What I mean is building a character the best way too "cookie cutter"? For instance certain powers like lift nades have only a single way to spec them that makes sense effectively, other powers actually cater to different playstyles given the evolutions that are chosen IE some favor more damage, some give lesser damage but give more defensive ability IE Reave.
I do really like the way that powers are set up to choose two evolutions. I think that is best with a vast array of characters to choose from. If they went more choices than A and B I feel like it would clutter up the character more. I do feel like they could have and should do a better job making each evolution competitive though. Too many evolutions are just brain dead easy choices but they shouldn't be which would give you several different ways to play a kit. No stupid ass recharge evolutions would be a big request on powers, you have gear to get there.
End game seems to favor weapons damage a little much as well, to the point where some really nice power kits are best played as solider kits leaning on weapon's damage. Again I would like to see the powers part of the equation more competitive with the weapons damage. Perhaps even make some equipable "weapons" that boost power damage and combo damage but do not allow you to fire at enemies or at least do very minimal damage. I know we're diverging from the shooter element a bit here but who wouldn't want a biotic boom squad with weapons that boost combo damage?
The fitness tree is my huge issue in this game and I know it wasn't thought that melee would be as popular as it ended up being until the end of the game. The whole building a character around CQC and having to choose less health and shields seems counterintuitive to me. Almost should consolidate the health and fitness and passive trees. Make a more diverse array of kits that can focus on melee. For example some kits are just too skill intensive to ever consider as melee focused kits IE melee fury looks awesomely cool but is almost impossible to play regardless of skill as a mostly melee focused kit. Perhaps a melee focused equippable weapon as well? Point is beating things to death is an interesting playstyle and one they should build on with each kit IF the player wanted to go that route.
Just some random thoughts for debate. Feel free to agree, disagree, call me a moron, etc.





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