Marek Rosa, the lead designer of the PC and Xbox One game, Space Engineers, has flagged his intentions to introduce for-pay Mods in his studio's game.
https://mobile.twitt...337327324168192
This is noteworthy because the game isn't even finished yet. Paid mods for an unfinished game.
I owe Bronitarian a beer. AAA gaming, Indies, nothing overcomes greed. The chain reaction of Valve and Bethesda's decision haven't even begun yet. Mark my words, this will change the industry, and not for the better. People have been saying that the industry will crash for years now, but I really think this could be a catalyst for it. Not the cause, but consumer dissatisfaction is reaching a tipping point and things could easily go the wrong way.
It won't happen today, it won't happen tomorrow. Maybe not for several years. But the gears might have been set into motion.
I disagree. Free mods are just another symptom of an industry that grossly undercharges for its product.
Crusty, I know you and your fellow Australians get the short end of the stick with game prices currently and that is COMPLETELY unfair. But for a large portion of the world, games have the same sticker price as they did thirty years ago, while having a dramatically lower price if you include inflation.
Developers and publishers (AAA and indie alike) are trying to squeeze every red cent out they can because, in more cases than people can count, the developers who don't wind up going bankrupt due to not generating enough revenue or for putting out inferior quality products because they can't afford the staffing they need to put a high quality game together.
This is going to be ugly. And bloody. And leave a black eye on a LOT of people. And it may totally flop or it may succeed and forever mar the modding landscape. But it is systemic of trying to produce a game while generating a profit, something that is becoming increasingly difficult to do, especially for the huge amount of work involved. But I doubt seriously it will crash the industry, simply because the infantry is so multi-faceted now. Games on mobile phones seem to be going absolutely nowhere, while indie studios are creeping up by the hundreds with more indie-friendly engines like Unity. Consoles are becoming more and more TV-integrated PCs by the year, while moving to a more digital model that makes switching between different programs, games and apps an experience people are likely to embrace more easily.
Point being, this won't be what kills gaming, because gaming at this point can't die. It's as ubiquitous as a deck of cards or a checkers board, as universal as dolls and building blocks. Video games have become integrated into the fabric of society and has far too much penetration to be collapsed by something as low-impact as PC mods (or even Steam, relatively speaking). It's not even a blip on most gamers radar, let alone most regular Joe's, who aren't even aware what a mod is or what Steam does aside from let them load their games in one place.