Valve, Bethesda and modding for Bioware games...
#1
Posté 24 avril 2015 - 05:36
Now let's just think about it. As we all know, Bioware doesn't have any warm feelings for modding anymore. They not completely forbid it, but also not giving a single bit of support either. People were doing a really amazing things completely on their own just to make mods possible. And situations when all those efforts are being shattered because of new patch is normal.
But with this everything may change. I do really hope Bioware will at least consider the possibility of payed mods.
P.S. I know for sure that i would gladly payed for a new pair of shoes for my Qunari Inquisitor...
- Kendar Fleetfoot aime ceci
#2
Posté 24 avril 2015 - 05:44
...
I'm going to guess that if this becomes a "thing," then this is a new way for companies to make money from "fan-made DLC" without having to do much work from their ends, just take 5% or 10% cut or something.
Great...
I would prefer donating to modders, not giving companies incentive to not worry about adding a bunch of nice things in their games since others will end up doing it and the company will get paid either way.
/endcynicism
Eh, it would be interesting I guess. With them doing the Keep for DA, they wouldn't have to worry about mods messing up the story progression stuff.
/endoptimism
I didn't care much for the mods in Origins, other than the ones that fixed bugs.
/endopinion
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#3
Posté 24 avril 2015 - 05:47
Awwww you ninja'd me! I was JUST writing a post about this too! xD
I don't know if I want EA/BW to change their views on modding.
On one hand, payed mods must mean better access, easier mod creation and more mods available. However, this might just kill free modding.
Some modders are also extremely against the idea of charging money for mods and would quit if it was the only option to make mods (which could be true if a company starts to use all sorts of tactics to prevent the free modders to create stuff)
Another problem is collabs; collabing is nearly impossible when money and licensing comes into play. A mod on the Steam Workshop has already been removed for using resources from a modder who does NOT want modders to charge money. Because if you don't have the rights and/or permission to all the resources used, you are not allowed to sell it.
If they keep their current view on modding, then modding will be a slower, more difficult process, albeit not impossible. Mods will also stay free and co-operation between modders will be much easier.
...
I'm going to guess that if this becomes a "thing," then this is a new way for companies to make money from "fan-made DLC" without having to do much work from their ends, just take 5% or 10% cut or something.
VALVE IS TAKING 75% OF THE MODDERS INCOME.
75%.
And modders see money ONLY if the mod has sold for $100 or more.
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#4
Posté 24 avril 2015 - 05:56
Wow, really?
75%?
That seems a bit much.
So, one can either continue their hobby and put stuff up for free as usual (maybe), or they can put a price tag on it, discouraging people from trying it out, and not seeing any money since it is going to someone else.
#6
Posté 24 avril 2015 - 07:08
I'm hoping this crashes and burns before dying quickly in a fire.
It's not that I'm opposed to modders getting paid for their hard work, but it should be done with donate buttons.
It's been pointed out a few times that modding is something that's all about the community. A lot of works are often built to work on top of another person's mod, which means you're using they're code. It's all worked relatively nicely up until now with Skyrim because everything was free. Modders collaborated and it was great.
Now however you can make things not free which means if you make something like SKSE, then tons of people are going to be profiting off your work and you don't get compensation for that. There was already a case of this happening with Skyrim, where somebody was using animations found in the FNIS mod. The mod has since been pulled off Steam, but I don't believe that Valve will bother to do any decent level of quality control for paid mods. They already don't do it for the actual store or greenlight.
Mod support is something a developer can add that pays for itself. A dedicated modding scene can keep a game alive well beyond what it would have been without one.
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#7
Posté 24 avril 2015 - 07:12
Wow, really?
75%?
That seems a bit much.
So, one can either continue their hobby and put stuff up for free as usual (maybe), or they can put a price tag on it, discouraging people from trying it out, and not seeing any money since it is going to someone else.
Problem is that a lot of modders aren't happy with modding just being a hobby, they want it to be a career (and they want compensation for their time, but hey, who doesn't?). Plus if every modder starts uploading their stuff to the steam workshop and remove it from the nexus and other free mod-hosting websites, free modding will go away and players will be left with paying or no mods at all.
Valve's system is currently robbing both the modders as well as the players blind. If EA/Bioware ever were to implement a similar system I hope that the modders get at least a 50% cut of their works, otherwise I'm not buying any mods, ever, at all. No matter how much I like the mods. Maybe I'll send a PM and donate via patreon/paypal to the creator directly in exchange for the file, but right now it's a lose/lose for players and modders alike.
- Daerog aime ceci
#8
Posté 24 avril 2015 - 07:19
Problem is that a lot of modders aren't happy with modding just being a hobby, they want it to be a career (and they want compensation for their time, but hey, who doesn't?). Plus if every modder starts uploading their stuff to the steam workshop and remove it from the nexus and other free mod-hosting websites, free modding will go away and players will be left with paying or no mods at all.
