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DA:I makes me concerned about what Mass Effect 4 will be like....


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#1
HM Vengeance

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Reason being that what was shown here was completely different from what we got in the final game.

 

 

Dragon Age Inquisition is one giant fetch quest, the mage/templar war was replaced for a story that's far more simple. The things shown at PAX like armour damage, stronghold attacks and upgrades were all removed in favour for placing flowers at a grave. Mass Effect has always been a brilliant game but i'm concerned it will suffer the same fate as Dragon Age and we will not get what's revealed in the actual game.

 

It seems to me a lot of developers are doing this lately, Destiny was a perfect example. They scrapped the original in favour for a repetitive horde mode style game. I hope Bioware stick to their plan and make the game we all know they can, i would hate to see the game suffer the way Dragon Age has.


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#2
Shechinah

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Don't worry, according to other posters in the ME3 forum, Mass Effect already did that all the way back with the first Mass Effect game's trailers so Inquisition did not change that! 



#3
PhroXenGold

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Go look at the early previews of Origins....



#4
Sartoz

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                                                                                 <<<<<<<<<<>>>>>>>>>>

 

The ME4  "leaked" poll information is just that, as Bio did the same thing for DAI. I don't expect to see all of what is mentioned to be in the game.... take it as "concept art"/

 

However, what the poll does suggest is more like DAI game play:

 

1. Fetch quests via a Central Control Room (war table) by using AI Strike Team(s) (ie: scouts)

2. Exploration and more exploration because you have over 200 planets to explore

3. MMO game play via Raids with MP players, if you want to get better gear in SP mode

4.  Colonization (ie: Skyhold) and Outposts (ie: Keeps)

5.. etc....

 

 

Thing is, it's a "massive" game in SP.... means lots of planet exploration with your Mako. We know what it's like exploring lots of empty content in DAI.

 

The one sticky point for me is the "forcefull" nature of MP. You want better gear? They can be found in Khet caves. How to get them? Only by playing MP via MMO type Raids with other players. That's my interpretation, anyway.

 

Interesting enough is that ME4 will have only seven companions + two new races but it's too early to be written in stone. With seven you have a larger word budget/char = more in-depth char development = story telling.... Here I thought the ME universe is an action shooter..... more RPG?

 

And, don't forget that Bio will want an M rating for adult content that is suitable for 12 year olds.

 

I'm looking forward to all the BS from their promo events. Expect words like "stunning", "awesome", "looking good", "cool", "fun".  Also, expect high budget cinematics that are not in-game graphics. Certainly their marketing budget is equal or more to the game's development budget.

 

 


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#5
Sartoz

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Reason being that what was shown here was completely different from what we got in the final game.

--------

--------

Big Snip

 

 

                                                                                  <<<<<<<<<<>>>>>>>>>>

 

Game content was cut because of old-gen hardware's inability to meet the game's resource requirements. Something Bio found out after the PAX demo. Plus some stuff is missing because the devs were unable to fix the bugs prior to launch and so were disabled.

 

Oh, .. from the outset, Bio determined that all five platforms would have the same game.... the newer gen-consoles and PCs suffered from that decision.


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#6
Sylvius the Mad

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Given the massive improvements in the voice+paraphrase and the exploration we see in DAI, I hope ME4 does take cues from it.
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#7
M_Helder

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Separate teams, I believe.

 

However, if they go the 'add more MMO-related stuff' route, I'm definitely avoiding the game like a plague.

On the good side of things, if ME4 is another disaster, then we will know for sure not to expect anything from Bioware, as in 'division of EA'.


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#8
Bioware-Critic

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@OP

 

YOU ARE SO RIGHT!

 

I am expecting exactly the same letdown with ME4 as with DA:I - I must say! I am not at all hopefull for this title!

I have the feeling that this was all a "bait and switch thing" for EA. And that they will do it the exact same way with ME4.

 

"Bait & Switch"

... and then ...

"Open the floodgates"

... for the casuals with BS content all around!

 

During my first playthrough of DA:I and until now ... I feel robbed!

(And since I have a downloaded pre-order copy of the game - I cannot sell it.)

 

I felt like they wanted to get the RPG enthusiasts on board for the overall numbers and for appearances and then ...

 

... "cash in" with the casuals, by crating the whole content - to 60-80% - for them alone !!!

(And thereby compromised the whole gameplay, too, of course!)

 

 

So sad. :blush:



#9
DarkKnightHolmes

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ME3 makes me way more concerned for ME4 than DAI ever could.


