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Steam Introduces Paid Mods in Skyrim


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#176
Kaiser Shepard

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Had to wait two years for GTA V
MGSV delayed on PC (no collectors edition, $60 for digital version)

No FFXV
No Kingdom Hearts 3
No Bloodborne
No Persona 5

No Uncharted

Only getting year old Vita ports of the worst games (Rebirth series, worst Tales game, Fairy Fencer vita)

Day Z, Elite Dangerous, The Forest, Planetside 2 all coming to consoles
Exclusive library consists of shovelware any console gamer can play on a toaster (but they won't because they suck)

Literally renting games on Steam

LITERALLY PAYING FOR MODS

 

Where were you when consoles won?

 

Not sure if troll or just a gaffot.


  • A Crusty Knight Of Colour aime ceci

#177
Cyonan

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Had to wait two years for GTA V
MGSV delayed on PC (no collectors edition, $60 for digital version)

No FFXV
No Kingdom Hearts 3
No Bloodborne
No Persona 5

No Uncharted

Only getting year old Vita ports of the worst games (Rebirth series, worst Tales game, Fairy Fencer vita)

Day Z, Elite Dangerous, The Forest, Planetside 2 all coming to consoles
Exclusive library consists of shovelware any console gamer can play on a toaster (but they won't because they suck)

Literally renting games on Steam

LITERALLY PAYING FOR MODS

 

Where were you when consoles won?

 

Can play games from 25 years ago without passing out from loss of oxygen due to blowing on that damned cartridge.


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#178
mybudgee

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blow-me-nintendo-nes-cartridge-video-gam



#179
A Crusty Knight Of Colour

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1429922219386.png

 

Begun, the Jew Wars, have.


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#180
In Exile

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but here is another perspective on this thing.
- I think this would encourage publishing of tool-kits with games if it successful. Which is good for the lifespan of a product. A good example is neverwinter nights. If there is ever a modding community success story it should be that one. People are still making modules tilll this day, to the point of reverse engineering the tools and expanding on the product. The community is live and well(although they do need to practice on their C++) but it is great seeing people publish content on a toolkit released years ago.

One the other hand there is also abuse of the system which is inevitable.


Even in an ideal world all it really means is user-created content sold for microtransaction prices. More games might have mods but that doesn't mean mods will be any mode accessible.
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#181
Kaiser Shepard

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1429922219386.png

 

Begun, the Jew Wars, have.

 

>unsubscribe from this one like a good goy

>greentext on BSN

>in the year of our lord 2015



#182
Inquisitor Recon

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That's not good enough, some people still might be using the free version. He needs to devise a way that the unpaid version corrupts all of your savegames if you keep using it.



#183
Kaiser Shepard

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I feel like these should probably be posted here:

 

http://www.reddit.co..._exit_from_the/

 

Reply by the Nexus owner:

 

http://www.reddit.co...rom_the/cqnetu9


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#184
Guest_TrillClinton_*

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Even in an ideal world all it really means is user-created content sold for microtransaction prices. More games might have mods but that doesn't mean mods will be any mode accessible.


If this model works and us successful, I might see a toolkit. The problem is that releasing a toolkit isn't that easy because not every product is created on a toolkit like environment. Let us take this in perspective. Doom made the god carmack is one of the most impressively designed systems of all time. The scalability of that piece of software is insane. The architecture is brilliant, but it was all done in code. Dragon age origins is a type of game where after the toolkit is released, the whole game can be created like this. This is what made it easy to give out, apart from face fx most of the **** was in house built. most of the games today are made this way. Build a framework or engine, then build your product. Development is streamlined, isolated within the confinement of your technological abilities and focused more on scripting and 3 dimensional interaction.

This is why giving out a toolkit for shadowrun, origins,etc is nothing detrimental to the company because it serves it's purpose in house and no money is lost publishing it.... well not entirely, you get into third party intergration, publishing of customizable software and e.t.c. a whole big mess + now there is a layer of users using your third party integrated software to make their own content without chipping in for a license. This is where **** falls. It is a big mess.

