What are your hopes for the squadmates in the next ME?
#26
Posté 25 avril 2015 - 11:07
#27
Posté 25 avril 2015 - 12:30
Because it's David / Bob.
That might be so, but he's absolutely right in this regard.
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#28
Posté 25 avril 2015 - 02:22
I am not at all interested in this 'rumor' or going to another galaxy, but I am all for discovering more interesting dynamics of human-turian relationships.
I usually do not like to make any requests in what I'd like to see in a romance, but a female Turian straight/bi who is a former Turian soldier/engineer would be my hope. It's all about that emotional connection.
#29
Posté 25 avril 2015 - 04:26
No mandatory BioWare boring human male.
No obvious not-Tali or not-Garrus showing up.
Yeah, the new characters should all stand on their own. I think the motivations will have to change as well - everybody's going to be a survivalist this time around.
#30
Posté 25 avril 2015 - 05:20
Squadmates that openly oppose you. Make the wrong decision and they stab you in the back, game over. (like a super fast interrupt you can never see coming, so it equals death at least the first time it happens)
That would be terrible. It would make some choices right and some choices wrong, removing player agency. You would have to appease a squadmate just to continue the game.
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#31
Posté 25 avril 2015 - 05:38
Salarian and Turian companions would be great, I think.
Really, I'm fine with letting Bioware do what they want with the cast of characters, I'm usually pretty happy with what they have to offer. All I'd like is a well sized cast, around ten or so available squad mates overall, I guess? A recruitment process that doesn't feel so... obvious or formulaic? would also be a plus. Maybe having a few of them start up with you organically, and scattering the rest through the progression of the main story or something along those lines.
#32
Posté 25 avril 2015 - 05:47
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#33
Posté 25 avril 2015 - 05:48
Assuming for a moment that the leak details are legit, Cora could also be human. It is a human name.
That said Liara, Samara, and Aria are all human names as well...so maybe we can't draw any conclusions from the human name.
#34
Posté 25 avril 2015 - 05:55
That would be terrible. It would make some choices right and some choices wrong, removing player agency. You would have to appease a squadmate just to continue the game.
First of all, I mentioned it was an interrupt. So you could prevent it. Only it's such a short one that you'll definetly miss it the first time it happens.
Second, you could do all the appeasing you want, this squadmate would still try to kill you.
I like squadmates that do things just because they want to, not do things because you did something that made them do it. It makes them look like puppets instead of actual characters.
And last, but definetly not least, I am not opposed to game over screens you can't avoid. There should be wrong decisions in the game, where you screw up so immensely that you simply can not finish the game anymore. There's nothing wrong with this. Again, this makes the world look real, instead of a piece of clay that gets molded to whatever you want it to be.
ME2 has a weak example of this btw: the ending in which Shepard dies. This Shepard can not save the galaxy in ME3.
#35
Posté 25 avril 2015 - 06:19
Assuming for a moment that the leak details are legit, Cora could also be human. It is a human name.
That said Liara, Samara, and Aria are all human names as well...so maybe we can't draw any conclusions from the human name.
I was thinking Cora might actually be a female turian, it's sorta time they showed ~one~ in the ME setting outside DLC. Drack is a krogan, and I'd expect two more humans, a member of a new race (the one whose homeworld they showed on N7 Day?), a salarian and an asari. Really it also depends on which races have actually come through to Andromeda - I don't expect batarians, for example, or necessarily quarians.
We've had asari in the party for every game now though, so... maybe switch the asari out for another new species. Somebody has to be the new ME: N walking encyclopedia dumps, after all.
7 almost seems a little low to me, although I know ME1 and ME3 only had 6 and they were great games. I guess we were spoiled by 10 in ME2, 9 in DA: I and pretty high numbers for the other DA games too. One thing that I think this game will have is advisor or ship-based characters, similar to DA: I's Cullen/Josie/Leliana. I'd expect them to have their own quest arcs and storylines, which would bump up the number of "companion-like" characters depending on how many of them there are.
(I remember a developer tweeting about a ship needing a second officerXO a long, long time ago, so if I had to guess this will be one of them?)
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#36
Posté 25 avril 2015 - 06:33
If the leak is true and this is an expedition to colonize, should we expect any scientists or other such professionals to be squadmates? Seems like the science and medical types should be working on other things and there should be a specific team of badasses to engage in combat.
#37
Posté 25 avril 2015 - 06:34
One of the problems with ME2 was the lack of interaction between party members. ME3 rectified that and had characters talking to each other on the intercom and moving around the ship. I would rather have a smaller party with more interaction than a huge one with close to none.
