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this is how you do side-quests Bioware - TAKE NOTE


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#26
Rawgrim

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Seems we played two different games mate.  I have this feeling a lot reading some of these comments.  

 

How would it take you then, if you only played the main quest + the companion quests. I guess you can throw in some Crestwood stuff too. That area actually had proper side quests.


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#27
AlanC9

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The polish currency is worth a lot less than the US dollar. So if you put the two sums up against eachother, it will look like CDPR are starving their employees. They aren't. Stuff costs less over there than in the US, so in the end its just about the same.


Sure. Didn't mean to imply otherwise. Fortunately for CDPR, they get to pay their staff in zlotys while they sell the games for dollars (and euros, etc.).
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#28
Al Foley

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How would it take you then, if you only played the main quest + the companion quests. I guess you can throw in some Crestwood stuff too. That area actually had proper side quests.

...

...

....

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You see this is the problem, one of them anyways, our definitions are all over the place.  So it seems.  Besides 'proper' side quests is vague is frak, because I can think of numerous side quests throughout all of the zones...with the possible exception of the Hinterlands...that I had fun in certainly.  

 

But to answer your questions I would peg the answer at between 20-25 hours (pretty typica for a BioWare game).  

 

But, to break it down...considering my 85 hour first playthrough I did:

1. Main Quests

2. Companion Quests. 

3. talked to companions.  

4. 'Proper' side quests.

5. Crafting

6.  Running around searching for things like a drunkard.

7. 'Fetch' quests.  

 

That is, mathematically speaking, an average of 12.1 hours devoted to each activity.  Now granted I know some activities take up more time then others, the majority of the time would be spent on the Main Quests, Companion Stuff, and Fetch Quests, but I just think the ratio of 180-10, is pretty far off the mark, given the vast diversity of gameplay you can experience in Inquisition.  


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#29
Junebug

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Or how about we keep some game diversity and not wish every game was like game X?  If I want to experience Skyrim, I'll play Skyrim and tinker around Riften, Winterhold, and so forth.  If I want to experience Dragon Age, I'll play Dragon Age.  If  I want to experience Witcher, I'll play witcher.

This. Some people keep complaining it isn't more like Skyrim or Witcher but if they made it like that then people would be complaining they're just ripping off of Skyrim or Witcher. Damned if you do, damned if you don't.


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#30
Al Foley

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This. Some people keep complaining it isn't more like Skyrim or Witcher but if they made it like that then people would be complaining they're just ripping off of Skyrim or Witcher. Damned if you do, damned if you don't.

People are already saying that. :P

 

Seems to me DA has hit some sort of happy medium.  



#31
Herminator09

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I wish I had a witty gif to post here. 



#32
FeliciaM

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I'd rather lay flowers on some old man's wife's grave then collect 4 zhevra (zebra) hooves, or 12 raptor heads, or 12 plainstrider (emu like bird) beaks. Seriously... if you've ever played WoW, the fetch quests in any other game seem a billion times better. For instance, those raptor heads have a 10% chance to drop off the mob :P When the mob I killed obviously had a head. The birds and zhevra obviously have their associated body parts, too. But they don't drop!

 

At least ram meat has a 100% chance to drop...



#33
Terodil

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This is like the 5th time the OP did something like this


... and this makes it less valid because...?

I get so SICK of this type of 'argument' (which it isn't really, because it contributes nothing to a discussion).
 

Or how about we keep some game diversity and not wish every game was like game X?  If I want to experience Skyrim, I'll play Skyrim and tinker around Riften, Winterhold, and so forth.  If I want to experience Dragon Age, I'll play Dragon Age.  If  I want to experience Witcher, I'll play witcher.


That would be brilliant. Except it's not what the EA/BW executive management wants and does: "Make more skyrim," they said. "It'll increase sales," they said.
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#34
Al Foley

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... and this makes it less valid because...?

I get so SICK of this type of argument.


That would be brilliant. Except it's not what the EA/BW executive management wants. "Make more skyrim," they said. "It'll increase sales," they said.

And they were right.



#35
Dobby

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The Witcher 3 will be waaaaay better than DA:I

 

*takes cover*

 

fded334b88b36f97d7ad931cae602a66.jpg


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#36
Al Foley

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The Witcher 3 will be waaaaay better than DA:I

 

*takes cover*

If marketing is anything to go by then I have my doubts...however the campaign for ME 2 was pretty abysmal.  



#37
Terodil

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And they were right.


Yep! And now old BW fans like myself are left wondering where the soul of DA went.

I hate capitalism sometimes. I understand why it works the way it does and I also see no alternative, but it's ruinous for diversity in popular arts.
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#38
dreamgazer

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This is, indeed, a side-quest. From what looks to be a decent game.

Phew. Glad that's settled.

#39
Al Foley

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Yep! And now old BW fans like myself are left wondering where the soul of DA went.

