As Marksmad mentions, when it happens, it is awesome.
More likely however, camping ends with someone's tunnel vision leading to nasty flank, a chain of revives, someone refusing to use a missile, and a looong game at best, a wipe at worst.
That game I described from yesterday lasted 19 minutes 20 seconds.
I actually have a load of fun when you can get a decent team camping, positioned correctly to make the spawns come from the right direction. Done badly, though...
The 2 key elements are adequate firepower and the ability to move camp at the right time. Camping for the entire game is usually a lost cause (and very little fun).
Another example is Hydra, where one can hold the Blue Ball Room for a while, and then move around the edge of the map once a decent dent has been made in the wave budget and all the enemies are focusing on that room.





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