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#10
In Exile

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I'm not sure how alpha footage is really going to mean anything seeing as how we haven't even SEEN ME4 alpha footage.

DAI had an ambitious alpha design in a verical slice that was cut almost entirely. That's exactly like ME1: just watch the X06 videos. Here's what ME1 cut:

1) Dialogue interrupts
2) All of the plot related conversations and cutscenes
3) The entire combat gameplay which allowed you to control the whole party with a tactical camera

This isn't the first time Bioware's had to cut a vertical slice.
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#11
Guest_Donkson_*

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This is how it is with not just gaming, but most things.

 

It's called marketing.. release little snippets here and there, bend the truth a little.. hook the customer in so they buy the product.

 

At the end of the day it's all up to your preferences whether the game will be good or not. My advice to anybody really, is to stop pre-ordering and be patient after a certain game is released, so that you can do a little research into the game and find out what it involves before you purchase it. Otherwise you're going to be disappointed and you've wasted your money.

 

Of course, the difficult part is whether you care for the franchise or not, or rather how willing you are to put up with a game you don't like. Some people, for instance, have expressed hatred and disdain for DA:I yet stick around because they are fans of the DA Universe and don't want to miss anything.


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#12
Shechinah

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It is why you can never truely trust the marketing surrounding a product and why you should never assume a product will be as it appears before release. Much can change during the development of a product and marketing will almost always attempt to portray a product from its best sides hence why trailers, as an example, be it for games or films are not a good indicator of content either.

 

As another example, take this line about a cereal product from the Nostalgia Critic's commercial specials: "Kix; Kid Tested, Mother Approved" - They could have and likely did test it on kids and mothers could have approved because it seemingly contains no candy, sugar sprikles, preservatives and colors so no lie there but what they do not mention is that the cereal might taste terrible. The commercial attempts to portray the product in the best light it can.

 

In the cases of some companies regardless of product, marketing is not always done by the company itself and sometimes without input from the company that made the product.

 

You can also take film trailers that put the best lines and scenes into the trailer even if it is the only good bits of the film because marketing, according to my impressions, is about making you want to buy the product, it is not about you liking product.

 

TL:DR - The best way to avoid being disappointed in a product is to do research about it and in the case of games, do not take what you see or hear about in the development cycle as an indication of how the game will be and be aware that the same can be said about the marketing of a game. Wait until the game in question is released and you can footage from various segments of the game yourself without convenient cuts or you can read reviews about it from reliable sources whose taste in games and their content corresponds with your own.  

 

As a note: I'll admit some admiration for how hard the Kix commercial tries to make the product sound even when it is so difficult and apparently has so little interesting about it; Seriously, no flavor?


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#13
Bioware-Critic

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This is how it is with not just gaming, but most things.

 

It's called marketing.. release little snippets here and there, bend the truth a little.. hook the customer in so they buy the product.

 

At the end of the day it's all up to your preferences whether the game will be good or not. My advice to anybody really, is to stop pre-ordering and be patient after a certain game is released, so that you can do a little research into the game and find out what it involves before you purchase it. Otherwise you're going to be disappointed and you've wasted your money.

 

Of course, the difficult part is whether you care for the franchise or not, or rather how willing you are to put up with a game you don't like. Some people, for instance, have expressed hatred and disdain for DA:I yet stick around because they are fans of the DA Universe and don't want to miss anything.

 

Well, normally I do exactly that!

Believe it.

 

But I - freaking - trusted BioWare and believed what they told us since 2012 !!!

 

And now ... my Avatar is "Grumpy-Cat".

That says it all!

 

 

Dear BioWare ...

 

"I reject the lemons!"

Grumpy Cat says ... "No!" :D



#14
Rawgrim

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ME4 will be more like Battlefield, than, say....ME1.



#15
Paul E Dangerously

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ME3 makes me way more concerned for ME4 than DAI ever could.

 

In the writing (parts, yes) and endings, sure.

 

The gameplay was solid as hell, though. The ME3 team did what the DA team refuses to do. Take the strengths from ME1, the strengths from ME2, and combine them. Bioware just chooses to toss DAO and DA2 both out the window and start from scratch.



#16
Kantr

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This is the Dragon Age feedback section. Why not post in the Mass effect section?>


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#17
Rawgrim

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This is the Dragon Age feedback section. Why not post in the Mass effect section?>

 

Because it is about how DA:I turned out, and how the OP fears ME4 might turn out if it follows the same trend.



#18
Kantr

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It's not feedback about DA:I though.

