Al Foley, you must be playing a different version o DA:I than I am.Please expand on your "so many optional and different ways of doing thing in it's gameplay".
Please name a few. Sure, you can make a few decisions (mages/Templars, Celene/Gargard/Briala). But all the quests end the same > Haven attacked, Orlais aligned. How is that fundamentally different?
And the fetch quests? Sure, you can choose to ignore them I guess, and not finds shards, I suppose. But as for the main quest, you have very little wiggle room. The story is pre-determined.
Compare that to DA:O, which allowed you so much more. And as for Skyrim, there is no comparison - there you can actually kill people that otherwise would be important, so you options to diversify you journey blows DA:I out of the water.
I like DA stories, but let's be realistic here - this story is paper thin





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