DA:I is a beautiful game, no doubt about that, kudos to the Bioware graphic department for making such a beautiful game. Also, I wouldl ike to give props to the voice actors who have done a wonderful job making DA:I characters alive by their talented voices. I feel that the voices really match the respective character appearances and personality.
There are, however, some downsides, in which, some of them are so glaring that many times I struggle to continue to progress through the game:
Dead NPCs
I'm not referring to the dead npc bodies but those npcs that are alive feel 'dead' too - they stick to one place and do little idle gestures(they only move during specific events) and they don't respond to events such as enemy attacks. Example of this is the Inquisitor scouts standing idly by when a great bear or giant is walking towards them. Would it be better if those scouts could show their fear by shouting out and try to desperately run away from the bear/giant?
Another example is the npcs in Exalted Plains(need to complete the Undead Rampart quest) are so oblivious to the occasional attacks by wolves, undead and other threats so much that they just stand there and do whatever idle animations they are programmed with. There are many more examples that I'm sure you guys would have noticed them too throughout the game which really is immersion breaking, at least for me...
Mount, what?
I can't fathom the reasoning of implementing mounts in this game. I tried to utilize the mount by riding for a good 2 minutes before I completely ignore it for the rest of the game.I like to pick up herbs, mineral rocks that I find when exploring and it's too much of a hassle for me to have to dismount before I can pick them and did I mention that the mount can magically dissappear after a few seconds too? ![]()
The travel system in this game already making my travelling so much more convenient and with the rocky paths and slopes really make traverting through DA:I landscapes on mount that much more painful and uneccessary. No wonder we don't see npc friendly and unfriendly on mounts ![]()
If Bioware insists on implementing mounts in this game, give us mount such as Gorilla mount that can help me climb those rocky steppes so that I can loot shards or any other hidden items in the game ![]()
Spot the difference in armor design
I feel strange when I ponder over what Bioware must be thinking when they implemented armor types in this game. It's so lacklustre I feel that my Inquisitor is wearing a recycled armor design. Doesn't matter if the armor types are light, medium or heavy, many of the armor design are pretty much the same with very little varieties! Light armor is meant for mages but sadly even the Tier 3 light armor design schematics don't give that mage look appearance. Even the outfit worn by Grand Enchanter Fiona and her followers are much more fitting to what mages would wear ![]()
The same can be said to heavy armor design, which lacks that heavy armor factor in this game(bring on the Plate armors!!). Indeed there are some pretty nice heavy armor such as templar armor and heavy warden armor, however, those are few and far between and in a way restricting due to the crests those armors carrying(Templar and Warden crests).
Decision making... what decision making?
Doesn't matter if you choose to go mountain route, let Hawke or Stroud die in the fade, choose to side Gaspard or Celene or even let Celene get murdered, the different dialogs I get are just cosmetic with little or no effect to the aftermath of the event at all. I'm very hopeful that I'm wrong or at least there's glitter of hope that I'll be seeing some impactful changes that I'm missing...
Dragon Age Inquisition is one of the games that later outcomes can be directly related to the choices main character make(in this case is the Inquisitor). For example, having to choose to save a farmer druffalo from hungry wolves and be rewarded or let the druffalo die and face some jeering or booing from villagers would certainly make the game more alive...
Weapon and Armor Crafting
I feel that weapon and armor crafting in this game could be made better. The implementation of crafting a grip for a longsword for example, is great. However, dictating the attributes that I can put into my grip, in my opinion, shouldn't have been implemented. I should be able to create a strength based grip that I want to combine with my longsword but I can't under the current weapon crafting system.The same restriction also applies to armor crafting.
I mean, why can't Bioware open all possible stats selections for the different parts of weapons and armor? Players should be given the luxury to choose to deck all their gears with strength if they want to. I understand the restrictions if DA:I was made to be mmorpg but it is not(although there's multiplayer option).
Ape-like posture and animation
Not sure if this is Bioware inside jokes or one of their nasty surprise, apart from the character creation disaster I'll talk about later but, to think that Bioware could produce a Triple A title would blunder in this aspect. This is embarrasingly apparent on female characters, as if Bioware doesn't really respect female gender.
And the worst part is that all these awkward postures and animations are revealed in the cinematic dialog, talk about most obvious place to reveal embarrasement. My female Inquisitor would slouch over while walking, hang both hands in front, sit with legs spread apart, thankfully I don't see her using her left hand to arc it over her head to reach the right ear just to touch it...
Character Creation... Dissapointed!!
I purposefully write character creation critics last because it's the most dissapointing aspect of the game. I wouldn't even buy this game if I knew that bald and shaved hairstyles cover half of the entire hair selection! I mean, what's with this Bioware? Also for the love of all that's good, you chose to make the same hairstyles apply to both genders!! I'm sorry but it's really shame on you Bioware for doing this and I really wonder why DA:I could get so many Game of the Year awards...
The character faces can be life-like I give you that, but there're even glitches in that, for example, white shades on character lips if you opt to make it glossy(this is still apparent even with Ultra setting).
Summary
While I do enjoy DA:I thanks to the great story and voice acting, I feel that overall it lacks the quality of a Triple A game. It would be less forgiving if this game is well supported with player mods and I sincerely hope that Bioware will support it. However, until then, I would rate this game 7/10 with most credits go to the story and the music that goes with it(can never forget the goose bump I had when my Inquisitor led Haven to Skyhold) with graphic comes to close second.
Rgds
Inquisitor Elleria





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