Valve's system is currently robbing both the modders as well as the players blind. If EA/Bioware ever were to implement a similar system I hope that the modders get at least a 50% cut of their works, otherwise I'm not buying any mods, ever, at all. No matter how much I like the mods. Maybe I'll send a PM and donate via patreon/paypal to the creator directly in exchange for the file, but right now it's a lose/lose for players and modders alike.
Well, it seems to me that the natural progression from modding parts of a game as a hobby is to become a proper game developer. I'm not sure how well modding holds up on a resume for developers like BioWare or Bethesda though, and starting your own indie company can be an insane amount of work on top of needing other people who are dedicated.
#9
Posté 24 avril 2015 - 08:05
Absolutely not. Anyone in favor of "paid mods" doesn't understand the point of mods to begin with. This isn't microtransactions. This isn't over-priced DLC packs from AAA publishers. Mods are FREE content that are made by mod authors as a HOBBY. The moment you try to turn a hobby and something people enjoy into BUSINESS and an OCCUPATION is the moment you destroy the entire point of modding. Bethesda and Valve have created a partnership with the devil by screwing over gamers and modders.
With how their "model" is set up, Valve/Bethesda will be receiving 100% of earnings from paid mods without paying the mod author a cent, unless the mod makes over $400 in revenue. As only the most popular mods will do that, most modders will get nothing for their efforts and gamers get screwed over. Not to mention, if you have actually modded a game, you would know how modding is a very risky endeavor that can break your game, mods that conflict with one another, etc. I have over a hundred mods that run on Skyrim. That took many hours of time and dedication to get working properly and I don't even want to consider how much money that would be... Monetizing mods is the worst thing to happen to PC gaming in a long time. Thankfully, BioWare doesn't care about modding at all, so I doubt they'll get involved since they don't care about PC.
If you even consider yourself a PC gamer, you would be vehemently against this clear money grab of corporate greed. BGS had the most dedicated and largest modding community in the industry. Now, they have single-handedly tried to monetize all of it with Valve being the middle man.
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#10
Posté 24 avril 2015 - 08:15
Their final objective is to turn every mod into DLC: easy money with no investment. If they make good money with it, other companies will do it too. It's a terrible future for PC gaming.
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#11
Posté 24 avril 2015 - 08:21
Yeah this is just a way for a company to LEECH off of the community. hey lets sell mods and bribe modders into this with the lure of money but lets take the lion share of the coin. Why? Because they can and if they can sell something they don't have to do any work for then all the better.
Also...
Let me think of all those mods i downloaded over the years that didn't work or after using them caused conflicts with other mods or in hindsight were just something I didn't want to use. I'd be really pissed if I had to pay for the privilege of deciding NOT to use the mod in the end.
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#12
Posté 24 avril 2015 - 08:34
I can see both good points and bad points on this topic.
The good: Money brings about incentive. The number and quality of mods will only increase if people can make a bit of money from doing it.
The bad: If developers are going to be given a cut of this money, then its only going to magnify the outcry that games are designed badly and with poor UIs just so modders can fix them. It would cause EVERY game and developer to be negatively portrayed as the enemy.
The ugly: I don't think it will take off as much as you think. Elder Scrolls is still a very unique product. Bethesda spent a lot of time and money developing the Creation Kit that they use to build their games. Its a huge part of their design and development and its all their proprietary property. Most companies haven't and won't be doing that. Most developers use so much third party software that requires licensing that they could never offer games with the level of mod-ability that Bethesda provides. It will be a great thing on Bethesda games that are 4-5 years old, but I don't really seeing it become an industry standard.
- Kendar Fleetfoot et Warden Majere aiment ceci
#13
Posté 24 avril 2015 - 09:37
The ugly: I don't think it will take off as much as you think. Elder Scrolls is still a very unique product. Bethesda spent a lot of time and money developing the Creation Kit that they use to build their games. Its a huge part of their design and development and its all their proprietary property. Most companies haven't and won't be doing that. Most developers use so much third party software that requires licensing that they could never offer games with the level of mod-ability that Bethesda provides. It will be a great thing on Bethesda games that are 4-5 years old, but I don't really seeing it become an industry standard.
Many companies don't bother trying to provide proper modding tools, dealing with licensing issues or support modding in any other way because it isn't profitable.
If this system does end up being profitable, it might be more motivation for future games to put more effort into licensing and creating modding tools or otherwise adjust the budget so that a developer can create the functions that third party software would normally provide.
- ForgottenWarrior et Inex aiment ceci
#14
Posté 24 avril 2015 - 09:53
Many companies don't bother trying to provide proper modding tools, dealing with licensing issues or support modding in any other way because it isn't profitable.
If this system does end up being profitable, it might be more motivation for future games to put more effort into licensing and creating modding tools or otherwise adjust the budget so that a developer can create the functions that third party software would normally provide.
Maybe. But this system can also encourage companies to make more barebones games like the sims 4 and live off of DLC and the new paid mods, which can give the company a lot of money with little to no effort.
