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Valve, Bethesda and modding for Bioware games...


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#26
Revan Reborn

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Not sure why it bothers you so much that modders seek remuneration for their work. If it bothers you, learn to mod yourself and give it away for free. Problem solved.

You don't get it. Modders aren't benefiting from this "new plan" Valve and Bethesda have devised. The only ones making money are Valve and Bethesda. Period. If Valve/Bethesda actually really cared about the modding community, they would have just added a donation button to Steam. However, who in their right mind would miss out on this potential cash cow? You really think Valve and Bethesda want to pay these modders anything? You are kidding yourself. Unless the mods generate over $400 in revenue, the mod author will never see a penny of it, meaning only the most well-known and successful modders will actually receive 25% of the cut... The rest and majority of modders won't see a dime.

 

This doesn't benefit the modders. This doesn't benefit gamers. This certainly doesn't benefit modding as a community and something that is unique to PC gaming. What it tries to do is monetize one of the main reasons PC gaming will always be better than console gaming. Valve and Bethesda are merely just looking at ways of trying to turn PCs into consoles, and it's absolutely disgusting. Nobody is winning in this scenario except for big business. All this does is gives Valve/Bethesda money for content they did not create and with zero consequences. Another way to look at it: What Valve and Bethesda are encouraging is borderline larceny.


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#27
Inex

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Maybe. But this system can also encourage companies to make more barebones games like the sims 4 and live off of DLC and the new paid mods, which can give the company a lot of money with little to no effort.

 

Let's say that's true. I'm sceptical of the benefits of this system. There's no quality assurance in place for mods. Games have QA and are buggy as hell often enough. Combinations of mods and stability can quickly become an issue.

 

I agree. Stability is not the only issue. Modders are scared because they can have their mods stolen and added to the steam workshop without their permission (seems to already have happened in less than 24 hours).

 

I'll just sit here, grab my popcorn and see what happens in the next days.


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#28
Toasted Llama

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Not sure why it bothers you so much that modders seek remuneration for their work. If it bothers you, learn to mod yourself and give it away for free. Problem solved.

I don't know about you but Valve seems to be bothered the most with modders making a profit as they're taking 75% of the modder's income.

"Yeah you're allowed to sell stuff now but ALL OF TEH MONIES ARE MINE MWUAUAUAHA! What? That's unfair? Pffff okay, here have 25%... But only if you've made 400$, then we'll send you 100$. Maybe."

And what does valve provide? The platform. That's all. No customer support, no guarantee and worst of all: no policing of the mods (there's copyrighted stuff on the workshop right now, unless Bioware suddenly no longer holds the rights to DA2's mage Champion armor and Ubisoft donated Ezio's Brotherhood armor to a random dweeb on Steam that barely speaks english)

Valve is money-whoring here so friggin bad right now it's disgusting and far below the levels I've seen EA go.


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#29
Eelectrica

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Witcher 3 is supposed support modding at some point after release with the Red kit coming out after. It'll be interesting to if CDPR jump on this scheme since they're putting themselves over as pro-consumer...



#30
Boogielicious

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Other posters (in the GB thread) suggested EA already does this in the Sims (3?). Don't know if the comparison works.

 

This was a huge thing back in the days of Sims 2.  There were many Sims paysites in existence, from purchasing a la cart on some sites, to paying a $15 a month subscription fee (The Sims Resource) for unlimited downloads.  All for fan created content.  Eventually, there was backlash of immense proportion, from people contacting EA (who didn't have a lot to say about it one way or the other, it was safer for them to not take sides) to the creation of Paysites Must Be Destroyed, a site set up where people "donated" purchased content, and then anyone could download said content for free.  It was very polarizing for the community, especially since people charging for their content, created said content with mods and tools that had been created by the community for free use.

 

I have been out of the Sims loop for several years, but upon checking, I notice The Sims Resource is now subscription free (though there is a paid 'premium' mode.)  Maybe PMBD served it's purpose, maybe it was something else, I don't know.  Based on how that all went down, I don't see this Valve thing being too successful, especially since it's not going to be a moneymaker for anyone other than Valve.  Regardless, a shitstorm is brewing.



#31
AlanC9

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Hey, where is that 75-25 split mentioned?

I don't really see the downside here. A modder who doesn't like the terms doesn't have to participate, and that leaves him exactly where he was before.

#32
Eelectrica

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Hey, where is that 75-25 split mentioned?

I don't really see the downside here. A modder who doesn't like the terms doesn't have to participate, and that leaves him exactly where he was before.

RPS has an article weighing up the pros and cons. Its mentioned there.

http://www.rockpaper...aid-mods-steam/


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#33
Broganisity

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I'm hoping this crashes and burns before dying quickly in a fire...

*SNIP OF JUSTICE*

Have I told you lately... :huh:



#34
In Exile

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Hey, where is that 75-25 split mentioned?

I don't really see the downside here. A modder who doesn't like the terms doesn't have to participate, and that leaves him exactly where he was before.


I think the issue for that modder is potentially having his or her work taken to be used in another mod. Setting aside all the other potential issues with the scheme.

This train wreck is highly entertaining at least.
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#35
L. Han

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There's already a thread like this on the off-topic forums and I have stated some issues there, but I will repeat them here:

 

Modding games have always been known to be something done out of sheer passion and modders never ever have expected payment or compensation. Some of the best mods are a result of a collaborative effort between fans. Sharing assets, animations, and codes among other things. Now when you start chiming in money the waters start to get real murky. Who will get paid? The founders? Everyone? People who put in most effort?

