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#51
Marksmad is waving goodbye

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As Marksmad mentions, when it happens, it is awesome.

More likely however, camping ends with someone's tunnel vision leading to  nasty flank, a chain of revives, someone refusing to use a missile, and a looong game at best, a wipe at worst.

That game I described from yesterday lasted 19 minutes 20 seconds.

 

I actually have a load of fun when you can get a decent team camping, positioned correctly to make the spawns come from the right direction. Done badly, though...
 

The 2 key elements are adequate firepower and the ability to move camp at the right time. Camping for the entire game is usually a lost cause (and very little fun).

 

Another example is Hydra, where one can hold the Blue Ball Room for a while, and then move around the edge of the map once a decent dent has been made in the wave budget and all the enemies are focusing on that room.



#52
Kenny Bania

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Honestly everyone camps or dies. Some just don't realize that they're playing a RHA game at times.

 

The main reason I preferred gold to plat. Plat was just one big RHA fest. **** that.


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#53
Aetika

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This game doesn´t really need camping. It actually makes matches longer and possibly more difficult, if the whole teams play that way. But if someone likes it or feels they need it, why not, I am not gonna laugh at anyone. And there are certainly spots and moments, when camping becomes viable and nice, like Dagger tower or famous Giant LZ area.

I just wish people wouldn´t be so dead set on camping even in moments, when it becomes clear they are in over their heads. Nothing bad about tactical repositioning every once in a while :whistle:


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#54
FuriousFelicia

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First game after a loong hiatus and it's scrubby camping pugs. Figures. 10 WS go figure.

#55
HamleticTortoise

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The 2 key elements are adequate firepower and the ability to move camp at the right time. Camping for the entire game is usually a lost cause (and very little fun).

 

Another example is Hydra, where one can hold the Blue Ball Room for a while, and then move around the edge of the map once a decent dent has been made in the wave budget and all the enemies are focusing on that room.

 

You are right that the ability to output high amounts of dps, often in bursts, is crucial; I think this makes camping with infiltrators or biotic squads more feasible than other squads. And yes, knowing when to leave is the really important part. :)

 

Hydra's room is in my opinion one of the best camping spots, because it allows more diverse teams to set up and maintain a position there. The backdoor has a long line of sight that lets snipers wear units down (you can extend your range all the way out to the end of the corridor, then slowly retreat while laying a good amount of fire), while the other end of the map lets CQC kits go to work. The layout inside the room also allows for some kiting/dodging of banshees/praetorians, without having to scatter too far. I don't even mind this strategy much, because some of the objectives on Hydra are brutal, so that counterbalances a bit the presence of such an advantageous position.

Again, another strategy in the bag, to pull out when things begin to go south, or if the team has trouble maintaining a more aggressive stance. Better camping than wiping :)


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#56
NuclearTech76

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The main reason I preferred gold to plat. Plat was just one big RHA fest. **** that.

Pretty much. People don't realize when they move around and position themselves in those good RHA positions that they're just doing a more mobile form of camping. You're still positioning yourself in an advantageous position and still generally pulling enemies through choke points generally when you're doing that. Only a few kits are just full bore aggressive the whole game and in the teeth of every enemy spawn IE drellguard. 


  • Kenny Bania et Salarian Master Race aiment ceci

#57
Terminator Force

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I think any game that has a scoreboard will always get player wanting to be on top, just our nature as human beings,

 

So you saying it should be eliminated from MEmp series? I think I could be fine with that? But would have to see it in action to know for sure.



#58
Terminator Force

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Nah. It's more because of the way the game is designed. Players do not actively benefit from the presence of teammates around, if not for the occasional revive. More like the opposite: having teammates around is more oftne than not a hindrance to your gameplay, because of screenshaking powers/weapons, because of guns not firing through teammates, because of powers blinding other players, etc. It *should* be a co-op, but in practice it's much better to play it like 4 lone wolves only getting together during objectives. Which is actually the only little, small part that makes this game a true co-op experience, and the only part in which Bioware went in the right direction in this regard, in my opinion. Although it could be taken ahead even more, making it just impossible to solo objectives. That, alone, would go a loooong way into making ME4 a more co-op experience, in my opinion.

 

I just thing the game not being solo-able on highest difficulty would of greatly helped tighten teamwork. Too many players don't put enough effort to revive teammates because they know they can just do it all by themselves. Even for objectives. Teamwork is beating the game together. Not needing a team to beat the game makes it more like a solo game.



#59
Salarian Master Race

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So you saying it should be eliminated from MEmp series? I think I could be fine with that? But would have to see it in action to know for sure.

