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this is how you do side-quests Bioware - TAKE NOTE


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#51
SACanuckin Oz

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Al Foley, you must be playing a different version o DA:I than I am.Please expand on your "so many optional and different ways of doing thing in it's gameplay".

 

Please name a few. Sure, you can make a few decisions (mages/Templars, Celene/Gargard/Briala). But all the quests end the same > Haven attacked, Orlais aligned. How is that fundamentally different?

 

And the fetch quests? Sure, you can choose to ignore them I guess, and not finds shards, I suppose. But as for the main quest, you have very little wiggle room. The story is pre-determined.

 

Compare that to DA:O, which allowed you so much more. And as for Skyrim, there is no comparison - there you can actually kill people that otherwise would be important, so you options to diversify you journey blows DA:I out of the water.

 

I like DA stories, but let's be realistic here - this story is paper thin


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#52
Al Foley

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Al Foley, you must be playing a different version o DA:I than I am.Please expand on your "so many optional and different ways of doing thing in it's gameplay".

 

Please name a few. Sure, you can make a few decisions (mages/Templars, Celene/Gargard/Briala). But all the quests end the same > Haven attacked, Orlais aligned. How is that fundamentally different?

 

And the fetch quests? Sure, you can choose to ignore them I guess, and not finds shards, I suppose. But as for the main quest, you have very little wiggle room. The story is pre-determined.

 

Compare that to DA:O, which allowed you so much more. And as for Skyrim, there is no comparison - there you can actually kill people that otherwise would be important, so you options to diversify you journey blows DA:I out of the water.

 

I like DA stories, but let's be realistic here - this story is paper thin

Puzzles in various forms.  

Political intrigue.  

Hunting

Dragon Fights. 

Judgements (forgot them the last time). 

Collecting.  

Dialog.  

Exploration.

Large expansive side quests.  

Short simple side quests.  

Large expansive main quests.  

Short simple main quests.  (granted the last two aren't really 'optional')

Various ways to solve your problems in the game.  You can rush through the game and complete it and still get a good result or you can take your time and do things the *right* way and get different results (What Pride Had Wrought, Wicked Eyes)

etc, etc, ad naseum.  



#53
Innsmouth Dweller

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...and walking from point A to B can be done in infinite number of ways! so many options!


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#54
Shechinah

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(to SACanuckin Oz) "Sure, you can make a few decisions (mages/Templars, Celene/Gargard/Briala(. But all the quests end the same > Haven attacked, Orlais aligned. How is that fundamentally different?"

 

Well, I'd say DA:O then seems to have pre-determinated story too: Duncan will always recruit you following your origin willing or not, you are always made a Warden regardless of your feelings on the matter, the battle at Ostagar always have the same result and you are always saved by Flemeth no matter what, all of the treaties must be completed before you can advance the story, the Landsmeet is always settled and Redcliffe is always attacked by the darkspawn, etc.

 

In note to Skyrim ("And as for Skyrim, (...) there you can actually kill people that otherwise would be important") and I may be remembering wrongly but I could have sworn I remember repeatedly attempting to murder people for a long while but were unable to because the game rendered them unkillable because it determined they were essential.  



#55
SnakeCode

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For me, it's a combination of things. I don't mind nothing sidequests, if it's worth doing. I can make a pile of gold doing Chantry errands in DAO, and do it while I'm doing main quests. That's good.

 

In DAI, not only are there too many nothing sidequests, but the loot/xp rewards are lousy. So it's twice "Why should I bother with this?"

 

Hell, rewards in general in DAI don't cut it. I thought Skyrim was bad about it, but yeesh.

 

I think this is a good point. After a while in Inquisition, there comes a point where there's no benefit to the player for completing the side quests. You're thinking "I already have all this excess power I can't do anything with, what's the point of doing this fetch quest I won't even enjoy to get more power which I don't even need?"

 

You have to at least give the player some motivation to do the side content.


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#56
blahblahblah

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Haha, the Bioware Defence League came out early and aggressively for this one.

 

"How dare people who have liked Bioware's titles for a long time want them to improve on an aspect that a tonne of fans were disappointed with. How dare people suggest they could learn something from a "rival" company, especially one I don't like!"

 

Bioware should just exist in a bubble and either stagnate or continue to add features that nobody wanted, change things that people liked and continue to alienate a good portion of their fans.