I hate capitalism sometimes. I understand why it works the way it does and I also see no alternative, but it's ruinous for diversity in popular arts.

What constitutes an old BioWare fan?  Is it year wise, game wise, what are the criteria?  

 

....

(Disgusted noise)  

I think its a boon for popular arts really.  A major boon when you get down to it.  Funny I am having a similar conversaiton on FB right now.  But anyways contrary to an opnion aspoused here DA I is Not Skyrim.  It has borrowed a few elements from SKyrim, the best ones (ha ha), but then added a lot of those BioWare touches.  Sure I think the ratio is screwed all to heck and we could use more BioWare and less Elder Scrolls, to put it in those terms, but the games are very very different.  I think so, barely tolerating one and loving the other.  


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#40
Chiramu

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https://m.youtube.co...eature=youtu.be

Much better than putting flowers on a grave.

 

228px-Disc1-pt06-termiina_03.jpg

 

Since when is putting flowers on a grave boring? Maybe if there was story behind the side quest, all the quests need is more story to be written behind them. More lore, the world should have side quests because it shows you how big the world is, but if there is no lore to back that world up... The lore in Inquisition is just codex and not visible when running through the world >.> disappointing.


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#41
Hanako Ikezawa

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Don't worry, I'm sure Bioware is checking out The Witcher aggressively.

And hopefully decide to be as opposite of it as possible. 



#42
Terodil

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What constitutes an old BioWare fan?  Is it year wise, game wise, what are the criteria?


What's the point of this question? I know I am an old BW fan. You have to decide if you are too. *shrugs*
 

I think its a boon for popular arts really.  A major boon when you get down to it.


How so? I'd really like to see an argument made here. The way I see it, the market pressure on big companies to deliver on turn-over, profit margin and growth will lead to a homogenisation in market fragments. The question is how large these market fragments have to be in order to be considered profitable and worthwhile, but I'd guess that 'RPG', 'shooter' etc. is a sound approximation.

Now I will concede that the free-market economy can actually help with diversity, especially with its recent mechanical additions such as crowdfunding; otherwise we probably would never have seen the likes of "Path of Exile", "Pillars of Eternity", and "Divine Divinity: Original Sin". I fear, however, that these will remain niche products and will never realise the learning effects and financial momentum required to secure a reliable position in the market.
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#43
SnakeCode

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Haha, the Bioware Defence League came out early and aggressively for this one.

 

"How dare people who have liked Bioware's titles for a long time want them to improve on an aspect that a tonne of fans were disappointed with. How dare people suggest they could learn something from a "rival" company, especially one I don't like!"

 

Bioware should just exist in a bubble and either stagnate or continue to add features that nobody wanted, change things that people liked and continue to alienate a good portion of their fans.


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#44
Al Foley

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What's the point of this question? I know I am an old BW fan. You have to decide if you are too. *shrugs*
 

How so? I'd really like to see an argument made here. The way I see it, the market pressure on big companies to deliver on turn-over, profit margin and growth will lead to a homogenisation in market fragments. The question is how large these market fragments have to be in order to be considered profitable and worthwhile, but I'd guess that 'RPG', 'shooter' etc. is a sound approximation.

Now I will concede that the free-market economy can actually help with diversity, especially with its recent mechanical additions such as crowdfunding; otherwise we probably would never have seen the likes of "Path of Exile", "Pillars of Eternity", and "Divine Divinity: Original Sin". I fear, however, that these will remain niche products and will never realise the learning effects and financial momentum required to secure a reliable position in the market.

Ah ok! Sorry.  The point of the question was, trying to determine some baseline definition to work from.  I was just curious because my first BioWare game was ME 2, loved it to pieces...and I love Inquisition.  But since I only started with ME 2 and only started when it was ported to the PS3 was nt sure if that made me old school enough.  

 

I like the argument.  But 2 things.  1. The first counter point is one you already touched on.  A free market economy would encourage more niche markets to cater to people's whims and desires.  If someone wants to make X product and Y person wants to but it then there woud be a niche market for that good.  Sure at the end of the day big companies may not react in the same way but I believe the exisitance of Niche Markets is a hallmark of the success of Capitalism and not a determent to it.  Not sure the government would go for 'niche'.  2.  The system of personal reward in Capitalism means that there will be peope willing to take risks and sell a product if they can profit from it in some way monetarily.  Sure, the norm might be big companies doing safe things...but whether it is Bill Gates or JMS...there will always be people willing to push the envelope to do what they want, and be rewarded by it if they have the customers.  



#45
Al Foley

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Haha, the Bioware Defence League came out early and aggressively for this one.

 

"How dare people who have liked Bioware's titles for a long time want them to improve on an aspect that a tonne of fans were disappointed with. How dare people suggest they could learn something from a "rival" company, especially one I don't like!"

 

Bioware should just exist in a bubble and either stagnate or continue to add features that nobody wanted, change things that people liked and continue to alienate a good portion of their fans.

