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Steam Introduces Paid Mods in Skyrim


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#51
HiroVoid

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There are reports of mod stealing right now. People are uploading a slightly modified version of a mod and selling it for a slightly lower price. This mess is already getting messier :D

Yep.  I hope Steam's ready for instances of this and people using other people's code.  Another big deal is that users often don't know how well mods work together until they download it.  At least at the moment, paid mods might make some money, but they'll absolutely nosedive as far as people using the mods go.



#52
Ryzaki

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Eh. All this'll do is make me buy Bethesda's bug topia games far far after release.

 

I usually buy them early because I know mods will soon be coming but with this new pay for mods BS nope.



#53
A Crusty Knight Of Colour

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Wew boy. Opening a big can of worms here. Don't like this at all. Rather greedy by Valve and Bethesda to set this up tbh.

#54
Steelcan

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no way this goes poorly



#55
Inquisitor Recon

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All of that time that could have been used on Half Life 3 was instead spent thinking "how can we make money off of these mods".



#56
ObserverStatus

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Cows_Go_Moose_01.png

 

^MFW Bethesda takes a cut from payed unofficial bug fixes


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#57
Steelcan

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I bet EA is gonna jump on this like white on rice



#58
Inquisitor Recon

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Some of the mods in the "under review" section...

this is going to end well...



#59
Guest_KnossosTNC_*

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Paying for mods is nothing new. Valve has been selling user-generated content for their games for years, including TF2 and DOTA2. As recently as this year, a former SimCity artist has been making a decent bit of cash making assets for Cities: Skylines. This latest update is merely a way to formalise a process that has been going for years, and integrate it into Steam. Paid mods has not killed modding, nor will it, and may in fact make it better, allowing players contribute to and improve the development of mods through the simplest way possible - through cold hard cash.

However, while the core idea is not new and not necessarily bad, I have deep concerns with Valve's current implementation. If the information I've been reading are accurate, it appears this will be a free-for-all open market, with no process of greenlighting, no curation, and no mechanism for dealing with bad content aside from a 24-hour refund policy. With this, I fear Valve are opening a Pandora's Box of abuses, theft, and creator wars, especially with the mod developers' share of the income being only 25%. A mod market cannot be an unregulated open market; even open source software have licences like GPL and Apache to lay some ground rules and avoid abuse. For this to even have a chance to work, Valve and Bethesda cannot shove it out the door and turn a blind eye. They must pay close attention, or it will backfire in their faces.

In short, not necessarily a bad idea, but so far, a potentially disastrous execution. I expect things to move very quickly, for this is only the beginning of the pain.
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#60
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I bet EA is gonna jump on this like white on rice

Damn, I haven't heard that in a while.



#61
Ryzaki

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I bet EA is gonna jump on this like white on rice

 

I actually don't think EA would do this. And not because they're suddenly golden hearted. They have enough issues with people going to their storefront to begin with I doubt they'd try to make it even MORE unattractive.

 

As for steam's old paid mods. I never bought those games.



#62
Warden Commander Aeducan

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Well, sh*t.



#63
ObserverStatus

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Paying for mods is nothing new. Valve has been selling user-generated content for their games for years, including TF2 and DOTA2. As recently as this year, a former SimCity artist has been making a decent bit of cash making assets for Cities: Skylines. This latest update is merely a way to formalise a process that has been going for years, and integrate it into Steam. Paid mods has not killed modding, nor will it, and may in fact make it better, allowing players contribute to and improve the development of mods through the simplest way possible - through cold hard cash.

I wish I had your optimism, but I only see this as a way for Bethesda to get payed to work less. Some of the most popular mods are things that really should have been in the core game, like SkyUI and that one mod that makes the map legible on foggy days. It's bad enough that they had already been relying on volunteer work to make the PC versions of their games playable up until this point.


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#64
Cyonan

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Another potential issue here is that nobody is responsible for ensuring that these mods actually work. The FAQ states that if you bought a mod that breaks, you should just tell the developer about it. At that point you basically have to just hope that they fix it, or you can attempt to fix it yourself depending on what broke.

 

Now, that's pretty much standard for finding a bug in a normal game you paid for. The problem here is that people often try to put a lot of different mods into their games. If you have 50 different mods, they're probably from 45 different developers that didn't coordinate with each other to ensure that everybody's mods are all compatible with each others.

 

You have a 24 hour period in which you can get a refund. Outside of that, you're screwed out of your money if a mod breaks on you.


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#65
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I bet EA is gonna jump on this like white on rice


I seem to recall that EA already sell user-created content for The Sims games. Again, this is not a new idea.

#66
Dermain

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^MFW Bethesda takes a cut from payed unofficial bug fixes

 

Imagine having to PAY for the unofficial patches...


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#67
Inquisitor Recon

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Looks like there is no limit to what you can charge either.

 

Whoever at Valve has the job of approving or disapproving paid mod submissions really ought to start looking for a new job.



#68
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I wish I had your optimism, but I only see this as a way for Bethesda to get payed to work less. Some of the most popular mods are things that really should have been in the core game, like SkyUI and that one mod that makes the map legible on foggy days. It's bad enough that they had already been relying on volunteer work to make the PC versions of their games playable up until this point.


I'm no optimist, I'm just prepared to look at the overall picture and see a different side of reality where they exist. I consider myself more of a realist at heart.

And the reality is I don't think this decision will have much of an impact on how Bethesda develop their games. From Oblivion, to Fallout 3, to Skyrim, their pattern have been consistent almost to the point of monotony: ambition over substance, minimal post-launch support. With the runaway success of Skyrim, I doubt their development process will differ in any discernible way from the past, paid mods or not. I've been looking at this purely from the modders' and users' point of view.

#69
In Exile

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I like the idea. It gives people the option to make money off of their hard work. And it incentivizes Steam to lay down the framework of payment and integration into their platform to make it easy for everyone to use.

The question is... who is going to field the complaints when someone decides to charge full price for a mod and then doesn't fix it when the newest patch comes out?

 

The second I read about this my first thought was "Jimmy's going to appreciate this one."


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#70
In Exile

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Considering how many mods, one could/might use, in any given game, this isn't much different than microtransactions. Those can certainly get out of control, for those that buy in to them.

 

It is a microtransaction. By definition. Except with less quality control and the development outsourced to a third party. This is just fascinating. I'm very, very interested in how this will go forward. And whether there will now be regional and even national differences having to do with local consumer protection laws. 



#71
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We gon be rich baby!


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#72
coldwetn0se

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Imagine having to PAY for the unofficial patches...


52197-Picard-facepalm-gif-ubif.gif

Something to ponder.....

(Crispy-crap! I'm not usually this doomy - I think. I blame the rain. :blush: )

#73
L. Han

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Do remember the author can set how much he or she will charge. So technically mods can still be free. Although they probably will put on some size limit or something.



#74
SmilesJA

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Paying for mods? Now I'm afraid of a future where passion is replaced with unoriginalilty for the sake of making a buck.



#75
L. Han

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When push comes to shove I would probably be against this whole thing. But I don't think the idea of money being involved = instant greed fest.

 

But really though, Steam is taking 75% (or so I heard) from the 'sales' of mods. That is insane considering how they did not really have any hand in it. I could understand them taking that much for CS:GO or DOTA2, as those two are Valve games.

 

EDIT: Another concern for me is the healthy competition aspect of modders. On the Nexus community, modders often collaborate and share codes/assets with each other. Now with some modders going for being paid and some have stated they will keep their stuff free, I wonder how much divide will this cause. Some of the best projects on the Nexus is made collaboratively.