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Multiplayer Suggestions For ME4


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#1
wargamesrawsum

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Multiplayer Suggestions for ME4:

More Creative Maps Example: Aquatic maps, Space ship interior, Arena style, Fighting on a space ship (like shadow broker dlc)

Interactive Maps Example: Open closable doors, map hazards (barrels fires Falling crates;)

Non-Humanoid Classes Example: Geth Stalker Hanar Elcor

Vertical Map Play Example: Elevators or jetpack for classes

Map Travel Example: Traverse different area of the map with your whole team Like on Novaria, Feros and Missions



#2
Taki17

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Multiplayer Suggestions for ME4:

Scrap multiplayer and focus on campaign.



#3
Oni Changas

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More elevation in Maps. I loved this about Condor and Jade.

 

I'd also like to have more customization. I can't tell you how many times I've seen an NPC in ME3 with Heavy Armour (ME1 style) that looked awesome, or races with face paint/tattoos that I would have liked.

 

More dynamic objectives. Assault an Enemy stronghold, Open/Close a shutter like in Garrus' ME2 recruitment, or protect a player as they hack a door with an ME2 style minigame.

 

More dynamic maps. How about a jungle planet? Or something more open like a mountainside?

 

More melee focused kits, have some characters fight without guns maybe? The N7 Paladin and Warlord were great examples.

 

Boss battles! We can finally have that battle with a Harvester or Geth Colossus or maybe a Klixen rampage or Thresher Maw?

 

More races of course. Actual Protheans, Ardat Yakshi, Female Drell, Female Krogan, Yahg, Raloi, Virtual Aliens, Unmasked Quarians, etc.

 

Ditch the RNG. Give us a store with an economy to suit it. Want that Spectre Gear? Earn the 500k credits to buy it. Need more supplies? Refill at the store with whatever you want to buy. Unlock outfits, special weapons and amps via challenges or race-specific goals.

 

Weekend challenges were the ****. Bring em' back. They were fun and got massive amounts of players involved.

 

Please take good care with the netcode. Joining games with black screens, "waiting for other players," being disconnected from the servers just cause and losing the gear you had equipped, invisible players/enemies (Phantoms/Primes are a friggin nightmare when this happens), and Nova/Seige Pulse/Phase Disruptor and Biotic Charges off host rendered these classes to a match of frustration.

 

That's all I have until I remember the other ideas I thought about.


  • Gago, Darth_Atreyu et geth47 aiment ceci

#4
ComputerWookie

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Besides co-op in single player mode: one suggestion I have is no one-hit-to-kill-you enemies

 

"Oh, are you glad your friend just revived you?  WELL TOO BAD PAL!  I'm a phantom and I'm gut you during the revive animation when you can't do anything!  MUAHAHAHAHAHA!"

 

"Did you run too close to a wall and are now in cover when you didn't mean to be?  SUCKS TO BE YOU!  I'm a banshee and I'm going to  push your spleen through the small of your back as you try to get out of cover...and dive right back into it because I'm in the way!  MUAHAHAHAHAHA!!"

 

"Are you stuck in that corner?  Good!  'cause I'm a praetorian as wide as a freaking school bus and I'm going to keep you trapped here until I can gore you with my crooked curvey spider leggy things!  MUAHAHAHAHAHA!!"

 

I wouldn't mind seeing half my team die to these one-hit-wonders if there was some way to fight back during that gut wrenching .7 second scene of them ending your multiplayer life.  At least husks give you the option of mashing the F key into the ground to escape.


  • The13Inquisitor aime ceci

#5
jak11164

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there is one suggestion for multilayer. that one can play role of main character crew mates eg Liara Tali Garrus and play game together. On single player all side characters are on "auto" on multi player they are "manual" mode

whole ME3 is messed up. it should be consequence of ME2 final decision  kill reaper -> play on N7(earth command) side, keep ->play on Ceberus side


  • Oni Changas aime ceci

#6
CWB

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Besides co-op in single player mode: one suggestion I have is no one-hit-to-kill-you enemies

 

"Oh, are you glad your friend just revived you?  WELL TOO BAD PAL!  I'm a phantom and I'm gut you during the revive animation when you can't do anything!  MUAHAHAHAHAHA!"

