No disagreement on the useless exploration of DAI. Scenery is beautiful.. kudos there.
However, all that available beautiful exploration scenery is a once only thing.... On replay(s) most abandon the exploration of static scenery....as in... I've seen it already.
That's not how I play. I explore. Being able to decide where my character goes and what my character does and why my character goes anywhere or does anything is a vital component of any roleplaying game.
If I replay a game, I do so to roleplay a new character. Any exploration that character does is just as much a voyage of discovery as it was for the previous character, because it's the characters who are discovering things.
Also, in Mass Effect, I certainly drove around the uncharted worlds just as much (if not more) on subsequent playthroughs.
I'm not so sure about the massive in the voice_paraphrase statement. Improvements? yes. Certainly, I personaly had problems with ME regarding the paraphrasing... and with DA2 come to think about it.
I found ME2 and DA2 largely unplayable because of the terrible implementation of the voice+paraphrase. But DAI I'm quite enjoying.
I still think a silent protagonist is better, but if we must be saddled with a voice then DAI is the way to do it (a full text option would be nice, though).