Steam Introduces Paid Mods in Skyrim
#101
Posté 24 avril 2015 - 10:06
- The Hierophant aime ceci
#103
Guest_KnossosTNC_*
Posté 24 avril 2015 - 12:10
Guest_KnossosTNC_*
The result is as predictable as it is farcical; a mod recently went on sale, then was promptly withdrawn after the author failed to get proper permission for third-party animation assets. That it was caught and dealt with is not the issue; that Valve seem to expect the community to police their own is. Now that cold, hard currency is on the line, it is more important than ever that issues like this are policed properly, with clear ground rules and a standard arbitration process. Instead, Valve have removed the judge and open a thousand-seat jury to anyone bothering to walk through the door. It's a disaster waiting to happen.
As I said, the idea of paid mods is not inherently a bad one, but Valve's implementation is neglectful and perhaps even naive. This is only the beginning. This could still end well. But between now and then, I expect plenty of painful lessons to be learned.
#104
Posté 24 avril 2015 - 12:14
Yup, it's starting to unravel now. Mods made with other mods and modder's resources are so common that no one even think twice about using them and giving a simple credit where due. But now that mods have a price tag, permission and authorship suddenly become an issue, which Valve have neglected set up a system to deal with.
The result is as predictable as it is farcical; a mod recently went on sale, then was promptly withdrawn after the author failed to get proper permission for third-party animation assets. That it was caught and dealt with is not the issue; that Valve seem to expect the community to police their own is. Now that cold, hard currency is on the line, it is more important than ever that issues like this are policed properly, with clear ground rules and a standard arbitration process. Instead, Valve have removed the judge and open a thousand-seat jury to anyone bothering to walk through the door. It's a disaster waiting to happen.
As I said, the idea of paid mods is not inherently a bad one, but Valve's implementation is neglectful and perhaps even naive. This is only the beginning. This could still end well. But between now and then, I expect plenty of painful lessons to be learned.
Well, if the paid mods thing continues free mods will become a thing of the past.
Why would a modder release something for free when they can sell it? Will Steam go after the Nexus because it hurts their profits? Will modders start suing the Nexus when people place their paid mods on it for free?
As it stands, the Nexus is going to be in a slippery slope of "piracy" if paid mods actually succeeds.
#105
Guest_KnossosTNC_*
Posté 24 avril 2015 - 12:37
Guest_KnossosTNC_*
Well, if the paid mods thing continues free mods will become a thing of the past.
Why would a modder release something for free when they can sell it? Will Steam go after the Nexus because it hurts their profits? Will modders start suing the Nexus when people place their paid mods on it for free?
As it stands, the Nexus is going to be in a slippery slope of "piracy" if paid mods actually succeeds.
I don't think free, small mods are going anywhere; no one is going to pay for those types of mods, and their authors would be insane to even try. For larger mods made by whole teams of people that rival developers in quality, however, it is entirely reasonable for them to expect some compensation for their hard work. The problem is establishing exactly whose hard work and what they deserve, something Valve seemed to have neglected.
Mod piracy is exactly why it is so important to establish ground rules and arbitration. There are going to be disputes. That is expected. There are going to be great big wars over permission, authorship and revenue, and some kind of laws of the land, perhaps even a universal "Modder's Constitution" would have eased or prevented that. That Valve neglected to establish one is a potentially disastrous oversight.
#106
Posté 24 avril 2015 - 12:55
^There are a fair amount of modders who have stated that their mods will be always be free. But that's the biggest issue in my opinion. Modders have always relied on other modder's resources and assets. Some of the best mods (like Faksarr and many expansive ones) have a lot of modders who worked on it. So when these things start getting money chimed in, there will be conflicts about who gets paid. Is it everyone? Is it the starters? Is it going to be dependant on who puts more effort?
#107
Posté 24 avril 2015 - 01:03
well the general opinion on the Nexus is that paid mods will die really fast ![]()
#108
Posté 24 avril 2015 - 01:05
Why would a modder release something for free when they can sell it? Will Steam go after the Nexus because it hurts their profits? Will modders start suing the Nexus when people place their paid mods on it for free?
