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this is how you do side-quests Bioware - TAKE NOTE


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#176
otis0310

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You still can't play an elf though, and this is the only franchise that lets you play one.  I like elves. Well, Pillars of Eternity lets you play an elf, but I don't have that because I wasted money on this instead, more the fool me.

 

Of course D&D games do, but for the most part they don't make those anymore.



#177
Elleria

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I'm looking forward to WItcher 3 and from the gameplay preview I've watched I could relate the environment to be how DA:I should have been - more alive, town feels like town and the level of interactiveness of the wilderness is just so amazing.



#178
Paul E Dangerously

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You still can't play an elf though, and this is the only franchise that lets you play one.  I like elves. Well, Pillars of Eternity lets you play an elf, but I don't have that because I wasted money on this instead, more the fool me.

 

Of course D&D games do, but for the most part they don't make those anymore.

 

They're actually making a new one. The first actual D&D game since 2008.

 

No, the MMOs do not count.

 

 

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Quite true. But EA's mantra is simplify.. simplify so that our games have a broader appeal that is attractive to the casual player.

 

The funniest thing about this, hands down, is that EA's main properties are Madden and FIFA. Both of which are games with lots of complexities, including managing, recruiting, and dealing with players that each have a ton of stats.

 

Yet somehow, Bioware (or EA, take your pick) think that RPG gamers are somehow unable to handle any compexity whatsoever. I don't get it, man, I just don't.


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#179
Rawgrim

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When I say "take away the dialogue" I mean that Bioware quests always reduce to a very straightforward kill X or find Y. You don't have quests where you have to investigate first by talking to multiple parties. You don't have quests that branch internally in complicated ways.

The Stronghold is definetly the best example of a Bioware type quest... but it's really a quest chain, tied to class. That's not a criticism. But it's actually more similar to how Bioware did the MQs in DAO.

This is the issue a lot of RPG designers' have with quests. Aside from the occasionally clever reward and dialogue the quest itself is a linear thing in terms of its actual design.

 

You can still do the Sronghold quests for each class in BG2, no matter what character you are playing, but the questline won't get that extra branch after you finished it and accepted to claim the stronghold, if it your class isn't the right one.

 

Anyway. Quests like that are very very good side quests, and BG2 seems to have loads of them. If you get quests that are "Go to A, kill wizard, return to B" its usually just a small stopping point in a larger quest. Not the actual quest itself.



#180
Rawgrim

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You still can't play an elf though, and this is the only franchise that lets you play one.  I like elves. Well, Pillars of Eternity lets you play an elf, but I don't have that because I wasted money on this instead, more the fool me.

 

Of course D&D games do, but for the most part they don't make those anymore.

 

The Elder Scrolls have 3 different elves you can play.



#181
Rawgrim

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Bio never said 16. That was IGN.

 

Actually Bioware did. During interviews and various promotion vids.



#182
Rawgrim

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If ME1 had RPG elements then DAI is a mechanical masterpiece with a level of complexity as yet unseen on this earth.

 

ME1 had a lot of non combat skills. Your skill with various gun was also tied to the skillpoints your character had. DA:I has nothing like that.


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#183
DanteYoda

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And no LBGT agendas in sight, instant purchase May 19th..


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#184
Sartoz

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...and are developed more quickly for half the price.

 

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Bio mentioned it took 8 man years to adapt the FB3 rendering engine to play with RPG elements. ... I'd translate that as a team of eight working for a year. 

 

From a 2013 article:

"55% of the money is contributed to marketing, publisher fees, console licensing and manufacturing copies of the title. The remaining 45% goes on actual game development.."

 

From another article That gives more cost information. Link below:

http://kotaku.com/ho...game-1501413649

 

Basically, the cost  varies but some block buster video games are in excess of 150 million.



#185
jedidotflow

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Regarding The Witcher, how many sidequests are there? Do they all have cutscenes, choices, etc. like this one? 

How long is the story content? 



#186
Fireheart

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Dang, I was on the fence about getting TW3, but I'm seriously interested after seeing that. Thanks for posting this, OP, wouldn't have seen it otherwise.



#187
Sartoz

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Regarding The Witcher, how many sidequests are there? Do they all have cutscenes, choices, etc. like this one? 

How long is the story content? 