 

"Did you run too close to a wall and are now in cover when you didn't mean to be?  SUCKS TO BE YOU!  I'm a banshee and I'm going to  push your spleen through the small of your back as you try to get out of cover...and dive right back into it because I'm in the way!  MUAHAHAHAHAHA!!"

 

"Are you stuck in that corner?  Good!  'cause I'm a praetorian as wide as a freaking school bus and I'm going to keep you trapped here until I can gore you with my crooked curvey spider leggy things!  MUAHAHAHAHAHA!!"

 

I wouldn't mind seeing half my team die to these one-hit-wonders if there was some way to fight back during that gut wrenching .7 second scene of them ending your multiplayer life.  At least husks give you the option of mashing the F key into the ground to escape.

 

 

 

 

 

 

 

That wasnt a bad little rant, let me show you how to rant properly about ME3.

 

You just described the number one reason, out of a handful, why ME3 sucks complete whale a$$ for COOP. As fun as the game CAN be(it can be very fun), many times because of sync kills the game is simply not fun. Sync kills are the most stupidly overpowered move in pretty much all of online gaming history for this type of game. And what do the brainiacs at BioWare do? They give ALL the freekin bosses except one(geth prime) this ridiculously overpowered cheap a$$ POS move, and even gave it to the mini boss phantoms too....as if they arent annoying b*tches enough. And as you mentioned, once you are grabbed, thats it, cant mash buttons or anything to escape. So all bosses but one have these idiotic, overpowered, annoying as MF'ing hell move, yet only ONE playable class is immune to it....but is pathetically, horribly, slow(juggernaut)...YA...that sounds fair...FFS.... Now the warlord, is THE melee class in game. He HAS to get very close to his target to be fully effective, since his hammer is his specialty....but ya lets make him sync killable too anyway....epic freekin' game design GG BioWare douches....WTF. Any boss trying to sync kill a warlord, and the player SHOULD be able to mash buttons like crazy to smash the boss in the face with your hammer while the sync kill animation is going to get a chance to escape, at the very least.

 

All mobs in ME3 seem to have insane aim, in that they never miss.....ever. You can sprint, zig zag, try to avoid shots so you can grab cover when shields are down, but the mobs always seem get that last bit of HP out of you a lot of times since they NEVER F'ing miss....all you hear is PLINK PLINK PLINK PLINK....PLINK PLINK PLINK PLINK right on the back of your skull no matter what you do. They also have ridiculous aiming with grenades, and some how no matter what you do, no matter what cover you are behind, they have those magic grenades that land two d*mn inches right next to you every F'ing time...again stellar game design...so basically taking cover many times is F'ing useless. Then you have the Scions, who also have stupidly accurate aim as if they have a d*mn sniper scope....which they dont, and they also have a d*mn gun that goes from big 3 shot plasma bursts from hell to magically being able to instantly turn into a d*mn grenade launcher that can also shoot magic cluster grenades that also always land right next to you no matter what cover you are behind...GOOD F'ING TIMES. I love it also when taking cover trying to not get hit by the overpowered POS scion, when a little stupid a$$ husk with his goofy a$$ looking walk comes out of F'ing no where and sneaks up on you while you are distracted then jumps on you...forcing you to stand up so then the already stupidly overpowered scion can blast the sh*t out of you even better as you are trying to get that little POS husk off you....but then its too late you are dead before you even get him off ya...AWESOME....AGAIN...GOOD F'ing TIMES. And speaking of overpowered, lets not forget the most insanely overpowered POS mob in the game, the predatorian. Whos bright MF'ing idea was this POS?? Lets make a giant mechanical bug, that stuns your a$$ basically every time it freekin hits you(slow a$$ juggernaut should be STUN IMMUNE you BioWare douchenozzles), attacking WAY TO F'ING FAST for something that big and heavy AND it hits like a truck and of course it can and 99% chance WILL sync kill you very easily....oh but thats not enough...lets make that f*cker able to fly with a shield too...because ya know it just wasnt strong enough already.....FFS...the stellar game design yet again. Who ever invented the sync kills, and who ever decided to give them to all the d*mn bosses but one, and who ever invented that freekin deluxe POS predatorian(and POS collectors in general)....should all be demoted to full time toilet cleaners(using their tongues) and never be allowed to design cheap a$$ mobs and cheap a$$ features in games again.