 

I think the "Leaderboards" shouldn't be something simple like N7 Rank.  Rather it should take your total score in the history of forever, and divide that by your total number of games played in the history of forever.

 

That number would actually mean something.


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#60
NuclearTech76

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I just thing the game not being solo-able on highest difficulty would of greatly helped tighten teamwork. Too many players don't put enough effort to revive teammates because they know they can just do it all by themselves. Even for objectives. Teamwork is beating the game together. Not needing a team to beat the game makes it more like a solo game.

Too many players don't use their medigel. You should generally revive yourself on most objective waves anyways.


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#61
path0geN7

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I think the "Leaderboards" shouldn't be something simple like N7 Rank.  Rather it should take your total score in the history of forever, and divide that by your total number of games played in the history of forever.
 
That number would actually mean something.

And then divide that by your number of posts on BSN :P
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#62
NuclearTech76

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I think the "Leaderboards" shouldn't be something simple like N7 Rank.  Rather it should take your total score in the history of forever, and divide that by your total number of games played in the history of forever.

 

That number would actually mean something.

It would encourage even more scorewhoring. If the score system wasn't so ****** broken in the first place it might matter but you can play a kit with snap freeze and spam it the entire game without even doing anything and generally score well or top board if someone will detonate for you. 


  • GruntKitterhand et Kenny Bania aiment ceci

#63
Salarian Master Race

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It would encourage even more scorewhoring. If the score system wasn't so ****** broken in the first place it might matter but you can play a kit with snap freeze and spam it the entire game without even doing anything and generally score well or top board if someone will detonate for you. 

 

it would also encourage noobs to git gud


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#64
NuclearTech76

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it would also encourage noobs to get gud

Why would anyone give a **** still? If anything it would encourage decent players to favor OP kits even more. Any kit can score well but some can wreck face on a whole other level. I can take a Merc in with Nade Capacity and I don't give a **** how "gud" the other players are, I'll double them up without much effort.



#65
rlro

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Camping is a noob thing, but I don't mind when people do it, because I can roam freely and annihilate everything while they are hiding behind counters - it's more fun for me.

 

I do mind, however, during objective waves when there are some retards that keep on camping instead of helping with the objectives.



#66
Dunmer of Redoran

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ME3MP could use a fanpatch.


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#67
Creator Limbs

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I heartily endorse camping on Firebase Giant with a Geth Trooper, Juggernaut, and two Overload users for maximum effectiveness.

 

Even Spectres do it.

 

:3



#68
Kenny Bania

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Even Spectres do it.

 

Name names.



#69
Creator Limbs

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That would ruin the effect of this -> :3



#70
Kenny Bania

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That would ruin the effect of this -> :3

 

That's no fun.



#71
Creator Limbs

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Spectres aren't even relevant anymore.

 

Wake up sheeple.



#72
Kenny Bania

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Spectres aren't even relevant anymore.

 

Wake up sheeple.

 

Wrong!!! 5P3CTR34L1F3!!!!!



#73
NuclearTech76

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Spectres aren't even relevant anymore.

 

Wake up sheeple.

I still get my newsletter. 


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#74
DaemionMoadrin

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Nah. It's more because of the way the game is designed. Players do not actively benefit from the presence of teammates around, if not for the occasional revive. More like the opposite: having teammates around is more oftne than not a hindrance to your gameplay, because of screenshaking powers/weapons, because of guns not firing through teammates, because of powers blinding other players, etc. It *should* be a co-op, but in practice it's much better to play it like 4 lone wolves only getting together during objectives. Which is actually the only little, small part that makes this game a true co-op experience, and the only part in which Bioware went in the right direction in this regard, in my opinion. Although it could be taken ahead even more, making it just impossible to solo objectives. That, alone, would go a loooong way into making ME4 a more co-op experience, in my opinion.

 

I'd say it depends on the team. If you have good synergy with priming/detonating, then that will always be superior to lone wolves. The problem stems more from the low difficulty and the low number of enemies. There simply isn't enough opposition for four good players to deal with. The dps is too high all around, so the fastest player scores the highest. If you end up in a match with someone really good, then they will basically solo everything while you look on. That's the co-op problem and that is why ME3 MP isn't doing as great as it could.

 

Four lone wolves sounds ineffective since there aren't four seperate spawns active at the same time. Better to run in two duos.

 

Guns don't fire through teammates? Is that always the case? Because I could swear that I killed a couple hundred of enemies that way.



#75
Marksmad is waving goodbye

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Spectres aren't even relevant anymore.

 

Couldn't get in, huh? Sympathies.