 

Much too early to tell



#188
Sartoz

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 Snip

 

The funniest thing about this, hands down, is that EA's main properties are Madden and FIFA. Both of which are games with lots of complexities, including managing, recruiting, and dealing with players that each have a ton of stats.

 

Yet somehow, Bioware (or EA, take your pick) think that RPG gamers are somehow unable to handle any compexity whatsoever. I don't get it, man, I just don't.

 

                                                                               <<<<<<<<<<>>>>>>>>>>

 

Agreed, except those two games are focused on a specific niche market... sports.. and sports fans love stats.



#189
In Exile

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ME1 had a lot of non combat skills. Your skill with various gun was also tied to the skillpoints your character had. DA:I has nothing like that.


That's just wrong. ME1 only had combat skills aside from P/R. Levelling your combat skills sometimes had noncombat effects but as I recall that only applied to electronics and opening locks. DAI with the three dialogue branches has as much no combat skills as ME. Not to mention there are no stats in ME. Even the fact of having something like Attack% or Guard on Hit makes DAi more of an RPG than ME1.
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#190
In Exile

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You can still do the Sronghold quests for each class in BG2, no matter what character you are playing, but the questline won't get that extra branch after you finished it and accepted to claim the stronghold, if it your class isn't the right one.
 
Anyway. Quests like that are very very good side quests, and BG2 seems to have loads of them. If you get quests that are "Go to A, kill wizard, return to B" its usually just a small stopping point in a larger quest. Not the actual quest itself.


I didn't say the stronghold quests were locked out. What I said was you only get that follow up for your class. And DAI also has the same quest branch. The best example is the hinterlands. All those fetch quest are part of Captain Vale's quest. You have dialogue with him where he directs you to the individuals, doing them all gives you a choice - get an agent, get $$ or get influence - and there is reactive dialogue from Mother Giselle among others if you do it. The major difference is that you can also trigger the quest individually and the individual quest givers don't have much dialogue.

Every major area in DAi has the same Baioware style quest chain at the design level. It's just that when you reduce the dialogue and the linearity of the level the crap quest design is exposed.

#191
Dieb

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I wonder how much people would love DA4 with one fixed (HUMAN!!!^^11112) protagonist & fighting style, and no party.

 

Resources & weighting, people.

 

It's like comparing Rainbow Six to Max Payne. Both are games with substance & guns.


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#192
Esmerella

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Comparing Witcher and Dragon Age is wrong they are different styles of games.  Witcher is closer to Mass Effect if you want to compare games.  Witcher has a single protagonist which you have no control over how they look or what their back story is.  You compare it to a game where you chose race, class, sex and back ground that is wrong.

Witcher is a beautiful game with a rich and dark.  Dragon Age is a beautiful game with a rich and dark story.  Why would i want them to be the same. Can they learn from each other yes (for those witcher fans who mock that they would learn anything from Dragon Age, Witcher 3 now gives you a choice of 2 protagionist)

 

Celebrate their diversity, Diversity is good.


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#193
9TailsFox

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Comparing Witcher and Dragon Age is wrong they are different styles of games.  Witcher is closer to Mass Effect if you want to compare games.  Witcher has a single protagonist which you have no control over how they look or what their back story is.  You compare it to a game where you chose race, class, sex and back ground that is wrong.

Witcher is a beautiful game with a rich and dark.  Dragon Age is a beautiful game with a rich and dark story.  Why would i want them to be the same. Can they learn from each other yes (for those witcher fans who mock that they would learn anything from Dragon Age, Witcher 3 now gives you a choice of 2 protagionist)

 

Celebrate their diversity, Diversity is good.

No and no and no. You will NOT "play" as Ciri. It will be same as you can play Dandelion in wicher 2 for like 5 min. You play as Geralt only and can take control of Ciri for maybe one quest at most. Whats wrong with journalists, They see rock through a window and write giant meteor fly to earth.



#194
Sartoz

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That's just wrong. ME1 only had combat skills aside from P/R. Levelling your combat skills sometimes had noncombat effects but as I recall that only applied to electronics and opening locks. DAI with the three dialogue branches has as much no combat skills as ME. Not to mention there are no stats in ME. Even the fact of having something like Attack% or Guard on Hit makes DAi more of an RPG than ME1.

