I don't want any side quests like this one, if it means a male-only protagonist for the entire game. And flowers on the grave was a lovely little quest, by the way. I admit, collecting ram meat and receiving sidequests via notes wasn't the best experience, but I'd rather have that and play my female elf than touch the Witcher series.
I love my female elf too. The only reason I can actually tolerate this game is that other than DAO which I have played to death, and Neverwinter Nights 1 &2 (the first one aged really badly) this is the only game that lets me play a female elf.
Still it would be nice to have better side quests, or a better main quest for that matter.
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Quite true. But EA's mantra is simplify.. simplify so that our games have a broader appeal that is attractive to the casual player.
They have acutally released a press statement to that effect, they think some of their games might take up to two hours to learn? The horror! That is way too long in their opinion. They also said that all games should be multiplayer and all games should have some RPG elements like exp. and levelling.
So in short you should expect every game from EA to be carbon copies of each other. You would think a company that large would want to diversify into several genres rather than try to collate all of them into one. Look at Take 2 with Civilization and Bioshock, they do not try to make Civ into Bioshock do they? No, different people like different games so they diversify in order to make games that appeals to everyone.
EA takes the opposite approach, they take every game and try to make them the all the same, which means they re narrowing their target to a niche market.
They sell games that appeal only to casual gamers that like simple games.
Of those casual gamers they only sell to those who like RPG elements.
Of those casual gamers who like RPG elements they only sell to those who also like multiplayer.
Now I admit that maybe the average 15 year old might fall into that category. However narrowing your entire product line to that small niche makes very poor business sense to me. Take 2 has the idea that some people like FPS games, so they make Bioshock, other people like turn based strategy games, so they make Civilization as well. Their idea of diversifying their product line to hit several markets makes a lot more sense than streamlining your entire product line to fit one niche, probably a large niche, but still a niche market.
You won't believe how happy I am that EA's bid to buy Take 2 failed. Not to mention that if I bought Civilization game that took LESS than two hours to learn, I would be livid.