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Why are enemy archers hitting for over 1K damage!?


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#26
Jkregers

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I'm not sure this is what we are talking about. If you walk up and smack an archer from the front and dont kill them or stagger them, they will do a little hoppy hop back about 2 meters and pop you for epic damage. Like "cut through full guard and partway into your life" damage. Even on routine they can cut a little notch out of you when everything else bounces off you with 1 damage.

 

Can someone post a video of this?

 

This move is the problem. They turn their back on their target, sprint, and then fire for 1k+ damage. I'm guessing this is a bug, and not intended, as there is little to no way to avoid it. 



#27
Robbiesan

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They have the Full Draw ability. 

 

 

and they are wearing 10x enhanched Full Draw rings.  BW just fails to mention that in the game notes.



#28
Luke Barrett

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As was mentioned above, the Archers have an attack called 'Volley' which basically just syncs all their attacks up on the same target so that may be what you're seeing - you can tell because they'll do a fistpump when they start it ("HOOWAH!")

 

As for the crazy high damage, I'd have to investigate but my guess is that in some cases you're seeing the damage being done to your barrier health. Barrier math is calculated before armor and other resistances so the numbers will keep getting higher the higher the creature you're fighting is.



#29
HeroicMass

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As was mentioned above, the Archers have an attack called 'Volley' which basically just syncs all their attacks up on the same target so that may be what you're seeing - you can tell because they'll do a fistpump when they start it ("HOOWAH!")

 

As for the crazy high damage, I'd have to investigate but my guess is that in some cases you're seeing the damage being done to your barrier health. Barrier math is calculated before armor and other resistances so the numbers will keep getting higher the higher the creature you're fighting is.

 

Luke, people are referring to the evade shot that archers do when their health is low that hits for a ridiculous amount of damage.  Towards the end of this video you will see my reaver take 1271 damage from a single arrow that takes me from full health to dead.  This is what people are wanting an explanation about if that helps

 


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#30
KalGerion_Beast

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As was mentioned above, the Archers have an attack called 'Volley' which basically just syncs all their attacks up on the same target so that may be what you're seeing - you can tell because they'll do a fistpump when they start it ("HOOWAH!")

 

As for the crazy high damage, I'd have to investigate but my guess is that in some cases you're seeing the damage being done to your barrier health. Barrier math is calculated before armor and other resistances so the numbers will keep getting higher the higher the creature you're fighting is.

my katari (no barrier at the time) has taken a 1500 hit (single enemy, single hit doing 1500) on threatening due to the mentioned dodge/run - counter attack.  As this was done pre-katari buff, I dropped dead immediately.  

 

ninja'd by a reaver  :ph34r:


Modifié par KalGerion_Beast, 24 avril 2015 - 08:04 .


#31
Drasca

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As for the crazy high damage, I'd have to investigate but my guess is that in some cases you're seeing the damage being done to your barrier health. Barrier math is calculated before armor and other resistances so the numbers will keep getting higher the higher the creature you're fighting is.

 

No, this is done even on guard/health. I can provide video on request. I can isolate a venatori marksman, killing everything else around it, but not damaging him. Then damage him, with his actual % health threshold being unknown triggering his attack, and then he'll perform this rolling draw to my face.

 

Edit: Nevermind, Heroic Mass already provided said video as I was typing.

 

I personally don't mind, as this makes the archers lethal, and taking it away would be taking their teeth away. However, I do recognize it is another barrier to entry making melee characters far even harder than ranged.

 

This move is the problem. They turn their back on their target, sprint, and then fire for 1k+ damage. I'm guessing this is a bug, and not intended, as there is little to no way to avoid it. 

 

There are ways. The first of which, not attacking them until you're ready to kill them. Second category is fast offensive incapacitates like pommel strike / charge (can you tell I was just playing Katari), third being avoidance / invincibility skills (fade cloak / combat roll / fade step ) with the right timing. Lastly, fighting near and using cover.


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#32
Eelectrica

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They're specced into One Shot One Kill.

#33
Luke Barrett

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I'll take a look at this ability to see if something fishy is going on. Thanks for the info, videos definitely help a lot more.


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#34
TheThirdRace

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I'm not 100% sure this is still the case or not, but I did work with the combat team for a bit early in the project and there used to be a combo attack on the archers. Basically, if you see a group of archers close together and they raise their bows above their heads, they are synching their target.

When this happens find cover... fast, as they will then simultaneously perform a charged shot at a single target.


It's not ME3MP, there are no cover from archers...

That's you forgot and infuriates a lot of players, we'd like to take cover but our character are slow as hell and we're dead before we can do anything...
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#35
TheThirdRace

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Just 1000? Pssh. Got hit the other night for 1455 on threatening.


Once I got hit for 3500 on my AW on Perilous... I was WTF happened!!!

#36
Texasmotiv

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If you decide to leave it, can we have that move too?