I don't know as a proud member of the BioWare Defense league I want to see BioWare both improve on this aspect of their gameplay, and learn from anyone who may have a better idea then them and try and see how they can incorporate it.  In fact, Inquisition shows just how good BioWare is at doing this IMO.  


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#46
Paul E Dangerously

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The funny thing is that I used to be one of those "it's silly to compare the two franchises" people, but that's back when Bioware actually let Dragon Age have a sense of identity. DAI is more "inspired" by pretty much everything, including the Witcher, so it makes more sense now.

 

I mean, they even ripped off the Witcher 2 loot highlight mechanic. And did it very badly. Instead of a nice, big higlight so that you can see anything even in thick grass or snow, it's a highlight one or two pixels wide that gets lost in the environments more often than not.

 

 

Haha, the Bioware Defence League came out early and aggressively for this one.

 

"How dare people who have liked Bioware's titles for a long time want them to improve on an aspect that a tonne of fans were disappointed with. How dare people suggest they could learn something from a "rival" company, especially one I don't like!"

 

Bioware should just exist in a bubble and either stagnate or continue to add features that nobody wanted, change things that people liked and continue to alienate a good portion of their fans.

 

Some developers are "if it ain't broke, don't fix it". Bioware's more "If it ain't broke, throw it out and swipe a mechanic from some other game."

 

Still boggles me how the Mass Effect team learned what worked and what didn't work from both ME1 and ME2, and combined the strengths of both games to make ME3. To the extent that the gameplay is arguably better than either ME1 or ME2 because of it.


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#47
Gileadan

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This isn't even a "we want DA to be like the Witcher" thread, it's about wanting higher quality side quests. I would sacrifice 50 hours of fetch and walk quests for 5 hours of better, more involving side quests without a second thought. I want content in a game that makes me want to play it, not ponder "hmm, skip it or not".

I realize that gaming preferences differ, of course. Lots of people must be liking the side content DA:I offers. Where would all the GOTY awards come from otherwise?
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#48
Al Foley

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This isn't even a "we want DA to be like the Witcher" thread, it's about wanting higher quality side quests. I would sacrifice 50 hours of fetch and walk quests for 5 hours of better, more involving side quests without a second thought. I want content in a game that makes me want to play it, not ponder "hmm, skip it or not".

I realize that gaming preferences differ, of course. Lots of people must be liking the side content DA:I offers. Where would all the GOTY awards come from otherwise?

I can see it but also glad Dragon Age had so many optional and different ways of doing things in its gameplay.  A lot of games do not have you different things throughout the game, or worse, they force you to do something you do not want to do to advance.  Sure, you may just give up the game, but DA I you can have your pie, eat it to, or jsut ignore the pie entirely.  



#49
Paul E Dangerously

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This isn't even a "we want DA to be like the Witcher" thread, it's about wanting higher quality side quests. I would sacrifice 50 hours of fetch and walk quests for 5 hours of better, more involving side quests without a second thought. I want content in a game that makes me want to play it, not ponder "hmm, skip it or not".

I realize that gaming preferences differ, of course. Lots of people must be liking the side content DA:I offers. Where would all the GOTY awards come from otherwise?

 

For me, it's a combination of things. I don't mind nothing sidequests, if it's worth doing. I can make a pile of gold doing Chantry errands in DAO, and do it while I'm doing main quests. That's good.

 

In DAI, not only are there too many nothing sidequests, but the loot/xp rewards are lousy. So it's twice "Why should I bother with this?"

 

Hell, rewards in general in DAI don't cut it. I thought Skyrim was bad about it, but yeesh.



#50
nici2412

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Seems we played two different games mate.  I have this feeling a lot reading some of these comments.  

I finished this game in about 100 hours. About 14 hours (on nightmare) of it was main story, if you count out the side content you have to do to get the power you need to unlock the next main quest. I would say additional 10 hours of sidecontent were interesting. The remaining 76 hours were simple and boring fetch quests, without or with barely any story, interesting mechanics, choices& consequences or memorable npcs.

 

@topic

This quest is a minor quest at the very beginning of the game. It's rather simple according to a CDP questdesigner to introduce new players to the quest mechanics.

It still has:

a) cutscenes

b.diverse quest mechanics (combat, investigation, and conversation with options)

c) a interesting little story with a plot twist

d) a lot of choices & consequences (a CDP questdesigner gave some additional information to this quest. He said, that you could just follow the man to his friend's camp and you would have additional options what to do then)

which makes this minor quest better than about 90% of the quests I have experienced in dragon Age Inquisition.

Bioware really mesed up with their questdesign and they deserve every critics they get for it. Hopefully this will lead to a change for their next game. I'm not really interested in the next Dragon Age game, as I don't have much hope for the series after the last 2 games, but 'I hope they won't make the same mistakes in the next Mass Effect.


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