The intent is clearly to turn mods in DLCs. DLCs that cost almost nothing for Valve/Bethesda to produce, require almost no QA, and still brings a staggering 75% cut from them, and 100% if the mod makes less than 400$.
For them, this is one hell of a cash cow.
For the consumer, this is much less good. While I agree that modders should be able to be paid for their hard work, there are several huge pitfalls. First, Valve's cut is way to big for that to happen. 75% cut means that to make a living out of modding (an income of 30 000$ at the least) you need to sell for 120 000$ of mods. Before taxes and all. That will only happen for a handful of dedicated, talented modders who make hugely popular products, who would probably make four times as much if they got into the market proper with this amount of time and skill.
Second, if you ask me to pay for mods, I expect support. As in, quality control, bug testing, compatibility fixes, all of that jazz. When mods are free, I take what I can get, but if I pay money I expect them to work, because they become a product for which the provider is answerable. Unfortunately, Valve makes it perfectly clear we get nothing in terms of support. Nada. If we have a problem, we should post politely on the forums. Yeah right, like that ever fixes anything.
Third, I don't think this will mean better quality mods. yes, perhaps from those who can actually make a living with very popular mods, but for the rest? Sturgeon's Law is in effet. Most mods are either crap or very niche, and won't be any less crap because they charge 1-2$ for them. Indeed, there are already stories of people putting up mods for sale which contain work from another modder, without asking for permission. Or others simply stealing mods from the Nexus and charging for it on the Workshop.
Fourth, the Workshop sucks for anything but cosmetic or content-light mods. It install in a slapdash way and is useless at detecting conflicts. And I don't see Valve changing any of that anytime soon.
In short, this is very similar to Greenlight and Early Access, both programs which have failed spectacularily at doing anything but lining Valve's pockets on the back of gullible customers. I expect this to be no different.
Could not agree more, free work and money for the official companies and really bad services for the consumers.
The only positive thing about monetizing mods is companies adding mod tools more now than ever.





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