Aller au contenu

Photo

The cutscene teleportation annoyance factor


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
SACanuckin Oz

SACanuckin Oz
  • Members
  • 150 messages
Why does the game designers feel the need to teleport you character somewhere else during many of the cutscenes where you initiate dialogue with people at Skyhold?

This is something I find that totally breaks my immersion, for no good reason, e.g.
-I want a quiet moment with my LI, Cassandra, and after the one kiss moment, I find myself alon in the loft of the armoury. Really? I have an entire apartment wing at my disposal, so why can't I at least be teleported there? It's not like we haven't, you know... Stupid

- I walk in to talk to Cullen, and next thing I'm somewhere else observing a game of some sort. Afterwards everyone else is just gone, and I'm left in the middle of nowhere. Now I have to run all the way back to his office to discuss the actual line of dialogue I was trying to initiate

-Talking to Iron Bull in the pub, then suddenly being in the training yard....

-Talking to Cole is most surreal - first out in the courtyard, then Solas's room, then suddenly Redcliffe, and then back, all without the ability to at least get some shopping done, or have a pint in Redcliffe...

Why on earth do we need these jarring teleportation sequences?
  • Kulyok et SharpWalkers aiment ceci

#2
SACanuckin Oz

SACanuckin Oz
  • Members
  • 150 messages
Silence is golden,
But discussion is more entertaining...

#3
SharpWalkers

SharpWalkers
  • Members
  • 235 messages

I agree. Why not just place the character you're trying to speak to at the location a cutscene would take place, and place a marker of where characters are on the map (like Mass Effect 3 did, I believe, to an extend).  


  • Winged Silver aime ceci

#4
Get Magna Carter

Get Magna Carter
  • Members
  • 1 544 messages

This bothered me too

but so did the conversation in which you initiate a romance with Sera.

It ends with talk about a race to the inquisitor's bedroom but that isn't reflected any way in the situation after the conversation

so we have a time jump skipping the race, the time in Inky's room and the Inky leaving her room and heading back to Sera's place at the inn



#5
SpiritMuse

SpiritMuse
  • Members
  • 1 265 messages

This bothered me too
but so did the conversation in which you initiate a romance with Sera.
It ends with talk about a race to the inquisitor's bedroom but that isn't reflected any way in the situation after the conversation
so we have a time jump skipping the race, the time in Inky's room and the Inky leaving her room and heading back to Sera's place at the inn

Yeah this confused me so much, I was running to the bedroom expecting a continuation only to find it empty. I had to look it up on the internet to find that was actually not a bug!