Paying for mods is nothing new. Valve has been selling user-generated content for their games for years, including TF2 and DOTA2. As recently as this year, a former SimCity artist has been making a decent bit of cash making assets for Cities: Skylines. This latest update is merely a way to formalise a process that has been going for years, and integrate it into Steam. Paid mods has not killed modding, nor will it, and may in fact make it better, allowing players contribute to and improve the development of mods through the simplest way possible - through cold hard cash.
However, while the core idea is not new and not necessarily bad, I have deep concerns with Valve's current implementation. If the information I've been reading are accurate, it appears this will be a free-for-all open market, with no process of greenlighting, no curation, and no mechanism for dealing with bad content aside from a 24-hour refund policy. With this, I fear Valve are opening a Pandora's Box of abuses, theft, and creator wars, especially with the mod developers' share of the income being only 25%. A mod market cannot be an unregulated open market; even open source software have licences like GPL and Apache to lay some ground rules and avoid abuse. For this to even have a chance to work, Valve and Bethesda cannot shove it out the door and turn a blind eye. They must pay close attention, or it will backfire in their faces.
In short, not necessarily a bad idea, but so far, a potentially disastrous execution. I expect things to move very quickly, for this is only the beginning of the pain.
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A Crusty Knight Of Colour et MOZ aiment ceci