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Schematics and player customization, good idea poor execution.


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#1
Pondering Drifter

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While the idea of crafting my own weapon is tantalizing, I find that the current crafting system restraining towards end game. Firstly I love the variety of weapons that the Bioware artists created, they all look great. However since schematics dictate how powerful a particular weapon can be, the current system incentives players to choose statistics over looks. To me this disappointing since there are some great looking tier 1 and 2 weapons yet we won't be able to use them effectively once higher levels are reached. It would be nice if in a future update to the game if each weapon and component schematic had a top tier variant. That would certainly be a welcomed addition to the game.

 

Secondly there are variety of weapons that are currently left out the crafting system since it appears that their overall design doesn’t allow them to be component compatible. Some examples would be the Sulevin Blade, the Bone, and the Rebuke of the Sunderland. Even if they are not component compatible, couldn’t their potential schematic give them more material to use than a similar tier schematic to make up for being incompatible with components? Maybe in future titles it would be a better idea to have items as a single asset than an asset which components can be mixed and matched if it means that the overall selection is better.

 

I like the idea of weapon crafting but the current system could use some major improvements. In short increase the variety of end game schematics so players can have a greater variety of weapon choices to choose from. The artists have done a great job and it is a bit of shame that we only wind up using a handful of the items they created.


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#2
Domiel Angelus

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It is rather silly that the best two handed sword is a chipped mess of a thing even though I just crafted it and it should be in perfect condition. It would be nice to see this kind of damage on it after its been used for awhile but not out the gate. 


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#3
katerinafm

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I do agree that it'd be cool if the option to be able to choose a design without it affecting the stats would be great, same with how we now have the option to recolor our armors without sacrificing stats in order to not look like a mess.


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#4
BansheeOwnage

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I agree 100%, good ideas. I also think we should apply this to armour. There aren't a whole lot I like (especially given race-restriction) so it would be nice to wear one I like without having to sacrifice stats. Also, I would like (upgradable) schematics for every set of armour... for some reason there are armour sets that don't have them. Even ones you can find and equip! And since I'm suggesting things, just make all of those other armours random NPCs wear available for us too. Ex: Lion's Templar armour Lysette has, Venatori gear, Inquisition scout uniform you see in Haven, etc.



#5
JaneLunaC

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Some kind of system to 'level up' weapons and armor (like upgrading?) to make the stats current for your level, would be nice.

 

Too many times have I found a nice looking unique item, but the stats were too low to use,

since crafted stuff had better stats.

Also, I found some crafted stuff that had nice appearances,

but the stats were too low to use later on.

It's a shame, since there are a lot of interesting looking low level blues/purples/crafted items, that you can't really use, 

and it's only because of the stats level.

 

This game needs some kind of upgrading system for your items (not just the crafted ones but all items),

then you could use anything you wanted for your character, and have the items still be relevant later.


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#6
Elleria

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I do agree that it'd be cool if the option to be able to choose a design without it affecting the stats would be great, same with how we now have the option to recolor our armors without sacrificing stats in order to not look like a mess.

Agreed and precisely the message I wanted to type in here :D



#7
GreyWarden_Smith

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Perhaps a method to upgrade the schematics with a cost of power or at a cost of gold which gets more expensive each upgrade as to not break the game and has limit in the amount upgrades as to not break the game and become OP. This would be good as I would love to use unique tier 2 armours and certain weapon schematics but they become obsolete after a while in-game. 



#8
Paul E Dangerously

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Like in DAO, effectiveness should be based upon the material. I don't think the schematics themselves should be set.

 

That's what I really wanted out of a DA crafting system. Just a way to bring my current armor designs up to spec without having to do the merchant sale trick. Not make MMO-esque Super Raid Gear that takes all the fun out of exploring because every piece of equipment you find is worse than anything you can craft. It's like they didn't even catch that Skyrim had that exact same problem.



#9
BansheeOwnage

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Perhaps a method to upgrade the schematics with a cost of power or at a cost of gold which gets more expensive each upgrade as to not break the game and has limit in the amount upgrades as to not break the game and become OP. This would be good as I would love to use unique tier 2 armours and certain weapon schematics but they become obsolete after a while in-game. 

Like in DAO, effectiveness should be based upon the material. I don't think the schematics themselves should be set.

 

That's what I really wanted out of a DA crafting system. Just a way to bring my current armor designs up to spec without having to do the merchant sale trick. Not make MMO-esque Super Raid Gear that takes all the fun out of exploring because every piece of equipment you find is worse than anything you can craft. It's like they didn't even catch that Skyrim had that exact same problem.

I think an upgrading system would be great too. In ME, you could upgrade each weapon to level 10, costing exponentially more credits. However, I agree with GreyWarden_Smith that using something else, like small amounts of power, would be nice. That would also make you want to actually get power and wouldn't leave you with hundreds of leftover points by the end of the game. And I agree with Paul that is should be material based as well. That way, you'd also want to keep gathering materials and using them. It would also let you use armours and weapons you find that have really cool ablilites, whereas now you'd just have to use something with better base damage/armour rating even without the ability.