 

There is already a big divide on modding communities as modders start splitting up between those who will keep their mods free forever and those who wish to start earning some money for their hard work. It is important to respect their decisions, but at the same time we are losing some elements that gave us some really good mods.

 

This is a serious can of crap they are opening right now. But all we can really do now is to wait and see. Perhaps a year or two down the line. It's a tricky situation for everyone. I really want modders to be rewarded for what they do, but simultaneously, many mods have proven to be faulty or broken. Either from patch or mod conflicts. I wouldn't be so glad to pay for something that could very likely break down the line.

 

Not to mention, is Valve or Bethesda ready to handle all the potential lawsuits from this? Whether it's modders fighting each other about mod resources and codes or other companies filing in copyright claims on mods that contain stuff from their IPs?



#36
AlanC9

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Not to mention, is Valve or Bethesda ready to handle all the potential lawsuits from this? Whether it's modders fighting each other about mod resources and codes or other companies filing in copyright claims on mods that contain stuff from their IPs?


I'm pretty sure Bethesda has no exposure here, and Valve isn't likely to be in any more trouble over copyright than YouTube is.

#37
In Exile

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I'm not really sympathetic to the passion argument. I'm against the scheme because I'll mean poorer quality free mods, which are the only mods I'll consider without substantial QA.

#38
Innsmouth Dweller

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OP:

i'm super excited about this initiative. even if gaming studios/publishers get a cut, is it a bad thing? it can only be seen as an incentive to support modding in games and continue series. not to mention mods are there to add something to the game, their creators should be compensated for the time they spent.

if mod is buggy, you don't have to use it. besides i'm sure there is some kind of rating system (or should be) as for the games. i myself have a ton of mods for FNV, i'd gladly pay for them.

 

best idea ever.


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#39
Kantr

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If you want to support a mod, donate to the creator of it


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#40
Sui Causa

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Seeing what this has done to the Skyrim modding community, I hope it never tears apart the Dragon Age modding community in the same way. There is no way any of this will work out for the betterment of mods and modders.


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#41
slimgrin

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Witcher 3 is supposed support modding at some point after release with the Red kit coming out after. It'll be interesting to if CDPR jump on this scheme since they're putting themselves over as pro-consumer...

 

Not in a million years. They'll likely use this to their advantage, somehow. Probably PR wise. That is if this hairbrained scheme even has a future.


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#42
Revan Reborn

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Not in a million years. They'll likely use this to their advantage, somehow. Probably PR wise. That is if this hairbrained scheme even has a future.

You know, I just don't understand these AAA developers, especially Bethesda. They have been cultivating a modding community since Morrowind for over 13 years. I really don't understand why now, all of the sudden, they are trying to monetize mods for their personal benefit. It's like these developers just want to give ammunition so that CDPR can throw it back in their face.

 

What's ironic is CDPR largely took their mod support concept from BGS. It will be even more ironic when CDPR does release the RED Kit for TW3 and it doesn't monetize mods that they will possibly surpass BGS in terms of a modding community. Whoever at Bethesda and Valve thought this was a great idea clearly doesn't understand PC gaming or modding in the slightest.


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#43
Bob Walker

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If you want to support a mod, donate to the creator of it

Agreed. The same way one can do with FAQ/walkthrough authors.


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#44
Guest_Evenstar_*

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EA is definitely going to jump on this. I'm on the fence about it. On the one hand, if I could pay to get more intricate mods and a mod tool like we had for Origins, I would. I would also pay for better hair in DAI, a million times yes. I think paying would encourage some amazing quality mods. On the other hand, the measly amount that mod creators get compared to Valve and Bethesda (if Origin were to do something similar) just doesn't seem fair.

#45
LOLandStuff

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You know, I just don't understand these AAA developers, especially Bethesda. They have been cultivating a modding community since Morrowind for over 13 years. I really don't understand why now, all of the sudden, they are trying to monetize mods for their personal benefit. It's like these developers just want to give ammunition so that CDPR can throw it back in their face.

 

Maybe afford a wider voice cast?



#46
Revan Reborn

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Maybe afford a wider voice cast?

Ha ha ha. That will never happen regardless of if Bethesda generates more money or not. We are more likely to have variety in Fallout, however. Whereas TES will always continue to use the same guy to voice almost all the Nords...



#47
AlanC9

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You know, I just don't understand these AAA developers, especially Bethesda. They have been cultivating a modding community since Morrowind for over 13 years. I really don't understand why now, all of the sudden, they are trying to monetize mods for their personal benefit. It's like these developers just want to give ammunition so that CDPR can throw it back in their face.


It can't be just for Bethesda's benefit. If modders don't want the money then they just don't sign up. The only way this program will do anything at all is if the modders themselves want it. The existence of the program is a bet that this is what the mod community actually wants. Or rather, what a significant percentage of the individuals who compose that community want.

#48
CorniliuS

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For me dai sucks if I had moding tools I wood make my game how I like (tactics, animation, helmets, armor). Now company’s have a reason to release those tools nothing else matters you can always upload your mod somewhere else. Big picture people, look at big picture.



#49
Drago_28

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Valve=EA



#50
In Exile

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It can't be just for Bethesda's benefit. If modders don't want the money then they just don't sign up. The only way this program will do anything at all is if the modders themselves want it. The existence of the program is a bet that this is what the mod community actually wants. Or rather, what a significant percentage of the individuals who compose that community want.

 

Specifically, it's what the people who design mods want. I'm sure the people who consume them would like for it to be free.


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