And the reverse, what's to stop some scumbag taking a modder's work from a free mod and trying to make a quick buck? If that kind of thing becomes widespread than modders will be almost forced to put a price tag on their mods. Modding, as I've known it since Morrowind, will be dead.
I have no particular attachment to the Elder Scrolls series or its lore. I play the games solely because of mods. If Valve and Bethesda are so intent on ****** up the modding scene and this isn't removed, then I suppose I can just swear off TES and FO games.
What's been getting me is the people that are arguing in favor of this. The typical argument seems to be "you're not entitled to other people's hard work", but that goes against the very spirit of what modding has always been about. You mod for the sake of creation and for the love of the game and making it better. It's about collaborating with other people and freely sharing work, while giving credit where credit is due.
I've used hundreds of mods and they do add value and enjoyment to a game, but the overwhelming majority of them aren't worth money imo. Mods are buggy, conflict with other mods, are frequently abandoned, and get outdated. They're only stable now because Bethesda has stopped patching Skyrim; what is it going to be like in a new Bethesda game? The bugginess could always be overlooked and criticism softened because, "hey it's free". Add money to the equation and that kind of attitude goes out the window - suddenly modders are dealing with customers. And this won't be an avenue to a livable source of income for the overwhelming majority of modders either since they'll be making a pittance from their work. Will a modder even be able to easily walk away from a project while the game is still actively patched?
The more I think about paid mods, the more I hate the idea. There are already so many microtransactions, DLCs, and cutting corners in gaming; I honestly cannot afford to be nickel-and-dimed even more. Money perverts everything.
- A Crusty Knight Of Colour aime ceci
#109
Guest_KnossosTNC_*
Posté 24 avril 2015 - 01:11
Guest_KnossosTNC_*
well the general opinion on the Nexus is that paid mods will die really fast
It will die if Valve let it die, but I don't think it will die fast enough to prevent the blood spluttering and death gurgles. Painful lessons are ahead between now and then, I fear.
Which would be a shame. Good things can come of this, if only Valve would have a bit more prudence and foresight.
#110
Posté 24 avril 2015 - 01:13
It will die if Valve let it die, but I don't think it will die fast enough to prevent the blood spluttering and death gurgles. Painful lessons are ahead between now and then, I fear.
Which would be a shame. Good things can come of this, if only Valve would have a bit more prudence and foresight.
All Valve would have to do is facilitate a "pay what you want" system where players could donate money to modders for their work or simply download it for free. It's literally that simple. Yet we get this monstrosity instead.
I'm too tied to Steam to completely abandon it, but if this catches on as an industry wide practice, I would have to really consider alternative means of purchasing and playing games on the PC.
#111
Posté 24 avril 2015 - 01:16
well while this gets sorted out i guess i'll go dump all my unreleased mods on the nexus ![]()
#112
Posté 24 avril 2015 - 01:16
That would require it to be about the modders in the first place. That's always been the option on the Nexus, but this paid mod scheme came about because Bethesda and Valve wanted a new revenue stream.
Is it too much to hope for that Gaben didn't know about this? That he'll swoop in and save the day like he did when Hatred got pulled from Steam?
#113
Posté 24 avril 2015 - 01:17
That would require it to be about the modders in the first place. That's always been the option on the Nexus, but this paid mod scheme came about because Bethesda and Valve wanted a new revenue stream.
Is it too much to hope for that Gaben didn't know about this? That he'll swoop in and save the day like he did when Hatred got pulled from Steam?
Hatred not only should have been pulled from Steam, it should be towed out to sea and nuked along with its creators
#114
Guest_KnossosTNC_*
Posté 24 avril 2015 - 01:26
Guest_KnossosTNC_*
All Valve would have to do is facilitate a "pay what you want" system where players could donate money to modders for their work or simply download it for free. It's literally that simple. Yet we get this monstrosity instead.
Yeah, voluntary donations would have been a lot less controversial and less difficult to police, though I have read complaints from certain modders that they are already widely implemented and exist only to collect digital dust.
Perhaps a Humble Store-like compromise? Establish a low baseline price, then let the users pay what they want higher than that, and extend the refund period. Maybe open some sort of formalised and integrated commission system? Many modders are also artists. I dunno, I'm just floating ideas here.
