I do miss the level of involvement that we saw on the ME3 boards. I even sent the ME3 guys pumpkin cupcakes because the pumpkin thing in game was awesome. Pumpkins for everyone.
Is this a new policy to engage a little less?
I do miss the level of involvement that we saw on the ME3 boards. I even sent the ME3 guys pumpkin cupcakes because the pumpkin thing in game was awesome. Pumpkins for everyone.
Is this a new policy to engage a little less?
I've worked hard to increase developer interaction since joining the MP team. More forum activity as well as other avenues to interact.
Twitch is there to chat when we're on, twitter is also a very active place to talk with devs. The reason twitter is used more than the forums for developers is that its quick. Someone can shoot me a message, and I can respond almost instantly while i'm walking to the next meeting.
We're being as open as we can about things, loot, balance, dlc, etc.
But I think the main thing people are confusing, and why there is about one of these threads a week is that, people say they want "Developer interaction" but what they are really asking for is "tell me about DLC, or X feature I want."
Which we usually can't.
Thanks, Fiddz. I was thinking of the more social stuff actually. Or the occasional insight to existing mechanics. The aggro thread is a good example. A lot of us enjoy that level of understanding. A real conversation exploring such things is impossible on twitter. Also, did you respond for cupcakes?
For donuts. ![]()
I do patrol this forum for bugs or pain points, (without going into too much detail of my day to day work)... those get put into our backlog (big list of things to do), which gets prioritized (based on our goals, consumer wants, etc), then worked on.
It's also nice when Graham pops in with a technical thought.
Can you comment on the exploding mushrooms?
They are awesome
(particularly for Luka)