They recently did away with the size restrictions, actually. Now we know why.
I'm with Cyonan - I've supported this stuff occasionally in the past, and I can't fault people who work very hard on something to get compensation for their hard work, but it really should be limited to paypals and donations.
The community that modding creates should be it's own reward - they should be made by people who want to do it. I don't think there should ever be an absolute expectation of monetary compensation for creating something with a toolkit.
See, I think we're missing the bigger picture here.
If there is a financial incentive for a company, ANY COMPANY, to have modding in more games, this is a good thing for gamers. More industry money for modding means more games will have modding.
Let's face it - official support for modders is few and far between outside of Bethesda and CDPR. For good reasons or bad, most other developers simply do not provide toolkits or any tools to help create user-created content for their game. If Steam were to push or promote other developers to do so going forward, this would mean options and versatility for gamers, maybe even a wider discussion on allowing mods for consoles in the future.
If the kinks can get worked out, it is a huge win for everyone involved. If Steam winds up making money on it, they will put effort into QC and alleviating other issues. Project Greenlight had zero chance of this happening, because indie games are always going to be low volume, low profit. However if the next Elder Scrolls game comes out and there's something in place to only allow Steam-certified mods... that's a huge game changer (pun somewhat intended).





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