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What are your hopes for the squadmates in the next ME?


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#126
Steelcan

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It's a mistake to think of "primitive" being a measure for that.  In our own history, there have been less technologically advanced societies more accepting of homosexual relations than most societies today.

 

Granted, the entire idea of sexual orientation as a component of personal identity is a modern social construct that other societies needn't have.

well that has less to do with technological level and more of religious/cultural practice

 

Hellenistic pagan religions, and the various offshoots, were in general more accepting (or more willing to overlook is perhaps more accurate) of non-heterosexual behavior.  Germanic pagans had little tolerance for it, and so on



#127
Dr. Rush

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Funnily enough ME2 had a lot of great characters.

Yeah, but in order to support that cast, the main quest line was entirely devoted to recruitment and loyalty missions. In a game not completely focused on recruiting and loyalty, a cast of a dozen companions is going to be even more shallow and thin than ME2 was.



#128
Heimdall

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well that has less to do with technological level and more of religious/cultural practice

 

Hellenistic pagan religions, and the various offshoots, were in general more accepting (or more willing to overlook is perhaps more accurate) of non-heterosexual behavior.  Germanic pagans had little tolerance for it, and so on

Even in Christian Europe before the late medieval period, homosexual relations weren't singled out so much as lumped in with all other non-reproductive sex acts the Church officially disapproved of (which included a great many heterosexual sex acts and positions)



#129
MattH

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I'd like all companions to be mandatory, so they can be properly integrated into the plot.


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#130
Han Shot First

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An ugly woman.

Tune in again tomorrow for another episode of 'stuff that'll never happen'

 

DA:I has been there, done that. Sort of.

 

Perhaps they didn't quite fall into the ugly category, but they were no great beauties either. Other than Leliana & Morrigan, who were carried over from DA:O, the women in the Inquisitor's inner circle were Plain Janes.


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#131
AgentMrOrange

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I'd like all companions to be mandatory, so they can be properly integrated into the plot.

 

 

how about....no


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#132
Hanako Ikezawa

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I'd like all companions to be mandatory, so they can be properly integrated into the plot.

No. 



#133
Vazgen

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I would not want them to be integral to the main conflict, but having them integral to a story can be implemented in different ways. For example, you are given a ship and need to recruit a crew. You go to some seedy bar and recruit a mechanic etc. Their recruitment is required for your ship to have a full crew but is not tied to the main conflict. 


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#134
Steppenwolf

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Once they added volus to the MEMP, I think they've opened up the opportunity to have a volus squadmember.  They'd just have to do it in a way that doesn't seem silly.


The Volus being in MP was intended to be a joke. And it was successful. People got a kick out of it. No one actually takes the Volus serious as combatants.

#135
Larry-3

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Stargate: Atlantis was about a group of explorer's who went to the Pegasus galaxy. They set up a base of operations in a highly advanced acient city and would use shuttles to explore planets. A third of the group was scientists, another third was medical personnel, and the last third was military personnel from the Air Force. They were relatively roughing it. Although they seemed to have unlimited stores of ammo and medical supplies in the first few seasons. In the later seasons they got a few ships to travel back and fourth to Earth.

Just noting some similarities in other space fiction with the Mass Effect rumors.

Anyway...

I would like a team of about nine to twelve. Six girls, two A.I.s, and four guys. I really do not want any military on my ship. Ex-military is okay. But I do not want an uptight crew. I want a ragtag crew of freelance mercenaries and couriers. We get paid for jobs.

Joker and EDI are welcome back. Joker has been hanging around sense the first cut-scene of the first Mass Effect. And EDI is one of the few synthetics that I trust. Everyone else should be new.

Two of the girls should be beautiful with long legs and long hair, the other two should be average non-model like. The other A.I. should be like a MagnaGuard from Star Wars. As for the guys, a crazy scientist, a preacher who gives free Bible quotes, a pirate, and a smuggler.

I do not really care about human/alien raito. I can be the only human, or it could be a diverse crew, or only a single alien team member. It does not matter to me. Just as long as non of my crew are racist. Every time racism shows its face it always leads to headaches.

#136
wolfhowwl

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  • Smaller more intimate party
  • More banter and inter-party interaction
  • More conversations involving/reacting to events in the narrative
  • Not all conversations being one sided, party members should ask how the PC is doing or why they did something

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#137
saMoorai

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I'd like to have a Batarian and Human female Tech on our team. Maybe a Turian biotic or a Geth as well.


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#138
Steppenwolf

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The more I think about it the more I want the squadmates to all be military personnel. In Inquisition we had Leliana, Cullen, Josephine and Morrigan getting as much attention from the writers and interaction with the PC as most of the companions so they could go that route with scientists, doctors, engineers, etc. Assuming the leak is true it really wouldn't make any sense for such a mission to rely on non-combat specialists for combat engagements/scenarios. The scientists shouldn't be traipsing around unknown and potentially dangerous new worlds before a combat team has secured the area. We could still get interesting, complex and developed squadmates but they wouldn't have to shoehorn badassery onto engineers and scientists and what have you like they have in the past. And if you've ever spent time with military personnel you know that they tend to be pretty out of the ordinary. Especially combat troops/specialists.


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#139
London

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7 hotties who are all player sexual and a fun harem of volunteers looking to colonize.