 

Yeah we know it Witcher FANBOY.



#57
Terodil

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Puzzles in various forms.  
[...]
Collecting.  
[...]
Exploration.
[...]
Short simple side quests.  
[...]
etc, etc, ad naseum.


Ad nauseam indeed, well said.

But so many different options of nauseam! You can fight templars OR!! you can even fight bears now! So variety, much wow.

In seriousness, DA:I stinks in offering the player options to solve quests. There are only a handful of encounters where you can solve the problem with clever dialogue or other non-combat methods. 95% is 'smash your opponent's face in until you win'.
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#58
SACanuckin Oz

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Al, I gotta give it to you: you start off with the puzzles. Awesome!

Now, the political intrigue - where exactly? At Halamshiral? What exactly can you decide that ALTERS the game? Nothing. In DA:O by comparison you could totally alienate the Dalish, and lose them completely as an ally (which didn't guarantee you the werewolves either). And at the Landsmeet, well, you had so many choices that altered the ending.

Not so here, as far as my game has gone.

Dragons - boring (except the Ferelden Frostback). Button mashing, dragon dead, healthbar full

"Large expansive side quests" - which ones? Maybe the Dawn Rising one? 

 

The main quest is anything but expansive. Three short acts with a ton of filler in between

 

To Shechinah - not so. You don't have to complete the treaties AT ALL. They add "large expansive side quests", but as to the actual main quests, nope. After Ostagar > Redcliff > Urn of Sacred Ashes > Landsmeet > Endgame. However, those treaty side quest are in fact both expansive and meaningful. And in Skyrim, yes, you cannot kill people directly who impact the MQ, but side quests can be lost through acts of random violence, the vampire attacks, etc. Contrast that to DAI where it is impossible to combat interact with friendlies. Heck, in this game they even turned turned friendly fire off as default


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#59
Al Foley

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Al, I gotta give it to you: you start off with the puzzles. Awesome!

Now, the political intrigue - where exactly? At Halamshiral? What exactly can you decide that ALTERS the game? Nothing. In DA:O by comparison you could totally alienate the Dalish, and lose them completely as an ally (which didn't guarantee you the werewolves either). And at the Landsmeet, well, you had so many choices that altered the ending.

Not so here, as far as my game has gone.

Dragons - boring (except the Ferelden Frostback). Button mashing, dragon dead, healthbar full

"Large expansive side quests" - which ones? Maybe the Dawn Rising one? 

 

The main quest is anything but expansive. Three short acts with a ton of filler in between

 

To Shechinah - not so. You don't have to complete the treaties AT ALL. They add "large expansive side quests", but as to the actual main quests, nope. After Ostagar > Redcliff > Urn of Sacred Ashes > Landsmeet > Endgame. However, those treaty side quest are in fact both expansive and meaningful. And in Skyrim, yes, you cannot kill people directly who impact the MQ, but side quests can be lost through acts of random violence, the vampire attacks, etc. Contrast that to DAI where it is impossible to combat interact with friendlies. Heck, in this game they even turned turned friendly fire off as default

Actually I forgot about the Dawn Rising one when I was thinking about that comment.  



#60
Shechinah

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(to SACanuckin Oz) In regards to the treatise, I was initially going by memory but when I checked what the Wikipedia currently says it has the treatise quests on the list of quests that must be completed in order to complete the game. The page for the Broken Circle quest also states this; "Broken Circle is one of the four main quest lines in Dragon Age: Origins that must be completed before calling the Landsmeet"

 

Thank you for the clarification about what you meant in regards to Skyrim, you may want to add it to your previous comment since as it is, it can give the impression you mean important people as in main story NPCs like Maven Black-Briar and the Thieves Guild, the former of who is bothersomely unkillable. Goshdarn it, woman, I had a nice plot in the river with your name on it!     

 

I can otherwise heartily recommend Riften; it's got a nice house, a lovely market and is filled with people who will murder each other over bottles of skooma and pieces of parchment even Mjoll the Lioness. 



#61
KBomb

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...and walking from point A to B can be done in infinite number of ways! so many options!


Don't forget all the different paths you can take while leading that druffalo home!
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#62
BountyhunterGER

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BIOWARE stop copying skyrim and start copying the witcher because I like these games so much better!.. blablabla

 

just joking


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#63
Shechinah

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We all know what game they should really look into; "Tetris". It stood the test of time!



