Aller au contenu

Photo

Do you think the "Dragon Age" games will ever go into a renasaince era? Would this be something you would be interested in


  • Veuillez vous connecter pour répondre
96 réponses à ce sujet

#26
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

Parts of Thedas (Orlais in particular) appear to be already in the 18th / 19th / early 20th century, sans clear evidence of an industrial revolution of course. :lol:

 

The firearms bit is probably something of a problem for the combat system; with magical mayhem and repeating crossbows / fast-firing bows with magical effects they could be considered redundant and maybe hard to fit in mechanically.

PoE has them though, but I haven't really taken a good look at how they work within that game's combat mechanics; but they seem to be hard-hitting but slow-firing (which is somewhat realistic ) in that game.



#27
MoonDrummer

MoonDrummer
  • Members
  • 1 897 messages

No and No.


  • Uccio aime ceci

#28
AstraDrakkar

AstraDrakkar
  • Members
  • 1 116 messages

I think guns would ultimately destroy the DA games. The market is already flooded with shooter games. That's why I hate them. I used to like them, but I played so many of them that I am now sick of them. I crave games like DA that are different from all the other games out there.


  • Uccio aime ceci

#29
dsl08002

dsl08002
  • Members
  • 1 778 messages
No I prefer that DA stayed at the medieval sensation, but this was lost in DAI because it felt like I was playing a medieval fantasy game with present day ideals and thinking.
  • Tamyn, Uccio, Aren et 3 autres aiment ceci

#30
Dr. Doctor

Dr. Doctor
  • Members
  • 4 331 messages
I'm thinking guns similar to Bloodborne's where you have a single shot that gives you a chance to land a hit before closing into melee.

#31
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

No I prefer that DA stayed at the medieval sensation, but this was lost in DAI because it felt like I was playing a medieval fantasy game with present day ideals and thinking.

 

Dragon Age has always had bits of anachronism peppering the medieval backdrop. Nothing's really changed on that front.

That being said, I'd prefer to stay away from firearms, since I don't believe that the gameplay would go anywhere good with their inclusion.


  • legbamel et Lumix19 aiment ceci

#32
dsl08002

dsl08002
  • Members
  • 1 778 messages

Dragon Age has always had bits of anachronism peppering the medieval backdrop. Nothing's really changed on that front.
That being said, I'd prefer to stay away from firearms, since I don't believe that the gameplay would go anywhere good with their inclusion.


DAO:s overall styling of cities, clothing, armor and weapons, religion, music soundtrack and tavern gave the perfect feeling that it could have taken place in medieval Europe which brought its charm. But that may be the reason why I feel like DAI has lost all of it.
  • Uccio, Aren et Adam Revlan aiment ceci

#33
AmberDragon

AmberDragon
  • Members
  • 291 messages

As others have said I really don't want Dragon Age to end up becoming a "Shooter", but it would be great to see more widespread use of automatic crossbows like Bianca instead of guns. Perhaps despite being a surface dwarf Bianca can be made a Paragon for creating the crossbow Varric named after her. Would also be nice to see a Thedas equivalent of Da Vinci etc... :)



#34
ctd757

ctd757
  • Members
  • 279 messages
I think it could work but it shouldn't be called Dragon Age. I would want more interaction into politics at that point.

#35
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

DAO:s overall styling of cities, clothing, armor and weapons, religion, music soundtrack and tavern gave the perfect feeling that it could have taken place in medieval Europe which brought its charm. But that may be the reason why I feel like DAI has lost all of it.

 

Origins doesn't cover nearly as much ground as Inquisition does either, since we never leave Ferelden. I don't see any meaningful difference in the overall design of the interiors of homes and taverns like in Redcliffe or Haven than what we saw in Origins, but we obviously never saw anything of Orlais until DA2 onward, and frankly I think they've been more consistent about this than people give it credit for. If anything, what really changed is that Ferelden no longer looks like blood-splattered oatmeal. I don't think that Inquisition's lost the rustic appeal of places within Ferelden, though it's unfortunate that we don't get proper cities like Denerim.