More seriously this is harder than I thought. Kaidan, Liara, Garrus, Miranda, and Jack were in my opinion perfect characters so I would love more like them.
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#140
MattH

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how about....no

How about yes?

 

Companions being mandatory means they are much more invested and integrated into the plot, rather than vague references and throw away comments. DAI had loads of story points where companions should have played a greater role, yet because they could possibly not be there those opportunities were missed. 

 

Companion requisition is the one area of rpgs where you don't need the opportunity of choice, stick to the story for that. Leave them on the ship if you don't want to take them out on missions.


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#141
Xerxes52

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Do you mean the squadmates should be as more-or-less as effective in combat as the player? Because that doesn't sound likely to happen.

 

The game isn't going to be very fun if the AI is capable of doing all the work for the player. 

 

Main thing I don't want to see is party AI have their stats nerfed arbitrarily like in ME2 and ME3. They didn't do that in ME1 and the party AI did just fine. Also I want the enemy AI to treat the party AI like a proper threat rather than just focusing on the human player, mostly to the enemy AI's own detriment.

 

 

 

  • Smaller more intimate party
  • More banter and inter-party interaction
  • More conversations involving/reacting to events in the narrative
  • Not all conversations being one sided, party members should ask how the PC is doing or why they did something

 

 

 

I'd agree with this.



#142
fyz306903

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I am basing this off the current and we are aware that two possible squadmates may be Cora who is suspected to be an Asari, and Dreck, a Krogan. There will be possibly seven members in total, and I am guessing we will have 2-3 human members and one Salarian and one Turian (these are only my thoughts, please do not Ramsey Snow me).

 

Rarely do I state an interest in my hopes for a romance as I usually prefer to leave it to Bioware to create them. But I am actually hoping a female turian romance. I do have a self-admitted weakness to romances between two people who can overcome racial and cultural boundaries and find peace with each other. Why I am hoping a turian romance, I do not know why but I just find it to be an interesting aspect of human-turian relationships similar to femshep and Garrus.

Well, if there's 7 squadmates, including the player, I think they'll be two humans, an asari, a krogan, and two members of thee new races. 



#143
ElitePinecone

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Well, if there's 7 squadmates, including the player, I think they'll be two humans, an asari, a krogan, and two members of thee new races. 

 

I think the 7 squadmates thing is excluding the player? At least, that's how I read it...



#144
The Elder King

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I think the 7 squadmates thing is excluding the player? At least, that's how I read it...

I read it as 7 squadmates plus the MC. The leak is vague enough to leave Room for interpretation though.
If after E3 they'll open an official site like they did for DAI, I guess We might know the number.

#145
Guest_StreetMagic_*

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I dislike smaller squads. More content, the better. More hours sinking into a game, the better. These things come only once every few years... I'd like to milk the experience for all it's worth.

 

Especially on a starship like the ones in Mass Effect. That SR2 especially was made for ME2's big crew... and then in ME3 there's a waste of space. or it's filled with crap, like Diana Allers.


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#146
BraveVesperia

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Ideally, I'd like there to be at least one of each class, but with their own unique take on the class. So at least one unique power each. Maybe six - eight in total, with a good amout of story content each.

 

Squadmates I'd love to have include:

 

-Female turian, perhaps a biotic for a different flavour of their culture.

-Male quarian, completely different personality to Tali. Maybe an exile.

-Male batarian, preferably not an arsehole.

-Spectre. This could be the female turian, asari or anyone else.

-Asari, more brash and hot-headed than the reserved, elegant asari we've had so far.

 

I'm guessing we will also have a male and female human.

For LIs, hopefully a 2:2:2 split (2 straight, 2 bi, 2 gay), though if that was the case, they probably wouldn't all be squadmates. That wouldn't necessarily be a problem, since I think Cullen and Josephine in DAI were done well. I imagine the asari would be the bi female though.


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#147
Hanako Ikezawa

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How about yes?

 

Companions being mandatory means they are much more invested and integrated into the plot, rather than vague references and throw away comments. DAI had loads of story points where companions should have played a greater role, yet because they could possibly not be there those opportunities were missed. 

 

Companion requisition is the one area of rpgs where you don't need the opportunity of choice, stick to the story for that. Leave them on the ship if you don't want to take them out on missions.

Every aspect of an RPG should have choice. A lot of people would prefer having the option to get rid of companions they don't like rather than being stuck with them forever. And with your idea, leaving them on the ship wouldn't matter since they'd still chime in. 



#148
Torgette

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Every aspect of an RPG should have choice. A lot of people would prefer having the option to get rid of companions they don't like rather than being stuck with them forever. And with your idea, leaving them on the ship wouldn't matter since they'd still chime in.


You could always mandate squadmates with the option to get rid of them later. That would justify the workload for devs and give players agency.

#149
Hanako Ikezawa

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You could always mandate squadmates with the option to get rid of them later. That would justify the workload for devs and give players agency.

So basically "You have to recruit everybody, but after you recruit them you can make them leave"?



#150
Torgette

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So basically "You have to recruit everybody, but after you recruit them you can make them leave"?


Sure, just write it well ie: one is rescued from a crashing ship, they want to continue their mission on their own but you have the option to recruit (or let them go their separate way)