#37
Havoc49J

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Its kind of disheartening that this bug or balancing error which has been widely known since about a week after launch is just now being discovered by the bioware team.

This bug has been documented several times in multiple threads with several videos showcasing it in action over the last 6 months.
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#38
Texasmotiv

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Hopefully a sign of things to come.

#39
hanoobken

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Luke, people are referring to the evade shot that archers do when their health is low that hits for a ridiculous amount of damage.  Towards the end of this video you will see my reaver take 1271 damage from a single arrow that takes me from full health to dead.  This is what people are wanting an explanation about if that helps

 

I don't think it's a bug and it should be left in there (just my opinion).  There are ways to not trigger that.  Some time ago Shelled made a Reaver solo vid and suggested not hitting archers with Dragon Rage unless you are absolutely sure you can kill them.  Instead use run-canceled auto attacks (then finish them off with DR if you want to).  I have tried this and it works wonderfully.

I actually have no idea how Katari players trigger this because I haven't seen this happening to me in a very long time.  Archers are either knocked down from bull charge/mighty blow, stunned by pommel strike, and the rest of the time I use run-canceled sword swings.  Works great.

I used to encounter this on my assassin as well back when I was under-geared.  When I took too much time stabbity stabbing or twin fangs doesn't kill the target (as I said, under-geared) they counter.  I'm better geared now so I would say killing them faster prevents this from happening on assassin but don't take my word for it.  I'm sure someone has a better explanation.



#40
Texasmotiv

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Imo its not completely broken but should probably be toned down. There is no logical reason that an archer would do 10x+ normal damage for walking a few yards back and throwing a potshot. If anything the looooooooooong charge move should do that damage as that gives you several seconds to LOS or interrupt. Whereas the evade shot you are usually in the middle of some other action and sometimes have nothing to close the gap or evade.

Yes it can be avoided with clever game play but it is just way out of line with their usual damage output.
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#41
Jackyl

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Imo its not completely broken but should probably be toned down. There is no logical reason that an archer would do 10x+ normal damage for walking a few yards back and throwing a potshot. If anything the looooooooooong charge move should do that damage as that gives you several seconds to LOS or interrupt. Whereas the evade shot you are usually in the middle of some other action and sometimes have nothing to close the gap or evade.

Yes it can be avoided with clever game play but it is just way out of line with their usual damage output.


+1

My thoughts exactly

#42
Jbrizzy84

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+1

#43
New Gnu

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I'll take a look at this ability to see if something fishy is going on. Thanks for the info, videos definitely help a lot more.

Thanks for stopping by.

 

A few weeks ago, I stopped by DAIMP to check on a victory box from the previous week.  I was surprised to find an item I hadn't seen before, a shield that amplified damage based on the number of enemies in close proximity.  I don't enjoy the shield-bearing classes, but this was enough to rekindle a little interest, so I joined a threatening match to help out with the weekly challenge.  I was dc'd (and paused) back to the character screen four times and loaded into an empty lobby (which stayed empty) once in my twenty minutes of "gameplay."  I later read a post from another forum user that shared a similar interest in the same shield dropping, only to find out that it is broken.

 

Two weeks later I popped in to collect another Victory chest (x2 rare chance in this one!) and received two items I already had: one broken staff (20% damage if undamaged) and one axe with berserker on it.

 

Do you need video of this?

 

The archers manage to one shot me in the loading screens?  Someone is yelling "Hoorah!" when this happens? (Both are believable as WAI at this point.)



#44
hanoobken

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Imo its not completely broken but should probably be toned down. There is no logical reason that an archer would do 10x+ normal damage for walking a few yards back and throwing a potshot. If anything the looooooooooong charge move should do that damage as that gives you several seconds to LOS or interrupt. Whereas the evade shot you are usually in the middle of some other action and sometimes have nothing to close the gap or evade.

Yes it can be avoided with clever game play but it is just way out of line with their usual damage output.

That's the problem isn't it?  Instead of clever game play people ask for stuff to get nerfed.  We have forums to discuss strategy but people want the easy way out and ask for nerfs every single time.  What's perilous if you don't die every now and then?



#45
Kenny Bania

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That's the problem isn't it?  Instead of clever game play people ask for stuff to get nerfed.  We have forums to discuss strategy but people want the easy way out and ask for nerfs every single time.  What's perilous if you don't die every now and then?


It's not a nerf if the behaviour is unintended.

#46
hanoobken

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It's not a nerf if the behaviour is unintended.

True, I just always saw it as something WAI.  Annoying for sure but WAI.



#47
Kenny Bania

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True, I just always saw it as something WAI.  Annoying for sure but WAI.


I'd also have no issue with it if it's intended. At this point, I'd just like a definitive answer one way or another. This has gone unanswered for far too long.

#48
hanoobken

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I'd also have no issue with it if it's intended. At this point, I'd just like a definitive answer one way or another. This has gone unanswered for far too long.

Keeping us waiting/wondering is their "specialty" :P


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