Either way, monetization is going to require proper regulation and arbitration, something Valve have neglected so far, and it is the modding community who will pay the price.
#115
Posté 24 avril 2015 - 01:45
#116
Posté 24 avril 2015 - 02:23
That seriously is the most epic thing I have seen. It totally trumps hitler hates mass effect. Bravo!
#117
Posté 24 avril 2015 - 02:24
^If we are thinking cynically, they might start making the game very hard to mod unless it's done via the DRMified mods on the workshop. I am interested to see how these companies will deal with copyright issues that will soon come barging at them the moment these stuff make a lot of money.
Most copyright infringing mods are asking for forgiveness rather than permission. Now money is in the game, I wonder how things will go.
#118
Posté 24 avril 2015 - 03:30
Yup, it's starting to unravel now. Mods made with other mods and modder's resources are so common that no one even think twice about using them and giving a simple credit where due. But now that mods have a price tag, permission and authorship suddenly become an issue, which Valve have neglected set up a system to deal with.
The result is as predictable as it is farcical; a mod recently went on sale, then was promptly withdrawn after the author failed to get proper permission for third-party animation assets. That it was caught and dealt with is not the issue; that Valve seem to expect the community to police their own is. Now that cold, hard currency is on the line, it is more important than ever that issues like this are policed properly, with clear ground rules and a standard arbitration process. Instead, Valve have removed the judge and open a thousand-seat jury to anyone bothering to walk through the door. It's a disaster waiting to happen.
As I said, the idea of paid mods is not inherently a bad one, but Valve's implementation is neglectful and perhaps even naive. This is only the beginning. This could still end well. But between now and then, I expect plenty of painful lessons to be learned.
Depending on how and where the assets come from, this may cause issues down the line for Valve. I'm not sure how sympathetic a larger competitor will be with Valve proper if particular modders start raiding IPs to sell mods on which Steam makes a cut on. That might lead to lawsuits against Valve itself, which seems to not be worth it given the cut they're taking on these mods.
It just seems so poorly thought out on their end.
- Dermain aime ceci
#119
Posté 24 avril 2015 - 03:55
...if they convince Bethesda or other companys to not allow modding unless its through steams service.
#120
Posté 24 avril 2015 - 04:03
Depending on how and where the assets come from, this may cause issues down the line for Valve. I'm not sure how sympathetic a larger competitor will be with Valve proper if particular modders start raiding IPs to sell mods on which Steam makes a cut on. That might lead to lawsuits against Valve itself, which seems to not be worth it given the cut they're taking on these mods.
It just seems so poorly thought out on their end.
Exactly. They're going to make a pittance off of legitimate mods that get uploaded, but will that even be enough to pay for the staff who will have to police for unauthorized/stolen mods and mods that use data from other games?
#121
Posté 24 avril 2015 - 04:22
^They don't even bother policing their own store. Forget mods.
#122
Posté 24 avril 2015 - 04:24
I still think sticking a big old donate button where you can just launch as much money as you want from your steam wallet would be a better option.
- FKA_Servo et Bakgrind aiment ceci
#123
Posté 24 avril 2015 - 06:11
Another reason to not use Steam mods. For most games I use Nexus; I think I use Steam only for Torchlight 2, which only allows a handful of mods anyway.
Have avoided "early access" and other gimmicks because I want to play a finished product, not be a paying (rather than paid) quality assurance tester.
#124
Posté 24 avril 2015 - 07:03
If you are charging will this allow increased quality control and less ctds. Id pay knowing the mod was scrubbed and was kniwn to be compatable with other mods
#125
Posté 24 avril 2015 - 07:22
Will this open mods for consoles as steam/bethesda have more control. Id pay for them
If you are charging will this allow increased quality control and less ctds. Id pay knowing the mod was scrubbed and was kniwn to be compatable with other mods
Valve has shown in the past they have little to no interest in doing quality control on Steam. If they aren't doing it for the actual games that get put on the platform, I doubt if they're going to do it for mods.
The FAQ also states that it's up to the developer of the mod to fix any problems, and if they don't then you're screwed other than a 24 hour period just after purchase where you can get a refund.
The only increase in quality will be if the people buying the mods demand it, and don't buy mods that can be unstable.
- coldwetn0se aime ceci





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