 

Regular people throughout Ferelden still seem to wear ordinary peasant clothing similar to what we've seen in Origins and DA2, so I'm not sure what the big deal is there. As for armor, I'm of the opinion that the armor designs from Origins are vastly inferior, so all's I can say on that end is good riddance to bad rubbish. For me, trying to find decent looking armor in Origins was like a conversation with a sober Oghren: few and far between, especially if you were a dex-based rogue (infinitely worse if your rogue is female). When I see criticism of things like Inquisition's helmets and such, I can't help but think back of the vast wasteland that was Origins' offerings.

 

Personally I think Origins' general design gets a bit more credit than it really deserves. There's a lot of charm to the whole thing, but first and foremost my big draw to the game is the story and the characters. The rest is, to me, disposable, and would gladly do away with it in favor of something more refined in its aesthetic.


  • The Baconer et Flaine1996 aiment ceci

#36
JJDXB

JJDXB
  • Members
  • 253 messages

Val Royeaux and Orlais are well into the Baroque era.  It's long since passed Renaissance.  I don't understand why Ferelden etc haven't transitioned.  Even the poorest of countries of Western Europe got into the Renaissance, but Ferelden looks like it's stuck 500 years behind Orlais.

 

I'm not saying that there must be an artistic transition like what happened in our history, but there seems to be no cultural trickle between countries which I find really unrealistic.



#37
o Ventus

o Ventus
  • Members
  • 17 252 messages

Why do people assume that guns = shooter? Merely having guns doesn't make the game a shooter any more than crossbows, longbows, and cannons.

 

You can already play DAI as a "shooter" now by playing a rogue spec'd for archery.



#38
Uccio

Uccio
  • Members
  • 4 696 messages

Origins doesn't cover nearly as much ground as Inquisition does either, since we never leave Ferelden. I don't see any meaningful difference in the overall design of the interiors of homes and taverns like in Redcliffe or Haven than what we saw in Origins, but we obviously never saw anything of Orlais until DA2 onward, and frankly I think they've been more consistent about this than people give it credit for. If anything, what really changed is that Ferelden no longer looks like blood-splattered oatmeal. I don't think that Inquisition's lost the rustic appeal of places within Ferelden, though it's unfortunate that we don't get proper cities like Denerim.

 

Regular people throughout Ferelden still seem to wear ordinary peasant clothing similar to what we've seen in Origins and DA2, so I'm not sure what the big deal is there. As for armor, I'm of the opinion that the armor designs from Origins are vastly inferior, so all's I can say on that end is good riddance to bad rubbish. For me, trying to find decent looking armor in Origins was like a conversation with a sober Oghren: few and far between, especially if you were a dex-based rogue (infinitely worse if your rogue is female). When I see criticism of things like Inquisition's helmets and such, I can't help but think back of the vast wasteland that was Origins' offerings.

 

Personally I think Origins' general design gets a bit more credit than it really deserves. There's a lot of charm to the whole thing, but first and foremost my big draw to the game is the story and the characters. The rest is, to me, disposable, and would gladly do away with it in favor of something more refined in its aesthetic.

 

The oatmeal reflected perfectly the overall feeling of DAO. Gritty and dark. Whereas DAI seems to be like a colorful eye candy. The game actually warns you about a seizure due to the flashy/colorful content. Quite telling. I agree with you about the story and characters though.



#39
o Ventus

o Ventus
  • Members
  • 17 252 messages

The oatmeal reflected perfectly the overall feeling of DAO. Gritty and dark. Whereas DAI seems to be like a colorful eye candy. The game actually warns you about a seizure due to the flashy/colorful content. Quite telling. I agree with you about the story and characters though.

 

It has a seizure warning because they are legally required to have a seizure warning in multiple countries. Literally every single game with a retail release is required to have a seizure warning.

 

And please, remind me how dark and gritty DAO is when I'm whipping up fire tornadoes and lightning storms as a mage, lighting up the whole Deep Roads.



#40
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

The oatmeal reflected perfectly the overall feeling of DAO. Gritty and dark. Whereas DAI seems to be like a colorful eye candy. The game actually warns you about a seizure due to the flashy/colorful content. Quite telling. I agree with you about the story and characters though.


I think the oatmeal is more a reflection of the less advanced graphics and more limited color palette. As for the seizure warning, it wouldn't really make a difference what the game looked like. Even games that have darker tones and fewer colors will have it.

