I figure if a dragon sized creature came flying out of that pit followed by hordes of darkspwan the area would look a lot worse for wear.
Old god in Western Approach
#26
Posté 25 avril 2015 - 11:05
- Quaddis aime ceci
#27
Posté 26 avril 2015 - 01:27
I thought it was confirmed that a Blight had started in the Western Approach sometime in the past? Near the edge by the fortress you can capture, where the land is all blighted and corrupted?
I agree about the last line, that they'll have to find another Archdemon somewhere, it's a bit weird. The way it's written makes me think that they weren't trying to get to the Old God just to kill it. Also, why are they already referring to it as an Archdemon when, if it's still sleeping underground, it's still an Old God?
I think there's something very suspicious about the Grey Wardens, the Archdemons and the Blight that will hopefully come out in either DLC or the next game.
- Patient.Zero aime ceci
#28
Posté 26 avril 2015 - 01:49
The more I think about how Lyrium and the old gods "sing" the more I'm beginning to think this is some sort of magic radiating from them.
Lyrium is basically sentient, solid magic if you ask me, so it wouldn't be too far fetched if it would radiate magic.
Maybe the corruption or the taint is magic being bound or "stuck" to the realm of Thedas, instead of the Fade and maybe that's why red lyrium sings to "normal" people. And maybe that's why Cole can hear darkspawn "sing", they've got the taint or in other words, Thedosian/non-Fade magic stuck to them, but not enough for normal people to detect, unlike red lyrium.
And magic is supposed to be changing or something, right? There was a theory about how the Fade is a constant change and Thedas is a constant solid. So this could explain why the earth shakes around the Old God. The magic is ****** things up.
And maybe the Old Gods are "singing" because maybe if they're stuck too long in Thedas and don't return to the Fade they'll die or something? It would explain why Solas wants to merge the Fade with Thedas.
I'd explain myself better if it weren't 3:50 AM, sorry.
#29
Posté 26 avril 2015 - 03:48
I assumed that they just called it an archdemon because that's how they're used to referring to the dragons and there wasn't a need to be particularly precise. Perhaps the whole thing was an exercise to determine whether killing the old gods before they got corrupted was a viable method of preventing future Blights.
It's hard to be certain about anything when it comes to Wardens though.
#30
Posté 26 avril 2015 - 04:08
I assumed that they just called it an archdemon because that's how they're used to referring to the dragons and there wasn't a need to be particularly precise. Perhaps the whole thing was an exercise to determine whether killing the old gods before they got corrupted was a viable method of preventing future Blights.
It's hard to be certain about anything when it comes to Wardens though.
I wouldn't be surprised if the big reveal about the Wardens is that they were created by another Magister like Corypheus to use as an anti-AD rocket, hence why they can be worn like meatsuits by them.
#31
Posté 26 avril 2015 - 04:52
I assumed that they just called it an archdemon because that's how they're used to referring to the dragons and there wasn't a need to be particularly precise. Perhaps the whole thing was an exercise to determine whether killing the old gods before they got corrupted was a viable method of preventing future Blights.
It's hard to be certain about anything when it comes to Wardens though.
I always wondered how/why the Wardens knew where all the Old Gods were/are. Sounds kind of like a suspiciously unfeasibly complicated thing for the Wardens to have figured out on their own with out help from Dwarven knowledge or something else.
Another possibility as to why the Wardens called it an Archedemon and not an Old God: perhaps they knew that there is no moment when the Old God becomes corrupted into an Archedemon, but instead they are always already corrupted? Or it could have been an error of the actual writers, or an error of the fictional writers.
#32
Posté 26 avril 2015 - 05:03
I figure if a dragon sized creature came flying out of that pit followed by hordes of darkspwan the area would look a lot worse for wear.
The Blight happened hundreds of years ago. And considering the area wasn't a desert before it...
#33
Posté 26 avril 2015 - 05:07
The Blight happened hundreds of years ago. And considering the area wasn't a desert before it...