However,if money can be made from thus. I do see the emergence of full fledged heavy toolkits that ease the creation of products. Probably not on the scale of an engine, but enough to create a scope defined product. One would even argue this is an alternative model to support upcoming game designers. Let's not forget games that are mods and games who's whole mechanic is user created custom systems

#185
Bakgrind

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I feel like these should probably be posted here:

 

http://www.reddit.co..._exit_from_the/

 

Reply by the Nexus owner:

 

http://www.reddit.co...rom_the/cqnetu9

 

I was just going to post that here myself from the nexus owner since it  is rather insightful.



#186
A Crusty Knight Of Colour

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Marek Rosa, the lead designer of the PC and Xbox One game, Space Engineers, has flagged his intentions to introduce for-pay Mods in his studio's game.

https://mobile.twitt...337327324168192

This is noteworthy because the game isn't even finished yet. Paid mods for an unfinished game.

I owe Bronitarian a beer. AAA gaming, Indies, nothing overcomes greed. The chain reaction of Valve and Bethesda's decision haven't even begun yet. Mark my words, this will change the industry, and not for the better. People have been saying that the industry will crash for years now, but I really think this could be a catalyst for it. Not the cause, but consumer dissatisfaction is reaching a tipping point and things could easily go the wrong way.

It won't happen today, it won't happen tomorrow. Maybe not for several years. But the gears might have been set into motion.
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#187
Liamv2

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I don't think the industry is capable of completely crashing like in the atari era though certain parts of it definitely could end up in a bad situation.


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#188
mickey111

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Capitalism 101: anything that can be monetized will be.

 

 

I don't see how gaming can get any greedier from here. They've broken all of gaming down into smaller and more expensive parts, and now they've brought modders along for the ride too.


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#189
Fast Jimmy

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Marek Rosa, the lead designer of the PC and Xbox One game, Space Engineers, has flagged his intentions to introduce for-pay Mods in his studio's game.

https://mobile.twitt...337327324168192

This is noteworthy because the game isn't even finished yet. Paid mods for an unfinished game.

I owe Bronitarian a beer. AAA gaming, Indies, nothing overcomes greed. The chain reaction of Valve and Bethesda's decision haven't even begun yet. Mark my words, this will change the industry, and not for the better. People have been saying that the industry will crash for years now, but I really think this could be a catalyst for it. Not the cause, but consumer dissatisfaction is reaching a tipping point and things could easily go the wrong way.

It won't happen today, it won't happen tomorrow. Maybe not for several years. But the gears might have been set into motion.


I disagree. Free mods are just another symptom of an industry that grossly undercharges for its product.

Crusty, I know you and your fellow Australians get the short end of the stick with game prices currently and that is COMPLETELY unfair. But for a large portion of the world, games have the same sticker price as they did thirty years ago, while having a dramatically lower price if you include inflation.

Developers and publishers (AAA and indie alike) are trying to squeeze every red cent out they can because, in more cases than people can count, the developers who don't wind up going bankrupt due to not generating enough revenue or for putting out inferior quality products because they can't afford the staffing they need to put a high quality game together.


This is going to be ugly. And bloody. And leave a black eye on a LOT of people. And it may totally flop or it may succeed and forever mar the modding landscape. But it is systemic of trying to produce a game while generating a profit, something that is becoming increasingly difficult to do, especially for the huge amount of work involved. But I doubt seriously it will crash the industry, simply because the infantry is so multi-faceted now. Games on mobile phones seem to be going absolutely nowhere, while indie studios are creeping up by the hundreds with more indie-friendly engines like Unity. Consoles are becoming more and more TV-integrated PCs by the year, while moving to a more digital model that makes switching between different programs, games and apps an experience people are likely to embrace more easily.

Point being, this won't be what kills gaming, because gaming at this point can't die. It's as ubiquitous as a deck of cards or a checkers board, as universal as dolls and building blocks. Video games have become integrated into the fabric of society and has far too much penetration to be collapsed by something as low-impact as PC mods (or even Steam, relatively speaking). It's not even a blip on most gamers radar, let alone most regular Joe's, who aren't even aware what a mod is or what Steam does aside from let them load their games in one place.
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#190
Steelcan

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I disagree. Free mods are just another symptom of an industry that grossly undercharges for its product.