 

It just goes to show that pre-alpha is not the final game.



#19
Rawgrim

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It's not feedback about DA:I though.

 

It just goes to show that pre-alpha is not the final game.

 

The devs said everything we saw in the pre-alpha of DA:I was in the final product....2 days before the game got released. Just sayin.



#20
b10d1v

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I don't know if you had a chance to see it, but with all the flack on frostbite consider a plasma strike on armor ablating the surface, this example was akin to realistic laboratory grade dynamics-  No Doubt consoles may get a bit sluggish with this type of detailed computational dynamics, but I hope we don't all suffer loss of these realistic effects.

 

Multi teams in various histories is a method to get around the ME3 endings, that really destroyed to original plot -I think it could work well developing other characters. Lets say we inject Tali on Dolen with Legion researching Dark Energy -we are closer ME2's ending and can get on the original science mission w/o too much cross pollination on ME3.  

 

You can find more in the mass effect fourms.



#21
Rauhallinen

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"mage/templar war was replaced for a story that's far more simple"

 

Nothing is simpler than the DA2 mage-templar storyline. Even pony stories written by 12 year old tween girls appear as high literature compared to DA2. DA:I is far more better game because they tried to minimize DA2 influences.

 

Granted, the 'super-satan'-villain story of DA:I is not much better. I've completed the game 3 times and still don't really know who Corypheus is and why he did what he did. He seems to be just 'evil' being doing 'evil' things because he is 'evil' and has an 'evil' voice. I suppose there are books, comics, and other franchise profiteering crap for the manchildren out there for understanding what the storyline is about.  But all scenes with Corypheus are the reason why the game includes the skip dialogue option. I don't really care as the main storyline can be completly ignored.

 

At least the side stories on DA:I are pretty good. The elven temple part I really liked, most of the companion story lines are good and even some side guests have good stuff.

 

#22
Sartoz

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Given the massive improvements in the voice+paraphrase and the exploration we see in DAI, I hope ME4 does take cues from it.

No disagreement on the useless exploration of DAI. Scenery is beautiful.. kudos there. 

 

However, all that available beautiful exploration scenery is a once only thing.... On replay(s) most abandon the exploration of static scenery....as in... I've seen it already.

 

I'm not so sure about the massive in the voice_paraphrase statement. Improvements? yes. Certainly, I personaly had problems with ME regarding the paraphrasing... and with DA2 come to think about it.



#23
wolfhowwl

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"mage/templar war was replaced for a story that's far more simple"

 

Nothing is simpler than the DA2 mage-templar storyline. Even pony stories written by 12 year old tween girls appear as high literature compared to DA2. DA:I is far more better game because they tried to minimize DA2 influences.

 

Granted, the 'super-satan'-villain story of DA:I is not much better. I've completed the game 3 times and still don't really know who Corypheus is and why he did what he did. He seems to be just 'evil' being doing 'evil' things because he is 'evil' and has an 'evil' voice. I suppose there are books, comics, and other franchise profiteering crap for the manchildren out there for understanding what the storyline is about.  But all scenes with Corypheus are the reason why the game includes the skip dialogue option. I don't really care as the main storyline can be completly ignored.

 

At least the side stories on DA:I are pretty good. The elven temple part I really liked, most of the companion story lines are good and even some side guests have good stuff.

 

 

 

Yeah the Mage/Templar stuff sucked in DA2. It also wasn't particularly interesting in DA:O and I don't really get the Dragon Age developers' obsession with it.



#24
mjb203

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The devs said everything we saw in the pre-alpha of DA:I was in the final product....2 days before the game got released. Just sayin.

Bioware really shouldn't start showing stuff off that won't be in the final product.  Some questions they could ask themselves are, "Can we pull this off on the lowest hardware profile we're shooting for?"  If no, then don't show that.  Work on it more, tweak where necessary, and see if you can get it to work on that low threshold.  Another question could be, "Is this something that has been cut?" <- edit here:  meaning, maybe it's been a while since we've worked on this build and it is something we've since cut, maybe we shouldn't release this.

 

At the very least, in addition to stating that, "Remember, this is alpha footage, it could be cut!", if they end up cutting something that they've already showed to us, such as the Crestwood deal with the Templars or the Keep customization, then just pop in and let us know in a pinned post.  Not too difficult.


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#25
Morroian

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The devs said everything we saw in the pre-alpha of DA:I was in the final product....2 days before the game got released. Just sayin.

 

Really? I don't remember that, do you have a link? Cause that would count as an outright lie.