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#38
Posté 25 avril 2015 - 06:52
I was thinking Cora might actually be a female turian, it's sorta time they showed ~one~ in the ME setting outside DLC. Drack is a krogan, and I'd expect two more humans, a member of a new race (the one whose homeworld they showed on N7 Day?), a salarian and an asari. Really it also depends on which races have actually come through to Andromeda - I don't expect batarians, for example, or necessarily quarians.
We've had asari in the party for every game now though, so... maybe switch the asari out for another new species. Somebody has to be the new ME: N walking encyclopedia dumps, after all.
7 almost seems a little low to me, although I know ME1 and ME3 only had 6 and they were great games. I guess we were spoiled by 10 in ME2, 9 in DA: I and pretty high numbers for the other DA games too. One thing that I think this game will have is advisor or ship-based characters, similar to DA: I's Cullen/Josie/Leliana. I'd expect them to have their own quest arcs and storylines, which would bump up the number of "companion-like" characters depending on how many of them there are.
(I remember a developer tweeting about a ship needing a second officerXO a long, long time ago, so if I had to guess this will be one of them?)
Seven squadmates could mean they are aiming for something similar to Mass Effect 3's setup. If you include Javik and count the Virmire survivor as a single character we had seven squadmates in that game as well, but got more well developed Normandy crew members who weren't squadmates like Cortez and Traynor. Joker, Adams, Chakwas, and Ken and Gabby also had more to say than they did in previous games. Characters also interacted with each other more than they did in previous games. Assuming the leak is legit, maybe we are getting seven squadmates but also some well developed crew members who don't join the away team.
You might be right about Cora.
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#39
Posté 25 avril 2015 - 07:00
Assuming the leak is legit, maybe we are getting seven squadmates but also some well developed crew members who don't join the away team.
Yeah, I certainly hope so.
In DA:I the advisors had easily as much content as the companions (except for a weird thing where Leliana had nothing new to say for about sixty hours), so it really added to the amount of character interactions in the game. And although I wasn't all that happy with how much Samantha and Steve got compared to the others in ME3, they were definitely more important than some of the minor crewmembers in ME1/ME2.
One other interesting thing about having 7 is that there's going to be a double-up of classes, unless they've redefined the class system. I guess the new alien could be something totally different.
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#40
Posté 25 avril 2015 - 07:17
I also liked how in ME3 Garrus has that conversation about war on Palaven and your genophage decision as well as Liara reacting to Thessia and Javik. It made them feel more involved with the actual conflict as opposed to existing in their own little world of their personal quest and dialogue trees.
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#41
Posté 25 avril 2015 - 07:38
I want a Batarian for a squadmate, along with two party members from never before seen races. That leaves four slots open for the Asari, Krogan, Turian, and Salarian squadmate.
I exclude humans because I want a game that isn't overcrowded by human party members. Also, I exclude Quarians because A) I imagine their main focus is re-establishing themselves in their own galaxy first, and B ) If Bioware is trying to avoid controversy with the endings, they should avoid controversy with Tali's horribly Photoshopped stock photo. That is the only time in the entire ME trilogy where I felt like Bioware put absolutely no effort into it whatsoever. Even at its worst with ME1's copy/paste space stations did I not feel that Bioware didn't try, because at least the buildings were well designed.
I hate to admit it, but I'm kind of dissapointed at only 7 squadmates. One can argue that ME2 chose quantity over quality, but I felt like all of the ME2 characters were amazing and fleshed out as much as they should have been. If ME2 had dynamic crew interaction like in ME3 I don't think there'd be as many complaints. ME2 had a rag-tag team of misfits unifying under a singular cause for the greater good of the galaxy (an amazing framework for a game). If this game really is about an Arc-ship/ pathfinder initiative thing then it's a similar thing: a ragtag team of misfits sent over to a completely different region of space for the sake of civilizations continued existance (if indeed the arc-ship was sent out during the Reaper war).
Maybe I'm just so hyped for the new game that I'm thinking "more more more" instead of being practical.
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#42
Posté 25 avril 2015 - 07:50
I just hope that he companions are genuinely good people, unlike a lot of our recent companions in Dragon Age and Mass Effect. As for races: a couple Humans(one male, one female), an Asari, a Female Turian, a Geth, and a couple from lesser seem races like Batarians. As for romances, a demisexual and/or someone who waits until marriage before sex rather than the premarital sex that dominates the LIs.
#43
Posté 25 avril 2015 - 08:10
We've had asari in the party for every game now though, so... maybe switch the asari out for another new species. Somebody has to be the new ME: N walking encyclopedia dumps, after all.
