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98 réponses à ce sujet

#26
Deerber

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Yeah, but it's mostly noobs out there in pug land. Would know this is you still played. :rolleyes:


Actually, I do. You'd know that if you spent even more time on these boards. Not sure if that's physically possible as you still need to eat, drink and sleep, but... You could try :P
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#27
Caineghis2500

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Watch some survivor man first just in case...

#28
niniendowarrior

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Camping has a place in this game.  It is how veterans on Wii U ease new players into gold and platinum so they can get used to the kind of pressures there.  Even after that however, when I join my buddies' lobby and I know that their gameplan on platinum involves camping, I always tag along and cooperate.  I find that the worst you can do in an MP game is not be helpful to the overall team strategy.  If we're going platinum, especially with the platinum duo I just did a few days ago with a buddy, we camp when we need to.  It helps.



#29
path0geN7

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With all the complaining going on lately I almost forgot this game is a co-op
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#30
nat in the hat

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Its only co op if you are the top scorer


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#31
The NightMan Cometh

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Its only co op if you are the 2nd/3rd/4th place scorer    Otherwise you are a God among st mortals and they should bow before you. 

 

Fixed.



#32
Deerber

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Its only co op if you are the top scorer

 

Lol. That would explain why I consider it co op, I guess :pinched:

 

Seriously, though. The co-op aspect of this game is the one that Bioware could make the most improvements on, in my opinion. As ME3 was/is, it should be co-op but in reality... It's almost not.


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#33
path0geN7

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Lol. That would explain why I consider it co op, I guess :pinched:
 
Seriously, though. The co-op aspect of this game is the one that Bioware could make the most improvements on, in my opinion. As ME3 was/is, it should be co-op but in reality... It's almost not.


Why is that? Because there's a scoreboard, it's not considered a co-op?

#34
nat in the hat

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I think any game that has a scoreboard will always get player wanting to be on top, just our nature as human beings,



#35
Excella Gionne

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Make sure to light a campfire while you're at it. 



#36
Deerber

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Why is that? Because there's a scoreboard, it's not considered a co-op?

 

Nah. It's more because of the way the game is designed. Players do not actively benefit from the presence of teammates around, if not for the occasional revive. More like the opposite: having teammates around is more oftne than not a hindrance to your gameplay, because of screenshaking powers/weapons, because of guns not firing through teammates, because of powers blinding other players, etc. It *should* be a co-op, but in practice it's much better to play it like 4 lone wolves only getting together during objectives. Which is actually the only little, small part that makes this game a true co-op experience, and the only part in which Bioware went in the right direction in this regard, in my opinion. Although it could be taken ahead even more, making it just impossible to solo objectives. That, alone, would go a loooong way into making ME4 a more co-op experience, in my opinion.


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#37
nat in the hat

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While I agree with most of what you said Deerber, I do believe that the game is more co op than you give it credit for, a biotic team working together would do better than four lone wolves, IMO. Maybe there is data that disproves this but its just my opinion


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#38
Dalakaar

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While I agree with most of what you said Deerber, I do believe that the game is more co op than you give it credit for, a biotic team working together would do better than four lone wolves, IMO. Maybe there is data that disproves this but its just my opinion

My thoughts as well, either way a biotic team is by far more enjoyable for me. Only thing I like almost as much is a good tech team but still not as fun...



#39
Guest_Chino_*

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If I'm going to camp out somewhere it'll be on Condor. Dat night sky view  :wub:


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#40
acicm2

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If I'm going to camp out somewhere it'll be on Condor. Dat night sky view  :wub:

 

lets hope you can actually spawn in on that map.


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#41
FasterThanFTL

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I like camping at the top of the scorecard so I don't camp.


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#42
NuclearTech76

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Honestly everyone camps or dies. Some just don't realize that they're playing a RHA game at times.
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#43
Ashevajak

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Aside from being a bad strategy with most kits and weapons on most maps against most factions....camping is boring.  It cedes the initiative to the AI, and then you have to wait for it to bring the enemy to you.  Running and gunning is more optimal and more fun at the same time.

 

There are occasions when camping does work.  I've been in a few pugs that have had the necessary loadouts on the right maps to do so....but by and large, pugs don't have the firepower or game knowledge to successfully hold their ground.



#44
Sinapus

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The Demolisher can camp pretty well, though you have to pick a good spot so you don't end up getting killed every wave.



#45
PresidentVorchaMasterBaits

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GRAGH!

 

fire.gif


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#46
NuclearTech76

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Depends entirely on what you consider "better". If it's clearance time, yeah four players that can control spawns and kill quickly on an island is better. If that's the case the why isn't coop an entire game of speedrunning?



#47
NuclearTech76

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Cooperative objectives? You better be careful with what you wish for there. I have a feeling we could construct another ocean with the tears that would come out of that one.


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#48
Clips7

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It depends on the group...i don't like to camp for an entire game, but when it calls for it, i don't mind and i like to "hold the line" with a good group on Giant, moreso on the wave 11 extraction...and it doesn't have to be with friends only,...you can actually fall into a good pug group that can get the job done...



#49
HamleticTortoise

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I like how there are different ways to play this game. Camping is godawful misery when done badly, but then so is running and gunning. The abject campers are those who'd rather die where they are than move. Who hasn't seen the Demolisher who puts down their pylon in the LZ on Hydra and refuses to move, and bleeds out (all alone) on every second wave?

 

But the opposite is possible. Today I had an all-Infiltrator pug game that ended up on Giant and sometime about w4 we all ended up camping the upstairs control room, two up top, two down below. And when we did get overrun, we all split up and kited the enemies elsewhere, then reformed the group either in the ladder room, the LZ, or back in the upper control room. It was pretty enjoyable, especially since all the teamwork was wordless.

 

This.

Sometimes camping is possible, though in my opinion only when the team coordinates holding chokepoints, which in pugs is possible only with the right combinations of kits, and only in a few places (e.g., giant, hydra's control room, dagger); also, the team needs to be capable of judging when to reinforce one of the holding points, and when to scatter out. As Marksmad mentions, when it happens, it is awesome.

More likely however, camping ends with someone's tunnel vision leading to  nasty flank, a chain of revives, someone refusing to use a missile, and a looong game at best, a wipe at worst.

For what is worth, I will try to help a camping team, if they look like they know what they are doing. If not, I might set up a flanking position and snipe all the things while the pugs keep them entertained by dropping to the floor.



#50
DemiserofD

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I actually have a load of fun when you can get a decent team camping, positioned correctly to make the spawns come from the right direction. Done badly, though...

Well, I played a plat game earlier today. It lasted 55 minutes, we wiped on wave 8-9, and when half the team was dead we started dying a lot less. Funny how that happens.