*OLDTIMER ALERT*
I am a seasoned player in tactical RPG/strategy/3P Action games, with a gaming career started back in 1996. Everything said here is based on my experience, which can be alternative from yours.
*SPOILER ALERT*
In this post some of the Bioware games' plots are partly revealed. Please, refrain from reading further if you don't want to get your first experience with DA:I, DA2 and ME3 spoiled.
*WALL OF TEXT ALERT*
This post is huge. Please, refrain from further reading if you can't take in more than an average NY Times article text.
Now... Well, to the point, I guess.
Long story short - I've got my hands on Dragon Age: Inquisition and I beg you, Bioware, to make ME Next anything but not like this... nuisance.
Now long story long.
I'm a PC gamer with some console experience, but that experience goes only for XB360 ME1-ME3 games. I've bought this console back in 2007 solely to play Mass Effect games on my couch and I liked most of the things (apart from sloppy aiming, gamepad issue - not as precise as a mouse controller I'm used to). And each of these games had something... touching in its core.
Mass Effect was a revelation of the whole new universe with a set of amazing races (with asari being my favourite) in a classic Bioware plot. While the writing was somewhat average, the scenery, the cameraman work and the level design pieces of the game are still not matched.
Mass Effect 2 is my favourite game among all three for a couple of reasons.
Mass Effect 3 wasn't a game I'd say I loved as a whole. Some parts of it were indeed awesome - gameplay mechanics (while a GoW clone, a really smooth and reliable one), music and ambient sounds and level design. Thessia part and the Temple of the Athame where just... wow.
But... There were DLCs I liked the most in years, and I got all of them. Even cosmetic packs.
God bless Mass Effect artists.
...
And then I bought Dragon Age: Inquisition. And it has certain... flaws, putting it nice.
I. DA:I players were not able to test what is coming to them, while ME3 had MP beta-test program. Please go on with that tradition and give out some parts of the game to people to test. This would be most welcome.
II. DA:I players were lied to, and this time - a lot. Please don't give promises you are not going to fulfil. Mass Effect audience, with me counting in, can understand a lot of things but not the ugly PR lies, please.
III. Please consider to abandon old-generation consoles, so that:
a. XB360 and PS3 users don't waste money on a monstrously dumbed-down product;
b. You, Bioware folks, can focus on making a truly innovative game.
IV. Writing was always a core for all Bioware games, including ME series. Please, keep up your banner, so that:
a. Main villain isn't a two-bit mentally handicapped loser as Corypheus in DA:I (no offence towards mentally handicapped people);
b. Protagonist isn't a two-bit 'paladin' personality and can be developed either into a good guy/girl or a natural monster. I'd prefer something more sophisticated than just Paragon/Renegade system, but it's good, too.
c. Main conflict isn't obvious from the very start and is goddamn logical, unlike the clumsy lore-breaking story we got in DA:I.
d. SBPD (Standard Bioware Plot Design ) isn't just a Gaider copy/paste of earlier Bioware games. Guys, you made ME2. I believe in you.
e. Party members aren't jerks to each other and the player. We really want to meet nice people once in a while. Remember Liara from ME1? Or maybe Merrill from DA2? Please give us someone nice like those two girls, and if there's an asari LI for us I promise you a cake.
f. There is a reference to earlier Mass Effects? Easter eggs? Jokes, Codex trivia, Banter episodes, anything? A little fan service never hurts.
g. There is fewer number of fetch quests. Maybe you could focus on interacting with the surroundings? Repair the antenna quest (with a mini-game), skin a monster, help someone to rearm ammo clips etc. But please make those 'go to x and fetch y items of z sort) less in number and more... lore-friendly.
V. Crafting and researching things.
a. Could you please allow player to gather certain blueprints and resources (like, from mines) to equip the protagonist, the party and probably some friendly NPCs? Should be awesome.
b. Crafting shouldn't rely on RNG, neither getting in the schematics nor chance per success. Please consider an alternative workaround, like quest rewards, shopping, or whatever else what's not RNG.
c. Visible Modules for weapons sound hell of a fine to me - most modern role-playing games have it! Please consider on-the-fly attach/detach operations to be made.
VI. Inventory
a. Could we get off the traditional moronic menus in menus please? Just two/three/four/five slots for weapons, one slot for armour, one slot for helmet, one slot for legs/arms parts, one extra (for special items)... And all rest is marked to be acquired later, off-mission.
Because if I'd want to loot tons of items I'd go Borderlands.
b. Please consider item comparing feature in the release version of the game. Inquisition had it... halved (no compare feature on acquiring items, just in-inventory one).
c. Please make a lesser number of useless trash-vendor items or let them stack somehow. Running out of stash space because of X repeated items is a horrible idea.
And, you know... Talking to fans is the greatest thing you can do while developing the game.
It feels so good and warm to know you're heard (not listened to, but heard).
Don't abandon us, ...
...please.





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