Except the Western Approach was a battleground during the Second Blight after Zazikel, the Arcehdemon first appeared in the southern regions of the Anderfels, where he presumably emerged. So, while it is possible an Archedemon emerged from that hole, traveling in secret across Thedas, it seems more likely Archedemons appear near where they awoke, and save Uthremiel during the Fifth Blight, all Archedemons appeared first in Northern/Central Thedas, not the South.
#34
Posté 26 avril 2015 - 05:36
Except the Western Approach was a battleground during the Second Blight after Zazikel, the Arcehdemon first appeared in the southern regions of the Anderfels, where he presumably emerged. So, while it is possible an Archedemon emerged from that hole, traveling in secret across Thedas, it seems more likely Archedemons appear near where they awoke, and save Uthremiel during the Fifth Blight, all Archedemons appeared first in Northern/Central Thedas, not the South.
The codex says that the Archdemons spend most of the Blights in the Deep Roads. Who's to say the Wardens weren't trying to kill it down there, and it was moving around during that time?
#35
Posté 26 avril 2015 - 06:29
I think that log book was actually just the documentation of a trap. There was no "archdemon" or old god in that location. That was just the Nightmare screwing with them. Notice they never actually saw the old god. They just heard the song louder there. In my opinion, that was the Nightmare making them think the old god was there. And that led to the plan to summon demons to go into the area and kill the old god. Funny how the caves collapsed as soon as they got too close.
#36
Posté 26 avril 2015 - 09:16
I wouldn't be surprised if the big reveal about the Wardens is that they were created by another Magister like Corypheus to use as an anti-AD rocket, hence why they can be worn like meatsuits by them.
This would suck for me as I have inadvertently made the Grey Warden an endangered species in my game. THANKS A BUNCH CULLEN. ![]()
#37
Posté 26 avril 2015 - 12:37
I think that log book was actually just the documentation of a trap. There was no "archdemon" or old god in that location. That was just the Nightmare screwing with them. Notice they never actually saw the old god. They just heard the song louder there. In my opinion, that was the Nightmare making them think the old god was there. And that led to the plan to summon demons to go into the area and kill the old god. Funny how the caves collapsed as soon as they got too close.
The thing is there were hints in Asunder , something was down the chasm in the Western Approach.
#38
Posté 26 avril 2015 - 01:16
The thing is there were hints in Asunder , something was down the chasm in the Western Approach.
Spoiler
Also the logbook is described as being ancient, whilst the whole Nightmare thing is a recent development.
EDIT: Also, Asunder is set a short time before DA:I I think? Meaning, the Old God/Archdemon is still down there.
- Madmoe77 et Willowsle aiment ceci
#39
Posté 26 avril 2015 - 02:11
The codex says that the Archdemons spend most of the Blights in the Deep Roads. Who's to say the Wardens weren't trying to kill it down there, and it was moving around during that time?
Zazikel presumably traveled via the Deep Roads and led part of his horde out of the Reach during the Second Blight, but this was after he made his grand appearance in the Anderfels/Nevarra. Staying in the Deep Roads is not the same as traveling across the entirety of Thedas to emerge in the North, as would be the case for any of the Old Gods of the Second, Third, and Fourth Blights. I'm talking about the emergence of the Archedemon, which signals the Blights. Save Urthemiel, all Archedemons first appeared in Northern/Central Thedas.
Uthremiel seems like the most likely Old God to have been in that area, but it is logical to assume since both The Calling, DA:O, and DA:A take place in Ferelden that Uthremiel was awoken by the architect underneath Ferelden.
Also, in the Landmark detail it says the Wardens are giving up on finding that Archedemon and moving on to one that is in a more stable area. Since there is only ever one Archedemon during a Blight, it is likely that they were hunting an Archedemon during a post Blight period. Otherwise they would not even think about looking for another Archedemon.
