None of the rosters have ever been dominated by humans though. ME1 had 2, ME2 had 3(w/ 2 additional DLC humans), and ME3 had 2. They've always been majority alien.
Yeah, ME1 especially.
Guest_StreetMagic_*
None of the rosters have ever been dominated by humans though. ME1 had 2, ME2 had 3(w/ 2 additional DLC humans), and ME3 had 2. They've always been majority alien.
Yeah, ME1 especially.
None of the rosters have ever been dominated by humans though. ME1 had 2, ME2 had 3(w/ 2 additional DLC humans), and ME3 had 2. They've always been majority alien.
Well if you take in account how many alien races are there it was.
There were 8 humans, 2 Krogan, 2 Asari, 1 Quarian, 1 Geth, 1 Turian, 1 Salarian, 1 Drell, 1 Prothean, 1 AI, 0 Batarian, 0 Hanar, 0 Volus, 0 Elcor, 0 Vorcha.
And if you add the 4 important non-companion NPC it's actually 12 humans.
Well if you take in account how many alien races are there it was.
There were 8 humans, 2 Krogan, 2 Asari, 1 Quarian, 1 Geth, 1 Turian, 1 Salarian, 1 Drell, 1 Prothean, 0 Batarian, 0 Hanar, 0 Volus, 0 Elcor, 0 Vorcha.
Well, for starters, it would require the developers to go through twice of work of creating characters. That's a massive investment of work. If any of these characters play a role in the story or have missions involving them, they have to be significantly reworked or even replaced. Entire story arcs and critical themes could and would collapse because they simply don't function when characters are swapped out.
I agree. I think Mass Effect 3 is a perfect example why it wouldn't work, for they had to have alternate characters to fill the roles of the characters that might have died during Mass Effect 2 and both characters suffered because of it. Having only one character fill a role means they can dedicate more time to flushing out and including the character into the game.
I just hope I find them interesting.
It would be nice if at least one of them were from a species we haven't had as companions before, whether one of the new species or a batarian or something.
Guest_StreetMagic_*
I agree. I think Mass Effect 3 is a perfect example why it wouldn't work, for they had to have alternate characters to fill the roles of the characters that might have died during Mass Effect 2 and both characters suffered because of it. Having only one character fill a role means they can dedicate more time to flushing out and including the character into the game.
They could have at least spread the word budget around better. None of the off-crew characters barely talk, after initially meeting them. While Garrus talks like 3 or 4 times after every mission. It's not further developing his character... he's just saying variations of the same thing. Even Liara and Ashley don't do that (Ashley is probably the most lifeless).
They could have at least spread the word budget around better. None of the off-crew characters barely talk, after initially meeting them. While Garrus talks like 3 or 4 times after every mission, saying variations of the same thing. Even Liara and Ashley don't do that (Ashley is probably the most lifeless).
That's because Garrus is the best. (I agree about Ashley)
They could have at least spread the word budget around better. None of the off-crew characters barely talk, after initially meeting them. While Garrus talks like 3 or 4 times after every mission. It's not further developing his character... he's just saying variations of the same thing. Even Liara and Ashley don't do that (Ashley is probably the most lifeless).
If I remember correctly it was either you had Garrus or not for there wasn't a replacement for him, now I can't say for certain for I am just going by other people's opinions for I could never let him die in Mass Effect 2. I think Ashley is a good example for the word budget for her was split between her and Kaiden. So it could work out to be exactly the same if they only have a switch like that for a few characters, if one role is split between two characters they feel lifeless and one that gets a full budget to them seems too talkative about nothing.
Guest_StreetMagic_*
That's because Garrus is the best. (I agree about Ashley)
I guess that's the natural thing to say, if you're a big Garrus fan. I'm happy for you then.
It sucks for the million or so fans who, in the offchance (crazy, I know
), happened to like the other 20 squad members. Or people who just simply want to roleplay and get replay value, and not always play "Garrus' bro".
I don't know if you're joking though...
I guess that's the natural thing to say, if you're a big Garrus fan. I'm happy for you then.
It sucks for the million or so fans who, in the offchance (crazy, I know
), happened to like the other 20 squad members. Or people who just simply want to roleplay and get replay value, and not always play "Garrus' bro".
I don't know if you're joking though...
My femshep romanced Garrus so... But yeah, they weren't consistent across the board - though I remember James Vega/Tali/Javik all being fairly talkative. Liara a little less variety but it was interesting how much banter they added with Javik. The other problem for Ashley/Kaiden wasn't just that they were ME1 survivors but also the default "didn't import save file" world state makes it impossible not to shoot them in the coup.
Guest_StreetMagic_*
My femshep romanced Garrus so... But yeah, they weren't consistent across the board - though I remember James Vega/Tali/Javik all being fairly talkative. Liara a little less variety but it was interesting how much banter they added with Javik. The other problem for Ashley/Kaiden wasn't just that they were ME1 survivors but also the default "didn't import save file" world state makes it impossible not to shoot them in the coup.
Oh really? I didn't know that. I thought you could have at least got a persuasion check if you visited them in the hospital.
I just hope I find them interesting.
