While the idea of crafting my own weapon is tantalizing, I find that the current crafting system restraining towards end game. Firstly I love the variety of weapons that the Bioware artists created, they all look great. However since schematics dictate how powerful a particular weapon can be, the current system incentives players to choose statistics over looks. To me this disappointing since there are some great looking tier 1 and 2 weapons yet we won't be able to use them effectively once higher levels are reached. It would be nice if in a future update to the game if each weapon and component schematic had a top tier variant. That would certainly be a welcomed addition to the game.
Secondly there are variety of weapons that are currently left out the crafting system since it appears that their overall design doesn’t allow them to be component compatible. Some examples would be the Sulevin Blade, the Bone, and the Rebuke of the Sunderland. Even if they are not component compatible, couldn’t their potential schematic give them more material to use than a similar tier schematic to make up for being incompatible with components? Maybe in future titles it would be a better idea to have items as a single asset than an asset which components can be mixed and matched if it means that the overall selection is better.
I like the idea of weapon crafting but the current system could use some major improvements. In short increase the variety of end game schematics so players can have a greater variety of weapon choices to choose from. The artists have done a great job and it is a bit of shame that we only wind up using a handful of the items they created.





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