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Jaws of Hakkon is stupidily hard and not enjoyable


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#76
Inex

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Aahh, I feel like an idiot when people say this game is too easy cause I always end up getting my ass handed to me a lot of the time on normal. I don't think I'll be getting very far with this DLC when it comes out for the PS4. Or I just really suck at playing this game XD

 

Don't. Many people here exaggerate how easy the game is, most likely referring to the later part of the game when most games become less difficult due to progression. Those who complete every zone are likely to become relatively powerful in later stages of the game. Also, some of them may be playing the game efficiently and that is inevitably going to make the game easy since the game on Normal or even Hard is not balanced around those who maximize potential, whether through up-to-date crafting or OP builds.

 

While i do agree some people exaggerate, the main reason the game is easy is because it is extremely unbalanced after skyhold. No, you don't need to get T3 materials and schematics on level 10, you don't need to complete every zone and you don't need OP builds. Of course if you do all that, then the game is going to be too easy. Focus abilities are overpowered (mark of the rift, thousand cuts, hail of arrows for example) and non-optimal crafted gear is much better than most, if not all, of the purple equipment you find, even the ones dropped from the strongest enemies.

 

Enemy AI isn't good too, wall of fire is a good example of this, it's actually funny to watch enemies crossing the wall only to be panicked. Then after the panicked effect is over they just turn back around and cross the wall AGAIN, only to be panicked. Coupled with the fact that there aren't many enemy abilities and there is little level scaling, you are fighting weak enemies for most of the time, except for elites and bosses and maybe some bears and rogue dudes (the ones using stealth all the time).

 

Some specializations are overpowered even if you don't optmize your build or your equipment (knight enchanter and AI tempest for example). Some upgraded potions are also overpowered (mighty offense tonic for example). It takes some time to fully upgrade them though.

 

Closing rifts can be easy on lower levels if you disrupt it or know how to use dispel (which is an essential ability for every party imo, along with barrier and a taunt ability), because it's AoE is larger than the game shows you, so you can dispel at least 2 spawning enemies on almost all the rifts and sometimes even 3 or 4. I did this a lot on my rift mage.

 

The DLC is harder because enemies have more abilities and status effects, plus they are at least the same level as you.

 

Also no one should feel like an idiot for having a hard time in DA:I. Just play the way you do and have fun. There are always someone better than you. As for the DLC: T3 crafted gear, focus abilities and around level 20 can get you through the hardest fights more easily.



#77
Boost32

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you can do that with any bw rpg. With any high level gear.


I was saying that not all crafted gear is better than a purple gear, the Mask of the Grand Duchess is a example. No crafted gear can give you the same or more crit chance.

#78
leaguer of one

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I was saying that not all crafted gear is better than a purple gear, the Mask of the Grand Duchess is a example. No crafted gear can give you the same or more crit chance.

Correction...No crafted hats.



#79
JeffZero

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Mass Effect 3 on normal difficulty was perfect for me.


Nothing wrong with that at all. Enjoy what you enjoy. I'm not much of a hardcore gamer myself, although in ME3's case Hardcore was indeed what I set things to, personally.

#80
Innsmouth Dweller

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if i play arpgs i do it on easy or even lower difficulty

rpgs on highest possible

 

either my hand-eye coordination sux or action rpgs are created for fps gamers. or both.



#81
witheredtevinter

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I really liked the DLC, more so than any of the zones in the main game. Played the whole thing on Nightmare except for that Gurd whateversfen guy right before you meet Ameridan. He kicked my ass for like half an hour straight before I put it down to hard.

 

My party was myself (champ warrior), Dorian, Varric and Cole



#82
snackrat

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Not hard exactly, but needlessly time-consuming. Everything was very health-heavy, and all those spiders... couldn't look in any compass direction without setting one off.

Sometimes the passive mobs, like tuskets, would be labelled as hostile even though it still had full health and we all had weapons sheathed (no one attacked it). Thus, keeping me locked in combat (for one), and/or tricking allies off cliffs chasing after it. Goddamnit mobs, either stay and let me kill you, or actually run away so I can drop combat. I don't care which. Just stop dancing just out of reach. I hate you.

 

At one point I got so frustrating with all the endless "popcorn fights", as they called them, and ballerina mobs, that I used CheatEngine to boost my weapon power and just blasted all the gorram spiders and tuskets to dust. Didn't put it back until I was actually at my destination.



#83
c0bra951

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The thing is, people who want the game to be hard and complain that it is is too easy tend to be playing on nightmare already. And the people who want the game to be easy and complain that it is hard tend to play on normal or casual. So upping the difficulty all around may solve the first group's problem, but it creates one for the other.

Better would be to just stretch out the difficulty scale. Make nightmare harder for the people who clearly want a challenge, while keeping normal/casual easy for those who don't.

I'm one of the people who aren't interested in a combat challenge. I want it to be easy because I find that more fun. How is the difficulty on Casual? Doable or is there still a spike?

 

This is the top post in the thread, for me.  What some players find intractably hard, others find enjoyable, or even easy.  There is a wide range of player skill and dedication in game buyers.  The solution is a meaningful range of difficulty settings.  I applaud BioWare for giving us a range, but it doesn't seem to take big enough steps.  In my most recent PT, I tried the first dragon in the Hinterlands with a fairly green party on Normal, and got creamed, as I suspected I would.  (Mostly, no fire resistance.)  What I didn't expect is that this fight was nearly as difficult on the so-called Casual mode.  I felt nearly no reduction in difficulty, though I think I would have prevailed eventually, if the health potions held out.  I quit halfway through when I started to feel like a cheater by dropping the difficulty.  But still--"Casual" should mean something, no?  Same with "Nightmare".  That should be intractable for all but the most dedicated players.



