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What are your hopes for the squadmates in the next ME?


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201 réponses à ce sujet

#151
Hanako Ikezawa

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Sure, just write it well ie: one is rescued from a crashing ship, they want to continue their mission on their own but you have the option to recruit (or let them go their separate way)

That's the companions being optional, like what I want. The person I was replying to would have it as: one is rescued from a crashing ship, they want to join and you have no choice but to agree. 



#152
Guest_StreetMagic_*

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That's the companions being optional, like what I want. The person I was replying to would have it as: one is rescued from a crashing ship, they want to join and you have no choice but to agree. 

 

That's basically how ME handled most recruitments. Except for ME2's second act.



#153
Hanako Ikezawa

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That's basically how ME handled most recruitments. Except for ME2's second act.

I think you mean first act. You had to recruit Garrus, Grunt, Jack, and Mordin. Samara, Thane, and Tali were optional. 



#154
wright1978

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How about yes?
 
Companions being mandatory means they are much more invested and integrated into the plot, rather than vague references and throw away comments. DAI had loads of story points where companions should have played a greater role, yet because they could possibly not be there those opportunities were missed. 
 
Companion requisition is the one area of rpgs where you don't need the opportunity of choice, stick to the story for that. Leave them on the ship if you don't want to take them out on missions.


Squaddie's being mandatory recruited isn't something I'd have an issue with, as long as there would be opportunity have antagonist relationship with them.

#155
Guest_StreetMagic_*

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I think you mean first act. You had to recruit Garrus, Grunt, Jack, and Mordin. Samara, Thane, and Tali were optional. 

 

That's what I meant.

 

The approach you don't like seems to be how they do things most of the time (but most don't complain, because you can still get these squadmates killed).



#156
Patchwork

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Notable Crew-

Hanar pilot, why? Just because.

Asari researcher/scientist, mother figure matron who is in no way interested in getting in the pc's pants. When we find something weird she's the one we go to.

Human doctor who is essentially Star Trek's Leonard Bones McCoy.

A V.I. that's verges on being an A.I. 

 

Squad-

Female drell, sentinel. Not a waifu but generally bubbly and cheerful.

Female turian, biotic. Angry very, very angry.

Male krogan, engineer. Curious about absolutely everything.

Male human, sniper-Demolisher. Practical to a fault. 



#157
laudable11

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DA:I has been there, done that. Sort of.
 
Perhaps they didn't quite fall into the ugly category, but they were no great beauties either. Other than Leliana & Morrigan, who were carried over from DA:O, the women in the Inquisitor's inner circle were Plain Janes.


Except for Vivienne. Who we couldn't romance. :(

#158
SofaJockey

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Well I hope they return to player-sexual LI. It's simply practical and create less issues with players who want to romance a specific character. More freedom is the best option.

 

I'd be surprised, as player-sexual has several issues with it.

I expect BioWare will have 'the chart' as they did with DAI.

 

As a default I would expect, like DAI:

  • 2 straight
  • 2 bisex
  • 2 same sex

Any further romances will just be 'extra' or non-romantic.

And that's fine.

 

Inb4, x character looks like a man because they have short tentacles.

Inb4, disappointed not to bang x character because they just aren't into mine.

 

Oh, I wouldn't be at all surprised if LI choices information are withheld until people play the game (after last time).



#159
wolfhowwl

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Six romances or more romances? Hmm I hope not. This shouldn't be a dating sim.



#160
wolfhowwl

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Every aspect of an RPG should have choice. A lot of people would prefer having the option to get rid of companions they don't like rather than being stuck with them forever. And with your idea, leaving them on the ship wouldn't matter since they'd still chime in. 

 

No it should not and Mass Effect has never allowed that anyways.

 

It would be better to have a tighter more integrated experience with the party and the plot than have another ME2 "pokeball" situation where they exist in their own little world and only come out for their loyalty mission.

 

Also Mass Effect 2 decided to make everyone either optional or killable (yay choice) and ended up undercutting its sequel.



#161
wolfhowwl

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I dislike smaller squads. More content, the better. More hours sinking into a game, the better. These things come only once every few years... I'd like to milk the experience for all it's worth.

 

Especially on a starship like the ones in Mass Effect. That SR2 especially was made for ME2's big crew... and then in ME3 there's a waste of space. or it's filled with crap, like Diana Allers.

 

Isn't it the same amount of content in the game?

 

ME2 just traded a larger party for fewer plot missions, very little inter-party interaction, and little involvement outside of their recruitment and loyalty mission.



#162
rapscallioness

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Well, my hopes for the squadmates is that they are involved and responsive to the narrative unfolding in front of them. I think they've been getting better and better with this in the ME series. They have something to say about the events happening right then. And some funny stuff, too.

