Seems we played two different games mate. I have this feeling a lot reading some of these comments.
I finished this game in about 100 hours. About 14 hours (on nightmare) of it was main story, if you count out the side content you have to do to get the power you need to unlock the next main quest. I would say additional 10 hours of sidecontent were interesting. The remaining 76 hours were simple and boring fetch quests, without or with barely any story, interesting mechanics, choices& consequences or memorable npcs.
@topic
This quest is a minor quest at the very beginning of the game. It's rather simple according to a CDP questdesigner to introduce new players to the quest mechanics.
It still has:
a) cutscenes
b.diverse quest mechanics (combat, investigation, and conversation with options)
c) a interesting little story with a plot twist
d) a lot of choices & consequences (a CDP questdesigner gave some additional information to this quest. He said, that you could just follow the man to his friend's camp and you would have additional options what to do then)
which makes this minor quest better than about 90% of the quests I have experienced in dragon Age Inquisition.
Bioware really mesed up with their questdesign and they deserve every critics they get for it. Hopefully this will lead to a change for their next game. I'm not really interested in the next Dragon Age game, as I don't have much hope for the series after the last 2 games, but 'I hope they won't make the same mistakes in the next Mass Effect.