Also, as has been pointed out, not only does the mine still eerily "rumble" for the Inquisitor, Cole hears something in the Western Approach. I think it is likely the writers are hinting at there being an Old God under the Western Approach.
Modifié par Statare, 26 avril 2015 - 02:18 .
#40
Posté 27 avril 2015 - 01:48
The Old Gods are always singing/Calling.
That's how the darkspawn find them underground.
Or maybe the song derives from the taint and not the Old Gods: it could be the taint's way of yelling "Warmer, warmer, warmer!" as the darkspawn get closer to where the taint (or its true masters) wants them to go. I subscribe to the theory that the Old Gods are unwilling victims of the taint.
- N7_5P3CTR3 aime ceci
#41
Posté 27 avril 2015 - 03:41
Just FYI, the note is from an ancient Warden Book. So the Old God that is spoken of in it might have already been woken up.
snip*
But isn't that entry labeled a bit oddly? Ancient Warden book? I thought this tracking down old gods and killing them untainted was a new thing? When I read it the first time I didn't put much thought into it; sadly, because DAI had soooooo many codex'. But after a while I thought it strange. Solas also states when he first arrives in the area if you push northeast of the camp toward the caves and slave carts from the first camp in the Western Approach "This is all wrong! No one should be here but the Wardens!" I'm paraphrasing but that's the gist. After multiple playthroughs and knowledge of post game credits I read more into his statement.
I kept hoping to find a similar 'dig' somewhere else in the vast map of other regions and no such luck.
#42
Posté 27 avril 2015 - 05:55
The thing is there were hints in Asunder , something was down the chasm in the Western Approach.
Cole was fighting Darkspawn there and he heard something coming from the chasm , if I remember correctly the song.
Then the darkspawn left him alone , when they heard it too.
Back when Asunder was released , I was thinking an Old God was down there.
And now the wardens , who are supposed to know where the Old Gods are burried , are digging there looking for one.
Probably just red lyrium. That might explain why the Wardens heard it and the darkspawn avoided it. If it were an old god, then the darkspawn would have tunneled to it by now regardless of how many darkspawn would have to be sacrificed to get there. But if all the darkspawn found there was red lyrium singing to them, then they would obviously go elsewhere to continue their search.
Cole, like Justice, can hear lyrium sing. And that's probably what he heard.
Also, the suggestion for the Wardens to look elsewhere for another old god makes no sense. They would still have to deal with that old god eventually.
I have a theory that Razikale has figured out how to avoid getting blighted unlike his brothers before him, but I doubt he or Lusican are down there singing to the darkspawn. More likely that area is just a diversion to keep the darkspawn away from their true locations. It may have been that way for Urthemiel too, except that the Architect was free from the song, which allowed him to find Urthemiel undistracted.
#43
Posté 27 avril 2015 - 06:00
Also the logbook is described as being ancient, whilst the whole Nightmare thing is a recent development.
EDIT: Also, Asunder is set a short time before DA:I I think? Meaning, the Old God/Archdemon is still down there.
If it's ancient, then the old god that was there was corrupted into an archdemon already. Plus, there would be little reason to dig there. The archdemon would make its way to the surface eventually, where the Wardens would need to be ready to slay it.
#44
Posté 27 avril 2015 - 09:57
If it's ancient, then the old god that was there was corrupted into an archdemon already. Plus, there would be little reason to dig there. The archdemon would make its way to the surface eventually, where the Wardens would need to be ready to slay it.
There's no if, it is described as an ancient logbook ![]()
I don't see how that means it would already be an archdemon either? There's still Razikale and Lusacan sleeping, it just means that the Darkspawn haven't gotten to it yet.
Your second point, I kinda agree with. I think the Grey Wardens had ulterior motives for trying to get to it that we don't know about, but even if they don't they would still prefer to find an Old God sleeping and kill it before it gets tainted than wait for it to wake up and lead a Blight.