It would be nice if at least one of them were from a species we haven't had as companions before, whether one of the new species or a batarian or something.
a rachni or someone like that, and one or two of the new species. But I'll have to wait and see if the rumors are true, even if they make me feel more excited and eager of official news.
Not really about the characters specifically, but hopefully our AI allies are not nerfed in any way. Say I have a human Soldier protagonist with 100/100 shields/health and an Avenger I that does 10 damage per shot, I want my AI party member, who also is a human Soldier to have 100/100 shields/health and an Avenger I that does 10 damage per shot. Now of course classes, species, equipment upgrades, and stat builds will change the balance a bit, but our base stats start on an even field, essentially like Dragon Age.
Also I hope the enemy AI doesn't Gang Up on the Human like the previous trilogy. It's a form of Fake Difficulty and ends up being extremely easy to exploit. All you have to do is show yourself to the enemies, spray a few rounds to get their attention, and send your AI to flank. The baddies will almost never figure out why they're dying in droves.
Not really about the characters specifically, but hopefully our AI allies are not nerfed in any way. Say I have a human Soldier protagonist with 100/100 shields/health and an Avenger I that does 10 damage per shot, I want my AI party member, who also is a human Soldier to have 100/100 shields/health and an Avenger I that does 10 damage per shot. Now of course classes, species, equipment upgrades, and stat builds will change the balance a bit, but our base stats start on an even field, essentially like Dragon Age.
Also I hope the enemy AI doesn't Gang Up on the Human like the previous trilogy. It's a form of Fake Difficulty and ends up being extremely easy to exploit. All you have to do is show yourself to the enemies, spray a few rounds to get their attention, and send your AI to flank. The baddies will almost never figure out why they're dying in droves.
Do you mean the squadmates should be as more-or-less as effective in combat as the player? Because that doesn't sound likely to happen.
The game isn't going to be very fun if the AI is capable of doing all the work for the player.
In all DA games the Squadmates are as effective as the PC. The same goes for ME. If didn't make Them less fun to play.Do you mean the squadmates should be as more-or-less as effective in combat as the player? Because that doesn't sound likely to happen.
The game isn't going to be very fun if the AI is capable of doing all the work for the player.
I just hope that there isn't too much character content at the cost of story and exploration. Also loyalty missions should be connected to the main plot or at least be an interesting subplot. I really don't want to deal too much with all these personal problems and daddy issues of my squaddies like in ME2. At times the squad resembled more a therapy group (with Shepard as the therapist) than a crew.
Well if you take in account how many alien races are there it was.
There were 8 humans, 2 Krogan, 2 Asari, 1 Quarian, 1 Geth, 1 Turian, 1 Salarian, 1 Drell, 1 Prothean, 1 AI, 0 Batarian, 0 Hanar, 0 Volus, 0 Elcor, 0 Vorcha.
And if you add the 4 important non-companion NPC it's actually 12 humans.
It makes perfect sence that on a human ship with a human commander the majority of the crew is human. I expect this to be the case in the next game as well.
I'd like an extremely polite asari or quarian squadmate with a very composed exterior but an absolutely ferocious combat style such that a krogan would at first think nothing of them but upon seeing them in combat would happily go murder with them. That or maybe a relationship like Vivian and Iron Bull. Perhaps the asari and krogan end up talking about using things like using a high density gravity filled to cause bullets to hit with even more power while shooting from above and keep the enemy pinned. That or the krogan could admire some spider grenades the quarian made.
Krogan "I thought you were making toys all this time!"
Quarian "These are toys. You should see what my real weapons can do."
That and I'd really love a synthetic squad mate sort of like Edi. One whose external appearance changed based on what abilities you picked for her. After all if she's going to have a built in weapon of mass destruction you need to find room to place it.
Assuming the survey is true, I really kind of hope that Cora isn't an asari. Like someone upthread said, I'm really, really hoping that we don't see "not-Liara", "not-Tali", and "not-Garrus". Granted, we know nothing about Cora outside of the biotic bubble shield (which originally showed up as a Justicar ability). I'm just a little over asari. We've had one in every game, so I don't need to have one again, but I suspect that it's unlikely that we'll skip one given that they can be a easy built-in sexy bisexual lady character......
It's unlikely that we'll have a female Krogan, since we already have Drack and we know he's a male. It's unlikely that we'll get two Krogan.
It's almost certain that we'll have at least two humans (one male, one female - both romance options). Then I suspect that we'll get one of the two new species (didn't they say that one of them was less 'human-like' in appearance, so I think we'll only get the more 'human-like' one in the squad).
So I think it'll be something like this:
* female human (possibly Cora, maybe they'll swap the gender/class from ME and she'll be the Sentinel)
* male human (maybe a soldier, like Ashley)
* male krogan (Drack)
* asari (possibly Cora - maybe a Justicar?)
* new species
Then we'll have 2-3 other squad members. Best case scenario, they mix it up a bit and don't give us what we've already had:
* male qunari
* male batarian
* female turian
Something like this, maybe?
Less same sex LI options (DAI had more same sex options than strait ones - after all someone had to have babies on the new colonies)
Incorrect
Well I hope they return to player-sexual LI. It's simply practical and create less issues with players who want to romance a specific character. More freedom is the best option.
I just hope to have very few humans in my roster one max. I want more aliens.