#84
MariNia

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Just finished playing DLC,i was high lvl after corepheus fight,it wasnt hard.

it felt short but i guess thats couz i liked it so much

also i think  next time i should do it before end cant say why couz is no spilers.

plus i hate how in all games we get best gears and weapons at end of game when i dont need it anymore.



#85
Sylvius the Mad

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I just started Jaws of Hakkon at level 23 (in the main quest, I haven't yet been to Arbor Wilds), and the encounters that scale down to me aren't particularly difficult. There's a level 26 rift I'm avoiding for now, but overall the increase in difficulty (I'm on Hard) doesn't seem overwhelming.
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#86
Elhanan

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I just started Jaws of Hakkon at level 23 (in the main quest, I haven't yet been to Arbor Wilds), and the encounters that scale down to me aren't particularly difficult. There's a level 26 rift I'm avoiding for now, but overall the increase in difficulty (I'm on Hard) doesn't seem overwhelming.


It has been somewhat challenging, but plays like the main game overall. However, there is at least one exception: Archers. At these high levels, one cannot afford to ignore them especially when they travel in groups.

Been having a enjoyable romp thus far; my brother seemed to like the part of me dying repeatedly to archers the best. :D

#87
Aimi

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It has been somewhat challenging, but plays like the main game overall. However, there is at least one exception: Archers. At these high levels, one cannot afford to ignore them especially when they travel in groups.


stalkers as well tbh, they significantly increase in number as the DLC goes on

#88
Realmzmaster

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It has been somewhat challenging, but plays like the main game overall. However, there is at least one exception: Archers. At these high levels, one cannot afford to ignore them especially when they travel in groups.

Been having a enjoyable romp thus far; my brother seemed to like the part of me dying repeatedly to archers the best. :D

 

You are correct the archers cannot be ignored. They can one shot certain party members and do serious damage to the others. Spellbinders and archers are the first enemies my party attacks while avoiding the brutes and their whirlwind attacks. If the party concentrates on the brutes or defenders the archer will destroy the party. Also elevation for spellcasters and archers is a good friend. Use of terrain makes for efficient and effective attacks. :lol:


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#89
Elhanan

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You are correct the archers cannot be ignored. They can one shot certain party members and do serious damage to the others. Spellbinders and archers are the first enemies my party attacks while avoiding the brutes and their whirlwind attacks. If the party concentrates on the brutes or defenders the archer will destroy the party. Also elevation for spellcasters and archers is a good friend. Use of terrain makes for efficient and effective attacks. :lol:


Also surprised a quartet of slumbering Demonic treasure collectors. It might not have been too bad except for the lack of terrain in which to move at the time, that surprise was on their side, and they each had 6-7 lvls on the Inq. Now that one took a couple of attempts, and more resources than I cared to admit; withdrew and restocked before returning again.

Seems I am not the only Ancient One that is a tad crank before my morning caffeine.... :lol:

#90
OriginalTibs

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.....Wow... You have a reaction time of a snail.

Not all gamers are sixteen. You may age, too, if you are lucky enough to learn discretion in time.



#91
agonis

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Not all gamers are sixteen. You may age, too, if you are lucky enough to learn discretion in time.

 

*laughs*

 

First Leaguer insults my reaction time, now you are telling me I´m old.

 

But yeah, I´m not sixteen. I doubt very much I had a better reaction time with sixteen.

 

(But I have charm, so I have that goin´ for me, which is nice.) :D



#92
Sylvius the Mad

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.....Wow... You have a reaction time of a snail.

I paused to aim nearly every shot in the ME series. Reaction time needn't enter into it.

#93
leaguer of one

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Not all gamers are sixteen. You may age, too, if you are lucky enough to learn discretion in time.

If you knew my age...You would not say that.



#94
leaguer of one

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I paused to aim nearly every shot in the ME series. Reaction time needn't enter into it.

True...but you can still do that on hard and insane.



#95
leaguer of one

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*laughs*

 

First Leaguer insults my reaction time, now you are telling me I´m old.

 

But yeah, I´m not sixteen. I doubt very much I had a better reaction time with sixteen.

 

(But I have charm, so I have that goin´ for me, which is nice.) :D

*In heavy Russian accent.

 

But charm don't out run bullets.



#96
Sylvius the Mad

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True...but you can still do that on hard and insane.

Yes, but what it means is that one's choice of difficulty level has no necessary connection to reaction time.

That someone thinks Normal is appropriately challenging tells us nothing about that person's reaction time.

That's the claim I was trying to defeat (and I think I did).

#97
agonis

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@Leaguer:  *in a French accent*

 

If your charm makes them shoot you, you are doing it wrong, dear.


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#98
LoudAngryJerk

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I beat the whole thing pretty easily. 



#99
Eelectrica

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Finally finished my nightmare run, and whilst frustrating at times, especially those stupid Spy enemies - high health, stealth and OHK's seriously?

Anyway, some of the potions I'd spent time upgrading were now usefull in it. Found out how awesome those confusion grenades are.

All in all I think the increase in challenge made it better over all. The top tier items and focus abilities were finally needed.



#100
rapscallioness

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I really enjoyed JoH. I went in at lvl 19, and it was challenging, but you level up quick. And there are bits of loot and tonics that help tremendously. Esp that...anti-freeze tonic in the area. I did have to keep upgrading my stuff and that sort of thing.

 

I thought it was great fun. Really enjoyed the challenge. I also felt like for the first time I needed to use all those lil things like tonics and whatnot; paying particular attn to builds, and how armor and weapons were crafted. I loved that lil firepit challenge. Where the enemy kept putting out the fires to make me freeze to death.

 

But JoH challenged me to use all the tricks and strategy at my disposal, and then some, to succeed. I liked that.