I would have no problem with that.
One of the problems with ME2 was the lack of interaction between party members. ME3 rectified that and had characters talking to each other on the intercom and moving around the ship. I would rather have a smaller party with more interaction than a huge one with close to none.
I like for all characters that are on the ship to be able to move around and talk and not just a selected few. Ashley gets stuck in one spot. Traynor, Gabby and Ken got stuck in one spot
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#44
Posté 25 avril 2015 - 08:58
I just hope we finally get our Batarian squadmate. Would be cool if they kept the human squadmembers to a minimum, though.
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#45
Posté 25 avril 2015 - 09:02
Maximum of 1 human
Companions that don't stroke the player's go 24/7
That's pretty much all I want.
#46
Posté 25 avril 2015 - 11:51
Well, for starters, it would require the developers to go through twice of work of creating characters. That's a massive investment of work. If any of these characters play a role in the story or have missions involving them, they have to be significantly reworked or even replaced. Entire story arcs and critical themes could and would collapse because they simply don't function when characters are swapped out.
I don't see as it would would require "massive" or "enormous" amounts of work
Individual recruitment missions and "loyalty" missions yes, but they are hardly "critical" themes in most cases. And there are very few instances where specific companions are "required" for the games to progress. And none of those are "gender" specific, only character specific.
More work yes, some extra VA work yes, but realistically, how much more than ME2 for instance? Almost every mission for instance had to have dialogue recorded by every VA just in case you took them along.,that's conceivably 13 variations. ME1 was easy due the limited number of squadmates, and ME3 only has 8. And then too, certain squadmates are only available after certain points along the story arc, so this narrows it down even more.
Most of the dialogues are not gender specific, so it is nothing more than putting the correct character model into the correct scene. (to be sure finding a female VA that sounds as bada$$ as Javik may have been difficult, but not impossible
) We don't know yet how many squadmates we'll have access too in ME:N, but if it's 6~8 or so I don't see as it's that big a deal.
Some players like particular races and some like particular classes, regardless of their gender, but others prefer one over the other. You may want to "RP" and all girl squad, but can't because there isn't a female variant of the squadmate you'd prefer to use with your class. As an example, where is the female "tank" companion that can survive as well as Grunt? Urdnot Bakara could, because female Krogans can take care of themselves just as well as male Krogans can.
With ME2, due to the sheer number of companions, you were able to substitute companions fairly easily, but with ME1 and ME3 it wasn't so easy.
Anyway this is all speculation. You may of may not agree, and that's fine. The OP's question was "What are your hopes for the squadmates in the next ME?" And mine would be, essentially, non gender specific squadmate options.
#47
Posté 26 avril 2015 - 12:06
ME2 had a rag-tag team of misfits unifying under a singular cause for the greater good of the galaxy (an amazing framework for a game). If this game really is about an Arc-ship/ pathfinder initiative thing then it's a similar thing: a ragtag team of misfits sent over to a completely different region of space for the sake of civilizations continued existance (if indeed the arc-ship was sent out during the Reaper war).
...why would they be a team of ragtag misfits? ME2 had a "ragtag team of misfits" because Cerberus needed the strongest people to fill certain roles. What governing body behaves like Cerberus, entrusting wild cards with the lives and potentially the future of entire races?
As for romances, a demisexual and/or someone who waits until marriage before sex rather than the premarital sex that dominates the LIs.
I think you're looking for Bible Effect 4.
I don't see as it would would require "massive" or "enormous" amounts of work
You don't see it that way because you're ignorant of the game development process. Everything costs time and money. Doubling the amount of characters means doubling the time and money that goes into creating the characters but each character would yield half the reward. And that's assuming the amount of time they have to develop the characters gets doubled. The likely outcome would be twice as many characters that are half as interesting. And how would you even organically offer these choices between characters? It makes no sense.
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#48
Posté 26 avril 2015 - 12:11
I just hope it won't be human dominated. There are so many interesting races.
#49
Guest_StreetMagic_*
Posté 26 avril 2015 - 12:15
Guest_StreetMagic_*
I just hope we finally get our Batarian squadmate. Would be cool if they kept the human squadmembers to a minimum, though.
I want almost humans... and just one Batarian.
That would be awkward.
j/k I don't want minimum humans, but would love to have a batarian as well. Might be a good time to see a female batarian actually.
#50
Posté 26 avril 2015 - 12:17
I just hope it won't be human dominated. There are so many interesting races.
None of the rosters have ever been dominated by humans though. ME1 had 2, ME2 had 3(w/ 2 additional DLC humans), and ME3 had 2. They've always been majority alien.





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