 

As opposed to DAI where I felt the companions were not nearly as involved in the situations and conversations in front of you. In DAO your companions were Very involved in everything you were doing, or  thinking about doing. lol!  But I really liked it because as well as being entertaining for me, it was a great way to get to know them as characters and what their priorities and worldviews were.

 

So, I hope the squadmates in the ME series continue to be involved in conversations with other npc's; with each other; and have reactions to the environments and situations we find ourselves in.  the PC does not have to be the one that does all the talking.

 

As far as romances, if we do  have abt 7 squaddies, then I imagine 4 or 5 of them would be available for romance.


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#163
SofaJockey

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Six romances or more romances? Hmm I hope not. This shouldn't be a dating sim.

 

This is usually a popular element of the game...  :P

 

mematchcom.jpg


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#164
daveliam

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This is usually a popular element of the game...  :P

 

mematchcom.jpg

 

Plus, six isn't that much for an ME game.  Didn't ME2 and ME3 both have 6-7 romance options?



#165
marcelo caldas

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I'd be surprised, as player-sexual has several issues with it.
I expect BioWare will have 'the chart' as they did with DAI.

As a default I would expect, like DAI:[list]
[*]2 straight
[*]2 bisex
[*]2 same sex


I fail to understand this, 3% of World's population are considered homossexual and bissexual, ingame its 33% each. Come on, at least they should make it 4/2/2.

In other words I want 4 Mirandas to choose from lol

#166
marcelo caldas

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This is usually a popular element of the game... :P

mematchcom.jpg


One ME dating sim to go, please.

#167
The Elder King

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I fail to understand this, 3% of World's population are considered homossexual and bissexual, ingame its 33% each. Come on, at least they should make it 4/2/2.
In other words I want 4 Mirandas to choose from lol

Bioware's recent stance is to give everyone a choice. I fully agree with it.
Regardless, even with 4 LI you might not find one you like.
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#168
wolfhowwl

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This is usually a popular element of the game...  :P

 

mematchcom.jpg

 

Yeah and you can keep the romance bulletpoint for the game without bloating it up into a harem on the SSV Loveboat.

 

It might also be a healthy thing for an increasingly toxic segment of the fanbase if there is a step back from romance content. There are other niche games that would suit their desires much better without any of that pesky shooting getting in the way.



#169
Steppenwolf

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I fail to understand this, 3% of World's population are considered homossexual and bissexual, ingame its 33% each. Come on, at least they should make it 4/2/2.


I'm not sure where you got that 3% figure from. I find that pretty hard to believe. I've seen the percentage of gay/lesbian Americans at 10% so I can't see the rate of gay, lesbian and bi people being only 3%.

#170
SofaJockey

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If I recall, joking aside, the romance content has always been a very small percentage of the game,

it's just a more fun thing to discuss than terrain and tech armour (probably...)



#171
marcelo caldas

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I'm not sure where you got that 3% figure from. I find that pretty hard to believe. I've seen the percentage of gay/lesbian Americans at 10% so I can't see the rate of gay, lesbian and bi people being only 3%.


Ok, lets "round" that up to 50%/50%, still my request makes sense.
I totally agree that gay/lesbian/bi characters should be included, but 2 options for the majority of the players to play a 80hours game isen't enought. More options actually increases replay value.
I had at least 9 playthroughs in ME2.

#172
von uber

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The asari frown on same species sex; which is an interesting take on it.

Edit: and just because you are straight doesn't mean that your pc has to be.
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#173
The Elder King

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Ok, lets "round" that up to 50%/50%, still my request makes sense.
I totally agree that gay/lesbian/bi characters should be included, but 2 options for the majority of the players to play a 80hours game isen't enought. More options actually increases replay value.
I had at least 9 playthroughs in ME2.

Speaking as a member of the 'majority', two option are fine. I had two options in DAO, DA2, DAI and ME, and I didn't have problems.
Though I do play characters with different gender and sexual orientations as well.
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#174
The Elder King

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The asari frown on same species sex; which is an interesting take on it.
Edit: and just because you are straight doesn't mean that your pc has to be.

To be fair it's most of them. Ther are asari that don't have problems having relationships with other asari.

#175
Steppenwolf

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Ok, lets "round" that up to 50%/50%, still my request makes sense.
I totally agree that gay/lesbian/bi characters should be included, but 2 options for the majority of the players to play a 80hours game isen't enought. More options actually increases replay value.
I had at least 9 playthroughs in ME2.


There aren't 9 romance options in ME2 so clearly you don't need more romance options to replay the games a bunch.
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