#41
Uccio

Uccio
  • Members
  • 4 696 messages
 

It has a seizure warning because they are legally required to have a seizure warning in multiple countries. Literally every single game with a retail release is required to have a seizure warning.

 

And please, remind me how dark and gritty DAO is when I'm whipping up fire tornadoes and lightning storms as a mage, lighting up the whole Deep Roads.

 

Probably, though it is the first time to me to have it pop up at the starting screen. 

 

Ah, DAO. The time when mages actually were what they were supposed to be. Nukes of the battlefield. Mage actually gets a pass of being a flashy one by the way. It is magic after all. The other ones not so much, though in DAI everyone is a mage. So no one feels left out. 

 

I think the oatmeal is more a reflection of the less advanced graphics and more limited color palette. As for the seizure warning, it wouldn't really make a difference what the game looked like. Even games that have darker tones and fewer colors will have it.

 

True. I still feel DAO was more down to earth with its colors. 



#42
KaiserShep

KaiserShep
  • Members
  • 23 806 messages
Well, it is literally earth tones everywhere. :P
  • Uccio aime ceci

#43
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

No and No.

dude...it already is.



#44
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

The oatmeal reflected perfectly the overall feeling of DAO. Gritty and dark. Whereas DAI seems to be like a colorful eye candy. The game actually warns you about a seizure due to the flashy/colorful content. Quite telling. I agree with you about the story and characters though.

More location then anything else. Even in dai Ferelden is very murky. Da2 and Dai are more colerful because the places they are in are colorful.



#45
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

DAO:s overall styling of cities, clothing, armor and weapons, religion, music soundtrack and tavern gave the perfect feeling that it could have taken place in medieval Europe which brought its charm. But that may be the reason why I feel like DAI has lost all of it.

You do understand the ferelden was considered backwards and muddy by every other country even in dao, right? Every character who is not fereldin born makes it a point how murky and muddy ferelden is...Which is still is in dai. Not that ferelden is based of england which it's self very murky and muddy. Da was never mid evil.



#46
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

Val Royeaux and Orlais are well into the Baroque era.  It's long since passed Renaissance.  I don't understand why Ferelden etc haven't transitioned.  Even the poorest of countries of Western Europe got into the Renaissance, but Ferelden looks like it's stuck 500 years behind Orlais.

 

I'm not saying that there must be an artistic transition like what happened in our history, but there seems to be no cultural trickle between countries which I find really unrealistic.

Easily explained. ferelden have been at war with the invading Orlais from the time of the mad emperor. 81 years being that the invasion started in 8:21 and ended in 9:2.

Social progress halts during a messy war like that.



#47
SofaJockey

SofaJockey
  • Members
  • 5 893 messages

Cullen explains the advances in siege equipment with trebuchets, Thedas is clearly not standing still.

The Qunari have Gaatlok and some dwarves are experimenting with blasting powder.

 

But why go to the effort to develop such weaponry when a mage can bring down a firestorm on the enemy's head...

(unless you want to drop pain on the mage's head).

 

By rights, Templars should be those most interested in developing firearms as a response to destruction magic,

though this does not appear to be where their focus has been.



#48
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

 

 

But why go to the effort to develop such weaponry when a mage can bring down a firestorm on the enemy's head...

(unless you want to drop pain on the mage's head).

 

By rights, Templars should be those most interested in developing firearms as a response to destruction magic,

though this does not appear to be where their focus has been.

it takes time to do that and years of training. just look at varric's bianca and you can see what it would be like if every soldier had something close to that.



#49
The Baconer

The Baconer
  • Members
  • 5 679 messages

it takes time to do that and years of training. just look at varric's bianca and you can see what it would be like if every soldier had something close to that.

 

A matchlock would be nowhere near as hard to operate or maintain. Learning how to point, shoot, and reload would be exceptionally easy compared to the martial training they already receive. Nowhere near years.

 

Now, the biggest problem would be trying to counter people who can throw fireballs with weapons that require explosive materials. So, not really worth it for Templars.


  • SofaJockey aime ceci

#50
General TSAR

General TSAR
  • Members
  • 4 384 messages

Hell no, keep Dragon Age as it is: Dark Fantasy. 


  • Uccio aime ceci