#64
mjb203

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I would rather have one to two quests like this than all the shard collecting, that's for sure.  I'm pretty sure the majority of my time in my first run through was trying to get all those damn shards...  I don't know what's worse, the fact that there were so many, or the fact that some people in here seem to be defending that kind of quest design.


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#65
Al Foley

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I would rather have one to two quests like this than all the shard collecting, that's for sure.  I'm pretty sure the majority of my time in my first run through was trying to get all those damn shards...  I don't know what's worse, the fact that there were so many, or the fact that some people in here seem to be defending that kind of quest design.

The only thing truly bad about the shards was the pure number of them.  



#66
SACanuckin Oz

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Uh, no.
The fact that you needed Iron Bull to jump to get that one in the Hinterlands by the dragon. That made my day. Not

#67
Shechinah

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(to SACanuckin Oz) I don't believe that is a fact, I've gotten them all In the Hinterlands by the dragon and always with only my Inquisitor.


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#68
SACanuckin Oz

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Perhaps you're qunari?
Back to DA:O - you can absolutely go to endgame without all the allies. I've done it. When you go back to Arl Eamon, you have a dialogue option where he asks you "are you sure you are ready?", and if you say yes, Landsmeet quest starts

#69
Rawgrim

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(to SACanuckin Oz) I don't believe that is a fact, I've gotten them all In the Hinterlands by the dragon and always with only my Inquisitor.

 

Same here. Did it with a human inquisitor.


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#70
Shechinah

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(to SACanuckin Oz) I was an elven Inquisitor.

 

Since there seems to be no tiles in the Keep that I can see that would allow for the four quests to be ignored, would it be possibly for you to provide perhaps pictures of your own import or something to add to your claim?

 

It is possible for me to venture back to DA:O but it would be a bit of time before I could do it since I've lost almost all my saves but one and that one would have me do Redcliffe over again.



#71
Krypplingz

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Perhaps you're qunari?
Back to DA:O - you can absolutely go to endgame without all the allies. I've done it. When you go back to Arl Eamon, you have a dialogue option where he asks you "are you sure you are ready?", and if you say yes, Landsmeet quest starts

 

It should be easiest with a human Inquisitor, since the game was programmed around them. And I think they have relocated the Shard for easier access. 

And if you get the "Are you sure you are ready?" you've already gathered all the allies. Otherwise he'll tell you "We are still not yet ready to call the Landsmeet, Grey Warden. Pursue your treaties and return with new allies, if you are able to."

 

Spoiler

 

Nature of the beast always ends with you allying either with the werewolves or the Dalish.

Spoiler


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#72
AresKeith

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... and this makes it less valid because...?

I get so SICK of this type of 'argument' (which it isn't really, because it contributes nothing to a discussion).


Ok?

#73
Dutch

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Is the video from TW3 or from TW2? I have been trying to avoid story spoilers.

Also, there is absolutely nothing wrong with making suggestions in a Feedback and Suggestions thread. Although, the OP can surely use some tips on how to post said suggestions without coming off as so "in your face!" YMMV in how that is viewed, I guess.

I would like to see Bioware pick up the gauntlet when it comes to a reactive environment. For instance, in TW3, liberate a town and see people move in and you'll see the town grow and prosper. If you kill animals, monsters will catch the scent of the blood (even from miles around) and come investigate. I like little things like that and if it pans out, I would like to see more of it in future Bioware titles.


No, it's a small quest and has no story spoiler. It's located in the prologue area of the game.
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#74
AmberDragon

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I think it's a bit silly to keep holding up a game which has not been released yet as being better than DAI. Yes it might end up being that way, but it might not, when we start playing Witcher 3 we may find that the majority of the quests aren't like the ones in the video at all but are like the ones in DAI. Bioware are not the only company that release game videos that are not 100% representative of the final game, look at all the stuff they had in pre-release videos that never made it to the game, do you think the publishers of Witcher are that different? All game companies are in it for the money, which means getting people to buy their games.

 

Yes I will be getting Witcher 3, but I will reserve judgement on just how good the quests are till I have actually played the game and know exactly what has made it into the final game, and what the rest of the game is like outside of a few minutes of pre-release video.


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#75
MisterJB

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Agreed.

 

With that being said, Bioware used to make side quests just like the one used as an example. DAI was just lacking.


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