lot better on console and I do agree they were intentionally misrepresenting it. Just look at the chicks face she looks down and looks away. She can't even look the camera in the eye. The first guy does it too.



#32
Rawgrim

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Except that the tactical play and pause and play combat was suppose to be true to what origins had.  As a result, I expected more Origins like combat, and so did many others. 

 

Don't beleive that it was marketed as such?

Here is one of the many "back to form"  or  "made for the pc" videos they made that convinced me to buy the game.

 

 

Looking back at it, I can't help but belieive they were intentionally misrepresenting DAI to sucker in the Origins fans.

 

For anyone who played the game on PC this is an open and shut case of misrepresentation.

 

 

Ohh I agree with that bit. There is zero tactics needed in that game. Barrier spell + button mashing wins the game. There is no thinking involved either, since the game spoonfeeds you, almost forcefully, everything you need to click and when. Making a mistake in the game is almost impossible, and the few that are included have zero negative consequences for the player or the inquisition.


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#33
Zinho73

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I have to disagree. The amount of information DA:I adds to Thedas's lore is pretty flippin' huge and it's visually stunning (not to say Skyrim isn't but I think DA:I is prettier). They took a risk spicing up their gameplay mechanics from DA:O and DA2 which I can always respect. Like AWTEW said, it's definitely not hack and slash.

I can honestly say, without trolling, that i have placed much more thought in my character development in Diablo 3, a hack an slash game that is also a shadow of diablo 2 than in my character in DAI.

 

Now, DAI is a better game than Diablo 3 to me, because it has characters and dialogue that I like (and graphics much more up my alley), but the combat is one of the dumbest things I've seen in years - and it does work better if you concentrate on controlling a single character, mindless hack and slash style.


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#34
CassMandra

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I can honestly say, without trolling, that i have placed much more thought in my character development in Diablo 3, a hack an slash game that is also a shadow of diablo 2 than in my character in DAI.

 

Now, DAI is a better game than Diablo 3 to me, because it has characters and dialogue that I like (and graphics much more up my alley), but the combat is one of the dumbest things I've seen in years - and it does work better if you concentrate on controlling a single character, mindless hack and slash style.

I own D3 and I don't like it. Maybe if it came out 10 years ago. D2 is way better then D3. DA:I's environment is way better then both games and pretty much everything else about it too.



#35
Paul E Dangerously

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I like hack and slash games and multi-player in DA:I is really fun. Its just that the 3 maps are small and get boring fast. I wish MP had maps like single player and together we could run all over Thedas. Honestly if DA:I played like borderlands where other people could join your single player game it would be pretty epic.

 

Co-op campaign is the only good multiplayer. I wish more people would take a cue from Volition on this. I can't even tell you how many hours I've put into Saints Row 2+ over the years because I can bring someone else into the campaign.

 

As far as the Skyrim comparison, I'm still boggled how Bioware took so much inspiration from it without getting the core point of TES games: You can do anything you want. If you want to play a mage in full armor weilding an axe in one hand and a spell in the other (Battlemage was always my favorite TES class) it lets you do that. In DAO, I could do that. In DAI, I can't.

 

Hell, Bethesda arguably goes too far in terms of letting people do anything. At one point guilds and factions were mutually exclusive, but the recent games have removed that restriction.


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#36
Rawgrim

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Co-op campaign is the only good multiplayer. I wish more people would take a cue from Volition on this. I can't even tell you how many hours I've put into Saints Row 2+ over the years because I can bring someone else into the campaign.

 

As far as the Skyrim comparison, I'm still boggled how Bioware took so much inspiration from it without getting the core point of TES games: You can do anything you want. If you want to play a mage in full armor weilding an axe in one hand and a spell in the other (Battlemage was always my favorite TES class) it lets you do that. In DAO, I could do that. In DAI, I can't.

 

Hell, Bethesda arguably goes too far in terms of letting people do anything. At one point guilds and factions were mutually exclusive, but the recent games have removed that restriction.

 

You might like LOTR: War in the North. Its made for multiplayer. It was quite good.



#37
Paul E Dangerously

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You might like LOTR: War in the North. Its made for multiplayer. It was quite good.

 

I actually own a copy of it thanks to a game giveaway - but can't run it since my PC is a toaster.


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#38
Rawgrim

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I actually own a copy of it thanks to a game giveaway - but can't run it since my PC is a toaster.

 

Best upgrade it to a microwave, then. Pretty sure you will like the game. Especially if you are a Tolkien fan.


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#39
CassMandra

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I actually own a copy of it thanks to a game giveaway - but can't run it since my PC is a toaster.

:lol:  :lol:  Mine too.


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#40
CassMandra

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Its on ps3 and 360 too.



#41
Rawgrim

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I have it on the 360. Its a 3 player game. Happy to play it co-op with two others if anyone wants to.



#42
CassMandra

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I have it on the 360. Its a 3 player game. Happy to play it co-op with two others if anyone wants to.

I don't own it but I almost bought it once or twice. The wiki page makes it sound broken though. Between ps3 and 360 I have a huge backlog of like 50 games to play so I can't even consider getting more for a while.



#43
nebu187

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I must admit that many features in this game (crafting, horse riding, open world exploring, main story line length, side quest variety, factions to belong to, weapon and armour variety, etc.) make me realise how far behind Bethesda Bioware are at present. It's almost as if this game was produced 5 years ago, instead of the other way around.

 

Crafting in Skyrim becomes redundant once you gain access to the Daedric artefacts or the overpowered looted gear, whereas in DAI the most powerful weapons/armours are the ones you craft yourself, so the purpose of crafting is more integral.

