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The AI might be useless, but hey, at least you don't need it in this game


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#1
SACanuckin Oz

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After the Ferelden Frostback encounter, which is a really great encounter (unique attack pattern, party low level), the combat (especially against dragons) really goes flat.

 

The all do the same (or a minor variance of the same) hop defence thing, and once you have the armour schematic from the Hinterlands they offer no challenge at all (on hard).

 

Sad really, even with Dorian trying to beat it to death with his staff, instead of standing ranged (which is what his AI SHOULD have him doing), and Sera trying to shoot him full of arrows from about a meter away, instead of standing ranged (which is what her AI SHOULD BE PROGRAMMED TO DO!!!)..

 

Good thing the combat has been so dumbed down, otherwise I might have felt a tad upset by this.

 

Maybe I'll wear only my beige pajamas, and use the level 3 staff to make the final two dragons fun, eh


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#2
Cheviot

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Defend [Character name]


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#3
Junebug

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*shrug* I actually kinda like the AI's mostly because I've been infuriated by much worse. Payday 2 and Left 4 Dead 2 immediately come to mind. Btw, Dorian beating on a high dragon with a level 3 staff would be awesome LOL

#4
deadkai

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Dorian->follow himself.Sera ->follow Dorian. Problem solved.

And by the way,Leaping Shot make sense near a Dragon so that all arrows connect.



#5
SACanuckin Oz

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1. Knight Enchanter
2. Whatever

Yes, I managed to kill the 2nd last dragon (Kaltenzahn) in my Skyhold pyjamas. Sad really. KE is just beyond invincible.

And the Highland Ravager was supposed to be hard....nope. Dragons all gone. My wife walked in called me a monster for slaughtering the dragon and her "babies". Kinda feel like one actually. I remember the high dragon at the temple of Sacred Ashes being quite tough. I had to actually think and apply some tactics. Those were the days
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#6
deadkai

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Stop kidding.Arcane Warriors defeated Dragons in Origins as easily as a Knight Enchanter does know. Shimmering Shield even gave 80 percent resistence against

all elemental damage.



#7
capn233

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I like Arcane Warrior in DAO better than Knight Enchanter.  At least they attempted to nerf your damage when you activate Combat Magic.



#8
deadkai

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Its not that Spirit Blade deals high amounts of damage either. Aside from  Fire Mine, no other spell does. While in Origins, the Arcane Warrior could actviate Blood Magic...


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#9
SACanuckin Oz

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"Blood magic is evil!" I found Spirit Healer worked as well if you were an Arcane Warrior. AW was a BOSS for sure, especially in Amaranthine with Battle mage added.

 

Even alone, it was better than KE, and you could wield heavy weapons, and shield, and...ah, those were the days



#10
Creator Limbs

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Play on nightmare with an under-leveled dagger Rogue and tell me that.



#11
SACanuckin Oz

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I'm just not a rogue kinda player. I always see them as support, so for my PC this would never work for me.
Mages can absolutely dominate the battlefield - my favourite class
Warriors can get all the aggro, be in the thick of battle, and protect the party

Rogues, are there to play backup to this. Ranged typically (although Leliana and Zevran used to amazing as close combat dual wielding death dealers)

As to nightmare, it didn't seem to make a difference on the last dragons, they only seem to have more hps, so take a bit longer to kill, nothing else

#12
Arvaarad

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Warriors can get all the aggro, be in the thick of battle, and protect the party

Rogues, are there to play backup to this.


I would think warriors are the least ideal choice for the inquisitor, since they're geared toward fighting multiple enemies. Not all encounters are against multiple enemies. Warriors are dead useless against high dragons, for example. They can't generate guard as fast against a single enemy, and they don't put out much single-target damage. Against a lone boss, neither their offense or their defense is reaching its full potential.

A rogue, on the other hand, is great against single enemies. Every combat encounter includes at least one enemy, so a rogue is getting the maximum value from their toolset in every fight.

#13
theoduck

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Finished Here Lies the Abyss on normal, got bored with the combat -- but not the story, so I started over on Nightmare. Much better, particularly enemy mages, who actually do stuff other than run around waiting for you to kill them.

 

Nightmare is, for me, the only way to play this game and I think the designers intended it that way. Lovin' it.

 

Regarding my "Death From Above" post in this thread, I know how a properly-modded Skyrim would have handled my bombardment of Villa Maurel, but maybe an improved enemy AI mod is in the works for this game.



#14
Creator Limbs

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I'm just not a rogue kinda player. I always see them as support, so for my PC this would never work for me.
Mages can absolutely dominate the battlefield - my favourite class
Warriors can get all the aggro, be in the thick of battle, and protect the party

Rogues, are there to play backup to this. Ranged typically (although Leliana and Zevran used to amazing as close combat dual wielding death dealers)

As to nightmare, it didn't seem to make a difference on the last dragons, they only seem to have more hps, so take a bit longer to kill, nothing else

 

So what you're saying is that if you play an overpowered character, it's easy.

 

Got it. If you want a more challenging fight, challenge your comfort zone first.



#15
Sidney

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Yes Arcane Warrior is the stupid easy build in DAO, Knight Enchanter is in DAi. The vend at and assassination specked rogues in DA2 were crazy overpowered. Bio ware seems to whip up one badly over strength class in each game.

In DA2 I had my NPCs with different logic buried in their scripts to handle mages, rogues, mini-bosses and so forth so I liked and used most of the if then AI. I both DAO and Da2 I ran my NPCs solely on scripts and didn't intervene other than a tiny handful of boss fights so I did appreciate the precision of the AI instructions. Even saying that I found the AI in DAI usable and capable IF you had the right settings which were not obvious necessarily when you started up the game.

#16
KCMeredith

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Get out of the fire Solas, please get out of the fire. Alright, I'll take control and move you over there.

 

WHY are you standing in the fire again?!


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#17
SACanuckin Oz

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So what you're saying is that if you play an overpowered character, it's easy.
 
Got it. If you want a more challenging....


Is this meant as an insult to my preferred play-style?

Dark Souls mate. Been there, done that. Took both a sorcerer (intelligence build), and a pyromancer (faith dexterity build) through the game and DLC.

From what I've seen, bow-wielding rogues are the most OP class in DA:I, while KE is almost invincible. But that's the way Bioware designed the game, and if my character development style allows me to field a quality combatant within that framework, what's it to you?

I like challenging game play.

What I don't like is asinine e-pinions from people that don't know the first thing about me.

#18
earthboyjak

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I would think warriors are the least ideal choice for the inquisitor, since they're geared toward fighting multiple enemies. Not all encounters are against multiple enemies. Warriors are dead useless against high dragons, for example. They can't generate guard as fast against a single enemy, and they don't put out much single-target damage. Against a lone boss, neither their offense or their defense is reaching its full potential.

A rogue, on the other hand, is great against single enemies. Every combat encounter includes at least one enemy, so a rogue is getting the maximum value from their toolset in every fight.


When one of my warriors uses war cry or any other area guard generation ability, they SEEM to gain guard as if each targetable part of the dragon is a separate enemy. If Blackwall is right under the dragon when he uses it he gains way more guard than one target should get him. I can't confirm empirically, but that's how it looks.

#19
capn233

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When one of my warriors uses war cry or any other area guard generation ability, they SEEM to gain guard as if each targetable part of the dragon is a separate enemy. If Blackwall is right under the dragon when he uses it he gains way more guard than one target should get him. I can't confirm empirically, but that's how it looks.

 

I wouldn't be surprised if it is counting the limbs separately.  You can hit several of them with Charging Bull to get extra guard, for instance.