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#10
Pondering Drifter

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I think an upgrading system would be great too. In ME, you could upgrade each weapon to level 10, costing exponentially more credits. However, I agree with GreyWarden_Smith that using something else, like small amounts of power, would be nice. That would also make you want to actually get power and wouldn't leave you with hundreds of leftover points by the end of the game. And I agree with Paul that is should be material based as well. That way, you'd also want to keep gathering materials and using them. It would also let you use armours and weapons you find that have really cool ablilites, whereas now you'd just have to use something with better base damage/armour rating even without the ability.

 

Without doing a major overall to the current system, the best solution for the short term would make all current and future schematics to be available for purchase through shops like the black emporium. This also solves the issue of RNG loot Schematics and allows the difficulty curve to be maintained by applying higher gold prices for the top tier schematic variants.

 

But for future titles I like the idea of just upgrading your weapons through leveling them up to higher tiers as you progress. It keeps balance and gives players a sense of achievement once they reach the level cap.

 

It would also be nice if schematics only dictated how the weapon looks and other features like weapon color and item slots (offense, defense, utility) where simply picked by the player to fit their style of play. Like the armor tinter, it would be great if the materials only dictated stats, not appearance. To me being able choose how your weapons looks and handles really makes weapon customization worthwhile. The current system just feels restrictive rather than creative since you are stuck using only a fraction of overall weapon designs and color schemes.


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#11
sorentoft

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Just add the tint mechanic, but make it for the appearance of the item instead.



#12
AbsolutGrndZer0

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Um there are higher Masterwork versions of most of them which are the lower tier yet have higher tier stats... Like a example...

This is the 'witch staff' which is tier 2

http://dragonage.wik...Staff_Schematic

 

Witch_Staff_crafted.png

 

Then here is the Masterwork Witch Staff which is also tier 2 but has higher stats and looks crazy awesome...

http://dragonage.wik...Staff_Schematic

 

Masterwork_Witch_Staff_crafted.png



#13
Pondering Drifter

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Um there are higher Masterwork versions of most of them which are the lower tier yet have higher tier stats... Like a example...

This is the 'witch staff' which is tier 2

 

Those are some really cool staffs but I think you are misunderstanding what I'm trying to get at. Say you really like the design of that master work witch staff and want to use it for the whole game. The problem is you really can't since the damage will drop off towards the late game since it is only a tier 2, which in turn means you have to use one of the tier 3 schematics to be viable. What I'm suggesting is to allow every weapon "design" to have a top tier variant so people can pick the weapon that suits their tastes. Dragon age is full of great weapons but we only wind up using a handful since we are limited by how the crafting system was set up.



#14
AbsolutGrndZer0

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Those are some really cool staffs but I think you are misunderstanding what I'm trying to get at. Say you really like the design of that master work witch staff and want to use it for the whole game. The problem is you really can't since the damage will drop off towards the late game since it is only a tier 2, which in turn means you have to use one of the tier 3 schematics to be viable. What I'm suggesting is to allow every weapon "design" to have a top tier variant so people can pick the weapon that suits their tastes. Dragon age is full of great weapons but we only wind up using a handful since we are limited by how the crafting system was set up.


The masterwork versions have tier 3 stats so especially if you use rare tier 4 materials you still can get insane stats. That is part of the thing with masterwork they allow you to have the high stats at lower level

#15
Pondering Drifter

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The masterwork versions have tier 3 stats so especially if you use rare tier 4 materials you still can get insane stats. That is part of the thing with masterwork they allow you to have the high stats at lower level

 

Even if someone was to craft a tier two masterwork, it would still be inferior to both tier three and higher master works. Higher grad materials don't fix the problem entirely because schematic tiers dictate how powerful a weapon can be since they determine how much material a weapon can use in the crafting process. For instance, say someone really liked the design Ferelden Greatsword and is the only weapon they wanted to use for the rest of the game. Unfortunately due to being a tier one schematic the maximum damage the this weapon can do is 105. What I am suggesting is to take the current pool of weapon schematics and to make a some sort of new end game level tier that gives each of these schematics the same amount of allocable materials to use in crafting. This in turn would increase the variety of different weapons designs people could use in crafting without having deal with the issue of using a statistically inferior weapon that is only viable in the early game.

 

The crafting system can be so much more than it currently is, but it is being held back by fundamental flaws in its design. A crafting system should have a variety of different design and styles for players to choose from, but if those designs and styles are tied to the statistical strength of an item people are only encouraged to make a weapon based on its performance not personal taste. Ideally, a crafting system should offer as much tools as possible to allow players to chose what type of stats a weapon has, but also allow players to choose how the weapon or armor looks. The current crafting system provides none of these creative freedoms and as such it is in sore need of review and improvement.


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#16
AbsolutGrndZer0

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Aaaah yeah I kinda see what you mean now. Through I have enough trouble finding enough mats to Make the t2 stuff I want...