Crusty, I know you and your fellow Australians get the short end of the stick with game prices currently and that is COMPLETELY unfair. But for a large portion of the world, games have the same sticker price as they did thirty years ago, while having a dramatically lower price if you include inflation.

Developers and publishers (AAA and indie alike) are trying to squeeze every red cent out they can because, in more cases than people can count, the developers who don't wind up going bankrupt due to not generating enough revenue or for putting out inferior quality products because they can't afford the staffing they need to put a high quality game together.


This is going to be ugly. And bloody. And leave a black eye on a LOT of people. And it may totally flop or it may succeed and forever mar the modding landscape. But it is systemic of trying to produce a game while generating a profit, something that is becoming increasingly difficult to do, especially for the huge amount of work involved. But I doubt seriously it will crash the industry, simply because the infantry is so multi-faceted now. Games on mobile phones seem to be going absolutely nowhere, while indie studios are creeping up by the hundreds with more indie-friendly engines like Unity. Consoles are becoming more and more TV-integrated PCs by the year, while moving to a more digital model that makes switching between different programs, games and apps an experience people are likely to embrace more easily.

Point being, this won't be what kills gaming, because gaming at this point can't die. It's as ubiquitous as a deck of cards or a checkers board, as universal as dolls and building blocks. Video games have become integrated into the fabric of society and has far too much penetration to be collapsed by something as low-impact as PC mods (or even Steam, relatively speaking). It's not even a blip on most gamers radar, let alone most regular Joe's, who aren't even aware what a mod is or what Steam does aside from let them load their games in one place.

this would be a more valid argument if the game wasn't Skyrim.  Its been out for years, it had run away success, there is no way they are still trying to re-coop the price of development tat this time, when the game itself is sold for $5


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#191
wicked cool

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So how much is an average game of skyrim going to cost? As a person who puts a ton of money to get a system to run it now you have to pay double for the gane you want to showoff/enjoy. Its a lot easier to swallow a ctd when its free content

If i were a competitor i would make a similar game with similar mods and just charge slightly less

#192
Elhanan

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For interested gamers:



#193
OdanUrr

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I disagree. Free mods are just another symptom of an industry that grossly undercharges for its product.

Crusty, I know you and your fellow Australians get the short end of the stick with game prices currently and that is COMPLETELY unfair. But for a large portion of the world, games have the same sticker price as they did thirty years ago, while having a dramatically lower price if you include inflation.

Developers and publishers (AAA and indie alike) are trying to squeeze every red cent out they can because, in more cases than people can count, the developers who don't wind up going bankrupt due to not generating enough revenue or for putting out inferior quality products because they can't afford the staffing they need to put a high quality game together.


This is going to be ugly. And bloody. And leave a black eye on a LOT of people. And it may totally flop or it may succeed and forever mar the modding landscape. But it is systemic of trying to produce a game while generating a profit, something that is becoming increasingly difficult to do, especially for the huge amount of work involved. But I doubt seriously it will crash the industry, simply because the infantry is so multi-faceted now. Games on mobile phones seem to be going absolutely nowhere, while indie studios are creeping up by the hundreds with more indie-friendly engines like Unity. Consoles are becoming more and more TV-integrated PCs by the year, while moving to a more digital model that makes switching between different programs, games and apps an experience people are likely to embrace more easily.

Point being, this won't be what kills gaming, because gaming at this point can't die. It's as ubiquitous as a deck of cards or a checkers board, as universal as dolls and building blocks. Video games have become integrated into the fabric of society and has far too much penetration to be collapsed by something as low-impact as PC mods (or even Steam, relatively speaking). It's not even a blip on most gamers radar, let alone most regular Joe's, who aren't even aware what a mod is or what Steam does aside from let them load their games in one place.

 

I was just wondering, isn't the gaming market larger than it was 30 years ago as well? I don't know about comparing the unit price but if a game costs X amount of money to make today and your revenue is Y (> X) then you're making a profit regardless of whether the unit price is cheaper than it was 30 years ago, right? It's true that sometimes companies don't reach that Y>X point but that's hardly the fault of the customers. Like with any venture there's always an element of risk involved. I just don't quite understand how this relates to devs charging for mods.