#15
Posté 24 avril 2015 - 10:05
Maybe. But this system can also encourage companies to make more barebones games like the sims 4 and live off of DLC and the new paid mods, which can give the company a lot of money with little to no effort.
Yep! That's something I was scared of as soon as I remembered that "unofficial patches/community patches" are a thing and would be considered as mods and something that could be charged money for. (*disgusted noise*)
This whole idea is both brilliant as well as horrible all at the same time.
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#16
Posté 24 avril 2015 - 10:20
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#17
Posté 24 avril 2015 - 10:29
Maybe. But this system can also encourage companies to make more barebones games like the sims 4 and live off of DLC and the new paid mods, which can give the company a lot of money with little to no effort.
Let's say that's true. I'm sceptical of the benefits of this system. There's no quality assurance in place for mods. Games have QA and are buggy as hell often enough. Combinations of mods and stability can quickly become an issue.
- SolVita, mjb203 et Inex aiment ceci
#18
Posté 24 avril 2015 - 10:35
I'm sceptical of this new scheme from Valve. Which isn't to say that many people that work hard on the Mods don't deserve something for their efforts. It seems the only winners here are Valve. Mods are already a thing.
#19
Posté 24 avril 2015 - 10:35
Let's say that's true. I'm sceptical of the benefits of this system. There's no quality assurance in place for mods. Games have QA and are buggy as hell often enough. Combinations of mods and stability can quickly become an issue.
Pretty much this. If the devs or whoever is getting a giant cut of mod income, then they should be obligated to put in a QA system to make sure that the mods are up to certain standards and are compatible with all other mods that are being charged for. I don't see anything good coming from a system like this.
#20
Posté 24 avril 2015 - 11:18
#21
Posté 24 avril 2015 - 11:22
Pretty sure EA won't ever sign on to a scheme like this (and they'll sue you into the ground if you try to charge for mods on your own). Thankfully.
Other posters (in the GB thread) suggested EA already does this in the Sims (3?). Don't know if the comparison works.
#22
Posté 24 avril 2015 - 11:30
Other posters (in the GB thread) suggested EA already does this in the Sims (3?). Don't know if the comparison works.
I don't remember EA doing this with the Sims.
What I would say is paying for mods for the Sims has been a thing for quite some time.
You had some popular mods sites where you needed some paid premium account to get some mods.
#23
Posté 24 avril 2015 - 11:59
Yea, I don't even own a PC (and therefore can't use mods) and this sounded like a bad idea to me. Gaming companies have too much control and power already and I think they would just end up abusing the community in the end. I think it's best for dedicated modders to get paid through contributions for their hard work instead of eventually getting screwed over.
#24
Posté 25 avril 2015 - 12:14
Read this to keep yourself in context http://steamcommunit...boutpaidcontent
Now let's just think about it. As we all know, Bioware doesn't have any warm feelings for modding anymore. They not completely forbid it, but also not giving a single bit of support either. People were doing a really amazing things completely on their own just to make mods possible. And situations when all those efforts are being shattered because of new patch is normal.
But with this everything may change. I do really hope Bioware will at least consider the possibility of payed mods.
P.S. I know for sure that i would gladly payed for a new pair of shoes for my Qunari Inquisitor...
This situation is pretty much inevitable due to the existence of multiplayer and a transaction system attached to that multiplayer. You know what "mods" are in a mp game of that kind? HACKS.
EA's focus on MP means they are pretty thoroughly anti-mod.
#25
Posté 25 avril 2015 - 01:00
Absolutely not. Anyone in favor of "paid mods" doesn't understand the point of mods to begin with. This isn't microtransactions. This isn't over-priced DLC packs from AAA publishers. Mods are FREE content that are made by mod authors as a HOBBY. The moment you try to turn a hobby and something people enjoy into BUSINESS and an OCCUPATION is the moment you destroy the entire point of modding. Bethesda and Valve have created a partnership with the devil by screwing over gamers and modders.
With how their "model" is set up, Valve/Bethesda will be receiving 100% of earnings from paid mods without paying the mod author a cent, unless the mod makes over $400 in revenue. As only the most popular mods will do that, most modders will get nothing for their efforts and gamers get screwed over. Not to mention, if you have actually modded a game, you would know how modding is a very risky endeavor that can break your game, mods that conflict with one another, etc. I have over a hundred mods that run on Skyrim. That took many hours of time and dedication to get working properly and I don't even want to consider how much money that would be... Monetizing mods is the worst thing to happen to PC gaming in a long time. Thankfully, BioWare doesn't care about modding at all, so I doubt they'll get involved since they don't care about PC.
If you even consider yourself a PC gamer, you would be vehemently against this clear money grab of corporate greed. BGS had the most dedicated and largest modding community in the industry. Now, they have single-handedly tried to monetize all of it with Valve being the middle man.
Not sure why it bothers you so much that modders seek remuneration for their work. If it bothers you, learn to mod yourself and give it away for free. Problem solved.
- ForgottenWarrior aime ceci





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