The cutscene teleportation annoyance factor
#1
Posté 25 avril 2015 - 05:15
This is something I find that totally breaks my immersion, for no good reason, e.g.
-I want a quiet moment with my LI, Cassandra, and after the one kiss moment, I find myself alon in the loft of the armoury. Really? I have an entire apartment wing at my disposal, so why can't I at least be teleported there? It's not like we haven't, you know... Stupid
- I walk in to talk to Cullen, and next thing I'm somewhere else observing a game of some sort. Afterwards everyone else is just gone, and I'm left in the middle of nowhere. Now I have to run all the way back to his office to discuss the actual line of dialogue I was trying to initiate
-Talking to Iron Bull in the pub, then suddenly being in the training yard....
-Talking to Cole is most surreal - first out in the courtyard, then Solas's room, then suddenly Redcliffe, and then back, all without the ability to at least get some shopping done, or have a pint in Redcliffe...
Why on earth do we need these jarring teleportation sequences?
- Kulyok et SharpWalkers aiment ceci
#2
Posté 25 avril 2015 - 09:09
But discussion is more entertaining...
#3
Posté 25 avril 2015 - 09:25
I agree. Why not just place the character you're trying to speak to at the location a cutscene would take place, and place a marker of where characters are on the map (like Mass Effect 3 did, I believe, to an extend).
- Winged Silver aime ceci
#4
Posté 25 avril 2015 - 09:41
This bothered me too
but so did the conversation in which you initiate a romance with Sera.
It ends with talk about a race to the inquisitor's bedroom but that isn't reflected any way in the situation after the conversation
so we have a time jump skipping the race, the time in Inky's room and the Inky leaving her room and heading back to Sera's place at the inn
#5
Posté 26 avril 2015 - 07:05
Yeah this confused me so much, I was running to the bedroom expecting a continuation only to find it empty. I had to look it up on the internet to find that was actually not a bug!This bothered me too
but so did the conversation in which you initiate a romance with Sera.
It ends with talk about a race to the inquisitor's bedroom but that isn't reflected any way in the situation after the conversation
so we have a time jump skipping the race, the time in Inky's room and the Inky leaving her room and heading back to Sera's place at the inn





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