Found the comment.
Combined with the EMS requirement for Synthesis I think it's reasonable to assume that Synthesis was considered as the best outcome. Still, even if it was, the game does not give it much preference when presenting the player with choice. In my own experience, I dismissed it right away and struggled between Control and Destroy.
Hmmm, I wasn't aware of this. Still, I would still be very hesitant to read too much into variable names or developer comments found in the game files. It's not intended to be presented to the player, things change in development potentially leaving erroneous data in them, and variables are not even named by the actual writers in the first place (the were named by a single programmer). I will admit that this could have some meaning, but I wouldn't read too much into it.
As for high EMS requirement, that is a red herring as far as I am concerned. Firstly, it wasn't even the highest requirement which shuts that argument down straight away. There was a high ems destroy that made a very slight modification to the ending that had a higher requirement. But mainly I think think the point is that it simply opens up a different choice that is philosophically more complex rather than better.





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