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#194
Kaiser Arian XVII

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DEATH TO STEAM

photo-657784.png?_r=1429886277

 

ARISE MY BRETHREN, TONIGHT WE SHALL BRING DOWN THE TYRANNY OF STEAM!



#195
AlanC9

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I feel like these should probably be posted here:
 
http://www.reddit.co..._exit_from_the/
 
Reply by the Nexus owner:
 
http://www.reddit.co...rom_the/cqnetu9


Thanks. I wondered why Arissa suddenly vanished.

#196
AlanC9

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I was just wondering, isn't the gaming market larger than it was 30 years ago as well? I don't know about comparing the unit price but if a game costs X amount of money to make today and your revenue is Y (> X) then you're making a profit regardless of whether the unit price is cheaper than it was 30 years ago, right? It's true that sometimes companies don't reach that Y>X point but that's hardly the fault of the customers. Like with any venture there's always an element of risk involved. I just don't quite understand how this relates to devs charging for mods.


But X has become fairly large these days, at least in the AAA space. With unit prices relatively low today you need to move an awful lot of units to get enough Y. What sank KoA was that their budget was big enough so they needed to be a huge hit to break even.

#197
ObserverStatus

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*snip*

Begun, the Jew Wars, have.

Rubbing off on you, the Walker is.



#198
OdanUrr

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But X has become fairly large these days, at least in the AAA space. With unit prices relatively low today you need to move an awful lot of units to get enough Y.

 

As you say, that's usually the case in the AAA space where budgets for some titles may be as high as ~200 million dollars (these costs not only cover development but marketing as well). Once you set the unit price the equation to reach break-even point becomes very simple; the lower the unit price, the more units you have to move. While there's certainly a public perception of how much a customer's willing to pay for a game, ultimately the unit price is set by the publisher. Nonetheless, even before reaching the point of selling the game the publisher presumably did a risk analysis to determine the size of their target market, projected sales, etc. Publishers are not (I hope) dumb; they won't hire a studio to develop a game if they don't think they can recoup their expenses and then some.

 

I still don't see how this relates to selling mods. Is anyone implying that perhaps by introducing paid mods to the equation then the size of the target market can diminish and the publisher will still turn a profit? We're already seeing this with DLC and microtransactions both of which have, to a degree, saturated the market. Can publishers really profit from selling third-party mods that have no official support and (possibly) no unofficial support either? Would people be willing to fork over 10, 20, 50 dollars on mods that, at the end of the day, they'll still have to troubleshoot themselves? I honestly don't know the answers to these questions but I don't think Valve does either.



#199
Rosstoration

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I honestly can not see how any modder would support this. Their work is clearly being exploited. 25% on every mod that generates at least $400 (they get paid once $100 is available to pay them - until then it's all Valves profit), and then it's being paid in steam fake wallet money, so they can't even pay their web hosting, pay for better modding equipment, pay for better modding software which would be what I would see as a system for 'supporting modders'. No, they get locked into steam's own personal money, so their 'profit' is essentially still Valves to dictate the worth of. 

 

It's an incredibly laughable deal, and the modders clamouring to cash-in proves how little worth they give their creations. As for the shills who colluded with Valve to create their content and get it up there first, I feel genuine pity for how little they value their fellow modders.

 

Some may call us 'entitled' (isn't that a popular throwaway word to call gamers these days?), but nobody demands a modder make a mod, it hasn't worked that way since modding started becoming a thing - there was never any money in it until the dawn of paypal and Patreon. Those guys over at Spellhold Studios who kept Baldur's Gate alive for over 10 years, with no financial incentive are the real example of a modding community, and I fear now that money is involved, the community aspect will be lost as suddenly we become consumers, with consumer rights, and modding becomes business.

 

And I don't even own 'Skyrim'.


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#200
Elhanan

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Yeah; hard to imagine anyone wanting to make some money from doing something they enjoy. What a crazy notion....

While I do not believe this current model will fare any better than past ones (eg; NWN1), I would be willing to purchase quality mods if affordable, or to help support the mod author.