 

DAI isn't an open-world game, as the developers stated repeatedly pre-release, so that comparison is moot.

 

Skyrim's main story line can be completed in 4 hours, which is a miniscule fraction of the overall game. As for the sidequests, they're more varied, I'll give you that, but a good portion of them involve the same kind of fetch/errand-boy stuff that DAI is criticised for.

 

And I'd rather ride a stiff horse than a glitchy one.

 

One of the main appeals of DAI is character complexity and depth, and on that front there is no comparison. With the possible exception of Ulfric Stormcloak, I can't think of a single Skyrim character that isn't a cardboard cut-out. I mean, even the Dovahkiin has a personailty of a dead dog.



#44
Terodil

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DAI isn't an open-world game, as the developers stated repeatedly pre-release, so that comparison is moot.


It isn't really, because DA:I is far too open-world to my tastes.
 

Skyrim's main story line can be completed in 4 hours, which is a miniscule fraction of the overall game. As for the sidequests, they're more varied, I'll give you that, but a good portion of them involve the same kind of fetch/errand-boy stuff that DAI is criticised for. [...] One of the main appeals of DAI is character complexity and depth, and on that front there is no comparison. With the possible exception of Ulfric Stormcloak, I can't think of a single Skyrim character that isn't a cardboard cut-out.


See, that's my main issue with DA:I. Executive management jumping on the "open world" band wagon made Bioware depart from their core competencies that were indeed tight storytelling and character complexity / depth, just like you say. TES could not hold a candle to BW in that respect, the storylines were laughably disjointed, clichéd, and generally quite unengaging. And outside of mods, you wouldn't even get any sort of companion that would be worth that designation. Sadly, DA:I was a step in just that direction -- as could be expected if management demands "more Skyrim". We now have a semi-open world, with a really bad and simple story, hardly any meaningful choices, no moral dilemmata (no 'evil' inquisition, for example), and the characters... well... I personally found them all rather dull and uninteresting, average in brief, compared to previous BW games.

The comparison to D3 struck me both as oddly fitting and as pretty depressing. My character in D3, though admittedly preformed, has more personality than my character in DA:I (who is also preformed. You! Lead! The! Inquisition! And! Don't! You! Dare! Try! To! Be! Evil!!).
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#45
Sartoz

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Where did anyone say that? If you accept this game for what it is and not worry about what its not. It's actually pretty fun.

 

When I pay 69$ for a game marketed as a "PC game for PC gamers made by PC gamers" and that Bio went back to "its roots" = RPG then I expect more than 8 slots = console controller limit.  The above statement was made by the Bioware studio's Creative Director Mike Laidlaw.

 

What I bought was not a RPG game that was made for the PC that went back to its roots. Rather , the game was from the start, designed for consoles, which is fine but the PC port is a PoS as far as proper use of the desktop input device controls.   What I expected was a keyboard layout for a RPG game.

 

Here is a sample keyboard layout: (from Star Trek, but I hope you get the idea):

 

 https://i.imgur.com/Z2mToRq.png

 

I'm  more upset at getting shafted and that a lot of game content was cut because of  the old-gen hardware memory limits..

 

So, to paraphrase your statement, If you paid 30$ for 5 lbs of beef from the butcher and when you get home you only find 1 lb of beef in the bag.... well just accept it and you will feel better.


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#46
ShinsFortress

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@OP: that a) isn't what it was supposed to be and B) what I was persuaded by the disinformation/sale patter it was going to be.



#47
DarkKnightHolmes

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Finished nightmare and played it like a dunk just spamming button, tac cam is a joke.



#48
Sartoz

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Finished nightmare and played it like a dunk just spamming button, tac cam is a joke.

Yes, many have said so. What does that say about the Bio studio mgt that praised the tactical combat mode?



#49
Deebo305

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Comparing it to Skyrim is a insult to Skyrim though


I've always thought Elder Scrolls series was boring and ugly in general

Come at me bro :)

#50
SACanuckin Oz

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In terms of the Skyrim comparison, I guess it's each to his/her own here. When I compare the two main stories I get the following: (I might miss a few, apologies in advance)

 

DA:I: awake > you're special > do some random stuff to get known > make a choice (without getting to hear both sides of the story, as you must decide at the war table where your interests lie) > short act 1 storyline followed by > disaster hits at Haven > walk through the snow > Skyhaven > wow, it's pretty > get known by doing random stuff, and get introduced to a epic hero from bygone days > go to a ball, and do some random stuff, in order to > make a split second decision who rules Orlais without getting to actually know whether you care, and then > do some random stuff in Crestwood, then Western Outreach, to > beat a fallen special forces unit into submission, or cast them out > more random stuff in a few pretty settings > last act leading to > final boss battle

 

Skyrim: awake > who am I? > random stuff helping you discover more about yourself > take a message > something bad is happening outside town, please check on it > wow, I'm special (kinda, but what does it actually mean?) > someone mysterious wants to meet you > you are really special! > go find out more about yourself while you can also a)become a thief, assassin, mage, warrior, or even all of them (wow!), B) join a civil war (or not), c) attack a fanatical elven cult > back to the main story and kill another dragon > ancient warrior special forces need to test you > you pass the test > meet the ancient one > wtf?! > learn more about your powers, and finally > epic encounter with big bad > what, that didn't work? > get all these warring factions to meet > convince them of a plan > trap a dragon > convince said dragon to help you beat it's brother > enter the afterlife > big bad battle, etc.

 

DA:I > so many RANDOM stuff

Skyrim > so many connected stuff leading you on your journey, at least in my experience.

 

The MQ in DA:I can actually be completed in less than 4 hours. No, that's a lie. The loading screen take at least 1-2 hours, so maybe not..


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