 

On top of some of the most annoying enemy mobs, also in all of online gaming history(especially the ultra annoying POS collectors), then you have all the freekin bugs that are STILL in game as they always have been. STILL cant play my Talon Mercenary, because every time I do it bugs out and wipes all my keybinds to the sh*tty default settings. Randomly for no apparent reason I still get the 'cant use weapons or powers' bug, and all you can do is start mashing keys and hope it clears(mashing melee normally clears it). Constantly get disconnected, normally on wave 9 or 10, that way its nice and frustrating since you get NO credit for the waves you just spent all that time completing....ONLY get credits for full extraction(more crappy game design)....if the network of the game was strong enough so you didnt get DC'd all the F'ing time, then it might be ok, but its NOT. We should get paid our credits and exp after EACH wave completed right then and there. That way, we dont have this complete, frequent, getting DC'd on wave 9 or 10 bullsh*t and losing all the time you had in previous waves becaus of BioWares crappy network and or netcode. The volus also still has the 'blood splatter bug' going on, so that if you take enough damage with shields down you get the blood splatter on your screen....problem is once you have your shields healed up and are ok, the damn hard to see through blood splatter stays right there the rest of the freekin' extraction...also there is some random bug where you here one pop sound, then boom you have no sound what so ever for the entire extraction...and this bug isnt just my PC as ALL other games I run(a ton) dont do that crap...ONCE AGAIN, GOOD TIMES. But I guess the supreme douchekings at BioWare made enough money on sales for ME3 a long time ago, so dont give a rats a$$ about fixing their buggy a$$ game.

 

On to the "awesome" in game store. Now this is a colossal POS system, of excessive RNG stupidity. Why in the freekin hell did someone make such a crap system? Did they think, "Hey, instead of letting players buy, you know, what they actually want....lets make the biggest, most frustrating, 'spin the bottle random crap' time sync POS system we can possibly imagine"....yes, in fact, they did just that. I have over 1000 hrs in JUST the coop of ME3, and still have not unlocked the damn javelin sniper rifle. It is far beyond ridiculous, and who ever designed that POS store system should be kicked in their crotch repeatedly until they pass out...every day...for the rest of their life...ok maybe not every day but twice a week at least. Ive bought huge amounts of all the packs, stupid amounts of not only arsenal packs, but tons of premium specter packs, and no javelin. The in game store is broken because it was designed to be broken to waste your time and frustrate you into possibly buying BioWare points...which at first I even did that, about 60 bucks worth to help unlock the warlord....then I find out he is sync killable...what the mother f*ck.....YET AGAIN, GOOD F'ing TIMES.

 

And last but certainly not least in the ME3 sh*t scale, is the whoping mega awesome decision to make the sprint key, the exact same key as take cover...you know that way when you are trying to get some place quick or get away from a POS OP banshee wh*re that just teleported through a wall and is now right next to you, instead you take cover every 1 second while trying to sprint away because some chode eating BioWare douchelord in a monumental display of crappy game design decided to put sprint and take cover all on one button....ONCE AGAIN GOOD F'ing TIMES.

 

So hopefully BioWare will pull there heads, from their a$$es, and NOT include any of the above craptastical features mentioned in my rant in ME4's COOP....lets see if they do it right this time....Im not holding my breath, but you never know.

 

Now Im sure some elitists Jr. douchnozzles will flame me and just say something as impressively intelligent as 'L2P nub', but thats fine doesnt change anything I said one bit.



#7
SojournerN7

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The option to include/opt-out of cross platform multiplayer would be nice.



#8
7twozero

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My suggestion is you'd get more responses posting in the actual me4 forum instead of the me3 one.