#45
Posté 27 avril 2015 - 11:16
There's no if, it is described as an ancient logbook
I don't see how that means it would already be an archdemon either? There's still Razikale and Lusacan sleeping, it just means that the Darkspawn haven't gotten to it yet.
Your second point, I kinda agree with. I think the Grey Wardens had ulterior motives for trying to get to it that we don't know about, but even if they don't they would still prefer to find an Old God sleeping and kill it before it gets tainted than wait for it to wake up and lead a Blight.
Okay then, in that case it isn't talking about the two remaining old gods.
Razikale and Lusacan are old gods, not archdemons. If the darkspawn haven't gotten to it yet, it ain't an archdemon.
The only reason to get to an old god before the darkspawn is to kill it before it gets turned into an archdemon. But even the Wardens would need some outside groups to actually kill the old god, as even Grey Warden blood can turn and old god into an archdemon.
#46
Posté 27 avril 2015 - 11:33
Okay then, in that case it isn't talking about the two remaining old gods.
Razikale and Lusacan are old gods, not archdemons. If the darkspawn haven't gotten to it yet, it ain't an archdemon.
The only reason to get to an old god before the darkspawn is to kill it before it gets turned into an archdemon. But even the Wardens would need some outside groups to actually kill the old god, as even Grey Warden blood can turn and old god into an archdemon.
It is talking about one of the two remaining OG though.
I'm not really sure what point you're making? The only reason we know of sure, that's why I said that I think the GW had ulterior motives in trying to get to the OG. Why would they need an outside group? If they had managed to get to it without incident, they could have killed it when it was sleeping, thus no GW blood being spilt. And if it woke up or was protected and GW blood did manage to taint it, there's still an expedition force of GW right there ready to kill it.
#47
Posté 27 avril 2015 - 12:01
This series of games lack the oomfh you expect from epic story telling.
you really think Bioware writers will place anything like Old Gods\Maker\Elven Gods in place that we as players can interact and know it in character?
nop.
#48
Posté 27 avril 2015 - 12:46
This series of games lack the oomfh you expect from epic story telling.
you really think Bioware writers will place anything like Old Gods\Maker\Elven Gods in place that we as players can interact and know it in character?
nop.
One of our companions turned out to be an Elven God, as did a major NPC.
#49
Posté 27 avril 2015 - 02:13
Zazikel presumably traveled via the Deep Roads and led part of his horde out of the Reach during the Second Blight, but this was after he made his grand appearance in the Anderfels/Nevarra. Staying in the Deep Roads is not the same as traveling across the entirety of Thedas to emerge in the North, as would be the case for any of the Old Gods of the Second, Third, and Fourth Blights. I'm talking about the emergence of the Archedemon, which signals the Blights. Save Urthemiel, all Archedemons first appeared in Northern/Central Thedas.
Uthremiel seems like the most likely Old God to have been in that area, but it is logical to assume since both The Calling, DA:O, and DA:A take place in Ferelden that Uthremiel was awoken by the architect underneath Ferelden.
Also, in the Landmark detail it says the Wardens are giving up on finding that Archedemon and moving on to one that is in a more stable area. Since there is only ever one Archedemon during a Blight, it is likely that they were hunting an Archedemon during a post Blight period. Otherwise they would not even think about looking for another Archedemon.
Also, as has been pointed out, not only does the mine still eerily "rumble" for the Inquisitor, Cole hears something in the Western Approach. I think it is likely the writers are hinting at there being an Old God under the Western Approach.
It could have been Toth, as it emerged in Central Thedas, not terribly far from the Western Approach.
I'm simply playing devil's advocate here. The implication that the Old Gods might already be tainted (unless the Wardens are using Archdemon as a blanket term) is fascinating, and I hope this gets followed up on at some point. However, there may be simpler explanations.
#50
Posté 27 avril 2015 - 02:23
I posted this on here a while back. Seems like a real old god is down there.





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