 

                                                             <<<<<<<<<<>>>>>>>>>>

 

Aren't the Mass Effect series classified as action shooters with strong story elements?



#195
Sartoz

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Ultima VII is still my gold standard for so many things.

 

I've played them. The only one I never liked was when the designer(s) went overboard with  realism and implemented a "you must feed your party or they will complain".. What a load of crap!



#196
Sartoz

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Comparing Witcher and Dragon Age is wrong they are different styles of games.  Witcher is closer to Mass Effect if you want to compare games.  Witcher has a single protagonist which you have no control over how they look or what their back story is.  You compare it to a game where you chose race, class, sex and back ground that is wrong.

Witcher is a beautiful game with a rich and dark.  Dragon Age is a beautiful game with a rich and dark story.  Why would i want them to be the same. Can they learn from each other yes (for those witcher fans who mock that they would learn anything from Dragon Age, Witcher 3 now gives you a choice of 2 protagionist)

 

Celebrate their diversity, Diversity is good.

 

                                                                                     <<<<<<<<<<>>>>>>>>>>

 

If you played the W series, then you know Geralt's back story. Geralt is Geralt no need to have a CC as he must retain his physical appearance.

 

Comparing the two is a good idea because it then shows the strengths and weaknes of each one.  Bio's Creative Director often plays non Bio games to get ideas.



#197
Bizantura

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Isn't it all about allocating resources?  Trow out all resources spent on love/relation choises and a abundant amount of resources becomes freed.

 

A lot of people will rant if they ever do that.  I rather play different games created by different devs from different countries then continiously the same structured game over and over.  Every game has strengs and flaws.

 

More creativity is needed not the same structured mold where every compagny needs to adhere to.  Seems boring to me.


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#198
Rawgrim

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Things have gone really far down the drain when Fifa is more complex than an rpg.


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#199
Dutch

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Comparing Witcher and Dragon Age is wrong they are different styles of games. Witcher is closer to Mass Effect if you want to compare games. Witcher has a single protagonist which you have no control over how they look or what their back story is. You compare it to a game where you chose race, class, sex and back ground that is wrong.
Witcher is a beautiful game with a rich and dark. Dragon Age is a beautiful game with a rich and dark story. Why would i want them to be the same. Can they learn from each other yes (for those witcher fans who mock that they would learn anything from Dragon Age, Witcher 3 now gives you a choice of 2 protagionist)

Celebrate their diversity, Diversity is good.


Dragon Age: Inqusition certainly does not have a rich or "dark" story. There is no debate on that.
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#200
Winged Silver

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DA I did.  All the main quests where you die you get a different ending.  So there is...what eight right there.  Plus the staggering number of different slides based on your actions...etc...etc...

 

What do you mean by the "All the main quests where you die you get a different ending" line? Like if you fail a mission, the loading screen that describes your death changes? If so, I think that's a fun element, but since none of that is potentially canon (as far as I know) it seems like none of those are 'real' endings, in the sense that future DA titles can build off of them. It's like with the Darkspawn Chronicles, how that's technically what would happen if your warden didn't make it, but since we can't actually do anything with that ending other than see it, it's kind of a dead end. If that's not what you meant at all, my apologies ^_^

 

I wouldn't call the amount of ending slides for Inquisition staggering. There were a decent amount, sure, more than Mass Effect 3, for example, but it really didn't compare well (in my eyes) to Origins. Usually I'm careful not to rely on DAO as some sort of pinnacle (because like everything, it had its issues) but for a large variety of endings, I think DAO really had it done well. For DAI, I would have liked to have seen more endings based on my character and the people around them. I suppose if they're planning on utilizing our companions to some degree in future games, it wouldn't be prudent to describe their endings now, but I personally cared more about what my advisors and companions were going to do, rather than hearing Morrigan restate something I already knew about some things I already did. 

 

I suppose I feel that Bioware should be careful about how they describe their endings. To me, 'multiple endings' brings to mind what DAO did. That's not to say that I dislike games that are a little more linear in how it all goes down (I really liked how DA2 ended with a bang, even if some things didn't totally make sense), but I wouldn't describe DA2 as having 'multiple endings' just multiple ways to get to a similar place. To me, that's more in line with how Inquisition ended. Multiple ways to get to the same place. 


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